Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								0631151e08 
								
							
								 
							
						 
						
							
							
								
								* Patch from Melanie provides Util.CleanString and uses it on the prim name and description.  Thanks Melanie.  
							
							 
							
							
							
						 
						
							2007-12-28 23:19:03 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								04f284e175 
								
							
								 
							
						 
						
							
							
								
								Add System.Xml back into AssetServer and into AssetLoader for the first time.  Prebuild generation ran fine on my Linux box without these, so I presume this is a Windows  
							
							 
							
							... 
							
							
							
							related problem if these are missing 
							
						 
						
							2007-12-28 23:09:20 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								505067658a 
								
							
								 
							
						 
						
							
							
								
								Migrate opensim default assets up another directory in preparation for extraction of hardcoded asset locations into xml  
							
							 
							
							
							
						 
						
							2007-12-28 22:49:32 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								27f7f76d04 
								
							
								 
							
						 
						
							
							
								
								Move OpenSimAssetSet assets file up into assets pending further changes  
							
							 
							
							
							
						 
						
							2007-12-28 22:32:52 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								592c39a7b0 
								
							
								 
							
						 
						
							
							
								
								Remove now dead code  
							
							 
							
							
							
						 
						
							2007-12-28 22:21:53 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								4ae10034bd 
								
							
								 
							
						 
						
							
							
								
								Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main  
							
							 
							
							
							
						 
						
							2007-12-28 22:13:43 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								7685f9c90f 
								
							
								 
							
						 
						
							
							
								
								* applied melanie's matnis patch  #255 . Thanks Melanie.  
							
							 
							
							
							
						 
						
							2007-12-28 20:48:27 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								7cf9a8d4f9 
								
							
								 
							
						 
						
							
							
								
								Move inventory contents configuration files to bin/inventory folder  
							
							 
							
							
							
						 
						
							2007-12-28 18:01:20 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								f64d94f8ca 
								
							
								 
							
						 
						
							
							
								
								* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere.  
							
							 
							
							... 
							
							
							
							* Various Refactorings 
							
						 
						
							2007-12-28 14:24:14 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								5b720b4b39 
								
							
								 
							
						 
						
							
							
								
								* Made a copy of parts before updating to avoid dictionary updated exceptions on big updates  
							
							 
							
							... 
							
							
							
							* The part now uses the byte[] TextureEntry instead of the object 
							
						 
						
							2007-12-28 13:11:49 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								6a02900c8a 
								
							
								 
							
						 
						
							
							
								
								* redid the AddNewPrim refactoring as that got lost in r2855  
							
							 
							
							
							
						 
						
							2007-12-28 09:17:01 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								1a484fcabf 
								
							
								 
							
						 
						
							
							
								
								Set svn:eol-style.  
							
							 
							
							
							
						 
						
							2007-12-28 08:56:44 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Johnson
							
						 
						
							 
							
							
							
								
							
								79496381fc 
								
							
								 
							
						 
						
							
							
								
								Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now  
							
							 
							
							... 
							
							
							
							recycled to improve performance and memory usage. 
							
						 
						
							2007-12-28 08:51:39 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								8cd72beb86 
								
							
								 
							
						 
						
							
							
								
								* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing scheme won't hold for serialization  
							
							 
							
							... 
							
							
							
							* Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing 
							
						 
						
							2007-12-28 08:34:38 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								5bd5770ed2 
								
							
								 
							
						 
						
							
							
								
								* Patch from Melanie. Thanks Melanie!  
							
							 
							
							... 
							
							
							
							* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache.
* Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one.
* It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed.
* The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files.
* It also includes new versions of 4 other textures, which were no longer loadable in grid mode. 
							
						 
						
							2007-12-28 05:36:28 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								67bbed8202 
								
							
								 
							
						 
						
							
							
								
								* Added ability to create new prim on existing prim (rezzing prim from inventory on other prim coming soon).  No more new prim buried in the ground by accident.  
							
							 
							
							... 
							
							
							
							* The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now. 
							
						 
						
							2007-12-28 05:25:21 +00:00  
						
					 
				
					
						
							
							
								 
								Charles Krinke
							
						 
						
							 
							
							
							
								
							
								9b36c6c3ad 
								
							
								 
							
						 
						
							
							
								
								Add missing "System." to System.NullReferenceException  
							
							 
							
							... 
							
							
							
							so Linux build works again. 
							
						 
						
							2007-12-28 03:45:19 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								776e83941a 
								
							
								 
							
						 
						
							
							
								
								* Fixed Physical prim, various issues, viewer freezes, sim crashes, ODE errors, etc.  
							
							 
							
							
							
						 
						
							2007-12-27 23:19:00 +00:00  
						
					 
				
					
						
							
							
								 
								Charles Krinke
							
						 
						
							 
							
							
							
								
							
								3cf3b426b6 
								
							
								 
							
						 
						
							
							
								
								Thank you again, Alondria for:  
							
							 
							
							... 
							
