Change handler001 through handler009 to more
appropriate names consisten with their use. All done with all 94 handlers from handler001 through handler094. Hopefully we can move forward without numbered handlers.0.6.0-stable
parent
dd8e728abd
commit
7794fc3766
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@ -475,7 +475,7 @@ namespace OpenSim.Region.Capabilities
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public class AssetUploader
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{
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public event UpLoadedAsset OnUpLoad;
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private UpLoadedAsset handler001 = null;
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private UpLoadedAsset handlerUpLoad = null;
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private string uploaderPath = String.Empty;
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private LLUUID newAssetID;
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@ -529,10 +529,10 @@ namespace OpenSim.Region.Capabilities
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{
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SaveAssetToFile(m_assetName + ".jp2", data);
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}
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handler001 = OnUpLoad;
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if (handler001 != null)
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handlerUpLoad = OnUpLoad;
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if (handlerUpLoad != null)
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{
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handler001(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType);
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handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType);
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}
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return res;
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@ -569,7 +569,7 @@ namespace OpenSim.Region.Capabilities
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{
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public event UpdateItem OnUpLoad;
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private UpdateItem handler001 = null;
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private UpdateItem handlerUpdateItem = null;
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private string uploaderPath = String.Empty;
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private LLUUID inventoryItemID;
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@ -598,10 +598,10 @@ namespace OpenSim.Region.Capabilities
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string res = String.Empty;
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LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
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LLUUID assetID = LLUUID.Zero;
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handler001 = OnUpLoad;
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if (handler001 != null)
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handlerUpdateItem = OnUpLoad;
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if (handlerUpdateItem != null)
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{
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assetID = handler001(inv, data);
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assetID = handlerUpdateItem(inv, data);
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}
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uploadComplete.new_asset = assetID.ToString();
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@ -651,7 +651,7 @@ namespace OpenSim.Region.Capabilities
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{
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public event UpdateTaskScript OnUpLoad;
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private UpdateTaskScript handler001 = null;
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private UpdateTaskScript handlerUpdateTaskScript = null;
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private string uploaderPath = String.Empty;
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private LLUUID inventoryItemID;
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@ -693,10 +693,10 @@ namespace OpenSim.Region.Capabilities
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string res = String.Empty;
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LLSDTaskInventoryUploadComplete uploadComplete = new LLSDTaskInventoryUploadComplete();
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handler001 = OnUpLoad;
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if (handler001 != null)
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handlerUpdateTaskScript = OnUpLoad;
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if (handlerUpdateTaskScript != null)
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{
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handler001(inventoryItemID, primID, isScriptRunning, data);
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handlerUpdateTaskScript(inventoryItemID, primID, isScriptRunning, data);
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}
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uploadComplete.item_id = inventoryItemID;
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@ -46,15 +46,15 @@ namespace OpenSim.Framework
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public event RegionUp OnRegionUp;
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public event ChildAgentUpdate OnChildAgentUpdate;
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private ExpectUserDelegate handler001 = null; // OnExpectUser
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private ExpectPrimDelegate handler002 = null; // OnExpectPrim;
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private GenericCall2 handler003 = null; // OnExpectChildAgent;
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private AgentCrossing handler004 = null; // OnAvatarCrossingIntoRegion;
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private PrimCrossing handler005 = null; // OnPrimCrossingIntoRegion;
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private UpdateNeighbours handler006 = null; // OnNeighboursUpdate;
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private AcknowledgeAgentCross handler007 = null; // OnAcknowledgeAgentCrossed;
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private AcknowledgePrimCross handler008 = null; // OnAcknowledgePrimCrossed;
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private CloseAgentConnection handler009 = null; // OnCloseAgentConnection;
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private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser
