OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Robert Adams 6a9630d2bd BulletSim: fix race condition when creating very large mega-regions.
The symptom was exceptions while creating physical terrain.
Reduce default terrain mesh magnification to 2 from 3 because the
higher resolution uses a lot of memory and doesn't solve the terrain
smoothness for vehicles.
Added comments here and there and improved some debugging log messages.
2013-03-28 10:59:18 -07:00
..
Properties Deleted all AssemblyFileVersion directives 2013-02-19 17:14:55 -08:00
Tests BulletSim: fix physics repositioning when under ground to only happen 2013-01-29 17:04:28 -08:00
BSAPIUnman.cs BulletSim: code to generate a higher resolution terrain mesh. Parameter 2013-03-19 00:00:03 -07:00
BSAPIXNA.cs BulletSim: add calls for creating all the different Bullet constraint types. 2013-02-17 20:13:49 -08:00
BSApiTemplate.cs BulletSim: add calls for creating all the different Bullet constraint types. 2013-02-17 20:13:49 -08:00
BSCharacter.cs BulletSim: fix race condition when creating very large mega-regions. 2013-03-28 10:59:18 -07:00
BSConstraint.cs
BSConstraint6Dof.cs BulletSim: add calls for creating all the different Bullet constraint types. 2013-02-17 20:13:49 -08:00
BSConstraintCollection.cs BulletSim: add calls for creating all the different Bullet constraint types. 2013-02-17 20:13:49 -08:00
BSConstraintHinge.cs
BSDynamics.cs BulletSim: new algorithm for vertical attraction which uses quaternion 2013-03-25 15:40:46 -07:00
BSLinkset.cs BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info. 2013-02-12 15:52:08 -08:00
BSLinksetCompound.cs BulletSim: experimental lock axis code using constraints. Not enabled 2013-02-17 20:13:50 -08:00
BSLinksetConstraints.cs BulletSim: rework parameter setting for different types of values 2013-02-17 20:13:48 -08:00
BSMaterials.cs BulletSim: fix race condition when creating very large mega-regions. 2013-03-28 10:59:18 -07:00
BSMotors.cs
BSParam.cs BulletSim: fix race condition when creating very large mega-regions. 2013-03-28 10:59:18 -07:00
BSPhysObject.cs BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box. 2013-03-25 15:40:43 -07:00
BSPlugin.cs
BSPrim.cs BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box. 2013-03-25 15:40:43 -07:00
BSPrimDisplaced.cs BulletSim: fix density since the simulator/viewer track density in a 2013-02-12 15:52:10 -08:00
BSPrimLinkable.cs BulletSim: fix density since the simulator/viewer track density in a 2013-02-12 15:52:10 -08:00
BSScene.cs BulletSim: rework parameter setting for different types of values 2013-02-17 20:13:48 -08:00
BSShapeCollection.cs BulletSim: prevent asset fetching loop when the fetched asset fails to mesh. 2013-03-26 15:02:10 -07:00
BSShapes.cs
BSTerrainHeightmap.cs
BSTerrainManager.cs BulletSim: fix race condition when creating very large mega-regions. 2013-03-28 10:59:18 -07:00
BSTerrainMesh.cs BulletSim: fix race condition when creating very large mega-regions. 2013-03-28 10:59:18 -07:00
BulletSimData.cs BulletSim: add debugging looking for doorway sculpty problems 2013-02-05 16:56:28 -08:00
BulletSimTODO.txt BulletSim: more things into the TODO list. 2013-03-01 09:44:39 -08:00