UbitUmarov
58135ef52c
fix a lost region size of 256m
2016-07-03 19:39:13 +01:00
UbitUmarov
42dd02fc32
scale down position X and Y acording to region size on sending coarse Updates. Viewers need to scale up by same amount.
2016-07-03 15:47:20 +01:00
UbitUmarov
a443dcce89
try to place avatars on a nicer location, when they arrive into a banned parcel
2016-07-03 10:22:14 +01:00
UbitUmarov
a6ee06d630
dont send bad profiles to viewer
2016-07-02 13:53:17 +01:00
UbitUmarov
cd34f978fb
revert to previus GroupProfileRequest because floatsam groups server seems to return wrong values for GroupMembershipCount and GroupRolesCount. this should be fixed because we are getting the full lists just to count number of entries
2016-07-02 01:01:29 +01:00
UbitUmarov
7991bb08f1
reduce absurd viewers blind retries of GroupProfileRequest
2016-07-02 00:18:29 +01:00
UbitUmarov
057bc648f3
xmlrpcgroups: make use of a forgotten GetMemberGroupProfilemethod, put back xmlrpc cache since it is necessary to prevent folish viewers flooding
2016-07-01 23:26:16 +01:00
UbitUmarov
07c8e79b03
missing file
2016-07-01 19:32:14 +01:00
UbitUmarov
3af437c8bc
cleanup a bit
2016-07-01 19:20:04 +01:00
UbitUmarov
7b7483ec7e
save one call to grid to get agent groups powers (xmlrpcgoups only for now
2016-07-01 18:38:38 +01:00
UbitUmarov
aa744eecf2
add a few methods to modify clientview group powers
2016-07-01 18:19:09 +01:00
UbitUmarov
1777324a86
cleanup a bit AgentGroupDataUpdate sending
2016-07-01 17:31:31 +01:00
UbitUmarov
6deced0193
increase xmlrpc timeout in xmlrpcgroups, disable its cache until its entries invalidation is checked
2016-07-01 16:24:42 +01:00
UbitUmarov
9358a6ad29
revert several changes to groups modules (agentGroupData is private). change interregions invite/eject messages, etc
2016-07-01 16:10:45 +01:00
UbitUmarov
ea140d7cac
change ubOde module, hopefully for better handling of multiple scenes on same instance. ( may be broken now )
2016-06-29 14:14:16 +01:00
UbitUmarov
158e0ae402
Revert " don't try to send initial AgentGroupDataUpdate to NPCs" this was
...
already done
This reverts commit 84a6a6e008
.
2016-06-28 23:57:14 +01:00
UbitUmarov
84a6a6e008
don't try to send initial AgentGroupDataUpdate to NPCs
2016-06-28 23:52:00 +01:00
UbitUmarov
90b825cda8
if a NPC is owned, allow access if ownerID matchs parcel owner or it is in the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution
2016-06-28 23:30:04 +01:00
UbitUmarov
a08c354a07
fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during creation, before scenepresence.CompleteMovement, set tittle just after it.
2016-06-28 18:14:30 +01:00
UbitUmarov
5143bbc9d6
mantis: 7936 replace httpServer_OpenSim.dll with a new one restoring some checks lost in last update
2016-06-28 14:01:16 +01:00
UbitUmarov
bc4e5d81b9
add PRIM_OMEGA to llGet(LINK)PrimitiveParams. This will not return same values as spec, because the way our targetomega works. ( only did minor testing)
2016-06-26 14:40:26 +01:00
UbitUmarov
71404be21d
let llPlaySound() in HUDs send sound to owner without parcel restriction
2016-06-26 10:02:56 +01:00
UbitUmarov
8cb3787de8
mantis 7942: allow llTriggerSound on HUDs to send sounds to all.
2016-06-26 09:40:05 +01:00
Diva Canto
c34fcae3f3
Added a test for checking permissions in inventory items that are transferred. This is a work in progress. All permission assertions are commented for now. Will get back to this later when permissions are fixed by Melanie.
