Melanie
24aa13239c
Also remove the defaults from Configger
2019-07-30 18:15:09 +01:00
Melanie
d29ffbf551
Restore the OpenSimDefaults I had to move out of the way to test this
2019-07-30 18:07:02 +01:00
Melanie
08c9ad6a5b
Remove the outdated and no longer useful hardcoded config defaults
2019-07-30 18:03:01 +01:00
UbitUmarov
87eb2fa9da
cosmetics
2019-07-30 17:51:20 +01:00
Melanie
08b62c8daa
Don't try to print XML if a corrupted asset is actually binary data
2019-07-30 16:01:15 +01:00
Melanie
1c8508cfbd
Put back the code to create the ready marker file.
2019-07-29 18:05:30 +01:00
Melanie
34209d2a39
Fix godnames module to not add the empty string if only one option is used
2019-07-27 12:12:35 +01:00
Melanie
d6723dab37
Merge branch 'master' of brain.opensimulator.org:/var/git/opensim
2019-07-27 12:10:28 +01:00
UbitUmarov
78359c108d
mantis 8563: do not modify collection inside a loop on it a foreach on it
2019-07-15 22:10:47 +01:00
Melanie
2f52a3b124
When using FSAssets, the HGAssetService would still use AssetService.
...
This introduces a new HGAssetService config option named BackingService,
which defaults to the old behaviour, loading AssetService. It can, however,
be used to load FSAssets for HG assets, which eliminates numerous problems.
2019-07-13 13:33:34 +01:00
Melanie
aedaa32ddc
When using FSAssets, the HGAssetService would still use AssetService.
...
This introduces a new HGAssetService config option named BackingService,
which defaults to the old behaviour, loading AssetService. It can, however,
be used to load FSAssets for HG assets, which eliminates numerous problems.
2019-07-13 13:30:15 +01:00
UbitUmarov
d372309e3c
mantis 8558: send sane values for Agents and objects capability (max hard limit)
2019-07-06 20:49:00 +01:00
UbitUmarov
03abb970f4
reduce httptimout on first try to save a asset to grid
2019-06-14 20:13:57 +01:00
UbitUmarov
05f508229c
make materials save to grid less async on manual backup or shutdown
2019-06-14 20:12:33 +01:00
UbitUmarov
79442c8c56
handle confirmXfer sync
2019-06-13 01:33:25 +01:00
UbitUmarov
b09ea5bdc7
delay timeout a bit
2019-06-13 01:12:47 +01:00
UbitUmarov
086248c13b
minor cleanup
2019-06-13 00:08:51 +01:00
UbitUmarov
4b8c5ee6e8
test...
2019-06-12 03:12:51 +01:00
UbitUmarov
878d0defc7
add a lock
2019-06-12 02:41:20 +01:00
UbitUmarov
da90da220e
still a few more changes to lludp Xfer download for lost udp case
2019-06-12 01:43:32 +01:00
UbitUmarov
238efad690
a few more changes to lludp Xfer download
2019-06-11 01:19:57 +01:00
UbitUmarov
017253fae9
a few more changes to lludp Xfer download
2019-06-10 19:17:32 +01:00
UbitUmarov
2cba0d676e
test...
2019-06-09 23:40:50 +01:00
UbitUmarov
9ff7601214
reduce some useless array copies
2019-06-09 20:15:36 +01:00
UbitUmarov
41e2379f97
mantis 8460: reduce odds of watchdog timeout warning
2019-06-04 19:02:50 +01:00
UbitUmarov
38e937f91b
add sim feature AvatarHoverHeightEnabled; mantis 8535: make option MeshModelAllowTextureToInventory visible
2019-05-28 21:37:59 +01:00
UbitUmarov
8410a01fb4
missing old flag VEHICLE_FLAG_NO_FLY_UP
2019-05-22 23:16:36 +01:00
UbitUmarov
9c44dc3384
change yengine comments on ini file
2019-05-19 14:20:01 +01:00
UbitUmarov
0e2adbe0fb
mantis 8527 and 8517: let llSetLinkPrimitiveParam*() PRIM_TEXTURE ignore texture id/name if invalid, processing the other parameters, for compatibily with old scripts.
2019-05-14 02:48:03 +01:00
UbitUmarov
3ae4115e43
osLocalTeleportAgent: if lookat or fly options, just move the avatar, not telling viewer about any teleport
2019-05-03 00:39:55 +01:00
UbitUmarov
3a055c578d
soem cleanup
2019-05-02 03:11:16 +01:00
UbitUmarov
ea32a73103
osLocalTeleportAgent: no region crossings :( ; check avatar access to target position; flag 8 == force fly; 16 force nofly (both == fly)
2019-05-01 03:49:24 +01:00
UbitUmarov
11c945a565
add osLocalTeleportAgent(key agent, vector position, vector velocity, vector lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;)
2019-05-01 01:36:10 +01:00
UbitUmarov
9225b78309
missing files...
2019-04-30 23:04:04 +01:00
UbitUmarov
3491af440f
missing files...
2019-04-30 23:01:37 +01:00
UbitUmarov
e9587c8835
sop: rename a few fields
2019-04-30 22:56:31 +01:00
UbitUmarov
15dd033490
primbasicshape: convert eventual MeshEP to SculpEP
2019-04-30 22:52:58 +01:00
UbitUmarov
8994045d5f
old typo
2019-04-23 14:52:15 +01:00
UbitUmarov
5314f375c5
change osSetProjectionParams a bit and add a variant that atkes a linknumber argument. For now can only change one prim per call
2019-04-18 15:26:27 +01:00
UbitUmarov
bd442208d8
mantis 8517: actually let NULL_KEY do the same as on PRIM_TEXTURE
2019-04-18 14:01:54 +01:00
UbitUmarov
2b4e5fcded
mantis 8517: let texture argument of PRIM_TEXTURE only change the other parameters. On PRIM_NORMAL and PRIM_SPECULAR will be as NULL_KEY removing the material. This may be changed for coerence in future
2019-04-18 13:17:40 +01:00
UbitUmarov
11cad57c9c
lludp: change burst, make it per category (overall reduction)
2019-04-16 19:07:26 +01:00
UbitUmarov
37fb937e0d
Yengine: rename a field, do some updates using interlocked
2019-04-16 17:28:09 +01:00
UbitUmarov
09d92565dc
typo on a debug message format
2019-04-16 15:31:31 +01:00
UbitUmarov
6bbd5eb6a2
Yengine: change binary code version, so scripts are automaticly recompiled with new changes
2019-04-16 11:39:28 +01:00
UbitUmarov
2fa5d10c00
Ynegine: add some missing memory usage on script reset
2019-04-16 00:07:13 +01:00
UbitUmarov
a83b7a292b
mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles
2019-04-15 23:32:22 +01:00
UbitUmarov
cfd3923868
update warp3d.dll
2019-04-12 00:19:42 +01:00
UbitUmarov
a824258c88
warp3d: reduce work prims textures to at most 256x256
2019-04-11 23:47:01 +01:00
UbitUmarov
2b604fa889
update warp3d.dll
2019-04-11 23:44:18 +01:00