..
Properties
Deleted all AssemblyFileVersion directives
2013-02-19 17:14:55 -08:00
Tests
BulletSim: fix physics repositioning when under ground to only happen
2013-01-29 17:04:28 -08:00
BSAPIUnman.cs
BulletSim: code to generate a higher resolution terrain mesh. Parameter
2013-03-19 00:00:03 -07:00
BSAPIXNA.cs
BulletSim: add calls for creating all the different Bullet constraint types.
2013-02-17 20:13:49 -08:00
BSApiTemplate.cs
BulletSim: add calls for creating all the different Bullet constraint types.
2013-02-17 20:13:49 -08:00
BSCharacter.cs
BulletSim: fix race condition when creating very large mega-regions.
2013-03-28 10:59:18 -07:00
BSConstraint.cs
BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ...
2012-12-31 19:57:22 -08:00
BSConstraint6Dof.cs
BulletSim: add calls for creating all the different Bullet constraint types.
2013-02-17 20:13:49 -08:00
BSConstraintCollection.cs
BulletSim: add calls for creating all the different Bullet constraint types.
2013-02-17 20:13:49 -08:00
BSConstraintHinge.cs
BulletSim: another round of conversion: dynamics world and collision object functions.
2012-12-31 19:57:22 -08:00
BSDynamics.cs
BulletSim: new algorithm for vertical attraction which uses quaternion
2013-03-25 15:40:46 -07:00
BSLinkset.cs
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info.
2013-02-12 15:52:08 -08:00
BSLinksetCompound.cs
BulletSim: experimental lock axis code using constraints. Not enabled
2013-02-17 20:13:50 -08:00
BSLinksetConstraints.cs
BulletSim: rework parameter setting for different types of values
2013-02-17 20:13:48 -08:00
BSMaterials.cs
BulletSim: fix race condition when creating very large mega-regions.
2013-03-28 10:59:18 -07:00
BSMotors.cs
BulletSim: More aggressive as setting character velocity to zero
2013-01-20 23:09:54 -08:00
BSParam.cs
BulletSim: fix race condition when creating very large mega-regions.
2013-03-28 10:59:18 -07:00
BSPhysObject.cs
BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box.
2013-03-25 15:40:43 -07:00
BSPlugin.cs
BulletSim: add osGetPhysicsEngineType() LSL function and update
2013-01-11 16:47:35 -08:00
BSPrim.cs
BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box.
2013-03-25 15:40:43 -07:00
BSPrimDisplaced.cs
BulletSim: fix density since the simulator/viewer track density in a
2013-02-12 15:52:10 -08:00
BSPrimLinkable.cs
BulletSim: fix density since the simulator/viewer track density in a
2013-02-12 15:52:10 -08:00
BSScene.cs
BulletSim: rework parameter setting for different types of values
2013-02-17 20:13:48 -08:00
BSShapeCollection.cs
BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.
2013-03-26 15:02:10 -07:00
BSShapes.cs
BulletSim: comments and removing small compile errors introduced in last commit.
2013-01-06 22:56:16 -08:00
BSTerrainHeightmap.cs
BulletSim: move over and port the interface for BulletXNA.
2013-01-01 17:27:33 -08:00
BSTerrainManager.cs
BulletSim: fix race condition when creating very large mega-regions.
2013-03-28 10:59:18 -07:00
BSTerrainMesh.cs
BulletSim: fix race condition when creating very large mega-regions.
2013-03-28 10:59:18 -07:00
BulletSimData.cs
BulletSim: add debugging looking for doorway sculpty problems
2013-02-05 16:56:28 -08:00
BulletSimTODO.txt
BulletSim: more things into the TODO list.
2013-03-01 09:44:39 -08:00