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private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
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private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent;
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private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
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private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
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private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate;
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private AcknowledgeAgentCross handlerAcknowledgeAgentCrossed = null; // OnAcknowledgeAgentCrossed;
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private AcknowledgePrimCross handlerAcknowledgePrimCrossed = null; // OnAcknowledgePrimCrossed;
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private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
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private RegionUp handlerRegionUp = null; // OnRegionUp;
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private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
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@ -68,10 +68,10 @@ namespace OpenSim.Framework
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/// <returns></returns>
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public virtual bool TriggerExpectUser(ulong regionHandle, AgentCircuitData agent)
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{
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handler001 = OnExpectUser;
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if (handler001 != null)
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handlerExpectUser = OnExpectUser;
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if (handlerExpectUser != null)
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{
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handler001(regionHandle, agent);
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handlerExpectUser(regionHandle, agent);
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return true;
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}
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@ -81,10 +81,10 @@ namespace OpenSim.Framework
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public virtual bool TriggerExpectPrim(ulong regionHandle, LLUUID primID, string objData)
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{
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handler002 = OnExpectPrim;
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if (handler002 != null)
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handlerExpectPrim = OnExpectPrim;
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if (handlerExpectPrim != null)
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{
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handler002(regionHandle, primID, objData);
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handlerExpectPrim(regionHandle, primID, objData);
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return true;
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}
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return false;
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@ -115,10 +115,10 @@ namespace OpenSim.Framework
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public virtual bool TriggerExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position,
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bool isFlying)
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{
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handler004 = OnAvatarCrossingIntoRegion;
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if (handler004 != null)
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handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion;
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if (handlerAvatarCrossingIntoRegion != null)
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{
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handler004(regionHandle, agentID, position, isFlying);
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handlerAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying);
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return true;
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}
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return false;
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@ -127,10 +127,10 @@ namespace OpenSim.Framework
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public virtual bool TriggerExpectPrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position,
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bool isPhysical)
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{
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handler005 = OnPrimCrossingIntoRegion;
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if (handler005 != null)
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handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
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if (handlerPrimCrossingIntoRegion != null)
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{
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handler005(regionHandle, primID, position, isPhysical);
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handlerPrimCrossingIntoRegion(regionHandle, primID, position, isPhysical);
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return true;
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}
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return false;
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@ -138,10 +138,10 @@ namespace OpenSim.Framework
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public virtual bool TriggerAcknowledgeAgentCrossed(ulong regionHandle, LLUUID agentID)
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{
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handler007 = OnAcknowledgeAgentCrossed;
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if (handler007 != null)
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handlerAcknowledgeAgentCrossed = OnAcknowledgeAgentCrossed;
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if (handlerAcknowledgeAgentCrossed != null)
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{
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handler007(regionHandle, agentID);
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handlerAcknowledgeAgentCrossed(regionHandle, agentID);
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return true;
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}
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return false;
