Commit Graph

10768 Commits (06354a093d926e87236c5840e84f5ef9d518c1e0)

Author SHA1 Message Date
Diva Canto 36dcfd2b80 * Changed logic of enabling LLProxyLoginModule to follow the new style -- true/false on the name, rather than gridmode=true.
* Better error messages on Add/Remove clients.
2009-10-11 10:23:16 -07:00
dahlia 7b4183d7a0 sync PrimMesher with r46 2009-10-11 02:12:17 -07:00
dahlia 41b27ef064 disambiguate System.Path (preparation for new PrimMesher) 2009-10-11 01:30:24 -07:00
Diva Canto 01783877ec Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-10-10 06:36:10 -07:00
Diva Canto 8030ed89b0 Use Util.UTF8 instead of creating a new heap object every time. 2009-10-10 06:35:31 -07:00
Melanie 5e6e31591c Merge branch 'master' into htb-throttle
This is hand-edited to not let master changes creep into here and may cause a
somewhat rocky merge to master later.
2009-10-10 10:26:47 +01:00
Melanie ef03b2d936 Fix selling objects 2009-10-10 10:18:16 +01:00
Teravus Ovares (Dan Olivares) 8271528b1f * comment out the velocity test, using updates every 500 ms as set in ScenePresence.AddToPhysicalScene.
* This causes time to be counted in ODECharacter and, when a collision occurs, the physics scene will report the collisions only if the the difference of last time it reported the collisions from now was more then the set ms.
* This is cool because the time accrues while collisions are not taking place and when they do take place again, you get an immediate update.
2009-10-10 04:01:36 -04:00
Teravus Ovares (Dan Olivares) 3f0dc88c46 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-10-10 03:54:10 -04:00
Teravus Ovares (Dan Olivares) 4ffe936ba8 * Make ODECharacter respect the scene's requested collision update time
* Set the Scene collision update time to 500 ms
2009-10-10 03:53:53 -04:00
dahlia d7654c3bda Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for researching this. 2009-10-10 00:26:43 -07:00
Teravus Ovares (Dan Olivares) 5f94889044 * Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This may reduce avatar flailing. 2009-10-10 01:49:06 -04:00
Teravus Ovares (Dan Olivares) 798bce592f * Move the 'On Collision Update Movement Animation' routine to above the 'm_invulnerable' test. It doesn't fix anything but it should really be there anyway. 2009-10-10 01:16:34 -04:00
Diva Canto 3f78ff6ee0 Slight variation on the locking scheme: now locking always, except the ForEach, which gets a copy of the Array. I think the ForEach was the big gorilla. 2009-10-09 19:16:03 -07:00
John Hurliman 29543514e6 * Changed the "Packet exceeded buffer size" log line to debug and include the packet type. This message is normal, but could be evidence of a message marked for zerocoding that probably shouldn't be
* Changing OpenSimUDPBase back to high concurrency. High concurrency mode seems to make other problems happen faster, so it's helpful for working out other bugs and will probably
2009-10-09 16:33:50 -07:00
Diva Canto f29bd8036d A slight improvement on name fetching -- using the local name cache, since it exists. 2009-10-09 14:36:08 -07:00
Diva Canto c8cc14a98b This is to *try* to avoid the exception we are seeing repeatedly:
#13:53:03 - [LLUDPSERVER]: Packet exceeded buffer size during zerocoding. Removing MSG_ZEROCODED flag
#13:53:03 - [Scene]: Failed with exception System.ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
#  at System.Buffer.BlockCopy (System.Array src, Int32 srcOffset, System.Array dst, Int32 dstOffset, Int32 count) [0x000b7] in /home/grid/install/mono24/mono-2.4.2.3/mcs/class/corlib/System/Buffer.cs:116
#  at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPacketData (OpenSim.Region.ClientStack.LindenUDP.LLUDPClient client, System.Byte[] data, Int32 dataLength, PacketType type, Boolean doZerocode, ThrottleOutPacketType category) [0x00060] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs:290
#  at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPacket (OpenSim.Region.ClientStack.LindenUDP.LLUDPClient client, OpenMetaverse.Packets.Packet packet, ThrottleOutPacketType category, Boolean allowSplitting) [0x00077] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs:265
#  at OpenSim.Region.ClientStack.LindenUDP.LLClientView.OutPacket (OpenMetaverse.Packets.Packet packet, ThrottleOutPacketType throttlePacketType) [0x00000] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs:5244
#  at OpenSim.Region.ClientStack.LindenUDP.LLClientView.SendCoarseLocationUpdate (System.Collections.Generic.List`1 users, System.Collections.Generic.List`1 CoarseLocations) [0x0012a] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs:3424
#  at OpenSim.Region.Framework.Scenes.ScenePresence.SendCoarseLocationsDefault (UUID sceneId, OpenSim.Region.Framework.Scenes.ScenePresence p) [0x000fa] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2536
#  at OpenSim.Region.Framework.Scenes.ScenePresence.SendCoarseLocations () [0x0000d] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2491
#  at OpenSim.Region.Framework.Scenes.ScenePresence.Update () [0x00011] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2404
#  at OpenSim.Region.Framework.Scenes.SceneGraph.UpdateEntities () [0x0001b] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/SceneGraph.cs:164
#  at OpenSim.Region.Framework.Scenes.Scene.Update () [0x000dc] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/Scene.cs:1031  On Region: Wright Plaza
2009-10-09 14:25:01 -07:00
Diva Canto c146f2c8c4 Use the cache, Luke! 2009-10-09 13:49:55 -07:00
Diva Canto 8231cb2231 Putting this to exactly what it was yesterday around this time, so we can do the 100-ppl load test in WP. We need to carefully play with this code in order to understand all the problems. 2009-10-09 11:32:53 -07:00
Melanie 527c94825b Merge branch 'master' into htb-throttle 2009-10-09 17:23:18 +01:00
Melanie 78f57283f4 Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-10-09 17:22:39 +01:00
Justin Clark-Casey (justincc) 16a9a2604b Remove another lindenudp tests reference. Maybe this will make panda happy 2009-10-09 18:19:51 +01:00
Justin Clark-Casey (justincc) f1f239758f Apply http://opensimulator.org/mantis/view.php?id=4066
If XEngine compile fails, show script name in error message in-world as well as the exception itself
Thanks Luca Peck
2009-10-09 17:43:25 +01:00
Justin Clark-Casey (justincc) b6678faf34 * Apply http://opensimulator.org/mantis/view.php?id=3933
* Remove client servers when regions are closed or removed
* Thanks randomhuman!
