OpenSimMirror/OpenSim
Justin Clark-Casey (justincc) f08aad8a40 For now, disable mechanism to limit avatar animation updates since this causes avatars to never reach the correct animation after some actions.
This reverts to situation where animation updates are made each frame on SP.PhysicsCollisionUpdate (though a packet is only sent if the anim actually changes).
m_updateCount was not being update on various avatar state changes, causing the correct animations to never be sent.
Always setting in HandleAgentUpdate() is not enough since the avatar is continually sending AgentUpdate packets.
One would need to identify all the conditions under which animations need to play out and set m_updateCount appropriately in SP.HandleAgentUpdate()
2011-12-03 01:47:12 +00:00
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ApplicationPlugins Rename ForEachAvatar back to ForEachScenePresence. The other changes 2011-11-03 17:53:51 -07:00
Capabilities Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously. 2011-12-01 23:38:25 +00:00
ConsoleClient Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
Data Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages 2011-11-19 01:16:07 +00:00
Framework On "show caps", stop excluding the seed cap but do exclude it elsewhere 2011-11-29 20:37:03 +00:00
Region For now, disable mechanism to limit avatar animation updates since this causes avatars to never reach the correct animation after some actions. 2011-12-03 01:47:12 +00:00
Server Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCreateChildAgent" message 2011-11-19 01:32:21 +00:00
Services minor: remove mono compiler warning 2011-11-24 22:11:54 +00:00
Tests Shell Environment Variables in config 2011-11-23 10:11:47 -05:00
Tools Adding missing CrossBehaviour.cs file to fix build 2011-11-24 22:46:43 +00:00