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@ -149,10 +149,10 @@ namespace OpenSim.Framework
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public virtual bool TriggerAcknowledgePrimCrossed(ulong regionHandle, LLUUID primID)
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{
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handler008 = OnAcknowledgePrimCrossed;
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if (handler008 != null)
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handlerAcknowledgePrimCrossed = OnAcknowledgePrimCrossed;
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if (handlerAcknowledgePrimCrossed != null)
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{
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handler008(regionHandle, primID);
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handlerAcknowledgePrimCrossed(regionHandle, primID);
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return true;
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}
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return false;
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@ -160,10 +160,10 @@ namespace OpenSim.Framework
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public virtual bool TriggerCloseAgentConnection(ulong regionHandle, LLUUID agentID)
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{
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handler009 = OnCloseAgentConnection;
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if (handler009 != null)
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handlerCloseAgentConnection = OnCloseAgentConnection;
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if (handlerCloseAgentConnection != null)
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{
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handler009(regionHandle, agentID);
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handlerCloseAgentConnection(regionHandle, agentID);
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return true;
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}
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@ -177,10 +177,10 @@ namespace OpenSim.Framework
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/// <returns></returns>
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public virtual bool TriggerExpectChildAgent()
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{
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handler003 = OnExpectChildAgent;
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if (handler003 != null)
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handlerExpectChildAgent = OnExpectChildAgent;
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if (handlerExpectChildAgent != null)
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{
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handler003();
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handlerExpectChildAgent();
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return true;
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}
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@ -195,10 +195,10 @@ namespace OpenSim.Framework
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/// <returns></returns>
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public virtual bool TriggerOnNeighboursUpdate(List<RegionInfo> neighbours)
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{
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handler006 = OnNeighboursUpdate;
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if (handler006 != null)
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handlerNeighboursUpdate = OnNeighboursUpdate;
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if (handlerNeighboursUpdate != null)
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{
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handler006(neighbours);
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handlerNeighboursUpdate(neighbours);
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return true;
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}
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@ -207,9 +207,9 @@ namespace OpenSim.Framework
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public bool TriggerTellRegionToCloseChildConnection(ulong regionHandle, LLUUID agentID)
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{
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handler009 = OnCloseAgentConnection;
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if (handler009 != null)
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return handler009(regionHandle, agentID);
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handlerCloseAgentConnection = OnCloseAgentConnection;
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if (handlerCloseAgentConnection != null)
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return handlerCloseAgentConnection(regionHandle, agentID);
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return false;
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}
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@ -54,7 +54,7 @@ namespace OpenSim.Grid.UserServer
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public event UserLoggedInAtLocation OnUserLoggedInAtLocation;
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private UserLoggedInAtLocation handler001 = null;
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private UserLoggedInAtLocation handlerUserLoggedInAtLocation = null;
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public UserConfig m_config;
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@ -147,11 +147,11 @@ namespace OpenSim.Grid.UserServer
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"[LOGIN]: XMLRPC request for {0} failed, fault code: {1}, reason: {2}",
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SimInfo.httpServerURI, GridResp.FaultCode, GridResp.FaultString);
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}
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handler001 = OnUserLoggedInAtLocation;
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if (handler001 != null)
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handlerUserLoggedInAtLocation = OnUserLoggedInAtLocation;
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if (handlerUserLoggedInAtLocation != null)
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{
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m_log.Info("[LOGIN]: Letting other objects know about login");
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handler001(theUser.UUID, theUser.currentAgent.sessionID, theUser.currentAgent.currentRegion,
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handlerUserLoggedInAtLocation(theUser.UUID, theUser.currentAgent.sessionID, theUser.currentAgent.currentRegion,
