Melanie
0fd17c08ae
Massive console refactor. Greatly simplify interface.
2019-08-20 23:28:59 +01:00
UbitUmarov
0c38d52538
cosmetics on terrain patchs
2019-01-20 20:58:27 +00:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
UbitUmarov
592a915d8d
add rest of wiring for terrain bake persistent store (mantis 8024 but not
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using its code). Only did minor testing in MySQL
2016-09-17 17:56:56 +01:00
AliciaRaven
7c4c3f0d10
Minor. Remove unused integer arrays from TerrainModule
2016-09-15 22:46:59 +01:00
UbitUmarov
5d42d24428
limit the scan of terrain EnforceEstateLimits to the area changed.
2016-08-21 02:10:45 +01:00
Jak Daniels
cc992bf156
Changes to TerrainModule/ITerrainModule to support importing OARs with different Region sizes to the destination region.
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 01:32:36 +00:00
UbitUmarov
f57a48a0fb
fix silly bug
2015-11-10 20:34:19 +00:00
UbitUmarov
5bfd49404d
start TerrainCheckUpdates on heartbeat thread, but do it async; fix a bug on slow terrain send limits check
2015-11-10 17:44:53 +00:00
UbitUmarov
d281ec5342
some fixes/changes on land send
2015-09-30 06:09:01 +01:00
UbitUmarov
8fde2fb901
slow down terrain sending so other users of LAND queue do have a chance to send things
2015-09-24 00:35:06 +01:00
UbitUmarov
7276a89ddd
recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival
2015-09-07 11:23:00 +01:00
UbitUmarov
3a8e76cdd1
restore terrain modifiers, left out earlier bc of merge errors, (untested)
2015-09-07 07:50:51 +01:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
UbitUmarov
bd4ec5f26c
restrict terrain PaintBrushes to the requested area
2015-08-27 22:36:14 +01:00
UbitUmarov
195dd054de
make terrain undo non op, it is broken and can't be global but per agent
2015-08-27 21:07:16 +01:00
UbitUmarov
d1b4e0dd6a
fix terrain bake for revert. just good enought fix
2015-08-27 19:20:41 +01:00
UbitUmarov
030c866b34
rename revert map as baked map, bc thats what it is
2015-08-27 15:48:13 +01:00
UbitUmarov
b82b16c954
take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
2015-08-27 15:01:15 +01:00
UbitUmarov
244f0c6352
change terrain internal representation to float. ushort work with legal
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sl terrain, but may break existent terrain and that may cost a lot more
than the cost of memory
2015-08-25 16:51:48 +01:00
UbitUmarov
64d05bab0f
terrain stored as ushorts with gzip compression
2015-08-25 13:36:45 +01:00
UbitUmarov
e3d82ad706
delay terrain sending if land queue is 2 busy
2015-08-22 04:08:30 +01:00
UbitUmarov
17082da0da
"uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera or
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avatar position
2015-08-21 20:19:04 +01:00
UbitUmarov
4bb55cad67
dont use SendTerrainUpdatesByViewDistance option, code executes as true.
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the option will have other use
2015-08-21 03:04:52 +01:00
Robert Adams
81ef7b586e
Address Mantis 7592 ( http://opensimulator.org/mantis/view.php?id=7592 ) by
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disabling terrain patch sending by view distance for legacy sized regions.
The problem seems to be that people expect adjacent legacy sized regions
to just display like they always have. Limiting displayed terrain is
complicated by the camera position not being updated in child regions.
2015-06-06 07:09:20 -07:00
Dev Random
f20728fc86
Constrain 'terrain modify' to selected Region
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-09 15:25:33 -04:00
Dev Random
a9dd3028b9
Add 'terrain modify noise' and code cleanup
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-07 14:07:50 -04:00
Dev Random
4bf62e11b6
'terrain modify' command for area-of-effect operations
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-06 13:55:22 -04:00
Robert Adams
bedafb8fae
varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
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and push the implementation from Scene into the database readers and writers.
2015-03-27 19:32:50 -07:00
Dev Random
d3b43a96fb
Add 'terrain feature' command
2014-11-19 18:18:18 +00:00
Justin Clark-Casey (justincc)
a4107cb6c7
In TerrainModule, lock m_perClientPatchUpdates when removing entries.
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This may have been the trigger CheckSendingPatchesToClients() dictionary out of sync exceptions in today's load test.
Don't need to check ContainsKey() since Remove() returns false on a request to remove a key that it doesn't have
2014-07-29 23:39:10 +01:00
Robert Adams
b81187db5a
Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.
