this is step 2 of 2 of the OpenSim.Region.Environment refactor.

NOTHING has been deleted or moved off to forge at this point.  what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
  directly or indirectly referenced from  other  OpenSim packages, or
  that provide functionality that the OpenSim developer community
  considers core functionality:

      CoreModules/Agent/AssetTransaction
      CoreModules/Agent/Capabilities
      CoreModules/Agent/TextureDownload
      CoreModules/Agent/TextureSender
      CoreModules/Agent/TextureSender/Tests
      CoreModules/Agent/Xfer
      CoreModules/Avatar/AvatarFactory
      CoreModules/Avatar/Chat/ChatModule
      CoreModules/Avatar/Combat
      CoreModules/Avatar/Currency/SampleMoney
      CoreModules/Avatar/Dialog
      CoreModules/Avatar/Friends
      CoreModules/Avatar/Gestures
      CoreModules/Avatar/Groups
      CoreModules/Avatar/InstantMessage
      CoreModules/Avatar/Inventory
      CoreModules/Avatar/Inventory/Archiver
      CoreModules/Avatar/Inventory/Transfer
      CoreModules/Avatar/Lure
      CoreModules/Avatar/ObjectCaps
      CoreModules/Avatar/Profiles
      CoreModules/Communications/Local
      CoreModules/Communications/REST
      CoreModules/Framework/EventQueue
      CoreModules/Framework/InterfaceCommander
      CoreModules/Hypergrid
      CoreModules/InterGrid
      CoreModules/Scripting/DynamicTexture
      CoreModules/Scripting/EMailModules
      CoreModules/Scripting/HttpRequest
      CoreModules/Scripting/LoadImageURL
      CoreModules/Scripting/VectorRender
      CoreModules/Scripting/WorldComm
      CoreModules/Scripting/XMLRPC
      CoreModules/World/Archiver
      CoreModules/World/Archiver/Tests
      CoreModules/World/Estate
      CoreModules/World/Land
      CoreModules/World/Permissions
      CoreModules/World/Serialiser
      CoreModules/World/Sound
      CoreModules/World/Sun
      CoreModules/World/Terrain
      CoreModules/World/Terrain/DefaultEffects
      CoreModules/World/Terrain/DefaultEffects/bin
      CoreModules/World/Terrain/DefaultEffects/bin/Debug
      CoreModules/World/Terrain/Effects
      CoreModules/World/Terrain/FileLoaders
      CoreModules/World/Terrain/FloodBrushes
      CoreModules/World/Terrain/PaintBrushes
      CoreModules/World/Terrain/Tests
      CoreModules/World/Vegetation
      CoreModules/World/Wind
      CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
  modules:

      OptionalModules/Avatar/Chat/IRC-stuff
      OptionalModules/Avatar/Concierge
      OptionalModules/Avatar/Voice/AsterixVoice
      OptionalModules/Avatar/Voice/SIPVoice
      OptionalModules/ContentManagementSystem
      OptionalModules/Grid/Interregion
      OptionalModules/Python
      OptionalModules/SvnSerialiser
      OptionalModules/World/NPC
      OptionalModules/World/TreePopulator
0.6.3-post-fixes
Dr Scofield 2009-02-10 13:10:57 +00:00
parent a1393db7f0
commit 180be7de07
173 changed files with 320 additions and 390 deletions

View File

@ -43,7 +43,6 @@
<include name="../bin/OpenSim.Region.ScriptEngine.Shared.Tests.dll"/> <include name="../bin/OpenSim.Region.ScriptEngine.Shared.Tests.dll"/>
<include name="../bin/OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests.dll"/> <include name="../bin/OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests.dll"/>
<include name="../bin/OpenSim.Region.CoreModules.Tests.dll"/> <include name="../bin/OpenSim.Region.CoreModules.Tests.dll"/>
<include name="../bin/OpenSim.Region.Environment.Tests.dll"/>
<include name="../bin/OpenSim.Region.Framework.Tests.dll"/> <include name="../bin/OpenSim.Region.Framework.Tests.dll"/>
<include name="../bin/OpenSim.Data.SQLite.Tests.dll"/> <include name="../bin/OpenSim.Data.SQLite.Tests.dll"/>
<include name="../bin/OpenSim.Data.MySQL.Tests.dll"/> <include name="../bin/OpenSim.Data.MySQL.Tests.dll"/>