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theUser.currentAgent.currentHandle, theUser.currentAgent.currentPos.X,theUser.currentAgent.currentPos.Y,theUser.currentAgent.currentPos.Z,
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theUser.username,theUser.surname);
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}
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@ -226,11 +226,11 @@ namespace OpenSim.Grid.UserServer
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// Send
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XmlRpcRequest GridReq = new XmlRpcRequest("expect_user", SendParams);
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XmlRpcResponse GridResp = GridReq.Send(SimInfo.httpServerURI, 6000);
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handler001 = OnUserLoggedInAtLocation;
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if (handler001 != null)
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handlerUserLoggedInAtLocation = OnUserLoggedInAtLocation;
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if (handlerUserLoggedInAtLocation != null)
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{
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m_log.Info("[LOGIN]: Letting other objects know about login");
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handler001(theUser.UUID, theUser.currentAgent.sessionID, theUser.currentAgent.currentRegion,
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handlerUserLoggedInAtLocation(theUser.UUID, theUser.currentAgent.sessionID, theUser.currentAgent.currentRegion,
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theUser.currentAgent.currentHandle, theUser.currentAgent.currentPos.X, theUser.currentAgent.currentPos.Y, theUser.currentAgent.currentPos.Z,
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theUser.username, theUser.surname);
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}
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@ -43,7 +43,7 @@ namespace OpenSim.Grid.UserServer
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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public event logOffUser OnLogOffUser;
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private logOffUser handler001 = null;
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private logOffUser handlerLogOffUser = null;
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/// <summary>
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/// Deletes an active agent session
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/// </summary>
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@ -331,9 +331,9 @@ namespace OpenSim.Grid.UserServer
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float posy = (float)Convert.ToDecimal((string)requestData["region_pos_y"]);
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float posz = (float)Convert.ToDecimal((string)requestData["region_pos_z"]);
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handler001 = OnLogOffUser;
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if (handler001 != null)
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handler001(userUUID);
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handlerLogOffUser = OnLogOffUser;
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if (handlerLogOffUser != null)
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handlerLogOffUser(userUUID);
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LogOffUser(userUUID, RegionID, regionhandle, posx, posy, posz);
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}
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@ -122,15 +122,15 @@ namespace OpenSim.Region.ClientStack
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/* Instantiated Designated Event Delegates */
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//- used so we don't create new objects for each incoming packet and then toss it out later */
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private RequestAvatarProperties handler001 = null; //OnRequestAvatarProperties;
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private ChatFromViewer handler002 = null; //OnChatFromViewer;
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private ChatFromViewer handler003 = null; //OnChatFromViewer;
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private ImprovedInstantMessage handler004 = null; //OnInstantMessage;
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private FriendActionDelegate handler005 = null; //OnApproveFriendRequest;
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private FriendshipTermination handler006 = null; //OnTerminateFriendship;
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private RezObject handler007 = null; //OnRezObject;
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private GenericCall4 handler008 = null; //OnDeRezObject;
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private ModifyTerrain handler009 = null;
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private RequestAvatarProperties handlerRequestAvatarProperties = null; //OnRequestAvatarProperties;
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private ChatFromViewer handlerChatFromViewer = null; //OnChatFromViewer;
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private ChatFromViewer handlerChatFromViewer2 = null; //OnChatFromViewer;
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private ImprovedInstantMessage handlerInstantMessage = null; //OnInstantMessage;
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private FriendActionDelegate handlerApproveFriendRequest = null; //OnApproveFriendRequest;
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private FriendshipTermination handlerTerminateFriendship = null; //OnTerminateFriendship;
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private RezObject handlerRezObject = null; //OnRezObject;
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private GenericCall4 handlerDeRezObject = null; //OnDeRezObject;
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private ModifyTerrain handlerModifyTerrain = null;
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private Action<IClientAPI> handlerRegionHandShakeReply = null; //OnRegionHandShakeReply;
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private GenericCall2 handlerRequestWearables = null; //OnRequestWearables;
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private Action<IClientAPI> handlerRequestAvatarsData = null; //OnRequestAvatarsData;
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@ -2866,10 +2866,10 @@ namespace OpenSim.Region.ClientStack
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case PacketType.AvatarPropertiesRequest:
