Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
1e66f79a4e
|
@ -133,14 +133,6 @@
|
|||
;; Usually this is only a box.
|
||||
; meshing = Meshmerizer
|
||||
; meshing = ZeroMesher
|
||||
|
||||
;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true
|
||||
;; if you use Meshmerizer and want sculpt map collisions, setting this to
|
||||
;; to true will store decoded sculpt maps in a special folder in your bin
|
||||
;; folder, which can reduce startup times by reducing asset requests. Some
|
||||
;; versions of mono dont work well when reading the cache files, so set this
|
||||
;; to false if you have compatability problems.
|
||||
CacheSculptMaps = false
|
||||
|
||||
;; Choose one of the physics engines below
|
||||
;; OpenDynamicsEngine is by some distance the most developed physics engine
|
||||
|
|
|
@ -139,7 +139,15 @@
|
|||
;; Path to decoded sculpty maps
|
||||
;; Defaults to "j2kDecodeCache
|
||||
;DecodedSculptMapPath = "j2kDecodeCache"
|
||||
|
||||
|
||||
;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true
|
||||
;; if you use Meshmerizer and want sculpt map collisions, setting this to
|
||||
;; to true will store decoded sculpt maps in a special folder in your bin
|
||||
;; folder, which can reduce startup times by reducing asset requests. Some
|
||||
;; versions of mono dont work well when reading the cache files, so set this
|
||||
;; to false if you have compatability problems.
|
||||
; CacheSculptMaps = true
|
||||
|
||||
; Choose one of the physics engines below
|
||||
; OpenDynamicsEngine is by some distance the most developed physics engine
|
||||
; basicphysics effectively does not model physics at all, making all objects phantom
|
||||
|
|
Loading…
Reference in New Issue