OpenSimMirror/OpenSim/Region
Justin Clark-Casey (justincc) f08aad8a40 For now, disable mechanism to limit avatar animation updates since this causes avatars to never reach the correct animation after some actions.
This reverts to situation where animation updates are made each frame on SP.PhysicsCollisionUpdate (though a packet is only sent if the anim actually changes).
m_updateCount was not being update on various avatar state changes, causing the correct animations to never be sent.
Always setting in HandleAgentUpdate() is not enough since the avatar is continually sending AgentUpdate packets.
One would need to identify all the conditions under which animations need to play out and set m_updateCount appropriately in SP.HandleAgentUpdate()
2011-12-03 01:47:12 +00:00
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Application Provide more user feedback when "debug http" is set 2011-11-29 21:53:15 +00:00
ClientStack refactor: Separate the upload baked texture handler out from BunchOfCaps 2011-12-01 23:24:15 +00:00
CoreModules Stop some places where we're trying to reset animations in child agents where such requests are ignored. 2011-12-02 23:56:01 +00:00
DataSnapshot Eliminate pointless checks of SOG.RootPart != null 2011-09-01 02:11:00 +01:00
Framework For now, disable mechanism to limit avatar animation updates since this causes avatars to never reach the correct animation after some actions. 2011-12-03 01:47:12 +00:00
OptionalModules Line endings 2011-11-23 16:09:11 -08:00
Physics minor: remove mono compile warning, a Vector3 can never be null since it's a struct 2011-11-29 16:31:10 +00:00
RegionCombinerModule Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion() 2011-11-22 22:23:52 +00:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than asking for a new determination 2011-12-03 00:33:24 +00:00
UserStatistics WebStats - Home Link Fix 2011-10-06 22:30:24 +01:00