View File

@ -40,7 +40,6 @@
<include name="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" /> <include name="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" />
<include name="./bin/OpenSim.Region.ScriptEngine.Shared.Tests.dll" /> <include name="./bin/OpenSim.Region.ScriptEngine.Shared.Tests.dll" />
<include name="./bin/OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests.dll" /> <include name="./bin/OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests.dll" />
<include name="./bin/OpenSim.Region.Environment.Tests.dll" />
<include name="./bin/OpenSim.Region.CoreModules.Tests.dll" /> <include name="./bin/OpenSim.Region.CoreModules.Tests.dll" />
<include name="./bin/OpenSim.Region.Framework.Tests.dll" /> <include name="./bin/OpenSim.Region.Framework.Tests.dll" />
<include name="./bin/OpenSim.Data.SQLite.Tests.dll" /> <include name="./bin/OpenSim.Data.SQLite.Tests.dll" />
@ -110,13 +109,13 @@
<exec program="mono"> <exec program="mono">
<arg value="--debug" /> <arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Region.Environment.cov,+[OpenSim.Region.Environment]" /> <arg value="--profile=monocov:outfile=./cov/OpenSim.Region.CoreModules.cov,+[OpenSim.Region.CoreModules]" />
<arg value="/usr/lib/nunit/nunit-console.exe" /> <arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Region.Environment.Tests.dll" /> <arg value="./bin/OpenSim.Region.CoreModules.Tests.dll" />
</exec> </exec>
<delete dir="./cov/OpenSim.Region.Environment" /> <delete dir="./cov/OpenSim.Region.CoreModules" />
<exec program="monocov"> <exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Region.Environment ./cov/OpenSim.Region.Environment.cov" /> <arg value="--export-html=./cov/OpenSim.Region.CoreModules ./cov/OpenSim.Region.CoreModules.cov" />
</exec> </exec>
<exec program="mono"> <exec program="mono">
@ -170,7 +169,6 @@
<include name="./bin/OpenSim.Region.ScriptEngine.Shared.Tests.dll" /> <include name="./bin/OpenSim.Region.ScriptEngine.Shared.Tests.dll" />
<include name="./bin/OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests.dll" /> <include name="./bin/OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests.dll" />
<include name="./bin/OpenSim.Region.CoreModules.Tests.dll" /> <include name="./bin/OpenSim.Region.CoreModules.Tests.dll" />
<include name="./bin/OpenSim.Region.Environment.Tests.dll" />
<include name="./bin/OpenSim.Region.Framework.Tests.dll" /> <include name="./bin/OpenSim.Region.Framework.Tests.dll" />
<include name="./bin/OpenSim.Data.SQLite.Tests.dll" /> <include name="./bin/OpenSim.Data.SQLite.Tests.dll" />
<include name="./bin/OpenSim.Data.MySQL.Tests.dll" /> <include name="./bin/OpenSim.Data.MySQL.Tests.dll" />

View File

@ -34,10 +34,10 @@ using OpenSim.Framework;
using OpenSim.Framework.RegionLoader.Filesystem; using OpenSim.Framework.RegionLoader.Filesystem;
using OpenSim.Framework.RegionLoader.Web; using OpenSim.Framework.RegionLoader.Web;
using OpenSim.Region.Environment.Modules.Scripting.DynamicTexture; using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
using OpenSim.Region.Environment.Modules.Avatar.InstantMessage; using OpenSim.Region.CoreModules.Avatar.InstantMessage;
using OpenSim.Region.Environment.Modules.Scripting.LoadImageURL; using OpenSim.Region.CoreModules.Scripting.LoadImageURL;
using OpenSim.Region.Environment.Modules.Scripting.XMLRPC; using OpenSim.Region.CoreModules.Scripting.XMLRPC;
using OpenSim.Region.CoreModules.Agent.AssetTransaction; using OpenSim.Region.CoreModules.Agent.AssetTransaction;
namespace OpenSim.ApplicationPlugins.LoadRegions namespace OpenSim.ApplicationPlugins.LoadRegions

View File

@ -39,7 +39,7 @@ using OpenSim.Framework;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Environment.Modules.World.Terrain; using OpenSim.Region.CoreModules.World.Terrain;
using System.Collections.Generic; using System.Collections.Generic;
namespace OpenSim.ApplicationPlugins.RemoteController namespace OpenSim.ApplicationPlugins.RemoteController

View File

@ -35,7 +35,7 @@ using OpenSim.Framework;
using OpenSim.Data; using OpenSim.Data;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Environment.Modules.World.Land; using OpenSim.Region.CoreModules.World.Land;
using OpenMetaverse; using OpenMetaverse;
namespace OpenSim.Data.Tests namespace OpenSim.Data.Tests

View File

@ -43,7 +43,7 @@ using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Communications.Local; using OpenSim.Region.Communications.Local;
using OpenSim.Region.Communications.Hypergrid; using OpenSim.Region.Communications.Hypergrid;
using OpenSim.Region.Environment; using OpenSim.Region.CoreModules;
using OpenSim.Region.Framework; using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;

View File

@ -41,8 +41,8 @@ using OpenSim.Framework.Console;
using OpenSim.Framework.Statistics; using OpenSim.Framework.Statistics;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver; using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using Timer=System.Timers.Timer; using Timer = System.Timers.Timer;
namespace OpenSim namespace OpenSim
{ {