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AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
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handler001 = OnRequestAvatarProperties;
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if (handler001 != null)
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handlerRequestAvatarProperties = OnRequestAvatarProperties;
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if (handlerRequestAvatarProperties != null)
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{
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handler001(this, avatarProperties.AgentData.AvatarID);
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handlerRequestAvatarProperties(this, avatarProperties.AgentData.AvatarID);
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}
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@ -2897,9 +2897,9 @@ namespace OpenSim.Region.ClientStack
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args.Scene = Scene;
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args.Sender = this;
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handler002 = OnChatFromViewer;
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if (handler002 != null)
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handler002(this, args);
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handlerChatFromViewer = OnChatFromViewer;
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if (handlerChatFromViewer != null)
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handlerChatFromViewer(this, args);
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}
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@ -2919,9 +2919,9 @@ namespace OpenSim.Region.ClientStack
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args.Position = new LLVector3();
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args.Scene = Scene;
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args.Sender = this;
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handler003 = OnChatFromViewer;
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if (handler003 != null)
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handler003(this, args);
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handlerChatFromViewer2 = OnChatFromViewer;
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if (handlerChatFromViewer2 != null)
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handlerChatFromViewer2(this, args);
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}
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break;
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@ -2929,11 +2929,11 @@ namespace OpenSim.Region.ClientStack
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ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket)Pack;
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string IMfromName = Util.FieldToString(msgpack.MessageBlock.FromAgentName);
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string IMmessage = Helpers.FieldToUTF8String(msgpack.MessageBlock.Message);
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handler004 = OnInstantMessage;
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handlerInstantMessage = OnInstantMessage;
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if (handler004 != null)
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if (handlerInstantMessage != null)
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{
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handler004(this, msgpack.AgentData.AgentID, msgpack.AgentData.SessionID,
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handlerInstantMessage(this, msgpack.AgentData.AgentID, msgpack.AgentData.SessionID,
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msgpack.MessageBlock.ToAgentID, msgpack.MessageBlock.ID,
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msgpack.MessageBlock.Timestamp, IMfromName, IMmessage,
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msgpack.MessageBlock.Dialog, msgpack.MessageBlock.FromGroup,
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@ -2959,10 +2959,10 @@ namespace OpenSim.Region.ClientStack
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callingCardFolders.Add(afriendpack.FolderData[fi].FolderID);
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}
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handler005 = OnApproveFriendRequest;
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if (handler005 != null)
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handlerApproveFriendRequest = OnApproveFriendRequest;
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if (handlerApproveFriendRequest != null)
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{
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handler005(this, agentID, transactionID, callingCardFolders);
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handlerApproveFriendRequest(this, agentID, transactionID, callingCardFolders);
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}
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@ -2974,10 +2974,10 @@ namespace OpenSim.Region.ClientStack
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LLUUID listOwnerAgentID = tfriendpack.AgentData.AgentID;
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LLUUID exFriendID = tfriendpack.ExBlock.OtherID;
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handler006 = OnTerminateFriendship;
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if (handler006 != null)
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handlerTerminateFriendship = OnTerminateFriendship;
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if (handlerTerminateFriendship != null)
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{
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handler006(this, listOwnerAgentID, exFriendID);
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handlerTerminateFriendship(this, listOwnerAgentID, exFriendID);
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}
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@ -2985,8 +2985,8 @@ namespace OpenSim.Region.ClientStack
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case PacketType.RezObject:
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RezObjectPacket rezPacket = (RezObjectPacket)Pack;
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handler007 = OnRezObject;
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if (handler007 != null)
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handlerRezObject = OnRezObject;
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if (handlerRezObject != null)
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{
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//rezPacket.RezData.BypassRaycast;
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//rezPacket.RezData.RayEnd;
