2007-10-31 01:21:04 +00:00
/ *
2008-03-18 05:16:43 +00:00
* Copyright ( c ) Contributors , http : //opensimulator.org/
* See CONTRIBUTORS . TXT for a full list of copyright holders .
*
* Redistribution and use in source and binary forms , with or without
* modification , are permitted provided that the following conditions are met :
* * Redistributions of source code must retain the above copyright
* notice , this list of conditions and the following disclaimer .
* * Redistributions in binary form must reproduce the above copyright
* notice , this list of conditions and the following disclaimer in the
* documentation and / or other materials provided with the distribution .
2009-06-01 06:37:14 +00:00
* * Neither the name of the OpenSimulator Project nor the
2008-03-18 05:16:43 +00:00
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission .
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ` ` AS IS ' ' AND ANY
* EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED . IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT , INDIRECT , INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES
* ( INCLUDING , BUT NOT LIMITED TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ;
* LOSS OF USE , DATA , OR PROFITS ; OR BUSINESS INTERRUPTION ) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY , WHETHER IN CONTRACT , STRICT LIABILITY , OR TORT
* ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE .
* /
2009-04-08 19:59:37 +00:00
using System ;
2007-11-13 22:48:19 +00:00
using System.Collections.Generic ;
2008-09-06 07:52:41 +00:00
using OpenMetaverse ;
2009-06-10 13:18:32 +00:00
using OpenSim.Services.Interfaces ;
2007-10-31 01:21:04 +00:00
2008-05-01 15:36:39 +00:00
namespace OpenSim.Framework.Communications
2007-10-31 01:21:04 +00:00
{
public interface IUserService
{
2009-04-23 18:57:39 +00:00
/// <summary>
/// Add a temporary user profile.
/// </summary>
/// A temporary user profile is one that should exist only for the lifetime of the process.
/// <param name="userProfile"></param>
void AddTemporaryUserProfile ( UserProfileData userProfile ) ;
2008-02-18 15:50:18 +00:00
/// <summary>
/// Loads a user profile by name
/// </summary>
2008-11-23 03:38:40 +00:00
/// <param name="firstName">First name</param>
/// <param name="lastName">Last name</param>
2008-05-16 01:22:11 +00:00
/// <returns>A user profile. Returns null if no profile is found</returns>
2007-10-31 01:21:04 +00:00
UserProfileData GetUserProfile ( string firstName , string lastName ) ;
2008-04-29 14:04:55 +00:00
2008-02-18 15:50:18 +00:00
/// <summary>
/// Loads a user profile from a database by UUID
/// </summary>
2008-11-23 03:38:40 +00:00
/// <param name="userId">The target UUID</param>
2008-05-16 01:22:11 +00:00
/// <returns>A user profile. Returns null if no user profile is found.</returns>
2008-09-06 07:52:41 +00:00
UserProfileData GetUserProfile ( UUID userId ) ;
2009-04-08 19:59:37 +00:00
UserProfileData GetUserProfile ( Uri uri ) ;
2008-04-29 14:04:55 +00:00
2009-04-13 20:04:18 +00:00
Uri GetUserUri ( UserProfileData userProfile ) ;
2008-09-06 07:52:41 +00:00
UserAgentData GetAgentByUUID ( UUID userId ) ;
2008-06-01 10:05:22 +00:00
2008-09-06 07:52:41 +00:00
void ClearUserAgent ( UUID avatarID ) ;
List < AvatarPickerAvatar > GenerateAgentPickerRequestResponse ( UUID QueryID , string Query ) ;
2007-10-31 01:21:04 +00:00
UserProfileData SetupMasterUser ( string firstName , string lastName ) ;
UserProfileData SetupMasterUser ( string firstName , string lastName , string password ) ;
2008-09-06 07:52:41 +00:00
UserProfileData SetupMasterUser ( UUID userId ) ;
2007-10-31 01:21:04 +00:00
2008-07-04 11:13:25 +00:00
/// <summary>
/// Update the user's profile.
