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Animation
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mantis 8182: update/fix GenerateRandomAnimation(). not updating libomv avatar data bc have no idea why do do have it, so leave it to who does know
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2017-05-31 12:33:35 +01:00 |
Scripting
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Remove very long unused IScriptHost and NullScriptHost
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2013-02-06 02:15:54 +00:00 |
Serialization
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fix placement of xml ReadEndElement()
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2017-07-16 06:10:24 +01:00 |
Tests
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fix wrong test
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2017-07-13 03:26:43 +01:00 |
Types
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AsyncInventorySender.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
AsyncSceneObjectGroupDeleter.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
Cardinals.cs
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CoalescedSceneObjects.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
CollisionSounds.cs
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fix the name of a funtion on last commit
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2017-07-10 13:48:28 +01:00 |
EntityBase.cs
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EntityManager.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
EventManager.cs
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rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the group never individual prims/parts and so confusing
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2017-07-12 10:28:11 +01:00 |
GodController.cs
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try to improve option automatic_gods processing
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2017-01-08 12:30:50 +00:00 |
KeyframeMotion.cs
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KFM: changes on update method implies other changes. Still not that good. Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms
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2017-07-17 00:58:35 +01:00 |
Prioritizer.cs
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increase the updates priority of linkset where avatar is sitting
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2017-04-14 22:02:40 +01:00 |
RegionStatsHandler.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
ReturnInfo.cs
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SOPMaterial.cs
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some fixes on the materials paramenters of llGetPrimitiveParams()
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2017-04-24 11:46:13 +01:00 |
SOPVehicle.cs
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replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
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2017-07-13 04:14:33 +01:00 |
Scene.Inventory.cs
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improve english on few messages (thx)
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2017-06-12 13:34:39 +01:00 |
Scene.PacketHandlers.cs
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several changes relative to objects return and parcel prim counts: avoid null refs, report correct count of returned objects, make obkects counts by ownership coerent with return rules, etc
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2017-01-27 20:21:24 +00:00 |
Scene.Permissions.cs
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fix right to change permissions of group owned objects
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2017-05-03 21:12:16 +01:00 |
Scene.cs
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store kfm on inventory. this may still be a bit confusing on rez
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2017-07-16 05:19:27 +01:00 |
SceneBase.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
SceneCommunicationService.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
SceneGraph.cs
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rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the group never individual prims/parts and so confusing
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2017-07-12 10:28:11 +01:00 |
SceneManager.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
SceneObjectGroup.Inventory.cs
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the new options i add where actually bad idea, they would make the
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2017-05-04 12:36:08 +01:00 |
SceneObjectGroup.cs
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test scenes do not set IsRunning
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2017-07-16 05:52:01 +01:00 |
SceneObjectPart.cs
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add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...
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2017-07-13 20:21:18 +01:00 |
SceneObjectPartInventory.cs
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bug fix plus some cleanup
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2017-06-09 00:15:53 +01:00 |
ScenePresence.cs
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a few more changes on entities updates
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2017-07-10 21:12:34 +01:00 |
ScenePresenceStateMachine.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
SimStatsReporter.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
TerrainChannel.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
TerrainCompressor.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
TerrainUtil.cs
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UndoState.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
UuidGatherer.cs
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a few more changes to iar/oar assets save error/warning to show problems known to be asset errors
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2017-06-24 02:01:48 +01:00 |