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@ -2998,7 +2998,7 @@ namespace OpenSim.Region.ClientStack
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//rezPacket.RezData.FromTaskID;
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//m_log.Info("[REZData]: " + rezPacket.ToString());
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handler007(this, rezPacket.InventoryData.ItemID, rezPacket.RezData.RayEnd,
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handlerRezObject(this, rezPacket.InventoryData.ItemID, rezPacket.RezData.RayEnd,
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rezPacket.RezData.RayStart, rezPacket.RezData.RayTargetID,
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rezPacket.RezData.BypassRaycast, rezPacket.RezData.RayEndIsIntersection,
|
||||
rezPacket.RezData.EveryoneMask, rezPacket.RezData.GroupMask,
|
||||
|
@ -3009,10 +3009,10 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
break;
|
||||
case PacketType.DeRezObject:
|
||||
handler008 = OnDeRezObject;
|
||||
if (handler008 != null)
|
||||
handlerDeRezObject = OnDeRezObject;
|
||||
if (handlerDeRezObject != null)
|
||||
{
|
||||
handler008(Pack, this);
|
||||
handlerDeRezObject(Pack, this);
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -3026,10 +3026,10 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
for (int i = 0; i < modify.ParcelData.Length; i++)
|
||||
{
|
||||
handler009 = OnModifyTerrain;
|
||||
if (handler009 != null)
|
||||
handlerModifyTerrain = OnModifyTerrain;
|
||||
if (handlerModifyTerrain != null)
|
||||
{
|
||||
OnModifyTerrain(modify.ModifyBlock.Height, modify.ModifyBlock.Seconds,
|
||||
handlerModifyTerrain(modify.ModifyBlock.Height, modify.ModifyBlock.Seconds,
|
||||
modify.ModifyBlock.BrushSize,
|
||||
modify.ModifyBlock.Action, modify.ParcelData[i].North,
|
||||
modify.ParcelData[i].West, modify.ParcelData[i].South,
|
||||
|
|
|
@ -55,7 +55,7 @@ namespace OpenSim.Region.Communications.Local
|
|||
|
||||
public event LoginToRegionEvent OnLoginToRegion;
|
||||
|
||||
private LoginToRegionEvent handler001 = null; // OnLoginToRegion;
|
||||
private LoginToRegionEvent handlerLoginToRegion = null; // OnLoginToRegion;
|
||||
|
||||
public LocalLoginService(UserManagerBase userManager, string welcomeMess,
|
||||
CommunicationsLocal parent, NetworkServersInfo serversInfo,
|
||||
|
@ -163,10 +163,10 @@ namespace OpenSim.Region.Communications.Local
|
|||
_login.StartPos = new LLVector3(128, 128, 70);
|
||||
_login.CapsPath = capsPath;
|
||||
|
||||
handler001 = OnLoginToRegion;
|
||||
if (handler001 != null)
|
||||
handlerLoginToRegion = OnLoginToRegion;
|
||||
if (handlerLoginToRegion != null)
|
||||
{
|
||||
handler001(currentRegion, _login);
|
||||
handlerLoginToRegion(currentRegion, _login);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -59,13 +59,13 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
public event ChildAgentUpdate OnChildAgentUpdate;
|
||||
public event TellRegionToCloseChildConnection OnTellRegionToCloseChildConnection;
|
||||
|
||||
private InformRegionChild handler001 = null; // OnChildAgent;
|
||||
private ExpectArrival handler002 = null; // OnArrival;
|
||||
private InformRegionPrimGroup handler003 = null; // OnPrimGroupNear;
|
||||
private PrimGroupArrival handler004 = null; // OnPrimGroupArrival;
|
||||
private RegionUp handler005 = null; // OnRegionUp;
|
||||
private ChildAgentUpdate handler006 = null; // OnChildAgentUpdate;
|
||||
private TellRegionToCloseChildConnection handler007 = null; // OnTellRegionToCloseChildConnection;
|
||||
private InformRegionChild handlerChildAgent = null; // OnChildAgent;
|
||||
private ExpectArrival handlerArrival = null; // OnArrival;
|
||||
private InformRegionPrimGroup handlerPrimGroupNear = null; // OnPrimGroupNear;
|
||||
private PrimGroupArrival handlerPrimGroupArrival = null; // OnPrimGroupArrival;
|
||||
private RegionUp handlerRegionUp = null; // OnRegionUp;
|
||||
private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
|
||||
private TellRegionToCloseChildConnection handlerTellRegionToCloseChildConnection = null; // OnTellRegionToCloseChildConnection;
|
||||
|
||||
|
||||
static InterRegionSingleton()
|
||||
|
@ -83,70 +83,70 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
|
||||
public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData)
|
||||
{
|
||||
handler001 = OnChildAgent;
|
||||
if (handler001 != null)
|
||||
handlerChildAgent = OnChildAgent;
|
||||
if (handlerChildAgent != null)
|
||||
{
|
||||
return handler001(regionHandle, agentData);
|
||||
return handlerChildAgent(regionHandle, agentData);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool RegionUp(SearializableRegionInfo sregion, ulong regionhandle)
|
||||
{
|
||||
handler005 = OnRegionUp;
|
||||
if (handler005 != null)
|
||||
handlerRegionUp = OnRegionUp;
|
||||
if (handlerRegionUp != null)
|
||||
{
|
||||
return handler005(sregion, regionhandle);
|
||||
return handlerRegionUp(sregion, regionhandle);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentUpdate)
|
||||
{
|
||||
handler006 = OnChildAgentUpdate;
|
||||
if (handler006 != null)
|
||||
handlerChildAgentUpdate = OnChildAgentUpdate;
|
||||
if (handlerChildAgentUpdate != null)
|
||||
{
|
||||
return handler006(regionHandle, cAgentUpdate);
|
||||
return handlerChildAgentUpdate(regionHandle, cAgentUpdate);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
|
||||
{
|
||||
handler002 = OnArrival;
|
||||
if (handler002 != null)
|
||||
handlerArrival = OnArrival;
|
||||
if (handlerArrival != null)
|
||||
{
|
||||
return handler002(regionHandle, agentID, position, isFlying);
|
||||
return handlerArrival(regionHandle, agentID, position, isFlying);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool InformRegionPrim(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical)
|
||||
{
|
||||
handler003 = OnPrimGroupNear;
|
||||
if (handler003 != null)
|
||||
handlerPrimGroupNear = OnPrimGroupNear;
|
||||
if (handlerPrimGroupNear != null)
|
||||
{
|
||||
return handler003(regionHandle, primID, position, isPhysical);
|
||||
return handlerPrimGroupNear(regionHandle, primID, position, isPhysical);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool ExpectPrimCrossing(ulong regionHandle, LLUUID primID, string objData)
|
||||
{
|
||||
handler004 = OnPrimGroupArrival;
|
||||
if (handler004 != null)
|
||||
handlerPrimGroupArrival = OnPrimGroupArrival;
|
||||
if (handlerPrimGroupArrival != null)
|
||||
{
|
||||
return handler004(regionHandle, primID, objData);
|
||||
return handlerPrimGroupArrival(regionHandle, primID, objData);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool TellRegionToCloseChildConnection(ulong regionHandle, LLUUID agentID)
|
||||
{
|
||||
handler007 = OnTellRegionToCloseChildConnection;
|
||||
if (handler007 != null)
|
||||
handlerTellRegionToCloseChildConnection = OnTellRegionToCloseChildConnection;
|
||||
if (handlerTellRegionToCloseChildConnection != null)
