Oren Hurvitz
f3508649f5
Fixed: during a teleport we always sent the error "The teleport destination could not be found" to the client. This happened on both success and failure.
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On successful teleports this error wasn't actually shown to the user. But on failed teleports this error could hide the true cause of the failure. For example, attempting to use a Landmark that's more than 4095 regions away would result in two warnings appearing in the viewer: "Region too far" and "Destination could not be found". The second message hid the first one, so it wasn't obvious to the user what is actually the problem.
2014-04-06 15:42:33 +01:00
Oren Hurvitz
abe0f4a088
When preparing a Hypergrid teleport, tell the receiving grid which user is entering the grid.
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This can affect which region to use. E.g., returning users may be allowed to enter any region, whereas users from other grids will have to enter a gateway region. Previously per-user decisions were only made later, but by then it's too late to change which region the user enters.
2014-04-06 15:40:45 +01:00
Oren Hurvitz
d4acaf25af
Pass the correct position to QueryAccess() instead of UUID.Zero (it was wrong in one place)
2014-04-06 15:40:45 +01:00
Justin Clark-Casey (justincc)
cacbb5c165
Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it (this time with the right code change)
2014-04-05 02:16:14 +01:00
Justin Clark-Casey (justincc)
86a2cd915c
Revert "Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it."
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This reverts commit 2c00b73cd2
.
Wrong code change
2014-04-05 02:11:36 +01:00
Justin Clark-Casey (justincc)
2c00b73cd2
Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it.
2014-04-05 02:09:44 +01:00
tglion
8b8e1b88ec
fixed object-collision issue after uncheck phantom-flag
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-04-04 12:29:44 -04:00
Justin Clark-Casey (justincc)
aec723b955
Fix sp.AbsolutePosition when agent is sitting on a child prim, which in turns fixes llDetectedPos(), llGetLinkPrimitiveParams() and similar functions.
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Add regression test for this case.
In relation to http://opensimulator.org/mantis/view.php?id=7043
2014-04-03 23:22:57 +01:00
Michael Cerquoni
6b1d09813e
remove some whitespace that snuck in with last patch
2014-04-03 13:25:32 -04:00
Dev Random
50eec6df52
Add Varregion support to Terragen Handler
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-04-03 13:14:13 -04:00
Vegaslon
3c5b7d7b79
BulletSim: Minor Fix to vehicle hovering, add more ways to disable it.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-04-03 13:07:48 -04:00
Dev Random
4aa483777b
Move new Estate commands to OpenSim.cs
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-04-03 12:45:43 -04:00
Oren Hurvitz
672bd9fc98
Reduced log levels for REST 404 errors to DEBUG
2014-04-03 15:04:26 +01:00
Oren Hurvitz
01daa74adf
Better error messages in RestClient
2014-04-03 14:13:22 +01:00
Oren Hurvitz
6d2893be67
When teleporting using Hypergrid, show more informative error messages in case of error
2014-04-03 14:13:03 +01:00
Robert Adams
65c4cb48ac
BulletSim: make avatar physical shape to be a rectangle rather than
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a capsule. Set the default to be the rectangle shape and adjust the
parameters in OpenSimDefaults.ini for the new shape.
The rectangle shape will perform better and avatar height can be
computed more accurately.
2014-04-02 21:53:58 -07:00
Robert Adams
9406db3047
Fix problem with floating avatar by passing avatar size information
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to the physics engine.
This operation was accidentally removed while in the middle of improving
the computation of the avatar height. This is a temp fix until the real
solution is added.
2014-04-02 21:52:24 -07:00
Justin Clark-Casey (justincc)
e756457703
Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as part.AddSittingAvatar already does this.
2014-04-03 01:21:50 +01:00
Justin Clark-Casey (justincc)
6ac9c9c972
refactor: Use m_sittingAvatars to maintain the list of sitting avatars instead of two independent structures that do exactly the same thing
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m_sittingAvatars code also already properly handles locking to avoid races.
2014-04-03 01:14:39 +01:00
Justin Clark-Casey (justincc)
91b7679db9
minor: Fix warning in AvatarFactoryModule
2014-04-03 00:35:42 +01:00
Justin Clark-Casey (justincc)
17929abd28
Wrap contents of ETM.CrossAgentToNewRegionAsync() in try/catch to avoid a failure terminating simulators running on Windows
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In relation to http://opensimulator.org/mantis/view.php?id=7050
2014-04-03 00:34:20 +01:00
Justin Clark-Casey (justincc)
5cb4044539
Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary since the structure is local and never reused after the clear
2014-04-03 00:26:55 +01:00
Justin Clark-Casey (justincc)
e6d0dcd4e8
Fix bug where crossing to a neighbouring region and back again would trigger an exception, and a second recross would stop the user moving until relog
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Also fixes an issue where sitting avatar counts became inaccurate after any cross.
