standalone
parent
aab0dd0530
commit
b8822e4340
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@ -60,7 +60,7 @@ namespace OpenSimLite
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for(;;)
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for(;;)
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{
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{
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Packet packet = null;
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Packet packet = null;
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packet=this.InQueue.Dequeue();
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packet = this.InQueue.Dequeue();
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switch(packet.Type)
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switch(packet.Type)
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{
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{
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case PacketType.UseCircuitCode:
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case PacketType.UseCircuitCode:
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@ -55,7 +55,7 @@ namespace OpenSimLite
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}
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}
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}
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}
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public bool LocalRunning = true;
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public bool LocalRunning = true; // not connected to a grid?
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public string SimIPAddress = "127.0.0.1";
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public string SimIPAddress = "127.0.0.1";
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public int SimPort = 50000;
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public int SimPort = 50000;
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public string RegionName = "Test Sandbox\0";
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public string RegionName = "Test Sandbox\0";
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@ -65,6 +65,9 @@ namespace OpenSimLite
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public ushort LoginServerPort = 8080;
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public ushort LoginServerPort = 8080;
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public List<Logon> IncomingLogins = new List<Logon>();
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public List<Logon> IncomingLogins = new List<Logon>();
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public string Password="mypassword";
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public bool NeedPasswd=false;
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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275
LoginServer.cs
275
LoginServer.cs
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@ -56,6 +56,9 @@ namespace OpenSimLite
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private Random RandomClass = new Random();
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private Random RandomClass = new Random();
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private int NumClients;
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private int NumClients;
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private string _defaultResponse;
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private string _defaultResponse;
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private string _mpasswd;
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private bool _needPassswd=false;
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// InitializeLoginProxy: initialize the login proxy
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// InitializeLoginProxy: initialize the login proxy
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private void InitializeLoginProxy() {
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private void InitializeLoginProxy() {
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@ -63,19 +66,22 @@ namespace OpenSimLite
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loginServer.Bind(new IPEndPoint(remoteAddress, _loginPort));
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loginServer.Bind(new IPEndPoint(remoteAddress, _loginPort));
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loginServer.Listen(1);
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loginServer.Listen(1);
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this._needPassswd=Globals.Instance.NeedPasswd;
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//read in default response string
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//read in default response string
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StreamReader SR;
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StreamReader SR;
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string lines;
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string lines;
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SR=File.OpenText("new-login.dat");
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SR=File.OpenText("new-login.dat");
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lines=SR.ReadLine();
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//lines=SR.ReadLine();
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while(lines != "end-mfile")
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while(!SR.EndOfStream)
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{
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{
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_defaultResponse += lines;
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lines = SR.ReadLine();
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lines = SR.ReadLine();
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_defaultResponse += lines;
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//lines = SR.ReadLine();
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}
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}
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SR.Close();
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SR.Close();
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this._mpasswd = Utility.EncodePassword(Globals.Instance.Password);
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}
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}
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public void Startup()
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public void Startup()
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@ -128,112 +134,173 @@ namespace OpenSimLite
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}
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}
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// ProxyLogin: proxy a login request
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// ProxyLogin: proxy a login request
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private void ProxyLogin(StreamReader reader, StreamWriter writer) { lock(this) {
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private void ProxyLogin(StreamReader reader, StreamWriter writer)
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string line;
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{
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int contentLength = 0;
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lock(this)
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{
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string line;
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int contentLength = 0;
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// read HTTP header
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do
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{
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// read one line of the header
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line = reader.ReadLine();
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// check for premature EOF
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if (line == null)
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throw new Exception("EOF in client HTTP header");
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// read HTTP header
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// look for Content-Length
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do
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Match match = (new Regex(@"Content-Length: (\d+)$")).Match(line);
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{
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if (match.Success)
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// read one line of the header
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contentLength = Convert.ToInt32(match.Groups[1].Captures[0].ToString());
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line = reader.ReadLine();
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} while (line != "");
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// check for premature EOF
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if (line == null)
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throw new Exception("EOF in client HTTP header");
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// look for Content-Length
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Match match = (new Regex(@"Content-Length: (\d+)$")).Match(line);
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if (match.Success)
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contentLength = Convert.ToInt32(match.Groups[1].Captures[0].ToString());
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} while (line != "");
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// read the HTTP body into a buffer
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this._login = new Logon();
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char[] content = new char[contentLength];
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reader.Read(content, 0, contentLength);
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//System.Text.Encoding enc = System.Text.Encoding.ASCII;
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XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(new String(content));
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Hashtable requestData = (Hashtable)request.Params[0];