View File

@ -44,7 +44,7 @@ using OpenSim.Framework.Statistics;
using OpenSim.Region.ClientStack; using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local; using OpenSim.Region.Communications.Local;
using OpenSim.Region.Communications.OGS1; using OpenSim.Region.Communications.OGS1;
using OpenSim.Region.Environment; using OpenSim.Region.CoreModules;
using OpenSim.Region.Framework; using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;

View File

@ -35,7 +35,7 @@ using OpenSim.Region.ClientStack;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.Environment namespace OpenSim.Region.ClientStack
{ {
public class ClientStackManager public class ClientStackManager
{ {

View File

@ -798,7 +798,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary> /// <summary>
/// Starts up the timers to check the client and resend unacked packets /// Starts up the timers to check the client and resend unacked packets
/// Adds the client to the OpenSim.Region.Environment.Scenes.Scene /// Adds the client to the OpenSim.Region.Framework.Scenes.Scene
/// </summary> /// </summary>
protected virtual void InitNewClient() protected virtual void InitNewClient()
{ {

View File

@ -38,7 +38,7 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Region.Framework; using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Environment; using OpenSim.Region.CoreModules;
using OpenSim.Region.Physics.Manager; using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.ClientStack namespace OpenSim.Region.ClientStack

View File

@ -38,7 +38,7 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{ {
public class AvatarFactoryModule : IAvatarFactory, IRegionModule public class AvatarFactoryModule : IAvatarFactory, IRegionModule
{ {

View File

@ -39,7 +39,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Avatar.Chat namespace OpenSim.Region.CoreModules.Avatar.Chat
{ {
public class ChatModule : IRegionModule public class ChatModule : IRegionModule
{ {

View File

@ -41,7 +41,7 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.Environment.Modules.Avatar.Combat.CombatModule namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
{ {
public class CombatModule : IRegionModule public class CombatModule : IRegionModule
{ {

View File

@ -42,7 +42,7 @@ using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney namespace OpenSim.Region.CoreModules.Avatar.Currency.SampleMoney
{ {
/// <summary> /// <summary>
/// Demo Economy/Money Module. This is not a production quality money/economy module! /// Demo Economy/Money Module. This is not a production quality money/economy module!

View File

@ -34,7 +34,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Avatar.Dialog namespace OpenSim.Region.CoreModules.Avatar.Dialog
{ {
public class DialogModule : IRegionModule, IDialogModule public class DialogModule : IRegionModule, IDialogModule
{ {

View File

@ -39,7 +39,7 @@ using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Avatar.Friends namespace OpenSim.Region.CoreModules.Avatar.Friends
{ {
/* /*
This module handles adding/removing friends, and the the presence This module handles adding/removing friends, and the the presence

View File

@ -35,7 +35,7 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using System.Reflection; using System.Reflection;
namespace OpenSim.Region.Environment.Modules.Avatar.Gestures namespace OpenSim.Region.CoreModules.Avatar.Gestures
{ {
public class GesturesModule : IRegionModule public class GesturesModule : IRegionModule
{ {

View File

@ -35,7 +35,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Avatar.Groups namespace OpenSim.Region.CoreModules.Avatar.Groups
{ {
public class GroupsModule : IRegionModule public class GroupsModule : IRegionModule
{ {

View File

@ -39,7 +39,7 @@ using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{ {
public class InstantMessageModule : IRegionModule public class InstantMessageModule : IRegionModule
{ {

View File

@ -39,7 +39,7 @@ using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{ {
public class MessageTransferModule : IRegionModule, IMessageTransferModule public class MessageTransferModule : IRegionModule, IMessageTransferModule
{ {

View File

@ -39,7 +39,7 @@ using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{ {
public class PresenceModule : IRegionModule, IPresenceModule public class PresenceModule : IRegionModule, IPresenceModule
{ {

View File

@ -33,15 +33,15 @@ using System.Reflection;
using System.Xml; using System.Xml;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Environment.Modules.World.Archiver; using OpenSim.Region.CoreModules.World.Archiver;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using log4net; using log4net;
using OpenSim.Region.Environment.Modules.World.Serialiser;
namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{ {
public class InventoryArchiveReadRequest public class InventoryArchiveReadRequest
{ {

View File

@ -33,14 +33,14 @@ using System.Reflection;
using System.Xml; using System.Xml;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Environment.Modules.World.Archiver; using OpenSim.Region.CoreModules.World.Archiver;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using log4net; using log4net;
namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{ {
public class InventoryArchiveWriteRequest public class InventoryArchiveWriteRequest
{ {

View File

@ -37,7 +37,7 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
{ {
public class InventoryTransferModule : IInventoryTransferModule, IRegionModule public class InventoryTransferModule : IInventoryTransferModule, IRegionModule
{ {