2009-10-09 17:28:16 +01:00
Rob Smart 1c220e173c Adding a hair item to the default wearables, fixes newly created avatars appearing as a cloud 2009-10-09 17:22:02 +01:00
Justin Clark-Casey (justincc) bec4d0c564 fix test suite (and hopefully the panda build) by commenting out LindenUDP.Tests.dll references 2009-10-09 16:54:50 +01:00
Melanie 23586b69a1 Slow down the packet receiving code again after new reports of thread storms. 2009-10-09 12:17:55 +01:00
John Hurliman 77e48a6725 Change the backup thread to run on a BackgroundWorker instead of a Thread. I don't have an explanation, but this seems to stop a slow but steady memory leak I was experiencing 2009-10-09 02:49:55 -07:00
John Hurliman 76a5cae0b4 Forgot to initialize m_writeLock 2009-10-09 02:18:25 -07:00
John Hurliman a3e31cdeaf Added more debugging output to the "unrecognized source" warning 2009-10-09 02:13:21 -07:00
John Hurliman 494a1e922d Calling .Close() on AutoResetEvent and ManualResetEvent (those classes contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet 2009-10-09 02:10:53 -07:00
John Hurliman a5b9971fd7 * Added a lock object for the write functions in LLUDPClientCollection (immutable != concurrent write safety)
* Allow the UDP server to bind to a user-specified port again
* Updated to a newer version of OpenSimUDPBase that streamlines the code even more. This also reintroduces the highly concurrent packet handling which needs more testing
2009-10-09 01:53:06 -07:00
John Hurliman 56a27c37d3 Simplified LLUDPClientCollection from three collections down to one. This will prevent any potential problems from inconsistency between the internal collections 2009-10-08 21:51:53 -07:00
John Hurliman 3a04d706c9 Fear the lockless LLUDP implementation! 2009-10-08 17:34:51 -07:00
Diva Canto 51ea39199b Putting the lock back in TryGetValue. 2009-10-08 15:42:08 -07:00
Melanie a0dd9f4bb4 Fork UDPBase from libOMV into opensim 2009-10-08 22:25:14 +01:00
Diva Canto fc41f2e461 Added guards against the exception reported:
#2009-10-08 12:58:34,462 ERROR - OpenSim.Application [APPLICATION]:
#APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs
#
#Exception: System.Exception: Object reference not set to an instance of an object. ---> System.NullReferenceException: Object reference not set to an instance of an object.
#   at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendFirstPacket(LLClientView client) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 230
#   at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendPackets(LLClientView client, Int32 maxpack) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 84
2009-10-08 07:55:06 -07:00
Melanie 1eb390beda Remove ThreadTrackerTest. It's no longer relevant because the thread
tracker now uses the system thread list
2009-10-08 08:32:34 +01:00
Melanie fe679be9e7 Merge branch 'htb-throttle' 2009-10-08 08:07:38 +01:00
Diva Canto 68961ec092 One last attempt at tunning the locking/no locking behaviour. The previous one was too lax and made the important login packets fail. 2009-10-07 20:36:24 -07:00
Diva Canto dd80380df5 Another go at the deadlock: not locking TryGetValue, and just catch/ignore exceptions. 2009-10-07 19:45:57 -07:00
Diva Canto 29f03d95f3 Bug fix. 2009-10-07 19:20:34 -07:00
Diva Canto c71b3e730d Changed the locking mechanism, because the existing one is causing deadlocks to occur. 2009-10-07 18:54:08 -07:00
Diva Canto ab3bfca546 Printout one more field in show threads, but this won't buy us much. 2009-10-07 17:29:21 -07:00
Melanie d9f15fbf40 store owner_uuid in the region table 2009-10-07 19:37:18 +01:00
Melanie 48826fcdf7 Remove debug again 2009-10-07 19:22:27 +01:00
Melanie a0b6cc3861 Enable debugging of the region connector's query string 2009-10-07 19:10:18 +01:00
Melanie 6fdec1f7c9 Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-10-07 18:35:33 +01:00
Melanie 596f2307bf Add owner_uuid. Not sure this works. Worth a test 2009-10-07 18:34:59 +01:00
Diva Canto 78e4501bef Improved fault handling in HelloNeighbour. 2009-10-07 08:42:33 -07:00