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Animation
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let hoverheight rest position be a falling state
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2015-09-30 20:37:14 +01:00 |
Scripting
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Remove very long unused IScriptHost and NullScriptHost
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2013-02-06 02:15:54 +00:00 |
Serialization
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Can't do it do it this low in the stack. Attachments on teleports apparently rely on
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2016-06-22 06:21:23 -07:00 |
Tests
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Added a test for checking permissions in inventory items that are transferred. This is a work in progress. All permission assertions are commented for now. Will get back to this later when permissions are fixed by Melanie.
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2016-06-24 12:27:45 -07:00 |
Types
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…
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AsyncInventorySender.cs
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Finally remove the requirement for an InventoryItem/FolderBase object to
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2016-07-04 03:35:48 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Only send one kill object to the deleter when they derez an object rather than two.
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2013-05-09 18:53:34 +01:00 |
Border.cs
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Add "show borders" command to show the borders of a region.
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2013-03-23 00:45:21 +00:00 |
Cardinals.cs
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…
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CoalescedSceneObjects.cs
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refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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2011-04-13 21:48:16 +01:00 |
CollisionSounds.cs
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remove forgotten line...
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2012-07-14 20:13:40 +01:00 |
EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
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2012-12-07 00:47:04 +00:00 |
EventManager.cs
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Allow default permissions from the viewer to be applied to uploaded objects.
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2016-04-29 21:23:32 +02:00 |
KeyframeMotion.cs
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Merge of ubitworkvarnew with opensim/master as of 20150905.
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2015-09-08 04:54:16 -07:00 |
Prioritizer.cs
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a more clean enforcement of BestAvatarResponsiveness (others aren't good at moment
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2015-12-19 17:29:51 +00:00 |
RegionStatsHandler.cs
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Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework.
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2015-09-04 14:39:23 -07:00 |
ReturnInfo.cs
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…
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SOPMaterial.cs
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initial suport for ExtraPhysical parts parameters. Reading from llclientView to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc
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2012-03-13 17:56:32 +00:00 |
SOPVehicle.cs
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remove a warning
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2015-11-21 01:55:17 +00:00 |
Scene.Inventory.cs
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Finally remove the requirement for an InventoryItem/FolderBase object to
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2016-07-04 03:35:48 +01:00 |
Scene.PacketHandlers.cs
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Finally remove the requirement for an InventoryItem/FolderBase object to
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2016-07-04 03:35:48 +01:00 |
Scene.Permissions.cs
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Related to mantis #7929: "For sale" was not being accepted, because of permissions fail. This adds a new permissions check CanSellGroupObject. THIRD-PARTY PERMISSIONS MODULES TAKE NOTE OF THIS NEW EVENT.
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2016-06-20 10:08:15 -07:00 |
Scene.cs
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add test option ObjectsCullingByDistance. In future, if true, it may
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2016-07-06 16:13:27 +01:00 |
SceneBase.cs
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seems to compile ( tests comented out)
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2015-09-02 19:54:53 +01:00 |
SceneCommunicationService.cs
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avoid a null ref (that should not happen after last commit), also reduce use of thread jobs, where one is good enought
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2015-09-15 22:30:39 +01:00 |
SceneGraph.cs
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scale down position X and Y acording to region size on sending coarse Updates. Viewers need to scale up by same amount.
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2016-07-03 15:47:20 +01:00 |
SceneManager.cs
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varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
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2013-12-14 07:53:01 -08:00 |
SceneObjectGroup.Inventory.cs
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seems to compile ( tests comented out)
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2015-09-02 19:54:53 +01:00 |
SceneObjectGroup.cs
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add some needed InvalidBoundsRadius() calls
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2016-07-06 16:45:27 +01:00 |
SceneObjectPart.cs
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move object inventory send to udp queue asset ( was task). Remove a call
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2016-07-07 12:23:53 +01:00 |
SceneObjectPartInventory.cs
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Revert "More debug to diagnose osgrid"
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2016-06-13 20:39:52 -07:00 |
ScenePresence.cs
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let RePrioritization also work on child agents
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2016-07-06 18:58:28 +01:00 |
ScenePresenceStateMachine.cs
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Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
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2013-09-02 19:15:10 +01:00 |
SimStatsReporter.cs
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replace StatisticsFPSfactor that needed to be changed with FrameTime to a simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics.
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2015-11-09 15:06:41 +00:00 |
TerrainChannel.cs
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remove terrain height clamping left over the ushort format testing
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2015-11-27 23:46:58 +00:00 |
TerrainCompressor.cs
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reduce the small MTU violation sending terrain compressed patchs
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2015-11-10 23:56:08 +00:00 |
TerrainUtil.cs
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…
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UndoState.cs
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Refactor, move OjectChangeData into it's own file and rename
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2012-03-13 13:08:32 +01:00 |
UuidGatherer.cs
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seems to compile ( tests comented out)
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2015-09-02 19:54:53 +01:00 |