da28fcd357 
								
							
								 
							
						 
						
							
							
								
								Stop flicking IsAttachment false and then true in AttachmentsModule.UpdateAttachmentPosition() in order to avoid a hud update race condition.  
							
							... 
							
							
							
							Previously, setting IsAttachment to false then true was necessary to serialize the updated attachment object information.
However, UpdateAttachmentPosition no longer does this update.
Whilst IsAttachment is set to false there is a race condition where the update thread can wrongly send hud object updates to clients that do not own the hud, resulting in screen artifacts. 
							
						 
						
							2012-06-27 21:44:20 +01:00  
				
					
						
							
							
								 
						
							
							
								1999338773 
								
							
								 
							
						 
						
							
							
								
								Fix bug where attachments would not retain position if just rotated and not moved.  
							
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							This was because we were not setting AttachedPos in SOG.UpdateGroupPositionPR, unlike UpdateGroupPosition 
							
						 
						
							2012-06-27 21:44:12 +01:00  
				
					
						
							
							
								 
						
							
							
								95670d2086 
								
							
								 
							
						 
						
							
							
								
								refactor AttachmentsModule tests to use a common method for standard attachment item setup  
							
							
							
						 
						
							2012-06-27 21:44:04 +01:00  
				
					
						
							
							
								 
						
							
							
								af2c48449c 
								
							
								 
							
						 
						
							
							
								
								Add regression test for updating attachment position  
							
							
							
						 
						
							2012-06-27 21:43:58 +01:00  
				
					
						
							
							
								 
						
							
							
								ffc6110edf 
								
							
								 
							
						 
						
							
							
								
								Add item id, name, prim name and id to log message when state exists but loading fails.  
							
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							Drop logging about memory limit exceeded to warn from error 
							
						 
						
							2012-06-27 21:43:49 +01:00  
				
					
						
							
							
								 
						
							
							
								1edd1f93c1 
								
							
								 
							
						 
						
							
							
								
								Retrigger build - last jenkins run was glitched  
							
							
							
						 
						
							2012-06-27 21:41:49 +01:00  
				
					
						
							
							
								 
						
							
							
								b6e42da21a 
								
							
								 
							
						 
						
							
							
								
								Add state file location to errors logged when there's some issue with retrieving state (e.g. exceeds memory limit)  
							
							
							
						 
						
							2012-06-27 21:41:34 +01:00  
				
					
						
							
							
								 
						
							
							
								2e0402433d 
								
							
								 
							
						 
						
							
							
								
								Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() instead of magic numbers  
							
							
							
						 
						
							2012-06-27 21:41:24 +01:00  
				
					
						
							
							
								 
						
							
							
								d19600e257 
								
							
								 
							
						 
						
							
							
								
								refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() instead of attachmentpoint magic numbers.  
							
							
							
						 
						
							2012-06-27 21:41:15 +01:00  
				
					
						
							
							
								 
						
							
							
								a6d97e6353 
								
							
								 
							
						 
						
							
							
								
								As with LLSDInventoryItem from commit  01a2b0b, send type values in LLSDInventoryFolder for inventory CAPs as integers rather than strings.  
							
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							Should also resolve some issues with exceptions being thrown in some inventory fetches. 
							
						 
						
							2012-06-20 23:56:25 +01:00  
				
					
						
							
							
								 
						
							
							
								8eb39eb3ac 
								
							
								 
							
						 
						
							
							
								
								Lower warn logging on not having friends/group module on permissions to debug.  
							
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							It's a valid configuration not to have these modules, but I think it's still worth logging the fact that certain permissions won't work (always return true) 
							
						 
						
							2012-06-20 23:55:58 +01:00  
				
					
						
							
							
								 
						
							
							
								553ac6335d 
								
							
								 
							
						 
						
							
							
								
								minor: Lower flotsam asset cache warning about not having a FlotsamCache.ini to debug  
							
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							It's perfectly okay not to have this section. 
							
						 
						
							2012-06-20 23:55:51 +01:00  
				
					
						
							
							
								 
						
							
							
								32a2515817 
								
							
								 
							
						 
						
							
							
								
								Change default logging level for XEngine to WARN instead of DEBUG.  
							
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							This is to reduce log spam from script loading, which is especially spammy for avatar movements with scripted attachments.
All important messages are at warn or above.
If you still want/need to see these messages, set <level value="DEBUG"/> in the <logger name="OpenSim.Region.ScriptEngine.XEngine"> section of OpenSim.exe.config.
This affects no other package logs, which still output at the root configured level (currently DEBUG by default). 
							
