20952c75c5 
								
							
								 
							
						 
						
							
							
								
								Trigger event when scene presences are updated  
							
							
							
						 
						
							2012-05-08 16:05:34 -07:00  
				
					
						
							
							
								 
						
							
							
								c21c9e13ef 
								
							
								 
							
						 
						
							
							
								
								Mantis 1456 same region teleport of a sitting avatar.  
							
							... 
							
							
							
							Region to region was fixed some time ago in EntityTransferModule.
This applies the same fix for same region teleports. 
							
						 
						
							2012-05-09 00:02:13 +01:00  
				
					
						
							
							
								 
						
							
							
								ef279c5a62 
								
							
								 
							
						 
						
							
							
								
								Add automated TestllBreakLink()  
							
							
							
						 
						
							2012-05-08 23:36:23 +01:00  
				
					
						
							
							
								 
						
							
							
								c0658a102e 
								
							
								 
							
						 
						
							
							
								
								Add automated TestllCreateLink()  
							
							
							
						 
						
							2012-05-08 23:29:51 +01:00  
				
					
						
							
							
								 
						
							
							
								6406d5a5b9 
								
							
								 
							
						 
						
							
							
								
								refactor: Eliminate local id parameter from api initialize.  
							
							... 
							
							
							
							This is always available from m_host.LocalId 
							
						 
						
							2012-05-08 23:20:27 +01:00  
				
					
						
							
							
								 
						
							
							
								01b78235db 
								
							
								 
							
						 
						
							
							
								
								Instead of constantly looking up unchanging self item in script code, pass in self item on initialization.  
							
							
							
						 
						
							2012-05-08 23:05:01 +01:00  
				
					
						
							
							
								 
						
							
							
								abbd050a13 
								
							
								 
							
						 
						
							
							
								
								Perform SceneGraph.DuplicateObject() under existing m_updateLock already used for link and delinking, in order to avoid race conditions.  
							
							... 
							
							
							
							DuplicateObject() relies on source object having correct link numbers for the duration of the dupe.
Both link and delink can change link numbers such that they are not consistent for short periods of time. 
							
						 
						
							2012-05-08 21:31:35 +01:00  
				
					
						
							
							
								 
						
							
							
								05634907e9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-05-08 00:07:18 +01:00  
				
					
						
							
							
								 
						
							
							
								900afbd53e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							
							
						 
						
							2012-05-08 00:07:13 +01:00  
				
					
						
							
							
								 
						
							
							
								d3844d142d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							
							
						 
						
							2012-05-07 23:03:57 +02:00  
				
					
						
							
							
								 
						
							
							
								74eafb78eb 
								
							
								 
							
						 
						
							
							
								
								Fix moving no-mod objects. Fixes a regression introduced with the undo fix  
							
							
							
						 
						
							2012-05-07 23:03:07 +02:00  
				
					
						
							
							
								 
						
							
							
								75c51f33c4 
								
							
								 
							
						 
						
							
							
								
								minor change to linear motor decay  
							
							
							
						 
						
							2012-05-07 21:44:24 +01:00  
				
					
						
							
							
								 
						
							
							
								5d1d47e1f9 
								
							
								 
							
						 
						
							
							
								
								Revert "Better error handling if Load OAR or Save OAR fail"  
							
							... 
							
							
							
							This reverts commit 65c88b2ff4 
							
						 
						
							2012-05-07 20:01:17 +01:00  
				
					
						
							
							
								 
						
							
							
								15844da3af 
								
							
								 
							
						 
						
							
							
								
								Log the full exception when errors occur in BaseHttpServer  
							
							
							
						 
						
							2012-05-07 19:56:00 +01:00  
				
					
						
							
							
								 
						
							
							
								65c88b2ff4 
								
							
								 
							
						 
						
							
							
								
								Better error handling if Load OAR or Save OAR fail  
							
							
							
						 
						
							2012-05-07 19:07:38 +01:00  
				
					
						
							
							
								 
						
							
							
								a82dc263ab 
								
							
								 
							
						 
						
							
							
								
								For osGetGridNick(), osGetGridName(), osGetGridLoginURI() and osGetGridCustom(), try to read from the [GridInfoService] section on standalone rather than [GridInfo]  
							
							... 
							
							
							
							[GridInfoService] is the section that's actually in bin/config-include/StandaloneCommon.ini.example 
							
						 
						
							2012-05-07 19:05:21 +01:00  
				
					
						
							
							
								 
						
							
							
								5053506d88 
								
							
								 
							
						 
						
							
							
								
								refactor: Instead of performing a ScenePresence lookup twice over LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject()  
							
							
							
						 
						
							2012-05-07 18:27:33 +01:00  
				
					
						
							
							
								 
						
							
							
								cdf97ab3a6 
								
							
								 
							
						 
						
							
							
								
								Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would not be notified once a non-local friend was found.  
							
