Commit Graph

27396 Commits (073bdda4b899c93171b76ae5957c445bec62635c)

Author SHA1 Message Date
Melanie Thielker 04612f41a7 Fix transferring inventory from prims to agent inventory 2014-10-16 03:46:45 +02:00
BlueWall 8a93d97320 Touchup PgSQL XAssets adapter 2014-10-15 17:28:51 -04:00
BlueWall b45c929d66 Fix over zealous chopping of text when editing (pilot error) 2014-10-15 09:55:41 -04:00
BlueWall 5c9ef4d083 Fix logging level to Error in exception handlers 2014-10-15 09:42:29 -04:00
BlueWall 231cdc2dc1 Cleanup unused code 2014-10-15 09:31:39 -04:00
UbitUmarov c643ff4cba fix some errors when using http debug level > 4 2014-10-15 14:14:25 +01:00
BlueWall 1812cecdb7 Fix PgSQL adapter for UserProfiles 2014-10-15 09:08:25 -04:00
UbitUmarov bfb5185747 lso remove caps with "PUT" http method 2014-10-14 02:25:22 +01:00
Melanie Thielker 12ebc92e55 Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."
This reverts commit 8c41271b33.

Conflicts:

	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2014-10-13 23:52:19 +02:00
Melanie Thielker 32468bebef Merge branch 'ubitworkmaster' 2014-10-13 23:50:26 +02:00
UbitUmarov 33ec073320 revert to async send, since past experience showed sync didn't work when
on mono
2014-10-13 22:46:58 +01:00
Melanie Thielker 298e714c04 Merge branch 'ubitworkmaster' 2014-10-13 23:27:13 +02:00
Melanie Thielker 0ecc417534 Allow 20 outbound connections per endpoint for the services 2014-10-13 23:24:47 +02:00
Melanie Thielker c19183932e Set connection limit to 20 for all servers. 2014-10-13 23:22:18 +02:00
UbitUmarov 8c41271b33 *TEST* send udp sync. Stop uncontroled and hidden use of IO threads.
Testing this may require several people.
2014-10-13 13:17:48 +01:00
UbitUmarov a301bad8ad on util thread pool reduce the min number of threads, increase the
maximum and increase the idle time before release to OS
2014-10-13 12:10:13 +01:00
UbitUmarov 9d52b7ff71 name the thread 2014-10-13 12:01:36 +01:00
UbitUmarov cd87c4bec5 change/fix previus commits 2014-10-13 12:00:31 +01:00
UbitUmarov 6794508f8c reduce minimum number of smartpool threads and name it 2014-10-13 11:41:11 +01:00
UbitUmarov 8558e97a44 tune poll smartThreadpool use and give it a name 2014-10-13 11:38:51 +01:00
BlueWall a6f8f9d003 Get V2 Groups working under PgSQL. Needed to re-create tables to satisy the generic handler type matching. There should be no existing data because it couldn't complete the first migration as-is. 2014-10-12 13:48:39 -04:00
Melanie Thielker 47fdd7f91a Merge branch 'ubitworkmaster' 2014-10-12 19:45:46 +02:00
BlueWall 300e78bfd5 Make column names lower-case, change hash column type to bytea and remove old commented lines of code 2014-10-12 10:50:32 -04:00
UbitUmarov 9a3df6445e move AnimationSet and AvatarSkeleton to OpenSimExtras 2014-10-12 12:52:12 +01:00
UbitUmarov 10d3d0c81d try to reduce avatar bounce on falls. Not all possible side effects
checked, specially on portals
2014-10-12 01:14:54 +01:00
Melanie Thielker e0d5cefc69 Merge branch 'ubitworkmaster' 2014-10-12 00:08:06 +02:00
UbitUmarov 39cfd82303 add simulator features AvatarSkeleton and AnimationSet report 2014-10-11 22:53:47 +01:00
UbitUmarov c3e88b7b38 changed skeleton, do parse the mesh on upload to check skeleton. Sooner or
later this parsing needs to validate the model cost also.
2014-10-11 22:41:59 +01:00
UbitUmarov cc71dd9a27 dont let test mesh go to meshes inventory folder that is not displayed by
viewers
2014-10-11 11:12:43 +01:00
UbitUmarov dab2e778d6 bug fix 2014-10-11 10:22:57 +01:00
UbitUmarov 1a6ef2d60e check for avatar skeleton data on meshs headers on cost estimation. Dont
let a model have more than one mesh with skeleton, for testing create a
 mesh inventory item, for this meshs. Add also option to read a avatar
 collider replacement. This information still needs to be saved somewhere
 so it can be checked on attachment, etc, without parsing the mesh asset again.
2014-10-11 10:01:26 +01:00
BlueWall 7af878a4f4 Fix some errors in PgSQL XAssets by changing some data types. Also make sql query syntax more in line with the PgSQL AssetData implementation. 2014-10-10 19:58:07 -04:00
Justin Clark-Casey (justincc) 00b23e51ae Change name of just added OSSL osForceSit() to osForceOtherSit()
This is somewhat more in keeping with something like osForceAttachToOtherAvatarFromInventory()
and potentially allows a separate osForceSit() command with High threat rather than VeryHigh that only sits the owner and can be enabled without enabling sit of other avatars.
2014-10-11 00:14:35 +01:00
Justin Clark-Casey (justincc) 5acbbcb33f minor: spacing cleanup from previous commit 79a4d1ea 2014-10-11 00:10:49 +01:00
Vegaslon 79a4d1ea8d Implements osForceSit(string avatar) & overload osForceSit(string avatar, string target)
Allows a script IN the target prim to force an avatar to sit on it using normal methods as if called by the client.

