b24190ec98 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove some unused API2 calls because they were removed from Bullet 2.81  
							
							
							
						 
						
							2012-10-11 14:01:29 -07:00  
				
					
						
							
							
								 
						
							
							
								5b82f18d64 
								
							
								 
							
						 
						
							
							
								
								BulletSim: normalize physics FPS to 45 (for real this time).  
							
							
							
						 
						
							2012-10-11 14:01:25 -07:00  
				
					
						
							
							
								 
						
							
							
								a86fedd25f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: normalize physics FPS to 45.  
							
							
							
						 
						
							2012-10-11 14:01:22 -07:00  
				
					
						
							
							
								 
						
							
							
								3a458e2a36 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Use full linkset mass when computing vehicle gravity force. Add taint-time specification to new AddForce().  
							
							
							
						 
						
							2012-10-11 14:01:18 -07:00  
				
					
						
							
							
								 
						
							
							
								919569f6ec 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Change defaults for constraint CFM and ERP to make large linksets more rigid. Remove mass calculation for terrain (it should stay a static object).  
							
							
							
						 
						
							2012-10-11 14:01:14 -07:00  
				
					
						
							
							
								 
						
							
							
								a791620622 
								
							
								 
							
						 
						
							
							
								
								BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to improve interactions.  
							
							
							
						 
						
							2012-10-11 14:01:10 -07:00  
				
					
						
							
							
								 
						
							
							
								68698975f1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add Force* operations to objects to allow direct push to engine.  
							
							... 
							
							
							
							Update BSDynamics to use same (don't want to delay updates til next taint-time.
Suppress queuing a taint update for position and orientation calls if value
    does not change.
Move Bullet timing statistics call from C# back to C++ code.
Throttle taints per simulation step and add parameter to set.
By default, don't create hulls for physical objects. Add a
    parameter to turn on and off. 
							
						 
						
							2012-10-11 14:01:07 -07:00  
				
					
						
							
							
								 
						
							
							
								87825b0abe 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Fix crash when linking large physical linksets.  
							
							... 
							
							
							
							Properly remove and restore linkage constraints when upgrading
    a prim's mesh to a hull.
Lots more debug logging.
Definitions and use of Bullet structure dumping.
Centralize detail logging so a Flush() can be added for debugging. 
							
						 
						
							2012-10-11 14:01:03 -07:00  
				
					
						
							
							
								 
						
							
							
								311a03befa 
								
							
								 
							
						 
						
							
							
								
								Updated Robust.HG.ini.example. Thanks Austin Tate.  
							
							
							
						 
						
							2012-10-11 13:57:29 -07:00  
				
					
						
							
							
								 
						
							
							
								01f498bfb4 
								
							
								 
							
						 
						
							
							
								
								Remove spammy debug for IM  
							
							
							
						 
						
							2012-10-11 21:10:25 +02:00  
				
					
						
							
							
								 
						
							
							
								c8393dd0be 
								
							
								 
							
						 
						
							
							
								
								Add logging to help track sequence of events  
							
							
							
						 
						
							2012-10-11 07:38:15 -04:00  
				
					
						
							
							
								 
						
							
							
								b768c35f6f 
								
							
								 
							
						 
						
							
							
								
								Assign endVector before control leaves ObjectCommandsModule.TryParseVectorRange() in order to fix mono 2.4.3 compile failure.  
							
							... 
							
							
							
							This doesn't fail the compile on mono 2.10.8. 
							
						 
						
							2012-10-11 00:05:34 +01:00  
				
					
						
							
							
								 
						
							
							
								efd9791506 
								
							
								 
							
						 
						
							
							
								
								Add "delete object pos <start-coord> to <end-coord>" console command.  
							
							... 
							
							
							
							This allows one to delete objects within a certain volume.
See help on console for more details. 
							
						 
						
							2012-10-10 23:30:48 +01:00  
				
					
						
							
							
								 
						
							
							
								83073ebd03 
								
							
								 
							
						 
						
							
							
								
								Implement plugin unloading  
							
							... 
							
							
							
							Plugin may be enabled and disabled on the fly. 
							