/// </summary>
/// <param name="data">UserProfileData object with updated data. Should be obtained
/// via a call to GetUserProfile().</param>
/// <returns>true if the update could be applied, false if it could not be applied.</returns>
bool UpdateUserProfile ( UserProfileData data ) ;
2008-01-01 06:12:04 +00:00
/// <summary>
/// Adds a new friend to the database for XUser
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
2008-09-06 07:52:41 +00:00
void AddNewUserFriend ( UUID friendlistowner , UUID friend , uint perms ) ;
2008-01-01 06:12:04 +00:00
/// <summary>
/// Delete friend on friendlistowner's friendlist.
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
/// <param name="friend">The Ex-friend agent</param>
2008-09-06 07:52:41 +00:00
void RemoveUserFriend ( UUID friendlistowner , UUID friend ) ;
2008-01-01 06:12:04 +00:00
/// <summary>
/// Update permissions for friend on friendlistowner's friendlist.
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
/// <param name="friend">The agent that is getting or loosing permissions</param>
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
2009-09-30 16:00:09 +00:00
void UpdateUserFriendPerms ( UUID friendlistowner , UUID friend , uint perms ) ;
2008-01-01 06:12:04 +00:00
2008-01-20 23:08:50 +00:00
/// <summary>
/// Logs off a user on the user server
/// </summary>
2008-11-23 03:38:40 +00:00
/// <param name="userid">UUID of the user</param>
/// <param name="regionid">UUID of the Region</param>
2008-09-12 20:12:03 +00:00
/// <param name="regionhandle">regionhandle</param>
/// <param name="position">final position</param>
/// <param name="lookat">final lookat</param>
void LogOffUser ( UUID userid , UUID regionid , ulong regionhandle , Vector3 position , Vector3 lookat ) ;
/// <summary>
/// Logs off a user on the user server (deprecated as of 2008-08-27)
/// </summary>
2008-11-23 03:38:40 +00:00
/// <param name="userid">UUID of the user</param>
/// <param name="regionid">UUID of the Region</param>
2008-09-12 20:12:03 +00:00
/// <param name="regionhandle">regionhandle</param>
2008-01-20 23:08:50 +00:00
/// <param name="posx">final position x</param>
/// <param name="posy">final position y</param>
/// <param name="posz">final position z</param>
2008-09-06 07:52:41 +00:00
void LogOffUser ( UUID userid , UUID regionid , ulong regionhandle , float posx , float posy , float posz ) ;
2008-01-20 23:08:50 +00:00
2008-01-01 06:12:04 +00:00
/// <summary>
2008-12-17 16:11:03 +00:00
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship
/// for UUID friendslistowner
2008-01-01 06:12:04 +00:00
/// </summary>
2009-04-22 22:19:43 +00:00
///
/// <param name="friendlistowner">The agent for whom we're retreiving the friends Data.</param>
/// <returns>
2009-10-01 00:38:36 +00:00
/// A List of FriendListItems that contains info about the user's friends.
2009-04-22 22:19:43 +00:00
/// Always returns a list even if the user has no friends
2009-09-30 16:00:09 +00:00
/// </returns>
2008-09-06 07:52:41 +00:00
List < FriendListItem > GetUserFriendList ( UUID friendlistowner ) ;
2009-04-14 19:35:35 +00:00
// This probably shouldn't be here, it belongs to IAuthentication
// But since Scenes only have IUserService references, I'm placing it here for now.
bool VerifySession ( UUID userID , UUID sessionID ) ;
2009-06-10 13:18:32 +00:00
2009-09-24 13:54:12 +00:00
/// <summary>
/// Authenticate a user by their password.
/// </summary>
///
/// This is used by callers outside the login process that want to
/// verify a user who has given their password.
///
/// This should probably also be in IAuthentication but is here for the same reasons as VerifySession() is
///
/// <param name="userID"></param>
/// <param name="password"></param>
/// <returns></returns>
2009-09-30 16:00:09 +00:00
bool AuthenticateUserByPassword ( UUID userID , string password ) ;
2009-06-10 13:18:32 +00:00
// Temporary Hack until we move everything to the new service model
void SetInventoryService ( IInventoryService invService ) ;
2007-10-31 01:21:04 +00:00
}
2008-09-06 07:52:41 +00:00
}