OpenSimMirror/OpenSim/Region/OptionalModules
UbitUmarov eb11505d19 add bool CanObjectEnterWithScripts(SceneObjectGroup sog, ILandObject land) permissions check 2017-04-03 16:10:05 +01:00
..
Agent Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Asset Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Avatar replace calls to SOG.GetEffectivePermissions() by the new SOG.EffectiveOwnerPerms, some of those inline permissions checks should be reviewed and pass by permissions module 2017-01-22 23:05:39 +00:00
DataSnapshot Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Example Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Framework/Monitoring Add the ability to post to and act uponconfiguration in etcd 2017-03-31 14:38:41 +01:00
Materials Make negative asset caching actually work 2017-01-30 13:59:05 +00:00
PhysicsParameters Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
PrimLimitsModule add bool CanObjectEnterWithScripts(SceneObjectGroup sog, ILandObject land) permissions check 2017-04-03 16:10:05 +01:00
Properties Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Scripting add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested. 2017-01-17 13:24:09 +00:00
ServiceConnectorsIn/Freeswitch Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UserStatistics Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ViewerSupport Fix custom dialogs working when bin/ is read-only 2017-01-07 01:16:56 +00:00
World several changes relative to objects return and parcel prim counts: avoid null refs, report correct count of returned objects, make obkects counts by ownership coerent with return rules, etc 2017-01-27 20:21:24 +00:00
README

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

    (a) what should be core or optional
    (b) that we have reached a stable API
    (c) how to maintain optional modules

we will keep these modules in-tree.