						 
						
							2012-06-20 23:55:42 +01:00  
				
					
						
							
							
								 
						
							
							
								a0482bccc7 
								
							
								 
							
						 
						
							
							
								
								Remove STARTUP COMPLETE message from the startuplogo.txt file and into main logging  
							
							
							
						 
						
							2012-06-20 23:55:36 +01:00  
				
					
						
							
							
								 
						
							
							
								3291e256ba 
								
							
								 
							
						 
						
							
							
								
								Comment out the neighbour and land in connectors from info logging that they are starting up  
							
							
							
						 
						
							2012-06-20 23:55:27 +01:00  
				
					
						
							
							
								 
						
							
							
								fb7573f713 
								
							
								 
							
						 
						
							
							
								
								Comment out recently added log message detailing number of scripts started when compile queue empties for now  
							
							
							
						 
						
							2012-06-20 23:55:16 +01:00  
				
					
						
							
							
								 
						
							
							
								4684207d6e 
								
							
								 
							
						 
						
							
							
								
								Raise some IO associated Exception logging in XEngine to error level, in line with other similar cases.  
							
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							Remove more unnecessary Close() calls - these are being triggered by the Dispose() called when exiting the using statement for these sdk io objects. 
							
						 
						
							2012-06-20 23:55:09 +01:00  
				
					
						
							
							
								 
						
							
							
								499b778391 
								
							
								 
							
						 
						
							
							
								
								Log how many scripts are candidates for starting and how many are actually started.  
							
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							Adds DebugLevel infrastructure to XEngine though currently commented out and unused. 
							
						 
						
							2012-06-20 23:54:16 +01:00  
				
					
						
							
							
								 
						
							
							
								9779ceded5 
								
							
								 
							
						 
						
							
							
								
								If RegionReady is active, don't falsely say that logins are enabled in the main scene loop before RegionReady is signalled when initial script compilation finishes.  
							
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							Also raises this logging level to Info from Debug since this information is of high importance.  This matches the behaviour of the RegionReady module 
							
						 
						
							2012-06-20 23:44:28 +01:00  
				
					
						
							
							
								 
						
							
							
								512d0ac411 
								
							
								 
							
						 
						
							
							
								
								minor: If logging because mesh/sculpt data isn't present for an object, log object UUID rather than local id, since UUID doesn't potentially vary between simulator starts.  
							
							
							
						 
						
							2012-06-20 23:44:16 +01:00  
				
					
						
							
							
								 
						
							
							
								981c7d63a0 
								
							
								 
							
						 
						
							
							
								
								Like the assembly and text files, only write the c#-lsl linemap in XEngine.SetXMLState() if the trust binaries flag is set.  
							
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							This doesn't affect other locations where the map is written, such as on script compilation. 
							
						 
						
							2012-06-20 23:44:03 +01:00  
				
					
						
							
							
								 
						
							
							
								7bd1601a3f 
								
							
								 
							
						 
						
							
							
								
								minor: Add a little more detail to IOException logging in XEngine.SetXMLState()  
							
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							Also removes superflous Close() commands for statements taking place within using() constructs
Also adds some comment out debug log messages for future use. 
							
						 
						
							2012-06-20 23:43:47 +01:00  
				
					
						
							
							
								 
						
							
							
								3aef006e78 
								
							
								 
							
						 
						
							
							
								
								Change read config paramter from max_urls_per_simulator to max_external_urls_per_simulator, which is what it was meant to be  
							
							
							
						 
						
							2012-06-20 23:33:54 +01:00  
				
					
						
							
							
								 
						
							
							
								9a6aa528db 
								
							
								 
							
						 
						
							
							
								
								Fix bug introduced in commit  c6e3752 (13 Jun 2012) where poll responses would always return OK even if some other status code had been set  
							
							
							
						 
						
							2012-06-20 23:33:46 +01:00  
				
					
						
							
							
								 
						
							
							
								02a163848c 
								
							
								 
							
						 
						
							
							
								
								Implement max_external_urls_per_simulator setting in [LL-Functions] to allow configuration of how many urls can be set up by llRequestURL()  
							
							... 
							
							
							
							Defaults remains as 100.
This setting is per simulator instead of per region due to how the url script module is structured. 
							
