Commit Graph

19390 Commits (12599c34e2ed8a2e4ab5704edcfa7e23755b65a2)

Author SHA1 Message Date
BlueWall 0b455d2882 Merge branch 'master' into connector_plugin 2012-12-07 15:36:43 -05:00
Diva Canto 3c9f8c9c46 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-06 20:04:59 -08:00
Diva Canto 8b29db98bd Trying to prevent old route of sending attachments, simulator version unknown maybe due to timeout. mantis #6450 2012-12-06 20:04:32 -08:00
Justin Clark-Casey (justincc) 4e622f6816 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-07 00:53:47 +00:00
Justin Clark-Casey (justincc) 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
When an object is removed, its scripts are stopped and then the thread running them is aborted if stop takes too long.
However, it appears that aborting a thread at just the wrong moment when it is obtaining a ReaderWriterLockSlim lock can leave this lock in an inconsistent state.
One symptom of this is that mono leaps to 100% cpu and a vm thread dump reveals lots of threads waiting for a ReaderWriterLockSlim lock without any thread actually holding it.
This is probably the same problem as encountered originally in commit 12cebb12
This commit looks to plaster this problem by putting lock obtaining methods inside finally blocks which should be uninterruptible by thread aborts.
2012-12-07 00:47:04 +00:00
Robert Adams 707e186aa3 BulletSim: update DLLs and SOs with vehicle collision event check 2012-12-06 09:34:30 -08:00
Robert Adams 7fd8202ae3 BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
linearMotorUp and related vehicle forces.
Fixed problems with downward vehicle position correction forces being too large.
Add vehicle collision flag so can sense whether vehicle is on the ground.
2012-12-06 09:31:12 -08:00
Robert Adams edd1b353a5 BulletSim: update and add to the TODO list. 2012-12-06 09:31:05 -08:00
Robert Adams 18fe35906d BulletSim: add detail logging detail flag so I don't have to comment and uncomment the detail logging when changing the depth of logged info. 2012-12-06 09:30:57 -08:00
Robert Adams cc59e3cbdf BulletSim: only check position sanity if the prim is physical -- the user can do anything dumb they wish. 2012-12-06 09:30:50 -08:00
Robert Adams 2ecd8e6720 BulletSim: add values for material friction and restitution. Fix line endings in material definition file. 2012-12-06 09:30:42 -08:00
Robert Adams 6d7f66f781 BulletSim: Don't add gravity to down force -- let Bullet do that. Add VehicleAddForce to set of managed vehicle prim properties. 2012-12-06 09:30:35 -08:00
Robert Adams e599a8b242 BulletSim: Vehicle angular vertical attraction works. Other vehicle angular forces commented out for the moment for debugging. 2012-12-06 09:30:28 -08:00
nebadon f1d4e8f792 fix openjpeg on 64 bit OSX we were pointing to a file taht did not
exist.
2012-12-06 09:52:18 -07:00
Justin Clark-Casey (justincc) 68daeee434 minor: change method doc on GetTextureHandler.TryParseRange(), mainly to trigger another build 2012-12-06 01:36:30 +00:00
Justin Clark-Casey (justincc) acc01bb85d Allow GetTexture calls with no second value in the range header (e.g. just 5333-)
It looks like the latest Kokua is doing this.
As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, leaving off the second value is legal
This indicates the caller wants the rest of the entity.
2012-12-06 01:12:12 +00:00
Justin Clark-Casey (justincc) 1c9ecc55d3 Instead of printing script errors out to console, put to debug log so that we also get timestamps.
This commit also adds script name, part name, uuid, etc. for later identification.
This information has been sent to console since 2009 but may be turned down if it proves too noisy.
However, I still currently need it to investigate some region problems probably triggered by scripting.
2012-12-06 00:22:52 +00:00
Justin Clark-Casey (justincc) e60fe958df minor: Fix more compiler warnings in CoreModules tests by properly overriding OpenSimTestCase.SetUp() 2012-12-05 23:44:12 +00:00
Justin Clark-Casey (justincc) ec765de7e5 Add engine-wide events queued and events processed numbers to output of "xengine status" console command. For debugging purposes. 2012-12-05 23:41:50 +00:00
Justin Clark-Casey (justincc) 66982c8a59 Remove some mono warnings in script tests, chiefly where SetUp() wasn't properly calling to OpenSimTestCase.SetUp() 2012-12-05 23:36:15 +00:00
Justin Clark-Casey (justincc) 5ba99cbf55 Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking callers to lock and directly inspect the EventQueue 2012-12-05 23:33:48 +00:00
Justin Clark-Casey (justincc) 652f4bcb42 For now, sort "show scripts" output in descending order sorted by events processed.
For debug purposes - should later add options to allow different sorting or show only highest 10, etc.
2012-12-05 23:27:50 +00:00
Justin Clark-Casey (justincc) e8df0f1b4c Add IScriptInstance.EventsProcessed stat so that we can record this information and display in "show scripts" for debug purposes 2012-12-05 22:33:46 +00:00
Justin Clark-Casey (justincc) 0f3ebe0971 Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce code complexity 2012-12-05 22:12:45 +00:00
Justin Clark-Casey (justincc) b60c6bc3f8 Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this is ignored by the ExtraParams properly anyway 2012-12-05 22:01:47 +00:00
Justin Clark-Casey (justincc) 2342d20a7e minor: tidy up spacing at bottom of MundaneFrameworkTests 2012-12-05 21:53:25 +00:00
Justin Clark-Casey (justincc) fdf8876e20 In BaseHttpServer.HandleRequest(), use Culture.SetCurrentCulture() rather than creating a new CultureInfo separately 2012-12-05 21:52:10 +00:00
Justin Clark-Casey (justincc) ea786414c2 In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constructing a new CultureInfo separately 2012-12-05 21:51:08 +00:00
Justin Clark-Casey (justincc) d97440c7cf On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on every call use the single one set by Culture.SetCurrentCulture()
This is slightly different in that SetCurrentCulture() does not use overridden settings if the system culture matches en-US but some settings there have been changed.
This is what we want - we do not want to use any system overriden settings.
2012-12-05 21:40:28 +00:00
Justin Clark-Casey (justincc) 1b5f21f761 minor: also comment out the debug log message which reports searching for child agents in simulator scenes for now. 2012-12-04 23:07:26 +00:00
Justin Clark-Casey (justincc) 0d4047e641 minor: Comment out "Delivering IM to..." messages for now. 2012-12-04 23:06:02 +00:00
Justin Clark-Casey (justincc) fb26d32a5c minor: Put Scene.PhysicsRequestAsset() into standard C# xml format. 2012-12-04 22:33:25 +00:00
Justin Clark-Casey (justincc) 7fdc251774 Add path references for Mono.Addins where they were missing for DataSnapshot and UserStatistics.
Should address http://opensimulator.org/mantis/view.php?id=6444
Appears that nant doesn't need these paths but building directly in monodevelop does.
2012-12-04 22:24:51 +00:00
Diva Canto 583e44103c Bug fix in OfflineMessageModule. Mantis #6446 2012-12-04 08:36:54 -08:00
Diva Canto a4821c5e01 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-04 08:08:58 -08:00
Diva Canto dc80c2afb3 Improvement in HGInstantMessageService: account for the existence of an offline IM service. 2012-12-04 08:08:34 -08:00
BlueWall 0c7d6adef1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-03 20:17:00 -05:00
BlueWall ac65085cc3 XmlRpcGridRouter
Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called.