|
||||
{
|
||||
return handler007(regionHandle, agentID);
|
||||
return handlerTellRegionToCloseChildConnection(regionHandle, agentID);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
#region Events
|
||||
|
||||
public event PhysicsCrash UnRecoverableError;
|
||||
private PhysicsCrash handler001 = null;
|
||||
private PhysicsCrash handlerPhysicsCrash = null;
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -716,10 +716,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void physicsBasedCrash()
|
||||
{
|
||||
handler001 = UnRecoverableError;
|
||||
if (handler001 != null)
|
||||
handlerPhysicsCrash = UnRecoverableError;
|
||||
if (handlerPhysicsCrash != null)
|
||||
{
|
||||
handler001();
|
||||
handlerPhysicsCrash();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -160,9 +160,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public virtual void Restart(int seconds)
|
||||
{
|
||||
m_log.Error("[REGION]: passing Restart Message up the namespace");
|
||||
restart handler001 = OnRestart;
|
||||
if (handler001 != null)
|
||||
handler001(RegionInfo);
|
||||
restart handlerPhysicsCrash = OnRestart;
|
||||
if (handlerPhysicsCrash != null)
|
||||
handlerPhysicsCrash(RegionInfo);
|
||||
}
|
||||
|
||||
public virtual bool PresenceChildStatus(LLUUID avatarID)
|
||||
|
|
|
@ -58,14 +58,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public event ChildAgentUpdate OnChildAgentUpdate;
|
||||
public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar;
|
||||
|
||||
private AgentCrossing handler001 = null; // OnAvatarCrossingIntoRegion;
|
||||
private ExpectUserDelegate handler002 = null; // OnExpectUser;
|
||||
private ExpectPrimDelegate handler003 = null; // OnExpectPrim;
|
||||
private CloseAgentConnection handler004 = null; // OnCloseAgentConnection;
|
||||
private PrimCrossing handler005 = null; // OnPrimCrossingIntoRegion;
|
||||
private RegionUp handler006 = null; // OnRegionUp;
|
||||
private ChildAgentUpdate handler007 = null; // OnChildAgentUpdate;
|
||||
private RemoveKnownRegionsFromAvatarList handler008 = null; // OnRemoveKnownRegionFromAvatar;
|
||||
private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
|
||||
private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
|
||||
private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
|
||||
private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
|
||||
private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
|
||||
private RegionUp handlerRegionUp = null; // OnRegionUp;
|
||||
private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
|
||||
private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar;
|
||||
|
||||
public KillObjectDelegate KillObject;
|
||||
public string _debugRegionName = String.Empty;
|
||||
|
@ -132,30 +132,30 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
///
|
||||
protected void NewUserConnection(ulong regionHandle, AgentCircuitData agent)
|
||||
{
|
||||
handler002 = OnExpectUser;
|
||||
if (handler002 != null)
|
||||
handlerExpectUser = OnExpectUser;
|
||||
if (handlerExpectUser != null)
|
||||
{
|
||||
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: OnExpectUser Fired for User:" + agent.firstname + " " + agent.lastname);
|
||||
handler002(regionHandle, agent);
|
||||
handlerExpectUser(regionHandle, agent);
|
||||
}
|
||||
}
|
||||
|
||||
protected bool newRegionUp(RegionInfo region)
|
||||
{
|
||||
handler006 = OnRegionUp;
|
||||
if (handler006 != null)
|
||||
handlerRegionUp = OnRegionUp;
|
||||
if (handlerRegionUp != null)
|
||||
{
|
||||
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: newRegionUp Fired for User:" + region.RegionName);
|
||||
handler006(region);
|
||||
handlerRegionUp(region);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
protected bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData)
|
||||
{
|
||||
handler007 = OnChildAgentUpdate;
|
||||
if (handler007 != null)
|
||||
handler007(regionHandle, cAgentData);
|
||||
handlerChildAgentUpdate = OnChildAgentUpdate;
|
||||
if (handlerChildAgentUpdate != null)
|
||||
handlerChildAgentUpdate(regionHandle, cAgentData);
|
||||
|
||||
|
||||
return true;
|
||||
|
@ -163,39 +163,39 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
protected void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
|
||||
{
|
||||
handler001 = OnAvatarCrossingIntoRegion;
|
||||
if (handler001 != null)
|
||||
handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion;
|
||||
if (handlerAvatarCrossingIntoRegion != null)
|
||||
{
|
||||
handler001(regionHandle, agentID, position, isFlying);
|
||||
handlerAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying);
|
||||
}
|
||||
}
|
||||
|
||||
protected void IncomingPrimCrossing(ulong regionHandle, LLUUID primID, String objXMLData)
|
||||
{
|
||||
handler003 = OnExpectPrim;
|
||||
if (handler003 != null)
|
||||
handlerExpectPrim = OnExpectPrim;
|
||||
if (handlerExpectPrim != null)
|
||||
{
|
||||
handler003(regionHandle, primID, objXMLData);
|
||||
handlerExpectPrim(regionHandle, primID, objXMLData);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected void PrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical)
|
||||
{
|
||||
handler005 = OnPrimCrossingIntoRegion;
|
||||
if (handler005 != null)
|
||||
handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
|
||||
if (handlerPrimCrossingIntoRegion != null)
|
||||
{
|
||||
handler005(regionHandle, primID, position, isPhysical);
|
||||
handlerPrimCrossingIntoRegion(regionHandle, primID, position, isPhysical);
|
||||
}
|
||||
}
|
||||
|
||||
protected bool CloseConnection(ulong regionHandle, LLUUID agentID)
|
||||
{
|
||||
m_log.Info("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID.ToString());
|
||||
handler004 = OnCloseAgentConnection;
|
||||
if (handler004 != null)
|
||||
handlerCloseAgentConnection = OnCloseAgentConnection;
|
||||
if (handlerCloseAgentConnection != null)
|
||||
{
|
||||
return handler004(regionHandle, agentID);
|
||||
return handlerCloseAgentConnection(regionHandle, agentID);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -437,10 +437,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// We remove the list of known regions from the agent's known region list through an event
|
||||
// to scene, because, if an agent logged of, it's likely that there will be no scene presence
|
||||
// by the time we get to this part of the method.
|
||||
handler008 = OnRemoveKnownRegionFromAvatar;
|
||||
if (handler008 != null)
|
||||
handlerRemoveKnownRegionFromAvatar = OnRemoveKnownRegionFromAvatar;
|
||||
if (handlerRemoveKnownRegionFromAvatar != null)
|
||||
{
|
||||
handler008(agentID, regionlst);
|
||||
handlerRemoveKnownRegionFromAvatar(agentID, regionlst);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -164,15 +164,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
/* Designated Event Deletage Instances */
|
||||
|
||||