							
							
						 
						
							2012-05-07 17:21:45 +01:00  
				
					
						
							
							
								 
						
							
							
								df7abbb367 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-05-07 12:07:47 +01:00  
				
					
						
							
							
								 
						
							
							
								1120a2cf36 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							
							
						 
						
							2012-05-07 12:07:42 +01:00  
				
					
						
							
							
								 
						
							
							
								4032455332 
								
							
								 
							
						 
						
							
							
								
								add a null check for Primitive.Sculpt in PrimitiveBaseShape constructor for OpenMetaverse.Primitive object  
							
							
							
						 
						
							2012-05-07 00:33:50 -07:00  
				
					
						
							
							
								 
						
							
							
								4186fa10f0 
								
							
								 
							
						 
						
							
							
								
								remove default values from prior commit since mono cant deal with them  
							
							
							
						 
						
							2012-05-07 00:08:56 -07:00  
				
					
						
							
							
								 
						
							
							
								b697d0e895 
								
							
								 
							
						 
						
							
							
								
								add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs  
							
							
							
						 
						
							2012-05-06 23:54:50 -07:00  
				
					
						
							
							
								 
						
							
							
								b60f51dafc 
								
							
								 
							
						 
						
							
							
								
								Stop llSetPos from sending one update per child prim  
							
							
							
						 
						
							2012-05-06 19:21:54 +01:00  
				
					
						
							
							
								 
						
							
							
								c11b3760da 
								
							
								 
							
						 
						
							
							
								
								just another test :)  
							
							
							
						 
						
							2012-05-05 14:49:10 -07:00  
				
					
						
							
							
								 
						
							
							
								f19fe50629 
								
							
								 
							
						 
						
							
							
								
								never say last test!!  
							
							
							
						 
						
							2012-05-05 14:45:53 -07:00  
				
					
						
							
							
								 
						
							
							
								86dd5adceb 
								
							
								 
							
						 
						
							
							
								
								one last test..  
							
							
							
						 
						
							2012-05-05 14:42:33 -07:00  
				
					
						
							
							
								 
						
							
							
								8d070cf47b 
								
							
								 
							
						 
						
							
							
								
								last test clean up the mess..  
							
							
							
						 
						
							2012-05-05 14:32:40 -07:00  
				
					
						
							
							
								 
						
							
							
								531c52abe3 
								
							
								 
							
						 
						
							
							
								
								test  #2  
							
							
							
						 
						
							2012-05-05 13:59:40 -07:00  
				
					
						
							
							
								 
						
							
							
								9317b888f9 
								
							
								 
							
						 
						
							
							
								
								testing new opensimulator.org hardware out to make sure git still works!  
							
							
							
						 
						
							2012-05-05 13:49:10 -07:00  
				
					
						
							
							
								 
						
							
							
								2ab9588c9a 
								
							
								 
							
						 
						
							
							
								
								UbitODE: reduced the diference btw dinamic and static friction, making dinamic larger more identical to static.  
							
							
							
						 
						
							2012-05-05 11:03:38 +01:00  
				
					
						
							
							
								 
						
							
							
								e3226aecd9 
								
							
								 
							
						 
						
							
							
								
								SOG:  tell physics about when we want a force or a impulse. (sorry add to change here also)  
							
							
							
						 
						
							2012-05-05 10:47:51 +01:00  
				
					
						
							
							
								 
						
							
							
								3b78e33d16 
								
							
								 
							
						 
						
							
							
								
								ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force)  
							
							
							
						 
						
							2012-05-05 10:40:03 +01:00  
				
					
						
							
							
								 
						
							
							
								b62cc3ce0a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							
							
						 
						
							2012-05-05 10:32:22 +01:00  
				
					
						
							
							
								 
						
							
							
								31ab8b2fe0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Framework/WebUtil.cs
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2012-05-05 10:32:04 +01:00  
				
					
						
							
							
								 
						
							
							
								163a86517a 
								
							
								 
							
						 
						
							
							
								
								force lower avatar density for testing  
							
							
							
						 
						
							2012-05-05 03:28:35 +01:00  
				
					
						
							
							
								 
						
							
							
								01b00ad0d5 
								
							
								 
							
						 
						
							
							
								
								Fire the scripting changed event with CHANGED_OWNER when an object that has changed owners is rezzed.  
							
							... 
							