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string first;
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string last;
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LLUUID Agent;
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LLUUID Session;
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//get login name
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if(requestData.Contains("first"))
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{
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first = (string)requestData["first"];
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}
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else
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{
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first = "test";
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}
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if(requestData.Contains("last"))
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{
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last = (string)requestData["last"];
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}
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else
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{
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last = "User"+NumClients.ToString();
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}
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NumClients++;
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//create a agent and session LLUUID
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int AgentRand = this.RandomClass.Next(1,9999);
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Agent = new LLUUID("99998888-4000-"+AgentRand.ToString("0000")+"-8ec1-0b1d5cd6aead");
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int SessionRand = this.RandomClass.Next(1,999);
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Session = new LLUUID("aaaabbbb-5000-"+SessionRand.ToString("0000")+"-8664-58f53e442797");
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XmlRpcResponse response =(XmlRpcResponse)(new XmlRpcResponseDeserializer()).Deserialize(this._defaultResponse);
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Hashtable responseData = (Hashtable)response.Value;
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responseData["sim_port"] = Globals.Instance.SimPort;
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responseData["sim_ip"] = Globals.Instance.SimIPAddress;
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responseData["agent_id"] = Agent.ToStringHyphenated();
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responseData["session_id"] = Session.ToStringHyphenated();
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ArrayList InventoryList = (ArrayList) responseData["inventory-skeleton"];
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Hashtable Inventory1 = (Hashtable)InventoryList[0];
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Hashtable Inventory2 = (Hashtable)InventoryList[1];
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LLUUID BaseFolderID = LLUUID.Random();
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LLUUID InventoryFolderID = LLUUID.Random();
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Inventory2["name"] = "Base";
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Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
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Inventory2["type_default"] =6;
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Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
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ArrayList InventoryRoot = (ArrayList) responseData["inventory-root"];
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Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
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Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
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//copy data to login object
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// read the HTTP body into a buffer
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_login.First = first;
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this._login = new Logon();
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_login.Last = last;
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char[] content = new char[contentLength];
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_login.Agent = Agent;
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reader.Read(content, 0, contentLength);
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_login.Session = Session;
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_login.BaseFolder = BaseFolderID;
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XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(new String(content));
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_login.InventoryFolder = InventoryFolderID;
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if(request.MethodName == "login_to_simulator")
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{
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lock(Globals.Instance.IncomingLogins)
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Hashtable requestData = (Hashtable)request.Params[0];
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{
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string first;
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Globals.Instance.IncomingLogins.Add(_login);
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string last;
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}
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string passwd;
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LLUUID Agent;
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// forward the XML-RPC response to the client
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LLUUID Session;
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writer.WriteLine("HTTP/1.0 200 OK");
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writer.WriteLine("Content-type: text/xml");
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//get login name
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writer.WriteLine();
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if(requestData.Contains("first"))
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{
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XmlTextWriter responseWriter = new XmlTextWriter(writer);
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first = (string)requestData["first"];
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XmlRpcResponseSerializer.Singleton.Serialize(responseWriter, response);
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}
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responseWriter.Close();
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else
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{
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first = "test";
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}
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if(requestData.Contains("last"))
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{
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last = (string)requestData["last"];
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}
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else
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{
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last = "User"+NumClients.ToString();
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}
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if(requestData.Contains("passwd"))
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{
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passwd = (string)requestData["passwd"];
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}
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else
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{
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passwd = "notfound";
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}
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if( !Authenticate(first, last, passwd))
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{
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// Fail miserably
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writer.WriteLine("HTTP/1.0 403 Authentication Forbidden");
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writer.WriteLine();
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return;
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}
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NumClients++;
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//create a agent and session LLUUID
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Agent = GetAgentId( first, last );
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int SessionRand = this.RandomClass.Next(1,999);
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Session = new LLUUID("aaaabbbb-0200-"+SessionRand.ToString("0000")+"-8664-58f53e442797");
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XmlRpcResponse response =(XmlRpcResponse)(new XmlRpcResponseDeserializer()).Deserialize(this._defaultResponse);
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Hashtable responseData = (Hashtable)response.Value;
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responseData["sim_port"] = Globals.Instance.SimPort;
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responseData["sim_ip"] = Globals.Instance.SimIPAddress;
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responseData["agent_id"] = Agent.ToStringHyphenated();
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responseData["session_id"] = Session.ToStringHyphenated();
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ArrayList InventoryList = (ArrayList) responseData["inventory-skeleton"];
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Hashtable Inventory1 = (Hashtable)InventoryList[0];
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Hashtable Inventory2 = (Hashtable)InventoryList[1];
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LLUUID BaseFolderID = LLUUID.Random();
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LLUUID InventoryFolderID = LLUUID.Random();
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Inventory2["name"] = "Base";