View File

@ -40,7 +40,7 @@ using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Avatar.Lure namespace OpenSim.Region.CoreModules.Avatar.Lure
{ {
public class LureModule : IRegionModule public class LureModule : IRegionModule
{ {

View File

@ -38,7 +38,7 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using Caps = OpenSim.Framework.Communications.Capabilities.Caps; using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
namespace OpenSim.Region.Environment.Modules.Avatar.ObjectCaps namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
{ {
public class ObjectAdd : IRegionModule public class ObjectAdd : IRegionModule
{ {

View File

@ -35,7 +35,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Avatar.Profiles namespace OpenSim.Region.CoreModules.Avatar.Profiles
{ {
public class AvatarProfilesModule : IRegionModule public class AvatarProfilesModule : IRegionModule
{ {

View File

@ -41,7 +41,7 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Communications.Local namespace OpenSim.Region.CoreModules.Communications.Local
{ {
public class LocalInterregionComms : IRegionModule, IInterregionCommsOut, IInterregionCommsIn public class LocalInterregionComms : IRegionModule, IInterregionCommsOut, IInterregionCommsIn
{ {

View File

@ -45,9 +45,9 @@ using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Hypergrid; using OpenSim.Region.Framework.Scenes.Hypergrid;
using OpenSim.Region.Environment.Modules.Communications.Local; using OpenSim.Region.CoreModules.Communications.Local;
namespace OpenSim.Region.Environment.Modules.Communications.REST namespace OpenSim.Region.CoreModules.Communications.REST
{ {
public class RESTInterregionComms : IRegionModule, IInterregionCommsOut public class RESTInterregionComms : IRegionModule, IInterregionCommsOut
{ {

View File

@ -52,7 +52,7 @@ using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using Caps = OpenSim.Framework.Communications.Capabilities.Caps; using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
using BlockingLLSDQueue = OpenSim.Framework.BlockingQueue<OpenMetaverse.StructuredData.OSD>; using BlockingLLSDQueue = OpenSim.Framework.BlockingQueue<OpenMetaverse.StructuredData.OSD>;
namespace OpenSim.Region.Environment.Modules.Framework.EventQueue namespace OpenSim.Region.CoreModules.Framework.EventQueue
{ {
public struct QueueItem public struct QueueItem
{ {
@ -617,7 +617,7 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
public void ParcelProperties(ParcelPropertiesPacket parcelPropertiesPacket, UUID avatarID) public void ParcelProperties(ParcelPropertiesPacket parcelPropertiesPacket, UUID avatarID)
{ {
OSD item = Environment.EventQueueHelper.ParcelProperties(parcelPropertiesPacket); OSD item = EventQueueHelper.ParcelProperties(parcelPropertiesPacket);
Enqueue(item, avatarID); Enqueue(item, avatarID);
} }

View File

@ -31,7 +31,7 @@ using OpenMetaverse;
using OpenMetaverse.Packets; using OpenMetaverse.Packets;
using OpenMetaverse.StructuredData; using OpenMetaverse.StructuredData;
namespace OpenSim.Region.Environment namespace OpenSim.Region.CoreModules.Framework.EventQueue
{ {
public class EventQueueHelper public class EventQueueHelper
{ {

View File

@ -29,7 +29,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander namespace OpenSim.Region.CoreModules.Framework.InterfaceCommander
{ {
/// <summary> /// <summary>
/// A single function call encapsulated in a class which enforces arguments when passing around as Object[]'s. /// A single function call encapsulated in a class which enforces arguments when passing around as Object[]'s.

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@ -33,7 +33,7 @@ using log4net;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander namespace OpenSim.Region.CoreModules.Framework.InterfaceCommander
{ {
/// <summary> /// <summary>
/// A class to enable modules to register console and script commands, which enforces typing and valid input. /// A class to enable modules to register console and script commands, which enforces typing and valid input.

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@ -45,7 +45,7 @@ using OpenSim.Region.Framework.Scenes;
using OpenSim.Grid.AssetServer; using OpenSim.Grid.AssetServer;
using OpenSim.Data; using OpenSim.Data;
namespace OpenSim.Region.Environment.Modules.Hypergrid namespace OpenSim.Region.CoreModules.Hypergrid
{ {
public class HGStandaloneAssetService : IRegionModule public class HGStandaloneAssetService : IRegionModule
{ {

View File

@ -40,7 +40,7 @@ using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Hypergrid namespace OpenSim.Region.CoreModules.Hypergrid
{ {
public class HGStandaloneInventoryService : IRegionModule public class HGStandaloneInventoryService : IRegionModule
{ {