						 
						
							2012-10-10 09:35:08 -04:00  
				
					
						
							
							
								 
						
							
							
								08f6c8065e 
								
							
								 
							
						 
						
							
							
								
								Add System.Core to references  
							
							
							
						 
						
							2012-10-10 09:32:31 -04:00  
				
					
						
							
							
								 
						
							
							
								756ac4f321 
								
							
								 
							
						 
						
							
							
								
								Correct osSetContentType() threat check to query osSetContentType rather than osSetResponseType  
							
							
							
						 
						
							2012-10-10 01:39:47 +01:00  
				
					
						
							
							
								 
						
							
							
								d554c0d574 
								
							
								 
							
						 
						
							
							
								
								normalize quaternion.Slerp outputs  
							
							
							
						 
						
							2012-10-10 01:37:59 +01:00  
				
					
						
							
							
								 
						
							
							
								11d8119a21 
								
							
								 
							
						 
						
							
							
								
								Remove osDropAttachment threat level check wrongly placed in OSSL_Api.ShoutErrorOnLackingOwnerPerms.  
							
							
							
						 
						
							2012-10-10 01:37:57 +01:00  
				
					
						
							
							
								 
						
							
							
								8fa91686db 
								
							
								 
							
						 
						
							
							
								
								add some quaternion normalizations to keep errors under control  
							
							
							
						 
						
							2012-10-10 00:57:33 +01:00  
				
					
						
							
							
								 
						
							
							
								528085adef 
								
							
								 
							
						 
						
							
							
								
								minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.  
							
							
							
						 
						
							2012-10-10 00:48:20 +01:00  
				
					
						
							
							
								 
						
							
							
								c0cdeec4c0 
								
							
								 
							
						 
						
							
							
								
								debug  
							
							
							
						 
						
							2012-10-10 00:36:06 +01:00  
				
					
						
							
							
								 
						
							
							
								e76b01a201 
								
							
								 
							
						 
						
							
							
								
								Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.  
							
							... 
							
							
							
							This should remove the need to run the console command "kick user --force" when these connections are left around. 
							
						 
						
							2012-10-10 00:26:43 +01:00  
				
					
						
							
							
								 
						
							
							
								a19a189fec 
								
							
								 
							
						 
						
							
							
								
								fix debug :)  
							
							
							
						 
						
							2012-10-09 23:01:26 +01:00  
				
					
						
							
							
								 
						
							
							
								e238ece327 
								
							
								 
							
						 
						
							
							
								
								debug...  
							
							
							
						 
						
							2012-10-09 22:57:28 +01:00  
				
					
						
							
							
								 
						
							
							
								a3c0e3ed26 
								
							
								 
							
						 
						
							
							
								
								minor: elaborate method doc on Scene.NewUserConnection()  
							
							
							
						 
						
							2012-10-09 22:19:47 +01:00  
				
					
						
							
							
								 
						
							
							
								ce497ce379 
								
							
								 
							
						 
						
							
							
								
								debug...  
							
							
							
						 
						
							2012-10-09 19:43:06 +01:00  
				
					
						
							
							
								 
						
							
							
								785671e242 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-10-09 17:29:44 +01:00  
				
					
						
							
							
								 
						
							
							
								40bf789ad7 
								
							
								 
							
						 
						
							
							
								
								Disambiguate use of RegionFlags in NullRegionData  
							
							... 
							
							
							
							This was not necessary with the nant build but is for xbuild, since xbuild includes associated project DLLs
And so picks up OpenMetaverse.dll even though it isn't referenced by OpenSim.Data.Null.dll 
							
						 
						
							2012-10-09 17:20:01 +01:00  
				
					
						
							
							
								 
						
							
							
								7e90ea3551 
								
							
								 
							
						 
						
							
							
								
								av_av_collisions_off = false  OdePhysics Settings in OpenSimDefaults.ini - No Avatar Avatar Collisions.  This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment.  
							
							
							
						 
						
							2012-10-09 10:41:16 -04:00  
				
					
						
							
							
								 
						
							
							
								764270a0d8 
								
							
								 
							
						 
						
							
							
								
								Add config option to plant avatar where they are reducing avatar avatar 'pushability' av_planted see OpenSimDefaults.ini.  Use when you have unruly visitors that rudely push each other around.   Still allows a small amount of movement based on the avatar movement PID controller settings.  You can increase the spring tension in the PID controller and really prevent any movement if you would like.  
							
							
							
						 
						
							2012-10-09 09:26:11 -04:00  
				
					
						
							
							
								 
						
							
							
								a960efeaba 
								
							
								 
							
						 
						
							
							
								
								Fix registry issue  
							
							... 
							
							
							
							Rebuild registry if loading from a local dll to give access to the addin data for it on the first pass. 
							