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Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
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Inventory2["type_default"] =6;
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Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
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ArrayList InventoryRoot = (ArrayList) responseData["inventory-root"];
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Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
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Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
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CustomiseLoginResponse( responseData, first, last );
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//copy data to login object
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_login.First = first;
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_login.Last = last;
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_login.Agent = Agent;
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_login.Session = Session;
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_login.BaseFolder = BaseFolderID;
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_login.InventoryFolder = InventoryFolderID;
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lock(Globals.Instance.IncomingLogins)
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{
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Globals.Instance.IncomingLogins.Add(_login);
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}
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// forward the XML-RPC response to the client
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writer.WriteLine("HTTP/1.0 200 OK");
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writer.WriteLine("Content-type: text/xml");
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writer.WriteLine();
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XmlTextWriter responseWriter = new XmlTextWriter(writer);
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XmlRpcResponseSerializer.Singleton.Serialize(responseWriter, response);
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responseWriter.Close();
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}
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else
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{
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writer.WriteLine("HTTP/1.0 403 Authentication Forbidden");
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writer.WriteLine();
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}
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}
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}
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}
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}
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protected virtual void CustomiseLoginResponse( Hashtable responseData, string first, string last )
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{
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}
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protected virtual LLUUID GetAgentId(string firstName, string lastName)
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{
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LLUUID Agent;
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int AgentRand = this.RandomClass.Next(1,9999);
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Agent = new LLUUID("99998888-0100-"+AgentRand.ToString("0000")+"-8ec1-0b1d5cd6aead");
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return Agent;
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}
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protected virtual bool Authenticate(string first, string last, string passwd)
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{
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if(this._needPassswd)
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{
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//every user needs the password to login
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string encodedpass = passwd.Remove(0,3); //remove $1$
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if(encodedpass == this._mpasswd)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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else
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{
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//not need password to login
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return true;
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}
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}
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}
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}
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public class Logon
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public class Logon
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{
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{
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public string First = "Test";
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public string First = "Test";
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@ -51,6 +51,7 @@
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<Compile Include="PhysicsManager.cs" />
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<Compile Include="PhysicsManager.cs" />
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<Compile Include="InstantMessaging.cs" />
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<Compile Include="InstantMessaging.cs" />
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<Compile Include="Globals.cs" />
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<Compile Include="Globals.cs" />
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<Compile Include="Utility.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
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</Project>
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</Project>
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@ -43,11 +43,12 @@ namespace OpenSimLite
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public Terrain Terrain;
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public Terrain Terrain;
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private PhysicsManager _physics;
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private PhysicsManager _physics;
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private Server _server;
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private Server _server;
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private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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private libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock _avatarTemplate;
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private libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock _avatarTemplate;
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public NonBlockingQueue<UpdateCommand> Commands;
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public NonBlockingQueue<UpdateCommand> Commands;
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#region Thread Sync
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#region Thread Sync
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//public object CommandsSync = new object();
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//public object CommandsSync = new object();
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private object _sendTerrainSync = new object();
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private object _sendTerrainSync = new object();
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@ -315,16 +316,11 @@ namespace OpenSimLite
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||||||
}
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}
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||||||
}
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}
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|
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public class Face
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public struct Face
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{
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{
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public int V1;
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public int V1;
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public int V2;
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public int V2;
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public int V3;
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public int V3;
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|
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public Face()
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|
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{
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|
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}
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}
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}
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|
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public class UpdateCommand
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public class UpdateCommand
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|
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@ -0,0 +1,57 @@
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the <organization> nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Text;
|
||||||
|
using System.Text.RegularExpressions;
|
||||||
|
using System.Security.Cryptography;
|
||||||
|
|
||||||
|
namespace OpenSimLite
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Description of Utility.
|
||||||
|
/// </summary>
|
||||||
|
public class Utility
|
||||||
|
{
|
||||||
|
public Utility()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string EncodePassword(string passwd)
|
||||||
|
{
|
||||||
|
Byte[] originalBytes;
|
||||||
|
Byte[] encodedBytes;
|
||||||
|
MD5 md5;
|
||||||
|
|
||||||
|
md5 = new MD5CryptoServiceProvider();
|
||||||
|
originalBytes = ASCIIEncoding.Default.GetBytes(passwd);
|
||||||
|
encodedBytes = md5.ComputeHash(originalBytes);
|
||||||
|
|
||||||
|
return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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Reference in New Issue