UbitUmarov
0ddcc55166
let extra stats travel side by side with viewers ones... try to fix damm array indexes all over the place
2015-09-06 00:32:20 +01:00
UbitUmarov
4b1ecc90fc
fix modifing m_threads on a foreach scanning it
2015-09-05 21:23:22 +01:00
UbitUmarov
2130984bef
a few changes to stats. Array order coerent on users. give up on moses stats for now, since SimExtraStatsCollector cant reach SimStatsReport etc
2015-09-04 23:07:25 +01:00
UbitUmarov
1c93be198b
comment a large debug message
2015-09-04 19:41:27 +01:00
UbitUmarov
9aaaf705f5
actually reduce max number of ode spaces
2015-09-04 16:37:45 +01:00
UbitUmarov
ce1c5de793
bug fix on ode spaces and allow more of them on large regions
2015-09-04 15:47:21 +01:00
UbitUmarov
a54e0339ef
remove a forgotten 1000.9 factor on physics fps
2015-09-04 14:33:46 +01:00
UbitUmarov
08f9c54554
use GetTimeStampMS to increase heartbeat and stats timing resolution. some rearrange on stat code ( MOSES special ones still out )
2015-09-04 12:05:31 +01:00
UbitUmarov
f0c865555b
add a GetTimeStampMS method, this returns a time stamp in miliSeconds with the resolution avaiable for StopWatchs. Value in double since it can be large (as machine uptime in high resolution ticks)
2015-09-04 11:05:15 +01:00
UbitUmarov
ac4b2b2f50
normalise physics plugins to return fps as (simulated time / requested simulation time). improved a bit old ode simulations per call math
2015-09-04 09:42:33 +01:00
UbitUmarov
1434cb88fd
a bit better addAvatar() call chain
2015-09-03 22:22:59 +01:00
UbitUmarov
2f9a018bc8
make addavatar more friendly between plugins
2015-09-03 22:09:27 +01:00
UbitUmarov
7bfa311e32
fix a old bug i added: MaxWearables can't be changed in runtime
2015-09-03 20:51:30 +01:00
UbitUmarov
5aa7a4fa52
fix CM_api compile error
2015-09-03 20:22:39 +01:00
UbitUmarov
db6c4a89a8
minor clean
2015-09-03 20:05:17 +01:00
UbitUmarov
b265e35d7c
missing file
2015-09-03 18:50:51 +01:00
UbitUmarov
cdaed11387
at last we can login and see objects ( friends is dead and disable in
...
scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
UbitUmarov
f811fdfb70
remove lixo
2015-09-01 11:48:13 +01:00
UbitUmarov
fb78b18252
Merge remote-tracking branch 'os/master'
2015-09-01 11:43:07 +01:00
UbitUmarov
52f7991ee5
lixo
2015-09-01 11:40:57 +01:00
UbitUmarov
31a50a73cb
dont change camera on crossings
2015-08-31 14:21:50 +01:00
UbitUmarov
4905c74ddf
start sending terrain patchs in completmovement where we know its
...
position. Also reset camera to position on makeroot
2015-08-31 14:08:32 +01:00
UbitUmarov
0900f9dd7f
fix slow moving physical objects moving without sending updates
2015-08-31 13:06:41 +01:00
UbitUmarov
c24f3b4f5e
minor changes
2015-08-31 04:37:52 +01:00
UbitUmarov
0edffae7e4
more on tps and crossings
2015-08-30 19:17:35 +01:00
Diva Canto
f6d79c7cbb
Mantis #7713 : fixed bug introduced by 1st MOSES patch.
2015-08-30 11:07:27 -07:00
UbitUmarov
ecfd442c9b
cache in memory water texture
2015-08-30 11:02:59 +01:00
UbitUmarov
bd11311845
improve object crossings
2015-08-29 09:18:34 +01:00
UbitUmarov
207dd6da48
fix some effects ranges
2015-08-29 05:28:13 +01:00
UbitUmarov
b114a04ed4
fix NeighborRegions code
2015-08-29 03:41:43 +01:00
UbitUmarov
f31f9002de
change default scopeID to UUID.Zero
2015-08-29 00:32:36 +01:00
UbitUmarov
46054d4f02
review ServiceBase for var
2015-08-28 20:54:59 +01:00
UbitUmarov
ee4f61fe34
review llLoginService for var support
2015-08-28 20:49:29 +01:00
UbitUmarov
f2259d37e2
review gridservice module. Not merged os code for varsize, since that
...
should be handle at db level
2015-08-28 20:26:24 +01:00
UbitUmarov
8a8acc41bb
stop sending parcel overlays on parcels crossings since SL seems to have
...
stop sending also
2015-08-28 03:59:25 +01:00
UbitUmarov
efc062b0cc
send land parcels overlay in cat Land not Task, or avatar freezes
2015-08-28 03:34:28 +01:00
UbitUmarov
c967ecf0c7
also limit terrain flood effects ( like on pait change this should have
...
no visible impact, just cpu saving)
2015-08-28 02:33:54 +01:00
UbitUmarov
bd4ec5f26c
restrict terrain PaintBrushes to the requested area
2015-08-27 22:36:14 +01:00
UbitUmarov
f9efa23d5e
remove the rest of #justEditedTerrain, it was sending patchs non
...
conforming to protocol, and no longer in agreement with how patchs are
schedule to send
2015-08-27 21:30:51 +01:00
UbitUmarov
195dd054de
make terrain undo non op, it is broken and can't be global but per agent
2015-08-27 21:07:16 +01:00
UbitUmarov
d1b4e0dd6a
fix terrain bake for revert. just good enought fix
2015-08-27 19:20:41 +01:00
UbitUmarov
030c866b34
rename revert map as baked map, bc thats what it is
2015-08-27 15:48:13 +01:00
UbitUmarov
b82b16c954
take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
2015-08-27 15:01:15 +01:00
UbitUmarov
c7f148ee64
minor clear. Use isTainted in is read clear form
2015-08-27 14:13:23 +01:00
UbitUmarov
c7ddb790a7
change osd encoding of region size
2015-08-27 04:45:16 +01:00
Ai Austin
e64f7abd6c
Restore FlotsamAssetCache as default and pre-enabled asset cache module
...
Keep FlotsamAssetCache as default and pre-enabled asset cache module in
StandaloneCommon.ini./example to have common behaviour between grids and
standalones. Asset cache is needed to better support temporary assets
and texture drawing functions.
2015-08-26 16:33:32 +02:00
UbitUmarov
e2cfc73293
NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!
...
this costed me hours :P
2015-08-26 15:20:18 +01:00
Diva Canto
0540e25081
Still about Ai's patch: it turns out OpenSim doesn't work well without an asset cache because of temporary assets. So setting the default asset cache to Cenome, which is the in-memory cache.
2015-08-25 21:32:38 -07:00