04e6c68242 
								
							
								 
							
						 
						
							
							
								
								Properly dispose of drawing objects to reduce/stop memory leakage on generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults)  
							
							
							
						 
						
							2014-01-24 00:20:41 +00:00  
				
					
						
							
							
								 
						
							
							
								099975dec2 
								
							
								 
							
						 
						
							
							
								
								Add "generate map" console command to allow manual regeneration and storage of maptiles  
							
							... 
							
							
							
							Primarily for test purposes though could be useful if one prefers to manually update the map tile 
							
						 
						
							2014-01-24 00:20:22 +00:00  
				
					
						
							
							
								 
						
							
							
								27abe040bd 
								
							
								 
							
						 
						
							
							
								
								Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.  
							
							
							
						 
						
							2014-01-20 19:37:50 +00:00  
				
					
						
							
							
								 
						
							
							
								d88c9756a7 
								
							
								 
							
						 
						
							
							
								
								Actually put IsChildAgent = true inside the lock, otherwise there is still a small window for race conditions on duplicate CompleteMovement calls  
							
							
							
						 
						
							2014-01-17 00:11:52 +00:00  
				
					
						
							
							
								 
						
							
							
								bf86addf3d 
								
							
								 
							
						 
						
							
							
								
								Prevent duplicate invocations or race dontision in SP.CompleteMovement()  
							
							... 
							
							
							
							This can happen under poor network conditions if a viewer repeats the message send
If this happens, physics actors can get orphaned, which unecessarily raises physics frame times 
							
						 
						
							2014-01-17 00:11:48 +00:00  
				
					
						
							
							
								 
						
							
							
								91d86301ef 
								
							
								 
							
						 
						
							
							
								
								Merge branch '0.7.6-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.6-post-fixes  
							
							
							
						 
						
							2014-01-15 00:28:58 +00:00  
				
					
						
							
							
								 
						
							
							
								b73b5a24c3 
								
							
								 
							
						 
						
							
							
								
								Fix false positive test failure in TestRepeatSameDrawContainingImageReusingTexture() and TestRepeatSameDrawContainingImage() if localhost has a webserver set up.  
							
							... 
							
							
							
							Use 0.0.0.0 instead of localhost 
							
						 
						
							2014-01-15 00:15:28 +00:00  
				
					
						
							
							
								 
						
							
							
								3ab559efa9 
								
							
								 
							
						 
						
							
							
								
								Dynamically adjust to the number of visual params sent.  
							
							
							
						 
						
							2014-01-05 19:50:51 +00:00  
				
					
						
							
							
								 
						
							
							
								bece6fb8a3 
								
							
								 
							
						 
						
							
							
								
								Merge branch '0.7.6-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.6-post-fixes  
							
							
							
						 
						
							2013-12-16 16:36:05 -05:00  
				
					
						
							
							
								 
						
							
							
								017ae9132e 
								
							
								 
							
						 
						
							
							
								
								Fix issue with editing notes for other avatars  
							
							
							
						 
						
							2013-12-16 16:26:28 -05:00  
				
					
						
							
							
								 
						
							
							
								b699af87dc 
								
							
								 
							
						 
						
							
							
								
								Populate user preferences with UserAccount email if it is present, else return an error indicating no email is on record for the user.  
							
							
							
						 
						
							2013-12-16 16:25:14 -05:00  
				
					
						
							
							
								 
						
							
							
								c1ff245bf3 
								
							
								 
							
						 
						
							
							
								
								Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt.  
							
							... 
							
							
							
							As per Oren's suggestion. 
							
						 
						
							2013-12-14 02:35:07 +00:00  
				
					
						
							
							
								 
						
							
							
								5745aa0f86 
								
							
								 
							
						 
						
							
							
								
								Backport profile fixes  
							
							
							
						 
						
							2013-12-06 14:30:37 -05:00  
				
					
						
							
							
								 
						
							
							
								b8a6fd3e64 
								
							
								 
							
						 
						
							
							
								
								Added support for attachments to group notices when using Flotsam groups.  
							