Overload method of osForceSit() to allow a script NOT in the target prim to force an avatar to sit on the target prim using normal methods as if called by the client.

This patch is based on previous work from
http://opensimulator.org/mantis/view.php?id=4492
and also includes the suggestions from justincc including change of threat level
Thank you Christos Lightling.
2014-10-11 00:04:25 +01:00
Justin Clark-Casey (justincc) 5db3f08871 minor: add --default-user option to "load oar" help long description. Do other small tidies of "load oar" console command help. 2014-10-11 00:03:05 +01:00
BlueWall c7a11899f6 Give ability to define constants that may be used throught the configuration 2014-10-09 14:59:54 -04:00
UbitUmarov fe495874f2 Merge branch 'master' into ubitworkmaster 2014-10-09 00:26:08 +01:00
Justin Clark-Casey (justincc) 29a05cdeb5 Change thread of osForceAttachToOvtherAvatarFromInventory to VeryHigh from Severe
It fits much better in this category.
2014-10-08 23:35:25 +01:00
Justin Clark-Casey (justincc) 458ccd26ff Use Scene or IEntityTransferModule directly in HGEntityTransferModule instead of casting or re-obtaining module.
This code originates from when IEntityTransferModule was shared rather than one per region.
Now it's one per region we know that callers are always in the same scene as the module.
2014-10-08 23:16:01 +01:00
AliciaRaven 8d4c1945c2 HG Restricted appearance checking code is only called when HG teleporting via the map but bypassed completely when teleporting via landmarks. This fixes this by including a call when acting on landmarks. Does not affect local grid teleports as flags are checked. 2014-10-08 23:04:19 +01:00
UbitUmarov c0a75fcc03 fix targetOmega resend on deselect on the right place, can't be at sop
but packethandlers
2014-10-06 00:17:41 +01:00
Melanie Thielker 241257cf55 Merge branch 'ubitworkmaster' 2014-10-05 20:50:09 +02:00
UbitUmarov c3a1d6b5ef reduce some avatar engine strenght 2014-10-05 18:55:37 +01:00
UbitUmarov 44a42efa4b try to help steps climb a bit compensating the bounce reduction 2014-10-04 08:46:46 +01:00
UbitUmarov 57caf468e8 bug fix: resend part targetOmega on deSelect 2014-10-04 08:30:04 +01:00
UbitUmarov 6f149ef6ae bug fix: leave jumping state only to landing, without fallback into
onsurface, etc
2014-10-04 07:49:05 +01:00
Melanie Thielker 8918c42540 Merge branch 'ubitworkmaster' 2014-10-04 05:10:46 +02:00
UbitUmarov 4ae960a4f0 bug fix: revert back check on creating link 2014-10-04 03:43:20 +01:00
Melanie Thielker 307e49b3a7 Merge branch 'ubitworkmaster' 2014-10-04 02:23:07 +02:00