  See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/ or
       https://github.com/BlueWall/XmlRpcRouter

  for php gateway and test code.
2012-12-03 20:16:44 -05:00
Robert Adams 787636b97a BulletSim: Reduce idle region physics overhead where there are MANY
static objects by more restrictive selection of objects that collide
    with static objects.
Rename collision mask fuctions from 'filter' to 'group' so it is clear
    what is being set.
Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above.
Restore passing of time step to linear and angular motion component routines.
Use buffering vehicle physical parameter get/set routines consistantly.
Make range enforcement clearer by using ClampInRange() function for parameter setting.
Remove commented out experimental vehicle calculations.
2012-12-03 16:25:51 -08:00
Robert Adams 41f1c5b7f7 BulletSim: rework angular corrections to remove any hybrid code and compute absolute collections. 2012-12-03 07:59:56 -08:00
Robert Adams 2586bab2dd BulletSim: add stubs for generalization of preStep actions. Will eventually replace the specialized vehicle processing with preStep event processing. Add TODO comments about this feature. Redo line endings in TODO file to be all Linux. 2012-12-03 07:59:52 -08:00
Robert Adams dc0497c1b8 BulletSim: begin tracking a TODO list. There just are so many things to remember to do. 2012-12-03 07:59:49 -08:00
Robert Adams 10fcc70b36 BulletSim: revert angular vertical attraction from motor to code. The motor code did not return the restoring difference but the current value. Remove unused commented out code. 2012-12-03 07:59:46 -08:00
Robert Adams f9fed421fe BulletSim: format vehicle detail logging messages so vehicle changs are grouped better in the log output. 2012-12-03 07:59:42 -08:00
Robert Adams 20c3ec7d92 BulletSim: localize vehicle property setting so the vehicle prim is only updated at the end of the vehicle simulation step and the push of the physics property update event only happens if the properties are actually changed. 2012-12-03 07:59:39 -08:00
Robert Adams b124aae05e BulletSim: Add DumpActivationInfo2 function. Change static objects from DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function. 2012-12-01 15:39:13 -08:00
Robert Adams ec63e4ff29 BulletSim: remove time scaling of computed vehicle absolute velocity since Bullet will scale the movement by the time slice. Restore LIMIT_MOTOR_UP to definitition of BOAT simce some vehicle engines use it even for land vehicles. Push vehicle parameter updates through the regular property update to solve vehicles floating off when they should be stopped. 2012-11-29 22:21:45 -08:00
Robert Adams 0bda35e18f BulletSim: add copyright header where it is missing. Remove some unnecessary 'using' requirements so testing framework is less complicated. 2012-11-29 09:53:59 -08:00
Robert Adams 0cd99c74a7 BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh. 2012-11-29 09:24:53 -08:00
Robert Adams b8a7cbb9e9 BulletSim: reverse direction of hover correction. Removes problem with vehicles being orbited. 2012-11-29 08:03:30 -08:00