47f09ed4c1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: enable angular vertical attraction.  
							
							... 
							
							
							
							Increase terrain collision margin to help vehicles from tunneling
into same. 
							
						 
						
							2013-01-28 17:21:13 -08:00  
				
					
						
							
							
								 
						
							
							
								531d0429d1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: first unit test: vehicle angular attraction  
							
							
							
						 
						
							2013-01-28 17:08:34 -08:00  
				
					
						
							
							
								 
						
							
							
								e9aff0a91d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: do not zero an avatar's standing velocity if it is standing  
							
							... 
							
							
							
							on a moving object.
Rearrange pre/post action subscription code to put more in locks.
Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings).
Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure. 
							
						 
						
							2013-01-28 15:11:50 -08:00  
				
					
						
							
							
								 
						
							
							
								e4c6a19940 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to unmanaged code.  
							
							
							
						 
						
							2013-01-28 15:11:20 -08:00  
				
					
						
							
							
								 
						
							
							
								f6380a3ad3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix the trimming of colliders so only the top 25 are returned.  
							
							
							
						 
						
							2013-01-28 09:02:01 -08:00  
				
					
						
							
							
								 
						
							
							
								2cd56014a7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update Bullet with profiling disabled. This seems to fix the memory leak problem.  
							
							
							
						 
						
							2013-01-28 06:21:51 -08:00  
				
					
						
							
							
								 
						
							
							
								2a558c7346 
								
							
								 
							
						 
						
							
							
								
								Change default avatar replacements to be ruth rather than urban male  
							
							
							
						 
						
							2013-01-28 01:20:16 +01:00  
				
					
						
							
							
								 
						
							
							
								e336c50813 
								
							
								 
							
						 
						
							
							
								
								Send moving_end event to scripts when keyframed motion ends.  
							
							
							
						 
						
							2013-01-27 23:35:53 +01:00  
				
					
						
							
							
								 
						
							
							
								aea90c198f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reorder dependencies for tests and specify path for meshing dll since it is placed in the Physics directory  
							
							
							
						 
						
							2013-01-27 13:37:58 -08:00  
				
					
						
							
							
								 
						
							
							
								2c5f0677e5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix reference path for BulletSim tests in prebuild.xml  
							
							
							
						 
						
							2013-01-27 13:09:18 -08:00  
				
					
						
							
							
								 
						
							
							
								b546af9ac2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: simplify the initialization of some of the parameters.  
							
							... 
							
							
							
							Disable vertical attraction for vehicles by default (for the moment).
Fix bug where vehicle would go crazy when velocity got above a
   certain speed. 
							
						 
						
							2013-01-27 12:50:07 -08:00  
				
					
						
							
							
								 
						
							
							
								26d4596080 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reinstate the supression of rotational velocity for vehicles  
							
							
							
						 
						
							2013-01-27 12:50:07 -08:00  
				
					
						
							
							
								 
						
							
							
								a345a2feb7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add framework for BulletSim unit tests. No tests yet.  
							
							
							
						 
						
							2013-01-27 12:50:06 -08:00  
				
					
						
							
							
								 
						
							
							
								05adf4b30f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: disable center-of-mass computation because it does not work yet  
							
							
							
						 
						
							2013-01-27 12:50:06 -08:00  
				
					
						
							
							
								 
						
							
							
								80f0a978db 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix compile error from last commit  
							
							
							
						 
						
							2013-01-27 12:50:06 -08:00  
				
					
						
							
							
								 
						
							
							
								36f401d850 
								
							
								 
							
						 
						
							
							
								
								BulletSim: parameterize the value for gravity reduction for ground vehicles on the ground. Set defaults for vehicle factors to one. Debug logging changes.  
							
							
							
						 
						
							2013-01-27 12:50:05 -08:00  
				
					
						
							
							
								 
						
							
							
								ddef8f16e5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: first attempt at reporting top colliders  
							
							
							
						 
						
							2013-01-27 12:50:05 -08:00  
				
					
						
							
							
								 
						
							
							
								dd08e1fba6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: parameterize several vehicle debugging values: physical linear and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values  
							
							
							
						 
						
							2013-01-27 12:50:05 -08:00  
				
					
						
							
							
								 
						
							
							
								c44a8e9f92 
								
							
								 
							
						 
						
							
							
								
								BulletSim: finish the post step event for physical object actions. Modify vehicle to use post step event for logging.  
							