							
							
							Adding some more support to Vectors and Rotations  
Description  * String->Vector/Rotation added
* Vector * and / a double added. 
							
						 
						
							2007-12-27 23:09:31 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								efd90b56b7 
								
							
								 
							
						 
						
							
							
								
								* Optimized usings  
							
							 
							
							... 
							
							
							
							* shortened references
* Removed redundant 'this'
* Normalized EOF 
							
						 
						
							2007-12-27 21:41:48 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								d508d77122 
								
							
								 
							
						 
						
							
							
								
								* removed always true if  
							
							 
							
							
							
						 
						
							2007-12-27 21:06:44 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								d82ed9a8c5 
								
							
								 
							
						 
						
							
							
								
								* Fixed MonoSQLite Update Table routine  
							
							 
							
							... 
							
							
							
							* Charles, this will fix the red issue.
* Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected. 
							
						 
						
							2007-12-27 18:49:16 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								997a2907e2 
								
							
								 
							
						 
						
							
							
								
								Move hardcoded texture library inventory items out into OpenSimLibrary/xml.  However, even before these change the five textures moved  
							
							 
							
							... 
							
							
							
							are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached).  These
were working before so they must have broken in the last month.  Might be something to do with the fact that these identify (using file
under linux) as jpeg2000 files, while all the other working textures identify simply as data. 
							
						 
						
							2007-12-27 15:17:22 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								87e2a694e2 
								
							
								 
							
						 
						
							
							
								
								* AssetServerBase: _ProcessRequest is now called GetAsset  
							
							 
							
							... 
							
							
							
							* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility.
* Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated. 
							
						 
						
							2007-12-27 14:00:30 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								dfbc6e101e 
								
							
								 
							
						 
						
							
							
								
								* Fixed the matching logic error on the LLQuat to axiom quat :P  
							
							 
							
							
							
						 
						
							2007-12-27 06:09:28 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								da66f3eac8 
								
							
								 
							
						 
						
							
							
								
								* fixed a logic error in the receiving end of the prim load for the sit target  
							
							 
							
							
							
						 
						
							2007-12-27 05:52:24 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								2cb222806b 
								
							
								 
							
						 
						
							
							
								
								* Fixed compile issue caused by half-refactoring (sorrry!)  
							
							 
							
							
							
						 
						
							2007-12-27 05:48:27 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								cbf5ff4a93 
								
							
								 
							
						 
						
							
							
								
								* Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.  
							
							 
							
							... 
							
							
							
							* SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE
* The first time you run OpenSim after updating past this revision, you'll see a lot of Errors.   Be calm, shutdown the simulator, and start it again and your prims table will be updated.
* MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist. 
							
						 
						
							2007-12-27 05:37:48 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								af406bf6fa 
								
							
								 
							
						 
						
							
							
								
								* Added osRegionRestart(float secs) to LSL Commands  
							
							 
							
							... 
							
							
							
							* Added osRegionNotice(string msg) to LSL Commands
* Added PermissionManager checks for osTerrainSetHeight, osRegionRestart. 
							
						 
						
							2007-12-27 05:26:52 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								8b6dd623bd 
								
							
								 
							
						 
						
							
							
								
								* Added osTerrainSetHeight(int x, int y, double val) to LSL commands  
							
							 
							
							... 
							
							
							
							* Added osTerrainGetHeight(int x, int y) to LSL commands 
							
						 
						
							2007-12-27 05:20:03 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								87d55443d3 
								
							
								 
							
						 
						
							
							
								
								* Added slightly better object sit handling  
							
							 
							
							... 
							
							
							
							* Added sit handling for sit targets
* Implemented llSitTarget()
* Implemented llAvatarOnSitTarget()
* Sit targets do not persist sim restart. 
							
						 
						
							2007-12-27 03:25:00 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								54d9fbc0fe 
								
							
								 
							
						 
						
							
							
								
								Prim inventory persistence phase 1: Creation of preliminary table in sqlite.  
							
							 
							
							... 
							
							
							
							No user functionality yet.  This code is not turned on, so there is no possibility 
of disruption to existing databases. 
							
						 
						
							2007-12-27 00:53:13 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								9f2fb5ba70 
								
							
								 
							
						 
						
							
							
								
								* Play the 'landing' animation when landing and minimize the collision protection offset so the animations match up.  
							
							 
							
							
							
						 
						
							2007-12-26 22:26:45 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								c7fc0dbeb7 
								
							
								 
							
						 
						
							
							
								
								* Patch from Charlie Omega for standard secondlife inventory folders: see mantis:0000246  
							
							 
							
							... 
							
							
							
							* Deletes the solution file from OpenSim.Gui 
							
						 
						
							2007-12-26 21:06:51 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								2fc11762ae 
								
							
								 
							
						 
						
							
							
								
								* Patch from Charlie0 to the OpenSim/Tools/OpenSim.GUI application to include the .sln file.  
							
