Commit Graph

29287 Commits (0.9.0.1-postfixes)

Author SHA1 Message Date
lbsa71 053a588da0 * just ignored non-versioned Physics folder 2007-03-14 14:58:38 +00:00
lbsa71 fd880bcbb6 * /bin for Release as well 2007-03-14 14:25:18 +00:00
lbsa71 a9ee8f9382 * Made sure physics dlls end up in /bin/Physics
* Re-fixed the timer bug.
* Added a README note explaining the fast track to building and running sandbox on Windows/VS 2005
2007-03-14 14:04:02 +00:00
MW 51804d4cc5 Fixed problem with link to CAPS\SimHttp.cs in second-server project 2007-03-14 13:03:46 +00:00
MW 4641be50f5 Added the physics plugin projects to the VS solution.
Added SimHttp.cs to the Second-server project
Renamed the old PhysXplugin to BasicPhysicsplugin
Deleted the excess solutions
2007-03-14 12:36:00 +00:00
MW 7ec6837822 Replaced VS2005 compatible versions of AssemblyInfo.cs 2007-03-14 10:16:42 +00:00
gareth 4bc9f3f906 Imported libsl (yes, messy - need to make this truly common) 2007-03-14 04:14:30 +00:00
gareth 342caceac9 Missed a few 2007-03-14 03:38:10 +00:00
gareth 6857bed981 Cleaned up PHP 2007-03-14 03:37:26 +00:00
gareth 7a54467bed merged new OpenSim from branches/ogs-cs 2007-03-14 03:34:49 +00:00
gareth 5d2cadf6de Merged ogs-cs into trunk 2007-03-14 03:32:02 +00:00
gareth 82e18112f2 added movement etc from r191 2007-03-13 11:28:04 +00:00
gareth f9ea1513d2 Rolled back all but the VS solution 2007-03-13 09:43:24 +00:00
lbsa71 0587158f92 -- Trying to get trunk to run from first build
* Collected required dll's into /bin
* Moved timer start for great justice
* Added some Writes to Console, and a Status field
* Added dumb NullPhysicsScene and NullPhysicsActor that kicks in if Physics Plugin not specified
* Svn-ignored a shitload
2007-03-13 08:55:47 +00:00
MW a299fde68c 2007-03-11 16:44:55 +00:00
MW 76569ff4fb A PhysX physics plugin (that actually uses physX now but currently only works on windows)
Can now change direction when walking without stopping
Flying works when using the Physx dll
2007-03-10 20:30:25 +00:00
MW aa4916988c Another attempt to fix the project files 2007-03-10 10:31:41 +00:00
MW 8fc38a3dc1 Updated Project files 2007-03-10 10:01:03 +00:00
MW ecd85fea01 When a user logs off , the server now tells the other clients to kill that avatar. (So no more half dead avatars messing up the landscape.) 2007-03-08 18:22:20 +00:00
MW aa120266d7 Primitive's shape and scale are now saved into database and reloaded.
New ServerConsole command: regenerate - will regenerate the terrain of the whole sim.
2007-03-08 18:07:53 +00:00
gareth 8b9fcf064a Changed water height to default of 20 2007-03-08 15:54:05 +00:00
gareth 3a5882f879 Added nant for LocalStorage.dll 2007-03-08 15:50:08 +00:00
MW f60bc970eb Another attemp to fix the Session Logout bug
World map data is now saved in database and recovered on startup.
Primitives are now backed up to a local database and reloaded on startup.
2007-03-08 13:21:24 +00:00
gareth c8a9387cda Brought OGS.sql back into trunk 2007-03-08 01:34:55 +00:00
MW 778e302133 Primitives movement and rotation updates are now sent to all clients 2007-03-07 22:25:13 +00:00
MW 48b05c6784 Hopefully fixed the Session logout bug.
Should now see avatars for other users connected to the same sim.
2007-03-07 20:18:20 +00:00
gareth 61c9931830 fixed genvers.sh 2007-03-07 19:30:03 +00:00
gareth ee214468c2 Added MW's fix for prim editing 2007-03-07 19:13:30 +00:00
gareth f2ea796ba8 Added OGS 2007-03-07 19:08:00 +00:00
gareth 2159b3079e fixed last screwup 2007-03-07 19:07:00 +00:00
gareth 16476f06b8 Imported branch 2007-03-07 18:49:20 +00:00
gareth b3844c1f73 Deleted old trunk code 2007-03-07 18:48:38 +00:00
jhurliman 0b6f8a02a7 * Updating libsecondlife.dll to the latest version with a working LayerData function
* Reformatting some source files
* Adding a try/catch sanity check around a phoning home check to osgrid.org
* Updating the MSVC project file
* Converted LayerData generation to use the functions built in to libsecondlife
* Removing unused BitPack.cs and TerrainDecoder.cs files
* Added a basic terrain generator (hills algorithm)
2007-03-07 05:09:18 +00:00
gareth 5ebd471544 NEVER COMMIT WITHOUT A TEST COMPILE! 2007-03-07 01:21:24 +00:00
gareth ac435dccec < babblever> hey i think you need to add a "this.sandbox = cfg.sandbox" to the initconfig 2007-03-07 01:13:06 +00:00
gareth 01536d901a Attempted to fix Db4o/world thing (and failed, but it still runs!) will need a new class for the world data
Removed excess debug output
2007-03-06 20:22:17 +00:00
gareth d4cd213b32 Updated help message on console 2007-03-06 16:03:35 +00:00
gareth d828af7036 Implemented local console and VERY rough skeleton for TCP/Worldchat console
Implemented seperate logging (but no packetlog or chat yet)
2007-03-06 15:57:36 +00:00
gareth 560b46357e Added sandbox mode and setup facility 2007-03-05 17:44:59 +00:00
gareth ea28985d05 Added MW's fix for smooth movement 2007-03-04 19:12:07 +00:00
gareth c3d40feeb6 Implemented chat
Fixed "sticky borders" bug (avatar can hit side of sim and move away)
2007-03-04 03:36:08 +00:00
gareth 412d7e098c Fixed up bugs from patch in PREV:
Slow movement of avatar FIXED
Constant TerseObjectUpdates FIXED
Moving out of sim FIXED
2007-03-04 01:57:52 +00:00
jhurliman c3daab6434 Keeping the MSVC project file up to date 2007-03-04 01:35:56 +00:00
jhurliman bb3087224c Updating to a version of libsecondlife that isn't thousands of years old 2007-03-04 01:33:31 +00:00
gareth 572ab93936 Merged makomk's patch as per bug #61
Rescued my brain ready to implement animations and proper velocity encoding
2007-03-04 00:44:26 +00:00
gareth b29618fc3c Rollback to r117 2007-03-03 19:17:44 +00:00
gareth b968ff83a9 Begun porting a (STABLE) version of MW's movement code 2007-03-03 01:49:56 +00:00
gareth 442036fa8e Lock the world so we don't cause nastiness and crashes 2007-03-03 00:56:00 +00:00
gareth 0703b548c0 We have a main update loop! 2007-03-03 00:39:16 +00:00
gareth 808fdcc915 Added usersessions/delete function 2007-03-02 23:26:36 +00:00