Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								660d36a5b0 
								
							
								 
							
						 
						
							
							
								
								Implement a workaround solution for saving manual script state changes by the user before logout instead of wrongly removing the script early.  
							
							 
							
							... 
							
							
							
							This workaround relies on the fact that a closing client goes inactive before the attachments derez calls happen.
This reverts the change to remove scripts too early instead of stopping them, since the the two step stop then remove is necessary to execute the detach event. 
							
						 
						
							2013-01-11 02:28:43 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								05ac6d3209 
								
							
								 
							
						 
						
							
							
								
								Save attachments on detach/exit if a contained script state has been changed.  
							
							 
							
							... 
							
							
							
							This involves making Attachments module listen for start/stop script changes.
It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it
This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim.
Not just in a state where their scripts have been stopped. 
							
						 
						
							2013-01-11 01:46:36 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								26347307ec 
								
							
								 
							
						 
						
							
							
								
								Fix a regression in the last few scene commands changes where setting these via the viewer estate dialog stopped working.  
							
							 
							
							... 
							
							
							
							Forgot to register the new interface.
Also removes some code which got included by adpating an existing module. 
							
						 
						
							2013-01-11 00:08:52 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								f3a2bbbd93 
								
							
								 
							
						 
						
							
							
								
								Add "debug scene get" console command to list current scene options  
							
							 
							
							
							
						 
						
							2013-01-10 23:56:11 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								a16ae5d7e3 
								
							
								 
							
						 
						
							
							
								
								Move scene debug commands into separate module.  Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings  
							
							 
							
							
							
						 
						
							2013-01-10 23:49:48 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								983e458bb6 
								
							
								 
							
						 
						
							
							
								
								refactor: route the final scene backup through the same code that handles periodic backup  
							
							 
							
							... 
							
							
							
							This is rather than making unnecessary duplicate checks that the SOG later performs again. 
							
						 
						
							2013-01-10 22:59:40 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								17f21ba9a0 
								
							
								 
							
						 
						
							
							
								
								minor: Capitalize GroupsModule command category  
							
							 
							
							
							
						 
						
							2013-01-10 22:46:25 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								e65737be93 
								
							
								 
							
						 
						
							
							
								
								minor: add missing newline to "debug scene" console command  
							
							 
							
							
							
						 
						
							2013-01-10 22:42:33 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								f566dc0618 
								
							
								 
							
						 
						
							
							
								
								Remove unimplemented "debug teleport" console command  
							
							 
							
							
							
						 
						
							2013-01-10 22:42:12 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								701ca1e4b8 
								
							
								 
							
						 
						
							
							
								
								Add "debug scene pbackup true|false" console command.  This enables or disable periodic scene backup.  For debug purposes.  
							
							 
							
							... 
							
							
							
							If false, scene is still saved on shutdown. 
							
						 
						
							2013-01-10 22:38:48 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								170d376967 
								
							
								 
							
						 
						
							
							
								
								On baked texture save, replace any HG ID with an ordinary asset ID so the HGAssetBroker doesn't try to save back to the avatar's originating region  
							
							 
							
							
							
						 
						
							2013-01-10 01:45:56 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								84407e322f 
								
							
								 
							
						 
						
							
							
								
								revert accidental change to MemoryWatchdog stat calculation in previous  b1b4687 
							
							 
							
							
							
						 
						
							2013-01-10 01:30:00 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								b1b4687250 
								
							
								 
							
						 
						
							
							
								
								Add "show script timers" command to show script timers.  For debug purposes.  
							
							 
							
							... 
							
							
							
							Also, "show sensors" changes to "show script sensors". 
							
						 
						
							2013-01-10 00:57:49 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								a0000a034f 
								
							
								 
							
						 
						
							
							
								
								Add "show sensors" command to show script sensor information for debug purposes.  
							
							 
							
							
							
						 
						
							2013-01-10 00:32:22 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								290dc274ec 
								
							
								 
							
						 
						
							
							
								
								minor: Remove unnecessary commented out code from last commit  c28a2f05 and fix up code comment  
							
							 
							
							
							
						 
						
							2013-01-09 01:04:43 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								c28a2f05ca 
								
							
								 
							
						 
						
							
							
								
								minor: make spacing consistent in console help output  
							
							 
							
							
							
						 
						
							2013-01-09 00:54:28 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								e4fad4a09d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							 
							
							
							
						 
						
							2013-01-09 00:21:43 +00:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								df1d7414ad 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Fix hover height (boats float at the correct level).  
							
