Melanie
e43e1b49db
Merge commit 'c93c9ea072f319125f466c913f5f4fe1f6864045' into bigmerge
2011-10-25 01:52:54 +01:00
Melanie
077e3500b2
Merge commit '978fb3d482072d840e6280aa5acd090b67ee6205' into bigmerge
2011-10-25 01:52:42 +01:00
Melanie
a09e72c8cc
Merge commit '9cc2694776e261868138c325a82ce5481c2908ec' into bigmerge
2011-10-25 01:52:26 +01:00
Melanie
63cbdb9b2a
Merge commit 'f2132329a358db2c66c29501d35ef54eae8d6eed' into bigmerge
2011-10-25 01:52:19 +01:00
Melanie
3eb51e9a79
Merge commit 'bea65b06a445c267ecb77be08452146cb7fee1ce' into bigmerge
2011-10-25 01:52:12 +01:00
Melanie
2d4ba1a871
Merge commit '03102864f0d9851b6937ca5472f48f10ec861a26' into bigmerge
2011-10-25 01:52:00 +01:00
Melanie
f4e4026a7a
Merge commit '4bfc2f5cdea4b739110cae3b37945d88ad527334' into bigmerge
2011-10-25 01:51:49 +01:00
Melanie
fe014a05ac
Merge commit '83c7b9b609d3c78d099a0bf18de8685676184f94' into bigmerge
2011-10-25 01:51:37 +01:00
Melanie
2895789bd0
Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmerge
2011-10-25 01:51:24 +01:00
Melanie
24e260744a
Merge commit '77c65951e06c1d309f2bc8f6d2451b2b9a82c9df' into bigmerge
2011-10-25 01:51:06 +01:00
Melanie
69b480770a
Merge commit 'ee84c0589ccca1e7f3216ca1395c3002b773f30f' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 01:50:55 +01:00
Melanie
b4395143e7
Merge commit '4e7d4330c2b2c61e64c9f82efa7b824b717b2e4d' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-25 01:50:07 +01:00
Melanie
0a65e7cadc
Merge commit '128d8dfd8b355f84a71e2093e942937ca720c5c6' into bigmerge
2011-10-25 01:47:38 +01:00
Melanie
be3939358b
Merge commit 'fd274a668803bc3da4cec95180538116038b503a' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-25 01:47:35 +01:00
Melanie
506769c6a2
Merge commit 'a6fa15e8b65a123d79a1bea8cccb459f76139314' into bigmerge
2011-10-25 01:43:27 +01:00
Melanie
53caaa8236
Merge commit 'ceb326284e49f0817fa0f848136ff60e6f66568f' into bigmerge
2011-10-25 01:43:12 +01:00
Melanie
747786aac0
Merge commit '20da04fd0c909a00c0cdc2585f242e95c868801a' into bigmerge
2011-10-25 01:43:05 +01:00
Melanie
d68b73bfba
Merge commit '227db07f2ff8a1ba840a0d3018bb242a34d6038f' into bigmerge
2011-10-25 01:42:56 +01:00
Melanie
a8cc81a37e
Merge commit 'f08664f422f984fa57cc0ecb97c04eee3dccd183' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 01:42:52 +01:00
Melanie
9ceb98344a
Merge commit '631d5e16ef8c5340b6283b1a9ed9cc95aea3e3a1' into bigmerge
2011-10-25 01:37:11 +01:00
Melanie
13d635d1d7
Merge commit 'f5f7ca47ea7a27fb7f82367cc7a4e04e11cb5155' into bigmerge
2011-10-25 01:37:01 +01:00
Melanie
8e69dde397
Merge commit 'ea7366ddc6f0e13519589fcaa3729fd36b5eef79' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 01:36:39 +01:00
Melanie
0b833c458a
Merge commit 'c5826d589ab2f33a71105bc2d3015ffbb7dd2973' into bigmerge
2011-10-25 01:35:51 +01:00
Melanie
b8352c153b
Merge commit '36e73dbc9b7fb46885865f5537c43a29239fd559' into bigmerge
2011-10-25 01:35:38 +01:00
Melanie
080a41e9f9
Merge commit 'f9ffd2538f3bf300e8f751258a6129fb780b5b0a' into bigmerge
2011-10-25 01:35:30 +01:00
Melanie
5f025d20fe
Fix ground sit autopilot
2011-10-25 00:53:39 +02:00
Melanie
4a6160e7ad
Fake an AgentCircuitData if none is available rather than crashing out
2011-10-24 18:22:36 +02:00
Michelle Argus
a1f05a289d
RemoteAdmin - Added optional terrain loading on region create using parameter heightmap_file to specify the terrain file to be loaded
2011-10-21 23:12:01 +01:00
Melanie
8cca9fe23c
Allow updating the movement animation while flying. This fixes falling,
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splatting and ground sit. Walking to a ground sit still doesn't work.