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This, by default, enables terrain patches being sent to each avatar
from the avatar away (rather than the old outside-in pattern), only
sending terrain patches within the avatars view distance (making
view loading quicker), and sending multiple terrain patches per
protocol packet (making terrain loading and editing quicker).
2014-07-20 10:56:52 -07:00
Robert Adams
0aa0dad478
Send multiple terrain patches per terrain update packet if terrain
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draw distance optimization is enabled. Makes terrain editting a lot
snappier.
2014-06-01 19:23:49 -07:00
Robert Adams
0300ec45eb
Modifications to debugging printouts. No functional changes.
2014-05-31 12:19:51 -07:00
Robert Adams
22dade6463
varregion: More tweeking to only sending patches within avatar draw distance.
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Still has problems with child avatars.
2014-05-31 12:19:50 -07:00
Robert Adams
db5a42ffac
varregion: send terrain patches from where the avatar outward if the parameter
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[Terrain]SendTerrainUpdatesByViewDistance=true.
This tracks which patches have been sent to each client and outputs the
patches as the avatar moves.
2014-05-31 12:19:49 -07:00
Justin Clark-Casey (justincc)
7bb673a854
minor: Correct mistake in terrain flip error message from previous commit 5d01a1f
2014-04-30 19:41:11 +01:00
Justin Clark-Casey (justincc)
5d01a1ff4d
minor: Print output in response to terrain console commands on the console rather than in the log.
2014-04-30 19:24:17 +01:00
Justin Clark-Casey (justincc)
253110293a
Add "terrain show" console command which outputs terrain height for a given region co-ordinate.
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For debug purposes.
2014-04-30 18:04:47 +01:00
Robert Adams
df89e15290
BulletSim: non-functional changes to debugging statements and formatting.
2014-04-28 18:36:50 -07:00
Justin Clark-Casey (justincc)
38acda9f29
Add regression test for terrain fill at two digit height and max ll height.
2014-04-25 23:01:24 +01:00
Oren Hurvitz
998d7009a6
Eliminated many warnings
2014-04-23 16:37:36 +03:00
Robert Adams
8edf4225f3
varregion: remove serialization of region terrain to floats when sending patches.
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This should eliminate much memory thrashing and CPU usage while sending initial
terrain.
The old way of passing terrain was to convert it to an array of floats. This is
really bad for large terrain (think 4096x4096 floats). This change passes a dummy
float array since the real region info is used anyway and the floats are ignored.
(The ignoring the terrain floats is a kludge so as to not change IClientAPI.)
2014-03-11 07:12:47 -07:00
Robert Adams
742f505440
Change terrain update sending to be triggered by frame tick rather
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than everytime terrain is changed.
The TerrainModule now hooks the frame event and, if terrain has changed,
sends terrain updates to the clients. This polling pattern replaces
the previous push on change pattern and will make it easier to do per
client throttling and per scene presence terrain update ordering.
2014-03-10 22:05:18 -07:00
Robert Adams
9c97fb8e12
Implement terrain merging in TerrainChannel.
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Modify archiver to use terrain merging when loading oars.
This makes displacement AND rotation properly work on terrain when loading oars.
Especially useful when loading legacy region oars into large varregions.
2014-02-02 11:17:49 -08:00
Robert Adams
dd6db72939
varregion: add --displacement parameter to 'load oar'.
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Adds displacment to all objects and terrain loaded from the oar.
As an example, if you have a 512x512 region and an old 256x256 oar, doing
load oar --displacement "<128,128,0>" oarFile.oar
will load the object (and terrain) into the middle of the 512x512 region.
If displacement is not specified, 'load oar' works like it always has.
If you have a 5
2014-01-19 10:09:43 -08:00
Robert Adams
13a9a4b653
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
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Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z.
This keeps the downward compatibility and follows the scheme of 'region'
and 'world' location naming that is happening in the Util module.
2013-12-14 07:53:01 -08:00
Robert Adams
e2a1fa806d
varregion: extend TerrainModule to use the region size from RegionInfo
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rather than using Constants.RegionSize. This allows loading and saving
of terrain heightmaps that match the size of non-legacy sized regions.
2013-11-10 21:12:17 -08:00
Robert Adams
97bc5263de
varregion: move the compressed heighmap compression factor from
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Constants into TerrainData.
Save compression factor with the terrain blob in the database.
2013-10-16 07:52:30 -07:00