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@ -50,14 +50,14 @@ using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Types; using OpenSim.Region.Framework.Scenes.Types;
using OpenSim.Region.Environment.Modules.World.WorldMap; using OpenSim.Region.CoreModules.World.WorldMap;
using Caps = OpenSim.Framework.Communications.Capabilities.Caps; using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
using OSD = OpenMetaverse.StructuredData.OSD; using OSD = OpenMetaverse.StructuredData.OSD;
using OSDMap = OpenMetaverse.StructuredData.OSDMap; using OSDMap = OpenMetaverse.StructuredData.OSDMap;
using OSDArray = OpenMetaverse.StructuredData.OSDArray; using OSDArray = OpenMetaverse.StructuredData.OSDArray;
namespace OpenSim.Region.Environment.Modules.Hypergrid namespace OpenSim.Region.CoreModules.Hypergrid
{ {
public class HGWorldMapModule : WorldMapModule, IRegionModule public class HGWorldMapModule : WorldMapModule, IRegionModule
{ {

View File

@ -51,7 +51,7 @@ using OSD = OpenMetaverse.StructuredData.OSD;
using OSDMap = OpenMetaverse.StructuredData.OSDMap; using OSDMap = OpenMetaverse.StructuredData.OSDMap;
using OSDArray = OpenMetaverse.StructuredData.OSDArray; using OSDArray = OpenMetaverse.StructuredData.OSDArray;
namespace OpenSim.Region.Environment.Modules.InterGrid namespace OpenSim.Region.CoreModules.InterGrid
{ {
public struct OGPState public struct OGPState
{ {

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@ -36,7 +36,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
{ {
public class DynamicTextureModule : IRegionModule, IDynamicTextureManager public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
{ {

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@ -38,7 +38,7 @@ using Nini.Config;
using DotNetOpenMail; using DotNetOpenMail;
using DotNetOpenMail.SmtpAuth; using DotNetOpenMail.SmtpAuth;
namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules namespace OpenSim.Region.CoreModules.Scripting.EmailModules
{ {
public class EmailModule : IEmailModule public class EmailModule : IEmailModule
{ {

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@ -82,7 +82,7 @@ using System.Collections;
* *
* **************************************************/ * **************************************************/
namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
{ {
public class HttpRequestModule : IRegionModule, IHttpRequestModule public class HttpRequestModule : IRegionModule, IHttpRequestModule
{ {

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@ -35,7 +35,7 @@ using Nini.Config;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
{ {
public class LoadImageURLModule : IRegionModule, IDynamicTextureRender public class LoadImageURLModule : IRegionModule, IDynamicTextureRender
{ {

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@ -39,7 +39,7 @@ using OpenSim.Region.Framework.Scenes;
//using Cairo; //using Cairo;
namespace OpenSim.Region.Environment.Modules.Scripting.VectorRender namespace OpenSim.Region.CoreModules.Scripting.VectorRender
{ {
public class VectorRenderModule : IRegionModule, IDynamicTextureRender public class VectorRenderModule : IRegionModule, IDynamicTextureRender
{ {

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@ -83,7 +83,7 @@ using OpenSim.Region.Framework.Scenes;
* *
* **************************************************/ * **************************************************/
namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm namespace OpenSim.Region.CoreModules.Scripting.WorldComm
{ {
public class WorldCommModule : IRegionModule, IWorldComm public class WorldCommModule : IRegionModule, IWorldComm
{ {

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@ -73,7 +73,7 @@ using OpenSim.Region.Framework.Scenes;
* *
* **************************************************/ * **************************************************/
namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC namespace OpenSim.Region.CoreModules.Scripting.XMLRPC
{ {
public class XMLRPCModule : IRegionModule, IXMLRPC public class XMLRPCModule : IRegionModule, IXMLRPC
{ {

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@ -28,7 +28,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using OpenMetaverse; using OpenMetaverse;
namespace OpenSim.Region.Environment.Modules.World.Archiver namespace OpenSim.Region.CoreModules.World.Archiver
{ {
/// <summary> /// <summary>
/// Constants for the archiving module /// Constants for the archiving module

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@ -38,9 +38,9 @@ using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Environment.Modules.World.Terrain; using OpenSim.Region.CoreModules.World.Terrain;
namespace OpenSim.Region.Environment.Modules.World.Archiver namespace OpenSim.Region.CoreModules.World.Archiver
{ {
/// <summary> /// <summary>
/// Handles an individual archive read request /// Handles an individual archive read request

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@ -35,10 +35,10 @@ using log4net;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Environment.Modules.World.Serialiser; using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.Environment.Modules.World.Terrain; using OpenSim.Region.CoreModules.World.Terrain;
namespace OpenSim.Region.Environment.Modules.World.Archiver namespace OpenSim.Region.CoreModules.World.Archiver
{ {
/// <summary> /// <summary>
/// Method called when all the necessary assets for an archive request have been received. /// Method called when all the necessary assets for an archive request have been received.

