5d694a224f 
								
							
								 
							
						 
						
							
							
								
								Add missing System.Xml reference which is required to build on Windows but not mono  
							
							
							
						 
						
							2011-08-11 20:05:11 +01:00  
				
					
						
							
							
								 
						
							
							
								b3a4b10531 
								
							
								 
							
						 
						
							
							
								
								eliminate redundant ground sitting checks since these are already done in enclosing control structures  
							
							
							
						 
						
							2011-08-11 03:16:46 +01:00  
				
					
						
							
							
								 
						
							
							
								3d4cc93a8e 
								
							
								 
							
						 
						
							
							
								
								minor: a little bit of log message correction/commenting out  
							
							
							
						 
						
							2011-08-11 03:07:41 +01:00  
				
					
						
							
							
								 
						
							
							
								1aa1711893 
								
							
								 
							
						 
						
							
							
								
								eliminate the rotation parameter from SP.HandleMoveToTargetUpdate().  This can just use the currently set Rotation  
							
							... 
							
							
							
							looks like I spoke to soon about eliminating jerkiness on "go here"/autopilot.  It's still there. 
							
						 
						
							2011-08-11 03:06:38 +01:00  
				
					
						
							
							
								 
						
							
							
								36f7d36fa1 
								
							
								 
							
						 
						
							
							
								
								instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate the second setting in AddNewMovement()  
							
							
							
						 
						
							2011-08-11 02:54:15 +01:00  
				
					
						
							
							
								 
						
							
							
								29093df1a7 
								
							
								 
							
						 
						
							
							
								
								get rid of intermediate local store of body rotation in ScenePresence, this is not used.  
							
							
							
						 
						
							2011-08-11 02:36:02 +01:00  
				
					
						
							
							
								 
						
							
							
								ee22569c92 
								
							
								 
							
						 
						
							
							
								
								only accept npc UUIDs to osNpc* functions, not names (except for create)  
							
							
							
						 
						
							2011-08-11 02:19:13 +01:00  
				
					
						
							
							
								 
						
							
							
								cace6eaa8a 
								
							
								 
							
						 
						
							
							
								
								comment out some of the currently less useful debug log messages  
							
							
							
						 
						
							2011-08-11 02:06:32 +01:00  
				
					
						
							
							
								 
						
							
							
								4402851b08 
								
							
								 
							
						 
						
							
							
								
								Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement.  This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.  
							
							... 
							
							
							
							This meant reseting the SP.AgentControlFlags since the Animator uses these to determine the correct default animation. 
							
						 
						
							2011-08-11 01:56:42 +01:00  
				
					
						
							
							
								 
						
							
							
								951ffad81e 
								
							
								 
							
						 
						
							
							
								
								If SP.MoveToTarget has been called with a force walk, begin by landing the avatar.  
							
							... 
							
							
							
							There is a bug here - once an avatar has landed it glides to its new position instead of performing a walk animation 
							
						 
						
							2011-08-11 00:23:54 +01:00  
				
					
						
							
							
								 
						
							
							
								7f499ff3f3 
								
							
								 
							
						 
						
							
							
								
								Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()  
							
							... 
							
							
							
							Default for this function is now not to automatically land.
This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground.
Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot.
A better approach would be to gradually slow the avatar as we near the target 
							
						 
						
							2011-08-10 23:56:19 +01:00  
				
					
						
							
							
								 
						
							
							
								fb92678b83 
								
							
								 
							
						 
						
							
							
								
								fly and no fly constants for osNpcMoveToTarget()  
							
							
							
						 
						
							2011-08-10 22:34:42 +01:00  
				
					
						
							
							
								 
						
							
							
								5d6c9644fa 
								
							
								 
							
						 
						
							
							
								
								early code to allow scripts to force npcs not to fly when moving to target  
							
							... 
							
							
							
							this is to allow walking on prims.  it will be up to the script writer to be sure that there is a continuous path.
currently implemented in osNpcMoveToTarget(), but none of this is final. 
							
						 
						
							2011-08-10 01:47:37 +01:00  
				
					
						
							
							
								 
						
							
							
								4cb8d6379d 
								
							
								 
							
						 
						
							
							
								
								Stop trying to deregister caps or close child agents when an NPC is removed  
							
							
							
						 
						
							2011-08-10 00:59:31 +01:00  
				
					
						
							
							
								 
						
							
							
								195c1dc9b8 
								
							
								 
							
						 
						
							
							
								
								implement osNpcStopMoveTo() to cancel any current move target  
							
							
							
						 
						
							2011-08-10 00:26:38 +01:00  
				
					
						
							
							
								 
						
							
							
								cba54090c7 
								
							
								 
							
						 
						
							
							
								
								When an NPC appearance is loaded, rez the attachments too  
							
							
							
						 
						
							2011-08-09 23:25:52 +01:00  
				
					
						
							
							
								 
						
							
							
								92e96d394a 
								
							
								 
							
						 
						
							
							
								
								When an NPC is created, stop telling neighbouring regions to expect a child agent  
							
							
							
						 
						
							2011-08-09 23:11:07 +01:00  
				
					
						
							
							
								 
						
							
							
								795c8e6c22 
								
							
								 
							
						 
						
							
							
								
								Add osOwnerSaveAppearance() to help with setting up NPC appearances.  Not yet ready for user use.  
							
