OpenSimMirror/OpenSim/Region/Framework/Scenes
UbitUmarov f768effa87 move object inventory send to udp queue asset ( was task). Remove a call
to RefreshGroupMembership() on start. It was too soon and its Groups
module job
2016-07-07 12:23:53 +01:00
..
Animation let hoverheight rest position be a falling state 2015-09-30 20:37:14 +01:00
Scripting Remove very long unused IScriptHost and NullScriptHost 2013-02-06 02:15:54 +00:00
Serialization Can't do it do it this low in the stack. Attachments on teleports apparently rely on 2016-06-22 06:21:23 -07:00
Tests Added a test for checking permissions in inventory items that are transferred. This is a work in progress. All permission assertions are commented for now. Will get back to this later when permissions are fixed by Melanie. 2016-06-24 12:27:45 -07:00
Types
AsyncInventorySender.cs Finally remove the requirement for an InventoryItem/FolderBase object to 2016-07-04 03:35:48 +01:00
AsyncSceneObjectGroupDeleter.cs Only send one kill object to the deleter when they derez an object rather than two. 2013-05-09 18:53:34 +01:00
Border.cs Add "show borders" command to show the borders of a region. 2013-03-23 00:45:21 +00:00
Cardinals.cs
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
CollisionSounds.cs remove forgotten line... 2012-07-14 20:13:40 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EventManager.cs Allow default permissions from the viewer to be applied to uploaded objects. 2016-04-29 21:23:32 +02:00
KeyframeMotion.cs Merge of ubitworkvarnew with opensim/master as of 20150905. 2015-09-08 04:54:16 -07:00
Prioritizer.cs a more clean enforcement of BestAvatarResponsiveness (others aren't good at moment 2015-12-19 17:29:51 +00:00
RegionStatsHandler.cs Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework. 2015-09-04 14:39:23 -07:00
ReturnInfo.cs
SOPMaterial.cs initial suport for ExtraPhysical parts parameters. Reading from llclientView to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc 2012-03-13 17:56:32 +00:00
SOPVehicle.cs remove a warning 2015-11-21 01:55:17 +00:00
Scene.Inventory.cs Finally remove the requirement for an InventoryItem/FolderBase object to 2016-07-04 03:35:48 +01:00
Scene.PacketHandlers.cs Finally remove the requirement for an InventoryItem/FolderBase object to 2016-07-04 03:35:48 +01:00
Scene.Permissions.cs Related to mantis #7929: "For sale" was not being accepted, because of permissions fail. This adds a new permissions check CanSellGroupObject. THIRD-PARTY PERMISSIONS MODULES TAKE NOTE OF THIS NEW EVENT. 2016-06-20 10:08:15 -07:00
Scene.cs add test option ObjectsCullingByDistance. In future, if true, it may 2016-07-06 16:13:27 +01:00
SceneBase.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
SceneCommunicationService.cs avoid a null ref (that should not happen after last commit), also reduce use of thread jobs, where one is good enought 2015-09-15 22:30:39 +01:00
SceneGraph.cs scale down position X and Y acording to region size on sending coarse Updates. Viewers need to scale up by same amount. 2016-07-03 15:47:20 +01:00
SceneManager.cs varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 2013-12-14 07:53:01 -08:00
SceneObjectGroup.Inventory.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
SceneObjectGroup.cs add some needed InvalidBoundsRadius() calls 2016-07-06 16:45:27 +01:00
SceneObjectPart.cs move object inventory send to udp queue asset ( was task). Remove a call 2016-07-07 12:23:53 +01:00
SceneObjectPartInventory.cs Revert "More debug to diagnose osgrid" 2016-06-13 20:39:52 -07:00
ScenePresence.cs let RePrioritization also work on child agents 2016-07-06 18:58:28 +01:00
ScenePresenceStateMachine.cs Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 2013-09-02 19:15:10 +01:00
SimStatsReporter.cs replace StatisticsFPSfactor that needed to be changed with FrameTime to a simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics. 2015-11-09 15:06:41 +00:00
TerrainChannel.cs remove terrain height clamping left over the ushort format testing 2015-11-27 23:46:58 +00:00
TerrainCompressor.cs reduce the small MTU violation sending terrain compressed patchs 2015-11-10 23:56:08 +00:00
TerrainUtil.cs
UndoState.cs Refactor, move OjectChangeData into it's own file and rename 2012-03-13 13:08:32 +01:00
UuidGatherer.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00