2016-06-24 12:27:45 -07:00
Diva Canto
758e1e2535
Mantis #7933 : copy-paste bug in avn code.
2016-06-23 13:53:42 -07:00
Diva Canto
cec5682da9
Mantis #7937 : don't send group info to NPCs
2016-06-23 12:10:50 -07:00
Diva Canto
b522f0916a
Mantis #7934 and related: landing points and telehubs for gods. Added a new configuration variable LandingPointBehavior that can switch between what we're used to in OpenSim and the behavior in SL.
2016-06-23 11:44:59 -07:00
Diva Canto
1065a4c1e4
Replace the http server dll with the right pair dll + xml
2016-06-23 07:55:50 -07:00
Diva Canto
55a4d1cf44
Same change here too.
2016-06-23 06:41:26 -07:00
Diva Canto
13c9fe7923
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2016-06-23 06:39:15 -07:00
Diva Canto
648cf51411
Fix failing test
2016-06-23 06:38:34 -07:00
Melanie Thielker
a2e4beea86
Update HttpServer_OpenSim.dll to fix an inventory loading bug.
2016-06-23 15:20:07 +02:00
Diva Canto
56e2358ec2
Because there's no such thing as too much culture. (looking forward to .NET 4.5 to set this globally)
2016-06-22 20:31:01 -07:00
Diva Canto
cc9ff12988
Set culture also in object crossings.
2016-06-22 20:18:16 -07:00
Diva Canto
c94c929ec1
Amend to previous commit -- set the culture also on the receiving end.
2016-06-22 18:35:14 -07:00
Diva Canto
33efc91342
Mantis #7802 : set culture to US English on the thread that does the agent crossing, not that it's async and needs to parse decimal numbers.
2016-06-22 18:10:12 -07:00
Diva Canto
1e213f5150
Mantis #7802 : added debug message to diagnose the problem.
2016-06-22 15:55:39 -07:00
Diva Canto
94616510f2
Missing AsBoolean
2016-06-22 15:39:09 -07:00
Diva Canto
193a3afa64
Make a debug message less misleading.
2016-06-22 15:28:18 -07:00
Diva Canto
f8bd3d2f2e
Mantis #7935 : regression on transferring attachments over the HG
2016-06-22 11:52:53 -07:00
Diva Canto
0b32cf0e8f
Can't do it do it this low in the stack. Attachments on teleports apparently rely on
...
State being != 0.
Revert "Mantis #7932 : Some objects were being serialized with PCode=9 and State != 0 (meaning attachments). That should never happen."
This reverts commit f19199cf4a
.
2016-06-22 06:21:23 -07:00
Diva Canto
74c79d1f88
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2016-06-21 20:28:44 -07:00
Diva Canto
f19199cf4a
Mantis #7932 : Some objects were being serialized with PCode=9 and State != 0 (meaning attachments). That should never happen.
2016-06-21 20:28:25 -07:00
Melanie Thielker
5c81e03738
Fix a dumb mistake
2016-06-21 01:49:47 +02:00
Melanie Thielker
8e40bb6fb7
Make some more modules inheritable
2016-06-21 01:46:38 +02:00
Melanie Thielker
9de8cefee5
Split IM handling so an inheriting module can cange names if required.
2016-06-21 01:20:21 +02:00
Diva Canto
34b308d5b6
Guard against multiple calls to SetOwnerId on one logical ownership change.
2016-06-20 16:02:37 -07:00
Diva Canto
bc0fc16f44
Still mantis #7929 : apply next owner mask to the new owner, the group.
2016-06-20 15:32:22 -07:00
Diva Canto
359908fa88
Related to mantis #7929 : "For sale" was not being accepted, because of permissions fail. This adds a new permissions check CanSellGroupObject. THIRD-PARTY PERMISSIONS MODULES TAKE NOTE OF THIS NEW EVENT.
2016-06-20 10:08:15 -07:00
Diva Canto
623a2f859f
Mantis #7929 : objects deeded to the group were loosing some important properties. This makes the "For sale" be visible, but is not the end of the story.
2016-06-20 10:05:17 -07:00