lbsa71
							
						 
						
							 
							
							
							
								
							
								8f5919bf63 
								
							
								 
							
						 
						
							
							
								
								* nant building again  
							
							 
							
							
							
						 
						
							2007-04-11 07:57:03 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								dde4242378 
								
							
								 
							
						 
						
							
							
								
								Adding BDB to prebuild, making BDB compile.  
							
							 
							
							
							
						 
						
							2007-04-11 07:53:56 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								a7f3cbbfb2 
								
							
								 
							
						 
						
							
							
								
								* working towards fixing nant build...  
							
							 
							
							
							
						 
						
							2007-04-11 07:52:36 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								d4dd81ada8 
								
							
								 
							
						 
						
							
							
								
								Adding Berkeley DB wrapper binary + libterrain-bsd binary to /bin  
							
							 
							
							
							
						 
						
							2007-04-11 07:50:21 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								6e65579118 
								
							
								 
							
						 
						
							
							
								
								Removing binaries from BasicTerrain  
							
							 
							
							
							
						 
						
							2007-04-11 07:47:56 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								1358538408 
								
							
								 
							
						 
						
							
							
								
								* extensions should be lower case part 1  
							
							 
							
							
							
						 
						
							2007-04-11 07:42:25 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								6e60d1e17f 
								
							
								 
							
						 
						
							
							
								
								* One change in SQLiteLocalStorage  
							
							 
							
							... 
							
							
							
							* Committing half-started Berkeley BDB bindings, however not adding to solution or prebuild (will/should not compile yet) 
							
						 
						
							2007-04-11 07:39:39 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								1747d49d71 
								
							
								 
							
						 
						
							
							
								
								* built binaries, pdb's and user files should not be under version control.  
							
							 
							
							... 
							
							
							
							* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files 
							
						 
						
							2007-04-11 07:33:14 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								44989288d6 
								
							
								 
							
						 
						
							
							
								
								Well, it *appears* to compile. Initial SQLite Local Storage module (supports saving, deletion and update of prims, but does not yet load them.)  
							
							 
							
							
							
						 
						
							2007-04-11 06:42:07 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								adb56a46f4 
								
							
								 
							
						 
						
							
							
								
								Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**  
							
							 
							
							
							
						 
						
							2007-04-11 05:19:27 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								b5494438e5 
								
							
								 
							
						 
						
							
							
								
								 
							
							 
							
							
							
						 
						
							2007-04-10 11:51:37 +00:00  
						
					 
				
					
						
							
							
								 
								gareth
							
						 
						
							 
							
							
							
								
							
								56b237350b 
								
							
								 
							
						 
						
							
							
								
								And ignore this one too  
							
							 
							
							
							
						 
						
							2007-04-10 11:38:44 +00:00  
						
					 
				
					
						
							
							
								 
								gareth
							
						 
						
							 
							
							
							
								
							
								deed426fe0 
								
							
								 
							
						 
						
							
							
								
								ignore this commit  
							
							 
							
							
							
						 
						
							2007-04-10 11:38:04 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								03f5ff9dc2 
								
							
								 
							
						 
						
							
							
								
								 
							
							 
							
							
							
						 
						
							2007-04-10 10:45:46 +00:00  
						
					 
				
					
						
							
							
								 
								gareth
							
						 
						
							 
							
							
							
								
							
								34d91c31cf 
								
							
								 
							
						 
						
							
							
								
								And now clothes update and show for all users  
							
							 
							
							... 
							
							
							
							woohoo! 
							