						 
						
							2012-06-20 23:33:38 +01:00  
				
					
						
							
							
								 
						
							
							
								b9f122be07 
								
							
								 
							
						 
						
							
							
								
								Add region name to UseCircuitCode log messages  
							
							
							
						 
						
							2012-06-20 23:33:27 +01:00  
				
					
						
							
							
								 
						
							
							
								e64ca361df 
								
							
								 
							
						 
						
							
							
								
								Put all debug console commands into a single Debug section rather than scattering them over other categories  
							
							
							
						 
						
							2012-06-20 23:33:13 +01:00  
				
					
						
							
							
								 
						
							
							
								8a11c4e7d4 
								
							
								 
							
						 
						
							
							
								
								Make the "debug http" command available for robust as well as the simulator.  This allows one to see incoming requests as they happen.  
							
							... 
							
							
							
							This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures. 
							
						 
						
							2012-06-20 23:33:04 +01:00  
				
					
						
							
							
								 
						
							
							
								584a076bec 
								
							
								 
							
						 
						
							
							
								
								Add main instance to internal MainServer.m_Servers list to simplify internal logic.  
							
							... 
							
							
							
							This does require the server to be added before it is set as the main Instance 
							
						 
						
							2012-06-20 23:32:57 +01:00  
				
					
						
							
							
								 
						
							
							
								88596d6097 
								
							
								 
							
						 
						
							
							
								
								minor: Tell user the current debug http level if "debug http" console command is executed without a level parameter  
							
							
							
						 
						
							2012-06-20 23:32:44 +01:00  
				
					
						
							
							
								 
						
							
							
								84d97b3bc0 
								
							
								 
							
						 
						
							
							
								
								When setting debug http level, do this for all known http servers, not just the main instance.  
							
							
							
						 
						
							2012-06-20 23:32:38 +01:00  
				
					
						
							
							
								 
						
							
							
								2b4e97eeaf 
								
							
								 
							
						 
						
							
							
								
								Make XMLRPCModule use an existing HTTP server if one already exists on the desired port.  
							
							
							
						 
						
							2012-06-20 23:32:30 +01:00  
				
					
						
							
							
								 
						
							
							
								a544280ef2 
								
							
								 
							
						 
						
							
							
								
								Get rid of some unnecessary null checks in RegionApplicationBase.StartupSpecific() - a constructor can never return null.  
							
							... 
							
							
							
							Also adds some method doc to MainServer 
							
						 
						
							2012-06-20 23:32:23 +01:00  
				
					
						
							
							
								 
						
							
							
								3a0f9836f3 
								
							
								 
							
						 
						
							
							
								
								minor: Extend 'debug http' usage statement to 0..3 from 0..2  
							
							
							
						 
						
							2012-06-20 23:32:12 +01:00  
				
					
						
							
							
								 
						
							
							
								4bfac5688d 
								
							
								 
							
						 
						
							
							
								
								Shuffle "debug http" levels so that 1 and 2 now cause different levels of warn to be logged if we receive invalid xml for xmlrpc.  
							
							
							
						 
						
							2012-06-20 23:32:06 +01:00  
				
					
						
							
							
								 
						
							
							
								0fb93042c6 
								
							
								 
							
						 
						
							
							
								
								Fix a regression in BaseHttpServer.HandleXmlRpcRequests() from recent  c6e3752 
							
							... 
							
							
							
							Accidentally make responseString null by default instead of String.Empty.
It needs to be something in case the XmlRpcRequest deserialize throws an exception due to bad xml (a failure which we silently swallow!) 
							
						 
						
							2012-06-20 23:31:50 +01:00  
				
					
						
							
							
								 
						
							
							
								a3586a7c4b 
								
							
								 
							
						 
						
							
							
								
								Fix not sending TransferInfo when an asset is not found. This clogs  
							
							... 
							
							
							
							up the sound pipeline in the viewer. 
							
						 
						
							2012-06-20 23:31:02 +01:00  
				
					
						
							
							
								 
						
							
							
								d4ff56710b 
								
							
								 
							
						 
						
							
							
								
								Don't include time to transmit response back to requester when assessing slow handling of requests.  
							
							... 
							
							
							
							This is to avoid logging a 'slow' request when the source of delay is the viewer in processing a response.
This is not something we can do much about on the server end - it's server-side delay that we're interested in.
To ensure consistency, this commit also had to refactor and simplify inbound non-poll network request handling, though there should be no functional change.
IOSHttpResponse no longer exposes the Send() method, only classes in OpenSim.Framework.Servers.HttpServer should be doing this.
Only the GetTextureHandler was sending its own response.  Now it leaves this to BaseHttpServer, like all other core handlers. 
							