							
							
						 
						
							2013-01-27 12:50:04 -08:00  
				
					
						
							
							
								 
						
							
							
								e6e6e8ab15 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							
							
						 
						
							2013-01-27 01:09:07 +00:00  
				
					
						
							
							
								 
						
							
							
								c3d68e7f9d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs 
							
						 
						
							2013-01-27 01:09:01 +00:00  
				
					
						
							
							
								 
						
							
							
								776cc33541 
								
							
								 
							
						 
						
							
							
								
								Prevent items being destroyed by rename operations. Renaming of a wearable also  
							
							... 
							
							
							
							sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs 
							
						 
						
							2013-01-27 01:07:37 +00:00  
				
					
						
							
							
								 
						
							
							
								380b017e32 
								
							
								 
							
						 
						
							
							
								
								Prevent items being destroyed by rename operations. Renaming of a wearable also  
							
							... 
							
							
							
							sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid. 
							
						 
						
							2013-01-27 00:20:34 +01:00  
				
					
						
							
							
								 
						
							
							
								f1fbb774b6 
								
							
								 
							
						 
						
							
							
								
								Reinstate cleaning objects from parcel when avatars sit on them. Instead do it  
							
							... 
							
							
							
							properly for temp-on-rez. Auto-return overrides sitting. Temp does not. 
							
						 
						
							2013-01-26 20:39:17 +01:00  
				
					
						
							
							
								 
						
							
							
								1b5d5d7040 
								
							
								 
							
						 
						
							
							
								
								Stop temp-on-rez object from being deleted while an avatar sits on them  
							
							
							
						 
						
							2013-01-26 18:03:18 +01:00  
				
					
						
							
							
								 
						
							
							
								ac1d09bb0c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'teravuswork' into avination  
							
							
							
						 
						
							2013-01-26 18:00:43 +01:00  
				
					
						
							
							
								 
						
							
							
								8f949513fd 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-01-26 16:58:02 +00:00  
				
					
						
							
							
								 
						
							
							
								564b513963 
								
							
								 
							
						 
						
							
							
								
								* This update is ugly as sin, but it 'fills in the blanks' of your appearance when your inventory items go missing.    This repairs appearance from missing wearables immediately on the V1 appearance pipeline, the second login on Firestorm.  It only replaces the essential body parts that are missing.. hair, skin, eyes, shape...  so if you delete all your wearables, you will rez naked.    Anyway, this is still experimental..   I need another day of playing with this to handle all of the situations.   One thing that I still need to do is try and get the assets..    and if we can't get the assets for some reason, skip and replace that part of the outfit.  
							
							
							
						 
						
							2013-01-26 07:31:54 -05:00  
				
					
						
							
							
								 
						
							
							
								60eb0f36b3 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'remotes/origin/avination' into teravuswork  
							
							
							
						 
						
							2013-01-26 07:23:16 -05:00  
				
					
						
							
							
								 
						
							
							
								fdc26b801e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-26 07:13:39 +01:00  
				
					
						
							
							
								 
						
							
							
								bfac09849f 
								
							
								 
							
						 
						
							
							
								
								bug fix: crash when too many collisions on a ode step  
							
							
							
						 
						
							2013-01-26 06:12:26 +00:00  
				
					
						
							
							
								 
						
							
							
								b0cff35d96 
								
							
								 
							
						 
						
							
							
								
								Fix issue where the "set terrain texture" console command did not tell the viewers that textures had updated (hence they did not display the changes).  
							
							... 
							
							
							
							Addresses http://opensimulator.org/mantis/view.php?id=6513  
							
						 
						
							2013-01-26 04:27:01 +00:00  
				
					
						
							
							
								 
						
							
							
								53833babf9 
								
							
								 
							
						 
						
							
							
								
								Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so that these can be triggered by future code (not yet implemented).  
							
							... 
							
							
							
							Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused.
An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515 
Thanks Garmin Kawaguichi and Signpost Marv. 
							