							... 
							
							
							
							Adds regression test. 
							
						 
						
							2011-08-09 22:05:47 +01:00  
				
					
						
							
							
								 
						
							
							
								57cc180fd5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-08-09 03:52:31 +01:00  
				
					
						
							
							
								 
						
							
							
								e869eeb0bf 
								
							
								 
							
						 
						
							
							
								
								Implement first draft functions for saving and loading NPC appearance from storage.  
							
							... 
							
							
							
							This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent.
By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type.
Notecards also allow different appearances to be swapped and manipulated easily.
This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text.
This works in my basic test but is not at all ready for user use or bug reporting yet. 
							
						 
						
							2011-08-09 03:51:34 +01:00  
				
					
						
							
							
								 
						
							
							
								916d1b7511 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-08-09 01:14:53 +02:00  
				
					
						
							
							
								 
						
							
							
								3e16a0fbdd 
								
							
								 
							
						 
						
							
							
								
								factor out common notecard caching code from 3 methods.  
							
							
							
						 
						
							2011-08-09 00:12:41 +01:00  
				
					
						
							
							
								 
						
							
							
								1677587532 
								
							
								 
							
						 
						
							
							
								
								Let's see if I am really a core developer, now.  ;)  
							
							
							
						 
						
							2011-08-09 01:11:39 +02:00  
				
					
						
							
							
								 
						
							
							
								78d8ce3816 
								
							
								 
							
						 
						
							
							
								
								refactor: split out generic parts of osMakeNotecard() into a separate.  Add method doc.  Other minor tidies.  
							
							
							
						 
						
							2011-08-08 23:22:47 +01:00  
				
					
						
							
							
								 
						
							
							
								6878049952 
								
							
								 
							
						 
						
							
							
								
								get rid of bogus log message  
							
							
							
						 
						
							2011-08-06 03:06:05 +01:00  
				
					
						
							
							
								 
						
							
							
								eec54adac5 
								
							
								 
							
						 
						
							
							
								
								remove some obsolete tests that are now done elsewhere  
							
							
							
						 
						
							2011-08-06 02:38:38 +01:00  
				
					
						
							
							
								 
						
							
							
								e37f8cf902 
								
							
								 
							
						 
						
							
							
								
								Add a test to check that ScenePresence and circuit go away when a root agent is closed down  
							
							
							
						 
						
							2011-08-06 02:27:25 +01:00  
				
					
						
							
							
								 
						
							
							
								85e07c78fb 
								
							
								 
							
						 
						
							
							
								
								refactor: Change SceneHelpers.AddClient() to AddScenePresence().  
							
							... 
							
							
							
							This seems to make more sense as we can get SP.ControllingClient 
							
						 
						
							2011-08-06 02:17:41 +01:00  
				
					
						
							
							
								 
						
							
							
								83ba35a26b 
								
							
								 
							
						 
						
							
							
								
								rip out sog generation methods in ScenePresenceAgentTests and use SceneHelpers instead  
							
							... 
							
							
							
							Not that it matters, since these tests are pretty bogus anyway.
Also, renames some test classes for consistency. 
							
						 
						
							2011-08-06 02:01:25 +01:00  
				
					
						
							
							
								 
						
							
							
								2b26d2f1a5 
								
							
								 
							
						 
						
							
							
								
								prevent "create region" console command from being able to create a region with the same id as one that already exists.  
							
							... 
							
							
							
							Addresses http://opensimulator.org/mantis/view.php?id=5617  
							
						 
						
							2011-08-06 01:35:01 +01:00  
				
					
						
							
							
								 
						
							
							
								76f46b2545 
								
							
								 
							
						 
						
							
							
								
								Do proper locking of m_localScenes list in SceneManager  
							
							
							
						 
						
							2011-08-06 01:15:49 +01:00  
				
					
						
							
							
								 
						
							
							
								dad1d6df18 
								
							
								 
							
						 
						
							
							
								
								rename TestHelper => TestHelpers for consistency  
							
							
							
						 
						
							2011-08-06 00:31:03 +01:00  
				
					
						
							
							
								 
						
							
							
								bda1a4be45 
								
							
								 
							
						 
						
							
							
								
								rename test SceneSetupHelpers -> SceneHelpers for consistency  
							
							
							
						 
						
							2011-08-06 00:26:37 +01:00  
				
					
						
							
							
								 
						
							
							
								cba40de109 
								
							
								 
							
						 
						
							
							
								
								extend phantom flag regression test to toggle back off  
							
							
							
						 
						
							2011-08-06 00:22:14 +01:00  
				
					
						
							
							
								 
						
							
							
								c6c91e6599 
								
							
								 
							
						 
						
							
							
								
								refactor: Fold most SOP.ScriptSet* methods back into script code.  Simplify.  
							