							
							
						 
						
							2013-10-15 23:19:37 +01:00  
				
					
						
							
							
								 
						
							
							
								3bd922f61b 
								
							
								 
							
						 
						
							
							
								
								Change 0.7.6 release flavour to post fixes  
							
							
							
						 
						
							2013-10-04 23:37:48 +01:00  
				
					
						
							
							
								 
						
							
							
								9dae06b296 
								
							
								 
							
						 
						
							
							
								
								Update flavour to release  
							
							
							
						 
						
							2013-10-04 20:45:02 +01:00  
				
					
						
							
							
								 
						
							
							
								ef10e10fd7 
								
							
								 
							
						 
						
							
							
								
								Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow region modules to directly subscribe to chat and messages received by NPCs  
							
							... 
							
							
							
							Currently still requires INPC from NPCModule.GetNPC() to be cast to an NPCAvatar. 
							
						 
						
							2013-10-04 20:43:02 +01:00  
				
					
						
							
							
								 
						
							
							
								329235d3b7 
								
							
								 
							
						 
						
							
							
								
								Flip release version to RC1  
							
							
							
						 
						
							2013-09-27 22:34:40 +01:00  
				
					
						
							
							
								 
						
							
							
								1e48bf43a3 
								
							
								 
							
						 
						
							
							
								
								minor: Disable logging left active on regression test TestSameSimulatorIsolatedRegionsV2()  
							
							
							
						 
						
							2013-09-27 22:34:24 +01:00  
				
					
						
							
							
								 
						
							
							
								5a6ad028e3 
								
							
								 
							
						 
						
							
							
								
								refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()  
							
							
							
						 
						
							2013-09-27 22:29:16 +01:00  
				
					
						
							
							
								 
						
							
							
								e6c0267def 
								
							
								 
							
						 
						
							
							
								
								refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.  
							
							... 
							
							
							
							Adds IScene.CloseAgent() to replace RemoveClient() 
							
						 
						
							2013-09-27 22:29:10 +01:00  
				
					
						
							
							
								 
						
							
							
								753cc93af5 
								
							
								 
							
						 
						
							
							
								
								minor code formatting for the sake of consistency and readability  
							
							
							
						 
						
							2013-09-27 00:36:13 +01:00  
				
					
						
							
							
								 
						
							
							
								d950cd7670 
								
							
								 
							
						 
						
							
							
								
								minor: Make OpenSimDefaults.ini consistent (spacing and tabs to spaces)  
							
							
							
						 
						
							2013-09-27 00:18:39 +01:00  
				
					
						
							
							
								 
						
							
							
								ae3407c73e 
								
							
								 
							
						 
						
							
							
								
								minor: Clean up tabbing and spacing issues in OpenSim.ini.example  
							
							
							
						 
						
							2013-09-27 00:18:33 +01:00  
				
					
						
							
							
								 
						
							
							
								19e2f44c25 
								
							
								 
							
						 
						
							
							
								
								minor: correct attachment spelling mistake in log message in HGEntityTransferModule.OnIncomingSceneObject()  
							
							
							
						 
						
							2013-09-26 22:38:49 +01:00  
				
					
						
							
							
								 
						
							
							
								f0845c18d4 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out windlight log message about sending scene data for now.  
							
							
							
						 
						
							2013-09-26 20:11:27 +01:00  
				
					
						
							
							
								 
						
							
							
								b21c06de23 
								
							
								 
							
						 
						
							
							
								
								minor: Add scene name to baked textures in cache log message  
							
							
							
						 
						
							2013-09-26 20:11:22 +01:00  
				
					
						
							
							
								 
						
							
							
								643bc47451 
								
							
								 
							
						 
						
							
							
								
								minor: log MaxOutgoingTransferVersion at EntityTransferModule startup  
							
							
							
						 
						
							2013-09-26 20:11:17 +01:00  
				
					
						
							
							
								 
						
							
							
								7d6072b825 
								
							
								 
							
						 
						
							