							 
							
							
							
						 
						
							2007-12-26 20:57:33 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								01de4bbfbd 
								
							
								 
							
						 
						
							
							
								
								If a prim is persisted in the region, scripts dragged into its inventory after a server restart would not appear (though the script they contain would still be invoked).  This  
							
							 
							
							... 
							
							
							
							change fixes that problem. 
							
						 
						
							2007-12-26 20:21:06 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								f852b64555 
								
							
								 
							
						 
						
							
							
								
								* This update includes a wide range of changes to the ODEPlugin for avatar movement, including:  
							
							 
							
							... 
							
							
							
							** - avatar can navigate stairs better now
** - avatar can land without shooting into the air
** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m
** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down. 
							
						 
						
							2007-12-26 17:16:47 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								b7170215ba 
								
							
								 
							
						 
						
							
							
								
								* Patch by Melanie to fix CreateSelected  
							
							 
							
							
							
						 
						
							2007-12-26 04:36:28 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								0e460a81cc 
								
							
								 
							
						 
						
							
							
								
								* Coded around another Null packet sent by the packet pool  
							
							 
							
							... 
							
							
							
							* Condensed 8 calls to unmanaged code in ODE down to 1 
							
						 
						
							2007-12-26 04:23:36 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								2259bc8ebf 
								
							
								 
							
						 
						
							
							
								
								* Added a -val heightfield value limiter so giant pits of death don't cause avatar to go into an endless plunge to the middle of the earth.  
							
							 
							
							
							
						 
						
							2007-12-26 01:53:08 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								98f4a568ad 
								
							
								 
							
						 
						
							
							
								
								* Removed a debug message I left in there  
							
							 
							
							... 
							
							
							
							* Added a few more comments. 
							
						 
						
							2007-12-26 01:06:18 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								e008c3e4a9 
								
							
								 
							
						 
						
							
							
								
								* Added the ability to land automatically on prim by pressing the page down button when over them and colliding  
							
							 
							
							... 
							
							
							
							* Reverted the avatar portion of the inter-penetration physics scene explosion management, it needs more work. 
							
						 
						
							2007-12-26 00:57:37 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								e9efd5bee2 
								
							
								 
							
						 
						
							
							
								
								Small non-functional inventory changes  
							
							 
							
							
							
						 
						
							2007-12-25 18:11:56 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								69cc4596b1 
								
							
								 
							
						 
						
							
							
								
								* Added some ugly hackish code to the user server to start implementing the new login method.  You still can't yet log-in via the new method.  Does not interfere with normal userserver operation, ie safe to update if you want.  
							
							 
							
							
							
						 
						
							2007-12-24 23:35:30 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								280a5cba8b 
								
							
								 
							
						 
						
							
							
								
								Prim inventory script saving phase 1.  Create necessary CAPS structures for correctly accepting prim inventory script updates.  
							
							 
							
							... 
							
							
							
							No user functionality yet.
Refactoring to follow. 
							
						 
						
							2007-12-24 22:35:01 +00:00  
						
					 
				
					
						
							
							
								 
								Charles Krinke
							
						 
						
							 
							
							
							
								
							
								fa2495ae6b 
								
							
								 
							
						 
						
							
							
								
								Again, great thanks to Alondria for:  
							
							 
							
							... 
							
							
							
							Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(), 
llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(), 
llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(), 
llWater(), llGetLocalRot(), and llGetAccel() 
							
						 
						
							2007-12-24 21:16:32 +00:00  
						
					 
				
					
						
							
							
								 
								Charles Krinke
							
						 
						
							 
							
							
							
								
							
								f28f917c61 
								
							
								 
							
						 
						
							
							
								
								Revert most of the regionName message stuff.  
							
							 
							
							
							
						 
						
							2007-12-24 19:27:52 +00:00  
						
					 
				
					
						
							
							
								 
								Charles Krinke
							
						 
						
							 
							
							
							
								
							
								edf6f9e573 
								
							
								 
							
						 
						
							
							
								
								Go back to displaying the X,Y and not the regionName until  
							
							 
							
							... 
							
							
							
							SearializableRegionInfo is a bit more understood. This is
only a mainlog message. 
							
						 
						
							2007-12-24 19:13:01 +00:00  
						
					 
				
					
						
							
							
								 
								Charles Krinke
							
						 
						
							 
							
							
							
								
							
								09651f298c 
								
							
								 
							
						 
						
							
							
								
								Added regionName to "far away" region report.  
							
							 
							
							
							
						 
						
							2007-12-24 17:26:28 +00:00  
						
					 
				
					
						
							
							
								 
								Charles Krinke
							
						 
						
							 
							
							
							
								
							
								60b5130cff 
								
							
								 
							
						 
						
							
							
								
								Add regionName to OGS1 regionUp report.  
							
							 
							
							
							
						 
						
							2007-12-24 17:21:07 +00:00