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@ -29,8 +29,8 @@ using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Environment.Modules.World.Serialiser; using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.Environment.Modules.World.Terrain; using OpenSim.Region.CoreModules.World.Terrain;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
@ -42,7 +42,7 @@ using OpenMetaverse;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
namespace OpenSim.Region.Environment.Modules.World.Archiver namespace OpenSim.Region.CoreModules.World.Archiver
{ {
/// <summary> /// <summary>
/// Prepare to write out an archive. /// Prepare to write out an archive.

View File

@ -35,9 +35,9 @@ using Nini.Config;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Environment.Modules.World.Serialiser; using OpenSim.Region.CoreModules.World.Serialiser;
namespace OpenSim.Region.Environment.Modules.World.Archiver namespace OpenSim.Region.CoreModules.World.Archiver
{ {
/// <summary> /// <summary>
/// This module loads and saves OpenSimulator archives /// This module loads and saves OpenSimulator archives

View File

@ -33,7 +33,7 @@ using OpenMetaverse;
using log4net; using log4net;
using OpenSim.Framework; using OpenSim.Framework;
namespace OpenSim.Region.Environment.Modules.World.Archiver namespace OpenSim.Region.CoreModules.World.Archiver
{ {
/// <summary> /// <summary>
/// Archives assets /// Archives assets

View File

@ -35,7 +35,7 @@ using log4net;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.Environment.Modules.World.Archiver namespace OpenSim.Region.CoreModules.World.Archiver
{ {
/// <summary> /// <summary>
/// Dearchives assets /// Dearchives assets

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@ -36,7 +36,7 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Archiver namespace OpenSim.Region.CoreModules.World.Archiver
{ {
/// <summary> /// <summary>
/// Encapsulate the asynchronous requests for the assets required for an archive operation /// Encapsulate the asynchronous requests for the assets required for an archive operation

View File

@ -32,7 +32,7 @@ using System.Xml;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
namespace OpenSim.Region.Environment.Modules.World.Archiver namespace OpenSim.Region.CoreModules.World.Archiver
{ {
/// <summary> /// <summary>
/// Serialize and deserialize region settings for an archive file format. /// Serialize and deserialize region settings for an archive file format.

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@ -31,7 +31,7 @@ using System.Reflection;
using System.Text; using System.Text;
using log4net; using log4net;
namespace OpenSim.Region.Environment.Modules.World.Archiver namespace OpenSim.Region.CoreModules.World.Archiver
{ {
/// <summary> /// <summary>
/// Temporary code to do the bare minimum required to read a tar archive for our purposes /// Temporary code to do the bare minimum required to read a tar archive for our purposes

View File

@ -32,7 +32,7 @@ using System.Text;
using System.Reflection; using System.Reflection;
using log4net; using log4net;
namespace OpenSim.Region.Environment.Modules.World.Archiver namespace OpenSim.Region.CoreModules.World.Archiver
{ {
/// <summary> /// <summary>
/// Temporary code to produce a tar archive in tar v7 format /// Temporary code to produce a tar archive in tar v7 format

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@ -33,13 +33,13 @@ using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Environment.Modules.World.Archiver; using OpenSim.Region.CoreModules.World.Archiver;
using OpenSim.Region.Environment.Modules.World.Serialiser; using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.Environment.Modules.World.Terrain; using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common.Setup; using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Environment.Modules.World.Archiver.Tests namespace OpenSim.Region.CoreModules.World.Archiver.Tests
{ {
[TestFixture] [TestFixture]
public class ArchiverTests public class ArchiverTests

View File

@ -35,7 +35,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Estate namespace OpenSim.Region.CoreModules.World.Estate
{ {
public class EstateManagementModule : IEstateModule public class EstateManagementModule : IEstateModule
{ {
@ -458,7 +458,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
TerrainUploader = null; TerrainUploader = null;
} }
remoteClient.SendAlertMessage("Terrain Upload Complete. Loading...."); remoteClient.SendAlertMessage("Terrain Upload Complete. Loading....");
OpenSim.Region.Environment.Modules.World.Terrain.ITerrainModule terr = m_scene.RequestModuleInterface<OpenSim.Region.Environment.Modules.World.Terrain.ITerrainModule>(); OpenSim.Region.CoreModules.World.Terrain.ITerrainModule terr = m_scene.RequestModuleInterface<OpenSim.Region.CoreModules.World.Terrain.ITerrainModule>();
if (terr != null) if (terr != null)
{ {
@ -544,7 +544,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
private void handleTerrainRequest(IClientAPI remote_client, string clientFileName) private void handleTerrainRequest(IClientAPI remote_client, string clientFileName)
{ {
// Save terrain here // Save terrain here
OpenSim.Region.Environment.Modules.World.Terrain.ITerrainModule terr = m_scene.RequestModuleInterface<OpenSim.Region.Environment.Modules.World.Terrain.ITerrainModule>(); OpenSim.Region.CoreModules.World.Terrain.ITerrainModule terr = m_scene.RequestModuleInterface<OpenSim.Region.CoreModules.World.Terrain.ITerrainModule>();
if (terr != null) if (terr != null)
{ {