						 
						
							2013-01-26 03:57:51 +00:00  
				
					
						
							
							
								 
						
							
							
								2eab339b87 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-26 04:40:48 +01:00  
				
					
						
							
							
								 
						
							
							
								c58ec342ff 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2013-01-26 03:16:45 +00:00  
				
					
						
							
							
								 
						
							
							
								8ea112a5b2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-01-26 02:58:10 +00:00  
				
					
						
							
							
								 
						
							
							
								ceabb1b49a 
								
							
								 
							
						 
						
							
							
								
								Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParams  
							
							... 
							
							
							
							Correction so that scripts can turn Flexi off as well as on. 
							
						 
						
							2013-01-26 02:55:24 +00:00  
				
					
						
							
							
								 
						
							
							
								e28c042dce 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-01-26 01:56:23 +00:00  
				
					
						
							
							
								 
						
							
							
								5128ae7b86 
								
							
								 
							
						 
						
							
							
								
								* This adds llVolumeDetect functionality to the C# implementation of BulletSim.  
							
							
							
						 
						
							2013-01-25 20:15:37 -05:00  
				
					
						
							
							
								 
						
							
							
								c3fb114461 
								
							
								 
							
						 
						
							
							
								
								minor: Fix full scene part console report to show proper Light* names rather than all wrongly FlexiDrag  
							
							
							
						 
						
							2013-01-26 00:31:50 +00:00  
				
					
						
							
							
								 
						
							
							
								d6d6618f62 
								
							
								 
							
						 
						
							
							
								
								minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable any enabled logging from previous tests  
							
							
							
						 
						
							2013-01-26 00:28:45 +00:00  
				
					
						
							
							
								 
						
							
							
								7a139f8e53 
								
							
								 
							
						 
						
							
							
								
								Remove the accidental PrimShapes column that I added back to the SQLite region store  
							
							
							
						 
						
							2013-01-25 04:35:06 +00:00  
				
					
						
							
							
								 
						
							
							
								7789415148 
								
							
								 
							
						 
						
							
							
								
								Fix tests by adding DynAttrs add column commands to RegionStore.migrations (these were originally in 021_RegionStore.sql which I might have forgotton to add 2 years ago).  
							
							
							
						 
						
							2013-01-25 04:22:32 +00:00  
				
					
						
							
							
								 
						
							
							
								6daf559fb6 
								
							
								 
							
						 
						
							
							
								
								Added unit tests for Dynamic Attributes  
							
							
							
						 
						
							2013-01-25 04:03:30 +00:00  
				
					
						
							
							
								 
						
							
							
								23f0610f0c 
								
							
								 
							
						 
						
							
							
								
								Disabled DAExampleModule  
							
							
							
						 
						
							2013-01-25 04:03:28 +00:00  
				
					
						
							
							
								 
						
							
							
								af6a7cf95d 
								
							
								 
							
						 
						
							
							
								
								Added DynAttrs to the serialized XML format of prims. When copying prims, use deep copy for DynAttrs.  
							
							
							
						 
						
							2013-01-25 04:03:26 +00:00  
				
					
						
							
							
								 
						
							
							
								86802bcf93 
								
							
								 
							
						 
						
							
							
								
								Store NULL in the 'DynAttrs' column if the prim doesn't have any dynamic attributes  
							
							
							
						 
						
							2013-01-25 04:03:24 +00:00  
				
					
						
							
							
								 
						
							
							
								fdec05a15e 
								
							
								 
							
						 
						
							
							
								
								Stopped storing dynamic attributes in the PrimShape  
							
							
							
						 
						
							2013-01-25 04:03:20 +00:00  
				
					
						
							
							
								 
						
							
							
								8b4441d940 
								
							
								 
							
						 
						
							
							
								
								Changed DAMap to be the container of "data stores", which are OSDMaps. Store names must have at least 4 characters.  
							
							
							
						 
						
							2013-01-25 04:03:18 +00:00  
				
					
						
							
							
								 
						
							
							
								918b062866 
								
							
								 
							
						 
						
							
							
								
								Added missing DynAttrs references in MySQL  
							
							
							
						 
						
							2013-01-25 04:03:15 +00:00