							
								
								minor: correct spelling of Initialized in LSC connector version message  
							
							
							
						 
						
							2013-09-26 20:11:12 +01:00  
				
					
						
							
							
								 
						
							
							
								6013c15b6e 
								
							
								 
							
						 
						
							
							
								
								Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also called by HGUserManagementModule  
							
							
							
						 
						
							2013-09-26 20:11:09 +01:00  
				
					
						
							
							
								 
						
							
							
								0114c8bd15 
								
							
								 
							
						 
						
							
							
								
								Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementIntoRegion() to fix race condition regression in commit  7dbc93c (Wed Sep 18 21:41:51 2013 +0100)  
							
							... 
							
							
							
							This check is necessary to close a race condition where the CompleteAgentMovement processing could proceed when the UseCircuitCode thread had added the client to the client manager but before the ScenePresence had registered to process the CompleteAgentMovement message.
This is most probably why the message appeared to get lost on a proportion of entity transfers.
A better long term solution may be to set the IClientAPI.SceneAgent property before the client is added to the manager. 
							
						 
						
							2013-09-26 20:11:05 +01:00  
				
					
						
							
							
								 
						
							
							
								7eb5680c38 
								
							
								 
							
						 
						
							
							
								
								Reinsert 200ms sleep accidentally removed in commit  7dbc93c (Wed Sep 18 21:41:51 2013 +0100)  
							
							
							
						 
						
							2013-09-26 20:11:00 +01:00  
				
					
						
							
							
								 
						
							
							
								516ab5d8c6 
								
							
								 
							
						 
						
							
							
								
								Instead of swallowing any socket begin/end receive exceptions, log them for debugging purposes.  
							
							... 
							
							
							
							This may reveal why on some teleports with current code, the UseCircuitCode message gets through but CompleteMovement disappears into the ether. 
							
						 
						
							2013-09-26 20:10:56 +01:00  
				
					
						
							
							
								 
						
							
							
								2b392a09b1 
								
							
								 
							
						 
						
							
							
								
								minor: Recomment out log message uncommented in previous  cbdfe969 
							
							
							
						 
						
							2013-09-26 20:09:48 +01:00  
				
					
						
							
							
								 
						
							
							
								5be6954e5d 
								
							
								 
							
						 
						
							
							
								
								When giving items between avatars in different simulators, only add the item to the receiving avatar's inventory once.  
							
							... 
							
							
							
							When a user gives an item, the user's client sends an InventoryOffered IM message to its simulator. This adds the item to the receiver's inventory. If the receiver isn't in the same simulator then XMLRPC is used to forward the IM to the correct simulator. The bug was that the receiving simulator handled the message by calling OnInstantMessage() again, which added a second copy of the item to the inventory. Instead, the receiving simulator should only notify the avatar that the item was offered. 
							
						 
						
							2013-09-26 20:09:43 +01:00  
				
					
						
							
							
								 
						
							
							
								7cb673e5dc 
								
							
								 
							
						 
						
							
							
								
								minor: Add prefix to log message in LureModule  
							
							
							
						 
						
							2013-09-26 20:09:38 +01:00  
				
					
						
							
							
								 
						
							
							
								e4dd069a95 
								
							
								 
							
						 
						
							
							
								
								minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module log message  
							
							
							
						 
						
							2013-09-26 20:09:34 +01:00  
				
					
						
							
							
								 
						
							
							
								afa9847288 
								
							
								 
							
						 
						
							
							
								
								Make UUID.Zero resolve to "Unknown User" in user cache.  
							
							... 
							
							
							
							This is to avoid massive numbers of 'no user found' logs when user IDs are missing for some reason.
UUID.Zero should not be used for any user ID. 
							
						 
						
							2013-09-26 20:09:30 +01:00  
				
					
						
							
							
								 
						
							
							
								111d1ba826 
								
							
								 
							
						 
						
							
							
								
								Lock around read/write of ScenePresence.m_originRegionID to make sure that all threads are seeing the latest value and not a cached one.  
							
							... 
							