View File

@ -35,7 +35,7 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Estate namespace OpenSim.Region.CoreModules.World.Estate
{ {
public class EstateTerrainXferHandler public class EstateTerrainXferHandler

View File

@ -32,7 +32,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Land namespace OpenSim.Region.CoreModules.World.Land
{ {
public class LandChannel : ILandChannel public class LandChannel : ILandChannel
{ {

View File

@ -40,7 +40,7 @@ using OpenSim.Framework.Communications.Capabilities;
using OpenSim.Region.Physics.Manager; using OpenSim.Region.Physics.Manager;
using Caps = OpenSim.Framework.Communications.Capabilities.Caps; using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
namespace OpenSim.Region.Environment.Modules.World.Land namespace OpenSim.Region.CoreModules.World.Land
{ {
// used for caching // used for caching
internal class ExtendedLandData { internal class ExtendedLandData {

View File

@ -34,7 +34,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Land namespace OpenSim.Region.CoreModules.World.Land
{ {
/// <summary> /// <summary>
/// Keeps track of a specific piece of land's information /// Keeps track of a specific piece of land's information

View File

@ -36,10 +36,10 @@ using OpenSim;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Environment.Modules.Framework; using OpenSim.Region.CoreModules.Framework;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.Environment.Modules.World.Permissions namespace OpenSim.Region.CoreModules.World.Permissions
{ {
public class PermissionsModule : IRegionModule public class PermissionsModule : IRegionModule
{ {

View File

@ -27,7 +27,7 @@
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Serialiser namespace OpenSim.Region.CoreModules.World.Serialiser
{ {
internal interface IFileSerialiser internal interface IFileSerialiser
{ {

View File

@ -32,7 +32,7 @@ using System.Text;
using System.Xml; using System.Xml;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Serialiser namespace OpenSim.Region.CoreModules.World.Serialiser
{ {
internal class SerialiseObjects : IFileSerialiser internal class SerialiseObjects : IFileSerialiser
{ {

View File

@ -25,11 +25,11 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using OpenSim.Region.Environment.Modules.World.Terrain; using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders; using OpenSim.Region.CoreModules.World.Terrain.FileLoaders;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Serialiser namespace OpenSim.Region.CoreModules.World.Serialiser
{ {
internal class SerialiseTerrain : IFileSerialiser internal class SerialiseTerrain : IFileSerialiser
{ {

View File

@ -32,9 +32,9 @@ using OpenMetaverse;
using Nini.Config; using Nini.Config;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander; using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
namespace OpenSim.Region.Environment.Modules.World.Serialiser namespace OpenSim.Region.CoreModules.World.Serialiser
{ {
public class SerialiserModule : IRegionModule, IRegionSerialiserModule public class SerialiserModule : IRegionModule, IRegionSerialiserModule
{ {

View File

@ -34,7 +34,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.World.Sound namespace OpenSim.Region.CoreModules.World.Sound
{ {
public class SoundModule : IRegionModule, ISoundModule public class SoundModule : IRegionModule, ISoundModule
{ {

View File

@ -33,7 +33,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules namespace OpenSim.Region.CoreModules
{ {
public class SunModule : IRegionModule public class SunModule : IRegionModule
{ {

View File

@ -27,8 +27,8 @@
using System; using System;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Environment.Modules.World.Terrain; using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes; using OpenSim.Region.CoreModules.World.Terrain.FloodBrushes;
namespace OpenSim.Region.Modules.Terrain.Extensions.DefaultEffects.Effects namespace OpenSim.Region.Modules.Terrain.Extensions.DefaultEffects.Effects
{ {

View File

@ -27,9 +27,9 @@
using System; using System;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes; using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects namespace OpenSim.Region.CoreModules.World.Terrain.Effects
{ {
internal class CookieCutter : ITerrainEffect internal class CookieCutter : ITerrainEffect
{ {

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@ -28,7 +28,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects namespace OpenSim.Region.CoreModules.World.Terrain.Effects
{ {
internal class DefaultTerrainGenerator : ITerrainEffect internal class DefaultTerrainGenerator : ITerrainEffect
{ {

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@ -30,7 +30,7 @@ using System.Drawing.Imaging;
using System.IO; using System.IO;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{ {
/// <summary> /// <summary>
/// A generic windows bitmap loader. /// A generic windows bitmap loader.