						 
						
							2007-04-10 02:03:47 +00:00  
						
					 
				
					
						
							
							
								 
								gareth
							
						 
						
							 
							
							
							
								
							
								632db47dd7 
								
							
								 
							
						 
						
							
							
								
								Fixed avatar appearance not updating issue as per bug report  #79  
							
							 
							
							
							
						 
						
							2007-04-10 01:43:40 +00:00  
						
					 
				
					
						
							
							
								 
								gareth
							
						 
						
							 
							
							
							
								
							
								868f184f23 
								
							
								 
							
						 
						
							
							
								
								Avatar now stands still and does the normal animation stuff  
							
							 
							
							
							
						 
						
							2007-04-10 01:23:03 +00:00  
						
					 
				
					
						
							
							
								 
								gareth
							
						 
						
							 
							
							
							
								
							
								ea84e93679 
								
							
								 
							
						 
						
							
							
								
								Fixed "teh bug"  
							
							 
							
							
							
						 
						
							2007-04-10 00:43:11 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								4ab5803911 
								
							
								 
							
						 
						
							
							
								
								Documentation!  
							
							 
							
							
							
						 
						
							2007-04-07 17:37:04 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								c070d2bbf3 
								
							
								 
							
						 
						
							
							
								
								ZOMG Comments!  
							
							 
							
							
							
						 
						
							2007-04-07 17:30:11 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								c18cf96824 
								
							
								 
							
						 
						
							
							
								
								Terrain can now import from a specially formatted file.  
							
							 
							
							
							
						 
						
							2007-04-07 16:48:38 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								55aaf8060f 
								
							
								 
							
						 
						
							
							
								
								Added setHeights1D to allow importing from a 1D array  
							
							 
							
							
							
						 
						
							2007-04-07 16:30:16 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								30a5e028c5 
								
							
								 
							
						 
						
							
							
								
								Port to a 2D Heightmap complete  
							
							 
							
							
							
						 
						
							2007-04-07 16:19:49 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								d28dd8f456 
								
							
								 
							
						 
						
							
							
								
								I am a freaking idiot.  
							
							 
							
							
							
						 
						
							2007-04-07 16:05:45 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								0879e6427e 
								
							
								 
							
						 
						
							
							
								
								compiles and works just weird terrain problem (and terrain saving is currently not functional)  
							
							 
							
							
							
						 
						
							2007-04-06 19:25:29 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								0311fef244 
								
							
								 
							
						 
						
							
							
								
								Now back to compiling, just no terrain generation at the moment  
							
							 
							
							
							
						 
						
							2007-04-06 19:08:24 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								e0b84e0aa1 
								
							
								 
							
						 
						
							
							
								
								Added getHeights1D() function to TerrainEngine  
							
							 
							
							
							
						 
						
							2007-04-06 18:53:18 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								fb0dffbf13 
								
							
								 
							
						 
						
							
							
								
								**BREAKING CHANGE**  Changing the way terrain is stored and used internally.  
							
							 
							
							
							
						 
						
							2007-04-06 18:48:23 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								df4df07c39 
								
							
								 
							
						 
						
							
							
								
								And now for some solution files...  
							
							 
							
							
							
						 
						
							2007-04-06 18:09:03 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								9169e9c18b 
								
							
								 
							
						 
						
							
							
								
								Shelling out a basic terrain manager using the BSD parts of libTerrain, with the intention to make a more complex version communicating with the main libterrain later via socket.  
							
							 
							
							
							
						 
						
							2007-04-06 18:07:46 +00:00  
						
					 
				
					
						
							
							
								 
								gareth
							
						 
						
							 
							
							
							
								
							
								85e3231c61 
								
							
								 
							
						 
						
							
							
								
								Began adding POST handler for /sims REST stuff  
							
							 
							
							
							
						 
						
							2007-04-06 13:46:26 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								802d443be8 
								
							
								 
							
						 
						
							
							
								
								very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made.  
							
							 
							
							
							
						 
						
							2007-04-06 13:04:46 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								0a377238f8 
								
							
								 
							
						 
						
							
							
								
								more work on Primitive2  
							
							 
							
							
							
						 
						
							2007-04-04 19:55:31 +00:00  
						
					 
				
					
						
							
							
								 
								gareth
							
						 
						
							 
							
							
							
								
							
								7c2b4d1c9d 
								
							
								 
							
						 
						
							
							
								
								no SimUUID in OpenSimMain  
							
							 
							
							
							
						 
						
							2007-04-04 19:20:17 +00:00  
						
					 
				
					
						
							
							
								 
								gareth
							
						 
						
							 
							
							
							
								
							
								f741e00ad8 
								
							
								 
							
						 
						
							
							
								
								Added SimUUID  
							
							 
							
							... 
							