						 
						
							2012-06-20 23:29:49 +01:00  
				
					
						
							
							
								 
						
							
							
								6219c137e1 
								
							
								 
							
						 
						
							
							
								
								Fix very recent regression in  917d753 where I put the ++updatesThisCall outside the batching part of ProcessEntityUpdates()  
							
							... 
							
							
							
							This stopped any batching happening and since this method is called periodically updates were sent very slowly 
							
						 
						
							2012-06-14 04:00:32 +01:00  
				
					
						
							
							
								 
						
							
							
								da3877a77d 
								
							
								 
							
						 
						
							
							
								
								If we're going to discard a terse update block because it's now someone else's hud, then don't still add it to the list of blocks for the update message.  
							
							
							
						 
						
							2012-06-14 04:00:22 +01:00  
				
					
						
							
							
								 
						
							
							
								10ed7e3bbc 
								
							
								 
							
						 
						
							
							
								
								correct wrong incomplete comment from previous commit  3c3ea19 in AttachmentsModule  
							
							
							
						 
						
							2012-06-14 04:00:04 +01:00  
				
					
						
							
							
								 
						
							
							
								f248f8bf31 
								
							
								 
							
						 
						
							
							
								
								Fix a bug where scene objects attached as HUDs through scripts would not disappear for other avatars.  
							
							... 
							
							
							
							We do this by sending a kill message for that object to all other avatars apart from the one that has the hud. 
							
						 
						
							2012-06-14 03:59:56 +01:00  
				
					
						
							
							
								 
						
							
							
								6f2031001b 
								
							
								 
							
						 
						
							
							
								
								Fix a race condition where an object update for a hud could be sent to non-owner avatars if the hud was attached directly from within the region.  
							
							... 
							
							
							
							If this happens, then the non-owners would see unremovable huds that they did not own until relog, and sometimes even beyond that.
This was due to a race between the entity update and the attachment code when moving an object from within scene to a hud. 
							
						 
						
							2012-06-14 03:59:46 +01:00  
				
					
						
							
							
								 
						
							
							
								1c5ad8e9ab 
								
							
								 
							
						 
						
							
							
								
								Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point.  HUDs attachment points are private.  
							
							... 
							
							
							
							Change SOP.SendFullUpdateToClient() and SoundModule.PlayAttachedSound() to use this rather than different magic number formulations.
This also corrects a bug in PlayAttachedSound() where the code assumed that all attachment points over 30 were HUDs.
It appears this is no longer true with Neck and Root (Avatar Center) 
							
						 
						
							2012-06-14 03:59:39 +01:00  
				
					
						
							
							
								 
						
							
							
								d8d8b8fc9b 
								
							
								 
							
						 
						
							
							
								
								minor: remove unnecessary IsAttachment = false setting for new object in UploadObjectAssetModule, property always starts as false  
							
							
							
						 
						
							2012-06-14 03:59:09 +01:00  
				
					
						
							
							
								 
						
							
							
								719efdaf1f 
								
							
								 
							
						 
						
							
							
								
								minor: refactor part of LLClientView.ProcessEntityUpdates() to remove duplicate code  
							
							
							
						 
						
							2012-06-14 03:58:54 +01:00  
				
					
						
							
							
								 
						
							
							
								6a8e3907ca 
								
							
								 
							
						 
						
							
							
								
								Remove long obsolete and unused IClientAPI.KillEndDone()  
							
							
							
						 
						
							2012-06-14 03:18:23 +01:00  
				
					
						
							
							
								 
						
							
							
								5a1b8fc6f7 
								
							
								 
							
						 
						
							
							
								
								Add ObjectUpdate as one of the packets that can be screened out when setting debug packet level  
							
							
							
						 
						
							2012-06-14 03:18:15 +01:00  
				
					
						
							
							
								 
						
							
							
								00ac962db7 
								
							
								 
							
						 
						
							
							
								
								In the osGetGrid functions, if the [GridInfo] section does not exist then return "Configuration Error", as already happens if there is no GridInfoURI  
							
							
							
						 
						
							2012-06-14 03:18:08 +01:00  
				
					
						
							
							
								 
						
							
							
								cb518ad68c 
								
							
								 
							
						 
						
							
							
								
								Add "deregister region" by uuid command to grid service to allow manual deregistration of simulators.  
							
							... 
							
							
							
							Useful if a simulator has crashed without removing its regions and those regions have been reconfigured differently 
							
						 
						
							2012-06-14 03:18:00 +01:00