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@ -30,7 +30,7 @@ using System.Drawing.Imaging;
using System.IO; using System.IO;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{ {
internal class GIF : GenericSystemDrawing internal class GIF : GenericSystemDrawing
{ {

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@ -32,7 +32,7 @@ using System.IO;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{ {
/// <summary> /// <summary>
/// A virtual class designed to have methods overloaded, /// A virtual class designed to have methods overloaded,

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@ -31,7 +31,7 @@ using System.Drawing.Imaging;
using System.IO; using System.IO;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{ {
public class JPEG : ITerrainLoader public class JPEG : ITerrainLoader
{ {

View File

@ -30,7 +30,7 @@ using System.IO;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{ {
public class LLRAW : ITerrainLoader public class LLRAW : ITerrainLoader
{ {

View File

@ -30,7 +30,7 @@ using System.Drawing.Imaging;
using System.IO; using System.IO;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{ {
internal class PNG : GenericSystemDrawing internal class PNG : GenericSystemDrawing
{ {

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@ -29,7 +29,7 @@ using System.IO;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{ {
public class RAW32 : ITerrainLoader public class RAW32 : ITerrainLoader
{ {

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@ -30,7 +30,7 @@ using System.Drawing.Imaging;
using System.IO; using System.IO;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{ {
internal class TIFF : GenericSystemDrawing internal class TIFF : GenericSystemDrawing
{ {

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@ -31,7 +31,7 @@ using System.Text;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{ {
/// <summary> /// <summary>
/// Terragen File Format Loader /// Terragen File Format Loader

View File

@ -27,7 +27,7 @@
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
{ {
public class FlattenArea : ITerrainFloodEffect public class FlattenArea : ITerrainFloodEffect
{ {

View File

@ -27,7 +27,7 @@
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
{ {
public class LowerArea : ITerrainFloodEffect public class LowerArea : ITerrainFloodEffect
{ {

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@ -29,7 +29,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
{ {
public class NoiseArea : ITerrainFloodEffect public class NoiseArea : ITerrainFloodEffect
{ {

View File

@ -27,7 +27,7 @@
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
{ {
public class RaiseArea : ITerrainFloodEffect public class RaiseArea : ITerrainFloodEffect
{ {

View File

@ -27,7 +27,7 @@
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
{ {
public class RevertArea : ITerrainFloodEffect public class RevertArea : ITerrainFloodEffect
{ {

View File

@ -27,7 +27,7 @@
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
{ {
public class SmoothArea : ITerrainFloodEffect public class SmoothArea : ITerrainFloodEffect
{ {

View File

@ -27,7 +27,7 @@
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.World.Terrain namespace OpenSim.Region.CoreModules.World.Terrain
{ {
public interface ITerrainEffect public interface ITerrainEffect
{ {

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@ -28,7 +28,7 @@
using System; using System;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.World.Terrain namespace OpenSim.Region.CoreModules.World.Terrain
{ {
public interface ITerrainFloodEffect public interface ITerrainFloodEffect
{ {

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@ -28,7 +28,7 @@
using System.IO; using System.IO;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.World.Terrain namespace OpenSim.Region.CoreModules.World.Terrain
{ {
public interface ITerrainLoader public interface ITerrainLoader
{ {

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@ -30,7 +30,7 @@ using System.IO;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
namespace OpenSim.Region.Environment.Modules.World.Terrain namespace OpenSim.Region.CoreModules.World.Terrain
{ {
public interface ITerrainModule public interface ITerrainModule
{ {

View File

@ -27,7 +27,7 @@
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.World.Terrain namespace OpenSim.Region.CoreModules.World.Terrain
{ {
public interface ITerrainPaintableEffect public interface ITerrainPaintableEffect
{ {

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@ -29,7 +29,7 @@ using System;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
{ {
/// <summary> /// <summary>
/// Hydraulic Erosion Brush /// Hydraulic Erosion Brush

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@ -29,7 +29,7 @@ using System;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
{ {
public class FlattenSphere : ITerrainPaintableEffect public class FlattenSphere : ITerrainPaintableEffect
{ {

View File

@ -28,7 +28,7 @@
using System; using System;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
{ {
public class LowerSphere : ITerrainPaintableEffect public class LowerSphere : ITerrainPaintableEffect
{ {

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@ -30,7 +30,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
{ {
public class NoiseSphere : ITerrainPaintableEffect public class NoiseSphere : ITerrainPaintableEffect
{ {

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@ -29,7 +29,7 @@ using System;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
{ {
/// <summary> /// <summary>
/// Speed-Optimised Hybrid Erosion Brush /// Speed-Optimised Hybrid Erosion Brush

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@ -29,7 +29,7 @@ using System;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
{ {
public class RaiseSphere : ITerrainPaintableEffect public class RaiseSphere : ITerrainPaintableEffect
{ {

View File

@ -29,7 +29,7 @@ using System;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
{ {
public class RevertSphere : ITerrainPaintableEffect public class RevertSphere : ITerrainPaintableEffect
{ {

View File

@ -28,7 +28,7 @@
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
{ {
public class SmoothSphere : ITerrainPaintableEffect public class SmoothSphere : ITerrainPaintableEffect
{ {

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