2011-10-21 03:15:56 +02:00
Justin Clark-Casey (justincc)
4241ee5dfa
very minor removal of old commented out line of code in OdeScene
2011-10-21 00:04:36 +01:00
Melanie
fd0e65b0b1
Fix up the animator and ScenePresence to like each other again
2011-10-20 23:11:53 +02:00
Justin Clark-Casey (justincc)
30fe66d3ab
remove unnecessary null check on _collisionEventPrim
2011-10-20 20:58:29 +01:00
Justin Clark-Casey (justincc)
9c43020876
Get OdeScene to use passed in time step rather than hard-coded 0.089
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However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference
2011-10-20 20:48:51 +01:00
Justin Clark-Casey (justincc)
6837e44d07
Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Math.Max(SinceLastFrame.TotalSeconds, MinFrameTime)
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SinceLastFrame was calculating the interval between any sleep that had occurred to pad out the frame time and the start of the next frame.
This would usually be below MinFrameTime but occasionally if the sleep was long it would be above, often due to the time required to update the watchdog.
This doesn't appear to play much practical role right now.
ODE was actually ignoring it entirely. Bullet might be helped slightly by receiving a non-varying value.
2011-10-20 19:44:59 +01:00
Justin Clark-Casey (justincc)
b63ec987b0
For now, stop passing timeStep into methods where it's not actually used.
2011-10-20 17:54:32 +01:00
Justin Clark-Casey (justincc)
f16d125027
Change wording on asset requests.
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Not all 'notified missing' assets are a problem. Some are invalid references which happen to be buried in other text.
2011-10-19 23:56:17 +01:00
Dan Lake
9ab2943abf
Removed redundant NotInTransit function from ScenePresence. IsInTransit=false does the same thing and NotInTransit was not used anywhere.
2011-10-19 15:50:09 -07:00
Dan Lake
eac29396d9
Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line endings from previous commit.
2011-10-19 15:38:25 -07:00
Dan Lake
8b20faf06c
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-10-19 14:43:16 -07:00
Dan Lake
da794f34a5
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID.
2011-10-19 14:41:44 -07:00
Justin Clark-Casey (justincc)
601dabb1b7
Extend scripts stop/start/suspend/resume console commands to allow action on a single script by giving the script item id (which can be found via scripts show).
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Not an ideal way to do this on a region with many scripts. Needs refinement later.
2011-10-19 22:30:31 +01:00
Justin Clark-Casey (justincc)
32c3faedd6
Add "scripts stop" and "scripts start" console commands.
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These will stop all running scripts and start all stopped scripts respectively.
A stopped script does not save any events for later processing.
2011-10-19 21:40:28 +01:00
Justin Clark-Casey (justincc)
f836710af5
minor: improve command help on scripts suspend/resume
2011-10-19 21:34:55 +01:00
Justin Clark-Casey (justincc)
5607fd3af8
Fix resume scripts.
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On resume, we need to place requeue the script for event processing if there are any events on the queue.
Also need to do this under m_Script lock in order to avoid a race
2011-10-19 21:30:37 +01:00
Justin Clark-Casey (justincc)
3cf7fb4eca
Add "scripts suspend" and "scripts resume" commands.
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These aim currently to suspend and resume all scripts.
However, resume isn't currently working due to what looks like a bug in resume functionality itself.
2011-10-19 20:53:24 +01:00
Justin Clark-Casey (justincc)
b45219065c
on log and "show scripts" messages, show script item UUID rather than asset UUID
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The item ID is the one required for any script manipulation on the command line, so I think it's somewhat more useful to show this bearing in mind the limited space available
2011-10-19 20:26:05 +01:00
Justin Clark-Casey (justincc)
116fbe8258
add current script status to "scripts show" command (running, suspended, etc.)
2011-10-19 20:24:07 +01:00
Justin Clark-Casey (justincc)
ecad9f9fd5
Add "show scripts" command to show all scripts currently known to the script engine in the current region.
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Also added synonym of "scripts show"
2011-10-19 20:09:02 +01:00
Justin Clark-Casey (justincc)
d9184eceab
Add option to allow remote http calls to setpassword in the AuthenticationService.
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This is switched on by setting AllowSetPassword = true in the [AuthenticationService] section of Robust.ini or Robust.HG.ini
Default is false as before.
2011-10-19 19:03:17 +01:00
Justin Clark-Casey (justincc)
fe484ab331
Slightly change log message in LoadRegionsPlugin
2011-10-19 01:22:07 +01:00