private ScriptChangedEvent handler001 = null; //OnScriptChangedEvent;
|
||||
private ClientMovement handler002 = null; //OnClientMovement;
|
||||
private OnPermissionErrorDelegate handler003 = null; //OnPermissionError;
|
||||
private OnPluginConsoleDelegate handler004 = null; //OnPluginConsole;
|
||||
private OnFrameDelegate handler005 = null; //OnFrame;
|
||||
private OnNewClientDelegate handler006 = null; //OnNewClient;
|
||||
private OnNewPresenceDelegate handler007 = null; //OnNewPresence;
|
||||
private OnRemovePresenceDelegate handler008 = null; //OnRemovePresence;
|
||||
private OnBackupDelegate handler009 = null; //OnBackup;
|
||||
private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent;
|
||||
private ClientMovement handlerClientMovement = null; //OnClientMovement;
|
||||
private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError;
|
||||
private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole;
|
||||
private OnFrameDelegate handlerFrame = null; //OnFrame;
|
||||
private OnNewClientDelegate handlerNewClient = null; //OnNewClient;
|
||||
private OnNewPresenceDelegate handlerNewPresence = null; //OnNewPresence;
|
||||
private OnRemovePresenceDelegate handlerRemovePresence = null; //OnRemovePresence;
|
||||
private OnBackupDelegate handlerBackup = null; //OnBackup;
|
||||
private OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = null; //OnParcelPrimCountUpdate;
|
||||
private MoneyTransferEvent handlerMoneyTransfer = null; //OnMoneyTransfer;
|
||||
private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = null; //OnParcelPrimCountAdd;
|
||||
|
@ -192,70 +192,70 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void TriggerOnScriptChangedEvent(uint localID, uint change)
|
||||
{
|
||||
handler001 = OnScriptChangedEvent;
|
||||
if (handler001 != null)
|
||||
handler001(localID, change);
|
||||
handlerScriptChangedEvent = OnScriptChangedEvent;
|
||||
if (handlerScriptChangedEvent != null)
|
||||
handlerScriptChangedEvent(localID, change);
|
||||
}
|
||||
|
||||
public void TriggerOnClientMovement(ScenePresence avatar)
|
||||
{
|
||||
handler002 = OnClientMovement;
|
||||
if (handler002 != null)
|
||||
handler002(avatar);
|
||||
handlerClientMovement = OnClientMovement;
|
||||
if (handlerClientMovement != null)
|
||||
handlerClientMovement(avatar);
|
||||
}
|
||||
|
||||
public void TriggerPermissionError(LLUUID user, string reason)
|
||||
{
|
||||
handler003 = OnPermissionError;
|
||||
if (handler003 != null)
|
||||
handler003(user, reason);
|
||||
handlerPermissionError = OnPermissionError;
|
||||
if (handlerPermissionError != null)
|
||||
handlerPermissionError(user, reason);
|
||||
}
|
||||
|
||||
public void TriggerOnPluginConsole(string[] args)
|
||||
{
|
||||
handler004 = OnPluginConsole;
|
||||
if (handler004 != null)
|
||||
handler004(args);
|
||||
handlerPluginConsole = OnPluginConsole;
|
||||
if (handlerPluginConsole != null)
|
||||
handlerPluginConsole(args);
|
||||
}
|
||||
|
||||
public void TriggerOnFrame()
|
||||
{
|
||||
handler005 = OnFrame;
|
||||
if (handler005 != null)
|
||||
handlerFrame = OnFrame;
|
||||
if (handlerFrame != null)
|
||||
{
|
||||
handler005();
|
||||
handlerFrame();
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerOnNewClient(IClientAPI client)
|
||||
{
|
||||
handler006 = OnNewClient;
|
||||
if (handler006 != null)
|
||||
handler006(client);
|
||||
handlerNewClient = OnNewClient;
|
||||
if (handlerNewClient != null)
|
||||
handlerNewClient(client);
|
||||
}
|
||||
|
||||
public void TriggerOnNewPresence(ScenePresence presence)
|
||||
{
|
||||
handler007 = OnNewPresence;
|
||||
if (handler007 != null)
|
||||
handler007(presence);
|
||||
handlerNewPresence = OnNewPresence;
|
||||
if (handlerNewPresence != null)
|
||||
handlerNewPresence(presence);
|
||||
}
|
||||
|
||||
public void TriggerOnRemovePresence(LLUUID agentId)
|
||||
{
|
||||
handler008 = OnRemovePresence;
|
||||
if (handler008 != null)
|
||||
handlerRemovePresence = OnRemovePresence;
|
||||
if (handlerRemovePresence != null)
|
||||
{
|
||||
handler008(agentId);
|
||||
handlerRemovePresence(agentId);
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerOnBackup(IRegionDataStore dstore)
|
||||
{
|
||||
handler009 = OnBackup;
|
||||
if (handler009 != null)
|
||||
handlerBackup = OnBackup;
|
||||
if (handlerBackup != null)
|
||||
{
|
||||
handler009(dstore);
|
||||
handlerBackup(dstore);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
protected ulong m_regionHandle;
|
||||
|
||||
public event PrimCountTaintedDelegate OnPrimCountTainted;
|
||||
private PrimCountTaintedDelegate handler001 = null;
|
||||
private PrimCountTaintedDelegate handlerPrimCountTainted = null;
|
||||
|
||||
/// <summary>
|
||||
/// Signal whether the non-inventory attributes of any prims in the group have changed
|
||||
|
@ -1534,10 +1534,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public void TriggerTainted()
|
||||
{
|
||||
handler001 = OnPrimCountTainted;
|
||||
if (handler001 != null)
|
||||
handlerPrimCountTainted = OnPrimCountTainted;
|
||||
if (handlerPrimCountTainted != null)
|
||||
{
|
||||
handler001();
|
||||
handlerPrimCountTainted();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -116,7 +116,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
private readonly List<ulong> m_knownChildRegions = new List<ulong>();
|
||||
//neighbouring regions we have enabled a child agent in
|
||||
|
||||
private SignificantClientMovement handler001 = null; //OnSignificantClientMovement;
|
||||
private SignificantClientMovement handlerSignificantClientMovement = null; //OnSignificantClientMovement;
|
||||
|
||||
|
||||
/// <summary>
|
||||
|
@ -1484,10 +1484,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > 0.5)
|
||||
{
|
||||
posLastSignificantMove = AbsolutePosition;
|
||||
handler001 = OnSignificantClientMovement;
|
||||
if (handler001 != null)
|
||||
handlerSignificantClientMovement = OnSignificantClientMovement;
|
||||
if (handlerSignificantClientMovement != null)
|
||||
{
|
||||
handler001(m_controllingClient);
|
||||
handlerSignificantClientMovement(m_controllingClient);
|
||||
m_scene.NotifyMyCoarseLocationChange();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -39,7 +39,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public event SendStatResult OnSendStatsResult;
|
||||
|
||||
private SendStatResult handler001 = null;
|
||||
private SendStatResult handlerSendStatResult = null;
|
||||
|
||||
private enum Stats : uint
|
||||
{
|
||||
|
@ -247,10 +247,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
statpack.Stat = sb;
|
||||
|
||||
handler001 = OnSendStatsResult;
|
||||
if (handler001 != null)
|
||||
handlerSendStatResult = OnSendStatsResult;
|
||||
if (handlerSendStatResult != null)
|
||||
{
|
||||
handler001(statpack);
|
||||
handlerSendStatResult(statpack);
|
||||
}
|
||||
resetvalues();
|
||||
m_report.Enabled = true;
|
||||
|
|
Loading…
Reference in New Issue