							 
							
							... 
							
							
							
							Fix problem of vehicles going crazy when backing up. 
							
						 
						
							2013-01-08 16:37:49 -08:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								f16c4a254c 
								
							
								 
							
						 
						
							
							
								
								Revert "Prevent empty Anim Packs"  
							
							 
							
							... 
							
							
							
							This reverts commit 5561333668 . 
							
						 
						
							2013-01-09 00:20:24 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								c1c540f454 
								
							
								 
							
						 
						
							
							
								
								Revert "Fix sequence id fr default anim"  
							
							 
							
							... 
							
							
							
							This reverts commit a775931a0c . 
							
						 
						
							2013-01-09 00:20:14 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								3d5e3e35b7 
								
							
								 
							
						 
						
							
							
								
								minor: Fix command match of "debug script" command to "debug scripts" to match other scripts commands (and it's own short help text)  
							
							 
							
							
							
						 
						
							2013-01-09 00:08:08 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								5fa4b8b144 
								
							
								 
							
						 
						
							
							
								
								minor: Allow "script *" console commands to take multiple script item ids  
							
							 
							
							
							
						 
						
							2013-01-09 00:01:48 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								a775931a0c 
								
							
								 
							
						 
						
							
							
								
								Fix sequence id fr default anim  
							
							 
							
							
							
						 
						
							2013-01-08 23:36:05 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								5561333668 
								
							
								 
							
						 
						
							
							
								
								Prevent empty Anim Packs  
							
							 
							
							
							
						 
						
							2013-01-08 23:12:32 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								2ac96dd181 
								
							
								 
							
						 
						
							
							
								
								Add the new UpdateAgentInformation cap to make maturity on more recent viewers  
							
							 
							
							... 
							
							
							
							work. 
							
						 
						
							2013-01-08 22:52:14 +00:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								1603606f1d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: improve vehicle angular banking and deflection computation. Rotate angular correction forces to be world relative rather than vehicle relative.  
							
							 
							
							
							
						 
						
							2013-01-07 22:00:50 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								8452c0a870 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add function to push avatar up when hitting stairs.  
							
							 
							
							... 
							
							
							
							It looks like BulletSim and ODE rely on penetration correction to cause
the avatar to move up and thus allowing walking up stairs. Object
penetration was minimized for walking and flying (so one doesn't go
through walls) and this stopped stairs from working. This commit
introduces avatar movement code to check for collisions at the
feet while walking and attempts to raise the avatar for the steps.
Not yet perfect but movement is better. 
							
						 
						
							2013-01-07 16:05:02 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								599dbc3d95 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix exception when re-creating the terrain when loading an OAR file  
							
							 
							
							
							
						 
						
							2013-01-07 16:04:21 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								2e5222055f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: comments and removing small compile errors introduced in last commit.  
							
							 
							
							
							
						 
						
							2013-01-06 22:56:16 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								9393403253 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update DLLs and SOs with better debugging output.  
							
							 
							
							... 
							
							
							
							Add definition of hand crafted avatar mesh. Not used yet.
Comments and cleanup. 
							
						 
						
							2013-01-06 14:01:15 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								2eba80a8cd 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem where mesh shapes were physically just their bounding box and not the complete mesh. Fill mesh physical objects are back.  
							
							 
							
							
							
						 
						
							2013-01-04 17:06:52 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								48cfc6d089 
								
							
								 
							
						 
						
							
							
								
								BulletSim: implement llMoveToTarget by adding PIDActive, etc.  
							
							 
							
							... 
							
							
							
							Implementation of non-vehicle hover but haven't tested it a lot.
Update TODO list. 
							
						 
						
							2013-01-04 17:06:51 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								d0c7f7f050 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add some features to the PID motor to make it more flexible.  
							
							 
							
							
							
						 
						
							2013-01-04 17:06:51 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								613f516007 
								
							
								 
							
						 
						
							
							
								
								BulletSim: convert avatar movement from a force to an impulse. Shouldn't  
							
							 
							
							... 
							
							
							
							change functionality but removes an oddity in computing the force. 
							
						 
						
							2013-01-04 17:06:50 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								2c6b269b6e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add initial implementation of llMoveToTarget and hover height.  
							