							
							
						 
						
							2011-08-06 00:13:08 +01:00  
				
					
						
							
							
								 
						
							
							
								ba89fc3aa1 
								
							
								 
							
						 
						
							
							
								
								Add regression test for setting phantom status on a scene object.  This is not yet complete.  
							
							
							
						 
						
							2011-08-05 23:42:05 +01:00  
				
					
						
							
							
								 
						
							
							
								f18780d0e3 
								
							
								 
							
						 
						
							
							
								
								Get "show region" command in GridService to show grid co-ordinates rather than meters co-ord.  
							
							... 
							
							
							
							This makes it consistent with "show regions"
Addresses http://opensimulator.org/mantis/view.php?id=5619  
							
						 
						
							2011-08-05 22:56:53 +01:00  
				
					
						
							
							
								 
						
							
							
								82f41fdcb5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem with not convex hulling large objects by creating unit meshes and always scaling in Bullet  
							
							
							
						 
						
							2011-08-05 14:53:39 -07:00  
				
					
						
							
							
								 
						
							
							
								7d35bf8193 
								
							
								 
							
						 
						
							
							
								
								refactor: remove a sliver of unnecessary code  
							
							
							
						 
						
							2011-08-05 22:45:42 +01:00  
				
					
						
							
							
								 
						
							
							
								1a2518d19b 
								
							
								 
							
						 
						
							
							
								
								Instead of moving the file to its final place when FlotsamCache writes to disk, copy it instead.  
							
							... 
							
							
							
							This is to eliminate IOException where two threads compete to cache the same file. 
							
						 
						
							2011-08-05 19:57:47 +01:00  
				
					
						
							
							
								 
						
							
							
								c3f579046c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim  
							
							
							
						 
						
							2011-08-05 11:13:02 -07:00  
				
					
						
							
							
								 
						
							
							
								7640b5abf6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Parameters settable from ini file. Linksets. Physical property value tuning  
							
							
							
						 
						
							2011-08-05 11:01:27 -07:00  
				
					
						
							
							
								 
						
							
							
								94d496cf2b 
								
							
								 
							
						 
						
							
							
								
								remove the largely unused copy/pasted HandleAgentRequestSit() method  
							
							
							
						 
						
							2011-08-05 00:57:43 +01:00  
				
					
						
							
							
								 
						
							
							
								1918402cb1 
								
							
								 
							
						 
						
							
							
								
								if an NPC target is set to a ground location, then automatically land them when they get there.  
							
							... 
							
							
							
							This doesn't help where the target is a prim surface.  In these situations, it might be better to provide manual overrides so the script can control whethre an avatar flys there/lands, etc. 
							
						 
						
							2011-08-04 03:08:35 +01:00  
				
					
						
							
							
								 
						
							
							
								54ce029342 
								
							
								 
							
						 
						
							
							
								
								if an NPC move to target is above the terrain then make it fly to destination  
							
							
							
						 
						
							2011-08-04 02:31:40 +01:00  
				
					
						
							
							
								 
						
							
							
								f999acd095 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings  
							
							
							
						 
						
							2011-08-04 01:46:34 +01:00  
				
					
						
							
							
								 
						
							
							
								c678b75d65 
								
							
								 
							
						 
						
							
							
								
								if a move to target is set underground, constrain it to the terrain height  
							
							
							
						 
						
							2011-08-04 01:45:56 +01:00  
				
					
						
							
							
								 
						
							
							
								61a931490d 
								
							
								 
							
						 
						
							
							
								
								move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()  
							
							
							
						 
						
							2011-08-04 01:30:37 +01:00  
				
					
						
							
							
								 
						
							
							
								831f933ce6 
								
							
								 
							
						 
						
							
							
								
								only call move target code in SP.HandleAgentUpdate() if we're actually in the process of moving to a position  
							
							
							
						 
						
							2011-08-04 01:22:01 +01:00  
				
					
						
							
							
								 
						
							
							
								7b2b47530e 
								
							
								 
							
						 
						
							
							
								
								move reset code out of HandleMoveToTargetUpdate() so that we only call it where needed instead of passing in a flag  
							
							
							
						 
						
							2011-08-04 01:16:24 +01:00