							
							
							Added empty POST for /sims in REST on gridserver 
							
						 
						
							2007-04-04 18:57:13 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								d3766d0aef 
								
							
								 
							
						 
						
							
							
								
								Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.  
							
							 
							
							... 
							
							
							
							Split World class into two partial classes 
							
						 
						
							2007-04-04 18:26:33 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								76df9e626d 
								
							
								 
							
						 
						
							
							
								
								Split Avatar class into three partial classes (hopefully will make it easier to work on)  
							
							 
							
							
							
						 
						
							2007-04-04 16:31:35 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								74484ed2ed 
								
							
								 
							
						 
						
							
							
								
								* Added Primitive2 to vs2005 solution (again)  
							
							 
							
							
							
						 
						
							2007-04-04 14:56:09 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								0ad017677b 
								
							
								 
							
						 
						
							
							
								
								Seems that I didn't actually include the Primitive2.cs file in the earlier commit.  
							
							 
							
							
							
						 
						
							2007-04-04 14:13:49 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								85385c958a 
								
							
								 
							
						 
						
							
							
								
								* Added Primitive2 to vs2005 solution  
							
							 
							
							... 
							
							
							
							* Apparently, Prebuild thinks DEBUG should be in there. 
							
						 
						
							2007-04-04 13:27:13 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								a70ef1c2cb 
								
							
								 
							
						 
						
							
							
								
								Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version.  
							
							 
							
							
							
						 
						
							2007-04-04 11:06:39 +00:00  
						
					 
				
					
						
							
							
								 
								gareth
							
						 
						
							 
							
							
							
								
							
								5e81e7ed9d 
								
							
								 
							
						 
						
							
							
								
								Finished initial sim<>Grid login (kinda)  
							
							 
							
							... 
							
							
							
							Can login but no config data sent/updated yet 
							
						 
						
							2007-04-03 20:39:28 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								c43d6cf0e5 
								
							
								 
							
						 
						
							
							
								
								* lovely. svn doesn't delete the files from disk on svn delete, so they show up in prebuilt projs and build files.  
							
							 
							
							
							
						 
						
							2007-04-03 20:34:12 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								d9ca661416 
								
							
								 
							
						 
						
							
							
								
								* Fixad namespace clash  
							
							 
							
							
							
						 
						
							2007-04-03 20:31:46 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								f12ceff692 
								
							
								 
							
						 
						
							
							
								
								* The world can not contain ScriptFactories that creates unique instances of scripts for entities.  
							
							 
							
							... 
							
							
							
							* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs 
							
						 
						
							2007-04-03 20:08:30 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								7169acc47e 
								
							
								 
							
						 
						
							
							
								
								* Extended Script API with GetRandomAvatar  
							
							 
							
							... 
							
							
							
							* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar. 
							
						 
						
							2007-04-03 19:12:07 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								6d8dcd1d1d 
								
							
								 
							
						 
						
							
							
								
								Another temporary bug fix attempt, this time for the packet overflow problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK.  
							
							 
							
							
							
						 
						
							2007-04-03 18:47:10 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								73380ed52b 
								
							
								 
							
						 
						
							
							
								
								attempt at a temporary fix to the shirt creation bug. (Its only temporary as I think the real problem is a deeper one)  
							
							 
							
							
							
						 
						
							2007-04-03 18:25:43 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								9b2a4e8172 
								
							
								 
							
						 
						
							
							
								
								Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.  
							
							 
							
							
							
						 
						
							2007-04-03 18:15:11 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								5ab7205dc5 
								
							
								 
							
						 
						
							
							
								
								* added script prototype intructions  
							
							 
							
							
							
						 
						
							2007-04-03 16:57:50 +00:00