							 
							
							... 
							
							
							
							Not all there yet. 
							
						 
						
							2013-01-04 17:06:50 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								5432180027 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reorganize motor code a little to pull together common functions.  
							
							 
							
							... 
							
							
							
							Add BSFMotor. 
							
						 
						
							2013-01-04 17:06:50 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								44492b3a49 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add comments to force and impulse setting functions  
							
							 
							
							... 
							
							
							
							so it is clear what Bullet is actually doing with the set values. 
							
						 
						
							2013-01-04 17:06:49 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								92a6958b6d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem where pre-step actions would not replaced  
							
							 
							
							... 
							
							
							
							by new registrations thus causing multiple instances of an action. 
							
						 
						
							2013-01-04 17:06:49 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								2eda385f5e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic  
							
							 
							
							... 
							
							
							
							functions. If values set from console, the functions are called. Looking
for why the collision pools fill up with unnecessary stuff. 
							
						 
						
							2013-01-04 17:06:48 -08:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								5265415011 
								
							
								 
							
						 
						
							
							
								
								minor: Rename BUILDING.txt to BUILDING.md in distbin distribution nant target  
							
							 
							
							
							
						 
						
							2013-01-04 22:13:21 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								7232cedd2b 
								
							
								 
							
						 
						
							
							
								
								Set default particle burst count to 1 instead of 0 in any set particle system script call that does not have an empty list.  
							
							 
							
							... 
							
							
							
							As per http://opensimulator.org/mantis/view.php?id=6353  
							
						 
						
							2013-01-04 21:37:11 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								7e45096314 
								
							
								 
							
						 
						
							
							
								
								Fix build break caused by missing ) from  dce2809.  
							
							 
							
							... 
							
							
							
							Was hand-typing in a line of code I had tested before but not retested this time 
							
						 
						
							2013-01-04 21:22:51 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								dce2809137 
								
							
								 
							
						 
						
							
							
								
								Automatically grant sit-related llRequestPermissions() for subsequent avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog.  
							
							 
							
							... 
							
							
							
							Resolves http://opensimulator.org/mantis/view.php?id=6478  
							
						 
						
							2013-01-04 21:18:53 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								a3bf3a2aa5 
								
							
								 
							
						 
						
							
							
								
								refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence  
							
							 
							
							
							
						 
						
							2013-01-04 20:56:39 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								9869ca83b4 
								
							
								 
							
						 
						
							
							
								
								Fix llGetLinkName() to return the name of the last avatar sat as the last link number.  
							
							 
							
							... 
							
							
							
							As per http://wiki.secondlife.com/wiki/LlGetLinkName  
							
						 
						
							2013-01-04 20:54:11 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								9503383887 
								
							
								 
							
						 
						
							
							
								
								Fix llGetLinkKey() to return the last sat avatar as the last link number.  
							
							 
							
							... 
							
							
							
							As per http://wiki.secondlife.com/wiki/LlGetLinkKey 
This is done by keeping a scene-object wide list of sitters.
This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim.
This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists
Addresses http://opensimulator.org/mantis/view.php?id=6477  
							
						 
						
							2013-01-04 20:34:39 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								a75f24bb79 
								
							
								 
							
						 
						
							
							
								
								minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment  
							
							 
							
							
							
						 
						
							2013-01-03 21:06:50 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								7f195de303 
								
							
								 
							
						 
						
							
							
								
								Fix problem where object attached from ground often does not get attached properly.  
							
							 
							
							... 
							
							
							
							It seems this is happening because we send a kill for objects that are selected when attached.
A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill.
Aims to address http://opensimulator.org/mantis/view.php?id=6456  
							
						 
						
							2013-01-03 20:57:14 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								aa78df4a79 
								
							
								 
							
						 
						
							
							
								
								Scipt modules get the OpenMetaverse types, so lists passed as arguments to script module functions which then later call LSL_Types.list.GetVector3Item() or LSL_Types.list.GetQuaternionItem() methods would then trigger an InvalidCastException, which is now avoided.  
							
							 
							
							
							
						 
						
							2013-01-03 00:18:33 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								a5ac6af16a 
								
							
								 
							
						 
						
							
							
								
								Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs based on doxygen error output  
							
							 
							
							
							
						 
						
							2013-01-03 00:17:24 +00:00