							
							
							There is a possibilty that some V2 teleport failures are due to the viewer triggered CompleteMovement thread not seeing the change of m_originRegionID by the UpdateAgent thread. 
							
						 
						
							2013-09-26 20:09:25 +01:00  
				
					
						
							
							
								 
						
							
							
								914a92335a 
								
							
								 
							
						 
						
							
							
								
								Change some message log levels in Scene.IncomingUpdateChildAgent() for debugging purposes  
							
							
							
						 
						
							2013-09-26 20:09:21 +01:00  
				
					
						
							
							
								 
						
							
							
								2c856f2a60 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reduce avatar walking stopped threshold.  
							
							... 
							
							
							
							Add parameter for setting the walking stopped threshold.
This fixes the slight jump when an avatar stops walking. 
							
						 
						
							2013-09-26 20:09:16 +01:00  
				
					
						
							
							
								 
						
							
							
								3ba1d5259a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: zero velocity when avatar not moving.  
							
							... 
							
							
							
							This fixes a movement jitter that happens when an avatar is standing on a
tilted surface. 
							
						 
						
							2013-09-26 20:09:12 +01:00  
				
					
						
							
							
								 
						
							
							
								0bb8415a69 
								
							
								 
							
						 
						
							
							
								
								Make new regions PG by default instead of Mature.  
							
							... 
							
							
							
							This makes scripted object sounds and a few other things play by default instead of having to switch the viewer to adult
This reduces the support burden 
							
						 
						
							2013-09-26 20:09:07 +01:00  
				
					
						
							
							
								 
						
							
							
								24ab021ea1 
								
							
								 
							
						 
						
							
							
								
								UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds.  
							
							
							
						 
						
							2013-09-26 20:09:03 +01:00  
				
					
						
							
							
								 
						
							
							
								882ba74140 
								
							
								 
							
						 
						
							
							
								
								For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 teleport protocol even if SIMULATION/0.2 is available.  
							
							... 
							
							
							
							This is specified in the MaxOutgoingTransferVersion attribute of [EntityTransfer] in OpenSim.ini, see OpenSimDefaults.ini for more details.
Default remains "SIMULATION/0.2"
Primarily for http://opensimulator.org/mantis/view.php?id=6755  
							
						 
						
							2013-09-26 20:08:49 +01:00  
				
					
						
							
							
								 
						
							
							
								b675e41d01 
								
							
								 
							
						 
						
							
							
								
								minor: Make log message at top of ScenePresence.CompleteMovement info level and comment out later log message in ScenePresence.MakeRootAgent()  
							
							... 
							
							
							
							Need an info message since this is currently important in detecting teleport issue when not at debug log level.
CompleteMovement message occurs before MakeRootAgent() one did 
							
						 
						
							2013-09-26 20:07:30 +01:00  
				
					
						
							
							
								 
						
							
							
								c01dea0f6a 
								
							
								 
							
						 
						
							
							
								
								minor: Make SP.MakeRootAgent() private - no external code has any business calling this method  
							
							
							
						 
						
							2013-09-26 20:07:15 +01:00  
				
					
						
							
							
								 
						
							
							
								ff08f56937 
								
							
								 
							
						 
						
							
							
								
								minor: Stop debug logging whenever an npc is moved, other npc log related formatting cleanups  
							
							
							
						 
						
							2013-09-26 20:07:07 +01:00  
				
					
						
							
							
								 
						
							
							
								5dabecf95d 
								
							
								 
							
						 
						
							
							
								
								Revert "Also check user authorization if looking to upgrade from a child to a root agent."  
							
							... 
							
							
							
							This reverts commit c7ded0618c 
							
						 
						
							2013-09-26 20:07:02 +01:00  
				
					
						
							
							
								 
						
							
							
								689f79fead 
								
							
								 
							
						 
						
							
							
								
								Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avatars are not allowed to cross into a neighbour where they are not authorized, even if a child agent was allowed.  
							
							
							
						 
						
							2013-09-26 20:06:57 +01:00