OpenSimMirror/OpenSim/Data
Melanie 99c64f0645 Fix a merge artefact 2012-03-09 02:45:53 +00:00
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MSSQL Merge branch 'master' into careminster 2012-03-06 00:29:25 +00:00
MySQL Fix a merge artefact 2012-03-09 02:45:53 +00:00
Null Merge branch 'master' into bigmerge 2011-12-05 17:10:51 +00:00
Properties Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Resources Removed a few obsolete mono addin references. Mantis #4854 2010-07-14 14:47:01 -07:00
SQLite Merge branch 'master' into careminster 2012-03-03 09:58:57 +00:00
Tests refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInventoryItem() to accept an agent id rather than a full IClientAPI. 2012-01-26 00:10:37 +00:00
AssetDataBase.cs Provide the interface for StoreAsset to report success or failure 2010-06-28 04:02:33 -07:00
DBGuids.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
IAssetData.cs Merge branch 'master' into careminster-presence-refactor 2010-09-13 16:17:38 +01:00
IAuthenticationData.cs Fully implement unencrypted auth token operations 2009-09-04 07:48:09 +01:00
IAvatarData.cs AvatarStore. Untested, but complete 2010-01-04 02:52:43 +00:00
IFriendsData.cs More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 2011-05-22 16:51:03 -07:00
IGridUserData.cs GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 2010-05-07 21:29:56 -07:00
IInventoryData.cs First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
IPresenceData.cs GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 2010-05-07 21:29:56 -07:00
IRegionData.cs Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages 2011-11-19 01:16:07 +00:00
IUserAccountData.cs Add the ability for gods to impersonate users. For this, bit 6 needs to be 2010-11-25 20:34:55 +01:00
IXInventoryData.cs Allow item links to be deleted even when other deletes and purges are disabled. 2011-05-19 00:51:14 +01:00
IniConfig.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Migration.cs Formatting cleanup. 2010-10-04 21:28:17 -04:00