2011-07-21 21:37:51 +00:00
|
|
|
|
|
|
|
08/07/2011 - Initial pre alpha release
|
|
|
|
Basic Flocking algos implemented
|
|
|
|
Border avoidance not so good
|
|
|
|
No configuration capabilities
|
|
|
|
|
|
|
|
09/07/2011
|
|
|
|
Fixed Boid rotation, boid now orients with direction of travel
|
|
|
|
added command handlers for both console and inworld chat channel
|
|
|
|
added commands for setting size of flock, prim to use for boid
|
|
|
|
added commands to start and stop the boids flocking
|
|
|
|
|
|
|
|
13/07/2011
|
|
|
|
added more documentation
|
2011-07-22 12:49:33 +00:00
|
|
|
|
|
|
|
21/07/2011
|
|
|
|
introduced branch based on stable 0.7.1.1 opensim code. This currently ahead of master
|
|
|
|
added ability to change the flocking parameters at runtime through set commands
|
|
|
|
improved the collision algorithms somewhat
|
|
|
|
added orientation flock step that attempts to limit excessive vertical velocity vectors
|
|
|
|
|
2011-07-23 23:24:11 +00:00
|
|
|
23/07/2011
|
|
|
|
added ability to script boid behaviour from lsl
|
|
|
|
tidied up copyright notices
|
|
|
|
further flow field work - still flying into objects, so still work to do here
|
|
|
|
flocking simulation now doesn't start until invoked by start command
|
|
|
|
flow field now recalculated on each start - so can edit scene and restart takes this into account
|
|
|
|
|
|
|
|
|