							
							
							This needs to occur after the script is resumed rather than before, when the event is just dropped.
Addresses http://opensimulator.org/mantis/view.php?id=5890  and http://opensimulator.org/mantis/view.php?id=5952  
							
						 
						
							2012-05-05 00:29:14 +01:00  
				
					
						
							
							
								 
						
							
							
								e18686528e 
								
							
								 
							
						 
						
							
							
								
								Use the more efficient HashSet instead of List for FlotasmAssetCache.m_CurrentlyWriting  
							
							
							
						 
						
							2012-05-04 23:03:33 +01:00  
				
					
						
							
							
								 
						
							
							
								dec6ad2933 
								
							
								 
							
						 
						
							
							
								
								Don't try and update the access time of a file that is actively being cached.  
							
							... 
							
							
							
							This may cause IOErrors on Windows.
Aims to help with http://opensimulator.org/mantis/view.php?id=6003  
							
						 
						
							2012-05-04 22:57:33 +01:00  
				
					
						
							
							
								 
						
							
							
								6b3135aa4d 
								
							
								 
							
						 
						
							
							
								
								UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any significant change like new 'velocity' or new position, etc, requests  
							
							
							
						 
						
							2012-05-04 22:24:04 +01:00  
				
					
						
							
							
								 
						
							
							
								da4819a170 
								
							
								 
							
						 
						
							
							
								
								Temporarily add debug log lines to lsl url request and release  
							
							... 
							
							
							
							To help with http://opensimulator.org/mantis/view.php?id=5993  
							
						 
						
							2012-05-04 22:11:25 +01:00  
				
					
						
							
							
								 
						
							
							
								c84ef57e52 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2012-05-04 21:04:42 +01:00  
				
					
						
							
							
								 
						
							
							
								92fde6ed26 
								
							
								 
							
						 
						
							
							
								
								Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area  
							
							
							
						 
						
							2012-05-04 21:01:09 +01:00  
				
					
						
							
							
								 
						
							
							
								6096a1f30e 
								
							
								 
							
						 
						
							
							
								
								Change LongCallTime on WebUtil to 3000, to match the time where request handling is considered "slow".  
							
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							This may be the wrong thing to do but stops lots of log spam in HG setups now that the monitoring is extended to other outgoing calls.
LongCallTime may need to be made configurable. 
							
						 
						
							2012-05-04 20:53:30 +01:00  
				
					
						
							
							
								 
						
							
							
								e83bc049df 
								
							
								 
							
						 
						
							
							
								
								refactor: Rename new DeleteFoldersEx/PurgeFoldersEx methods to DeleteFolders/PurgeFolders overloads as previously discussed with Oren - I think this makes more sense on balance  
							
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							These overloads are not publicly available on core connectors or IInventoryService. 
							
						 
						
							2012-05-04 20:37:21 +01:00  
				
					
						
							
							
								 
						
							
							
								ad23774433 
								
							
								 
							
						 
						
							
							
								
								Allow deleting folders even if they're not in the Trash  
							
							... 
							
							
							
							The functions DeleteFolders() and PurgeFolder() still work as before, i.e. they only allow deleting folders that are in the Trash. However, the functions DeleteFoldersEx() and PurgeFolderEx() can now be used to delete any folder. 
							
						 
						
							2012-05-04 20:30:46 +01:00  
				
					
						
							
							
								 
						
							
							
								197163e12a 
								
							
								 
							
						 
						
							
							
								
								Fix teleporting from older to newer regions  
							
							
							
						 
						
							2012-05-04 21:00:41 +02:00  
				
					
						
							
							
								 
						
							
							
								333d013b5c 
								
							
								 
							
						 
						
							
							
								
								Add the default animation to the child agent data update  
							
							
							
						 
						
							2012-05-04 20:33:48 +02:00  
				
					
						
							
							
								 
						
							
							
								cccef2e56d 
								
							
								 
							
						 
						
							
							
								
								Calculate the Daylight Savings Time information sent to the viewer based on US Pacific Standard Time rather than whatever timezone the login server is set to.  
							
							... 
							
							
							
							This is because the viewer doesn't receive a timezone from the server but bases its displays on Pacific Standard Time.
However, it still expects to receive notification from the server as to whether or not Daylight Savings Time for PST is in operation.
This commit introduces a new DSTZone setting in the [LoginService] config setting that accepts a list of timezone names valid across different platforms to calculate Pacific DST.
If you need the old behaviour of calculating DST based on the local timezone of the server running the login service, then please override DSTZone with "local".
A mailing list announcement will be made later.
Thanks to Olivier Van Helden and Gudule Lapointe for determining this behaviour and providing this patch.
From http://opensimulator.org/mantis/view.php?id=5972  
							
						 
						
							2012-05-04 19:21:43 +01:00  
				
					
						
							
							
								 
						
							
							
								b5b21013da 
								
							
								 
							
						 
						
							
							
								
								Reverse the order of physics event unsubscription to allow GC. Adapted from Unit's reverted patch  
							
							
							
						 
						
							2012-05-04 20:06:42 +02:00