						 
						
							2012-10-09 08:00:02 -04:00  
				
					
						
							
							
								 
						
							
							
								92849c5cc3 
								
							
								 
							
						 
						
							
							
								
								missed some conflict markup  
							
							
							
						 
						
							2012-10-09 07:59:44 -04:00  
				
					
						
							
							
								 
						
							
							
								252af020b0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into connector_plugin  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Server/ServerMain.cs 
							
						 
						
							2012-10-09 06:44:14 -04:00  
				
					
						
							
							
								 
						
							
							
								315f3ee0e5 
								
							
								 
							
						 
						
							
							
								
								avoid crashing so debug is seen  
							
							
							
						 
						
							2012-10-09 05:21:09 +01:00  
				
					
						
							
							
								 
						
							
							
								d0773dcd6a 
								
							
								 
							
						 
						
							
							
								
								another debug msg  
							
							
							
						 
						
							2012-10-09 05:09:43 +01:00  
				
					
						
							
							
								 
						
							
							
								8717541288 
								
							
								 
							
						 
						
							
							
								
								force allocation of mesh data on creation ( messy code version )  
							
							
							
						 
						
							2012-10-09 04:31:50 +01:00  
				
					
						
							
							
								 
						
							
							
								5ef48c5980 
								
							
								 
							
						 
						
							
							
								
								temporary debug code  
							
							
							
						 
						
							2012-10-09 02:57:51 +01:00  
				
					
						
							
							
								 
						
							
							
								ef3cc2e507 
								
							
								 
							
						 
						
							
							
								
								minor: Add documentation to IGridService.GetRegionFlags()  
							
							
							
						 
						
							2012-10-09 01:40:55 +01:00  
				
					
						
							
							
								 
						
							
							
								a0d047413b 
								
							
								 
							
						 
						
							
							
								
								Once again, forgot to add a file.  
							
							
							
						 
						
							2012-10-09 01:37:02 +01:00  
				
					
						
							
							
								 
						
							
							
								73c9abf5f2 
								
							
								 
							
						 
						
							
							
								
								Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.  
							
							
							
						 
						
							2012-10-09 01:35:27 +01:00  
				
					
						
							
							
								 
						
							
							
								4c512ada58 
								
							
								 
							
						 
						
							
							
								
								fire a extra terseupdate when stopping (like in loosing physics). In some  
							
							... 
							
							
							
							cases things seem not to stop 
							
						 
						
							2012-10-09 01:04:29 +01:00  
				
					
						
							
							
								 
						
							
							
								2e223c8ce2 
								
							
								 
							
						 
						
							
							
								
								Change ray to land colision range limitation so it has no impact on other  
							
							... 
							
							
							
							geom types 
							
						 
						
							2012-10-09 00:44:02 +01:00  
				
					
						
							
							
								 
						
							
							
								3bf7201fd4 
								
							
								 
							
						 
						
							
							
								
								move terrain geom to own ode space. Limit range on raycast if includes  
							
							... 
							
							
							
							terrain until ode doesn't eat all stack. Add a pre-simulation method to do
pending actors changes (except mesh assets still not ready to use), to be
optionaly called before firing heartbeat. [UNTESTED] 
							
						 
						
							2012-10-09 00:18:39 +01:00  
				
					
						
							
							
								 
						
							
							
								d342adaa87 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2012-10-08 15:25:26 -07:00  
				
					
						
							
							
								 
						
							
							
								f65218f826 
								
							
								 
							
						 
						
							
							
								
								Fix build break  
							
							
							
						 
						
							2012-10-08 19:02:21 +01:00  
				
					
						
							
							
								 
						
							
							
								839aa57b42 
								
							
								 
							
						 
						
							
							
								
								Update the example  
							
							
							
						 
						
							2012-10-08 18:01:56 +01:00  
				
					
						
							
							
								 
						
							
							
								ff92330523 
								
							
								 
							
						 
						
							
							
								
								Add a ServiceList section to Robust .ini to get rid of the long string  
							
							
							
						 
						
							2012-10-08 17:57:22 +01:00  
				
					
						
							
							
								 
						
							
							
								90a39379f0 
								
							
								 
							
						 
						
							
							
								
								Allow other whitespace characters than spaces in Robust connection string  
							
							
							
						 
						
							2012-10-08 17:36:40 +01:00  
				
					
						
							
							
								 
						
							
							
								8894f4ad77 
								
							
								 
							
						 
						
							
							
								
								Change permissions on child prim inventory items when god mode "force  
							
							... 
							
							
							
							permissive" is used. 
							
						 
						
							2012-10-08 01:34:32 +02:00  
				
					
						
							
							
								 
						
							
							
								a1fcfe8677 
								
							
								 
							
						 
						
							
							
								
								a few changes/fix (?)  
							
							
							
						 
						
							2012-10-07 23:54:15 +01:00