Part of the problem was due to cloning code using MemberwiseClone() but not resetting certain collection structures.
Adds regression test for this case.
In relation to http://opensimulator.org/mantis/view.php?id=7050
2014-04-03 00:19:53 +01:00
Oren Hurvitz
2051535ce1
String matching in REST handlers: must allow '-' as a separator, because the "/map" handler uses it
2014-04-02 15:11:54 +01:00
Oren Hurvitz
0301c81b01
Made GetScenePresence() case-insensitive when searching by user name. This makes it easier to use console commands such as "show appearance".
2014-04-02 13:08:31 +01:00
Oren Hurvitz
9211361b19
Fixed AssetsExist in SQLite
2014-04-02 10:00:09 +03:00
Oren Hurvitz
6b65895736
Made the SQLite unit tests work on Windows (sqlite3.dll wasn't being loaded)
2014-04-02 09:49:57 +03:00
Oren Hurvitz
559c66afe6
Added System.Core reference to MSSQL
2014-04-02 09:20:28 +03:00
Oren Hurvitz
aa217cf90f
Better string matching when searching for REST handlers: must match an entire path component (ending with '/' or a similar character).
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For example, these should match: "/assets" and "/assets/12345", but these shouldn't match: "/assets" and "/assets_exist".
2014-04-02 08:52:44 +03:00
Oren Hurvitz
bbfda8e19e
Fixed last-resort sending of error response (HTTP 500) when an error occurs while handling a request.
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The previous code didn't actually send the response, so the caller was stuck until the timeout (100 seconds).
2014-04-02 06:32:41 +01:00
Oren Hurvitz
fad0fd7f75
Fixed the "Update Asset" handler: it was looking for the Asset ID in the wrong parameter.
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This doesn't actually matter because the "Update Asset" operation isn't implemented in AssetsServer. But still, the handler should do the right thing...
2014-04-02 06:32:40 +01:00
Oren Hurvitz
d1c3f8eef5
Added assets service method AssetsExist(), which returns whether the given list of assets exist.
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This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory.
2014-04-02 06:30:57 +01:00
Mic Bowman
ac16a667e1
fix orphaned code in sun module per mantis 7068
2014-04-01 19:48:03 -07:00
Justin Clark-Casey (justincc)
7bafee28fa
Removing warning from SceneObjectLinkingTests.TestLinkDelink2SceneObjects() by actually checking whether delinked grp3 is not null
2014-04-02 01:26:58 +01:00
Justin Clark-Casey (justincc)
46095c058e
minor: comment out currently unused RegionCombinerModule.LogHeader
2014-04-02 01:24:40 +01:00
Justin Clark-Casey (justincc)
e5a5b69b08
remove EstateManagmentCommands.m_commander that has been unused for some time
2014-04-02 01:23:40 +01:00
Dev Random
43eab5e163
Console command to rename Estate
2014-04-02 01:17:41 +01:00
Justin Clark-Casey (justincc)
444737c830
minor: Only calculate fetched usedPrims and simulatorCapacity info in PrimLimitsModule.CanObjectEnter() when we know for sure that we need them.
2014-04-02 01:05:37 +01:00
Justin Clark-Casey (justincc)
7cb1690589
minor: disable logging in recently added scene object crossing tests and remove some unnecessary test config
2014-04-02 01:01:53 +01:00
Justin Clark-Casey (justincc)
0af8886400
Fix problem where moving an object to another region on the same simulator was failing, with the object returning to its original position.
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Root cause was that PrimLimitsModule was not properly handling the case where the parcel it was asked to check was outside the current region's bounds.
If this is the case, we can abort the check since the receiving region will perform it.
Added a regression test for this case.
2014-04-02 00:58:33 +01:00
BlueWall
4cbd45f3d5
Merge branch 'master' of /home/opensim/src/opensim
2014-03-31 15:50:27 -04:00
BlueWall
59d0e3c3c8
Add check to prevent the return of a wrong value when key is NULL_KEY
2014-03-31 15:49:53 -04:00
Dev Random
635f3f77ab
Console command to change Estate owner
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-03-29 00:59:15 -04:00
Oren Hurvitz
6557eba235
Removed default timeout when starting scripts after Load OAR
2014-03-28 13:04:19 +03:00
Oren Hurvitz
1fe504fee5
Better skipping of "SculptData" when parsing XML
2014-03-28 12:52:06 +03:00
Oren Hurvitz
f360b687d6
Removed "SculptData" from the serialized XML format of prims
2014-03-28 07:51:21 +01:00
BlueWall
ba5a236922
Profiles local StorageProvider fix, round 3
2014-03-27 13:41:20 -04:00
BlueWall
20640357ab
Fix to local StorageProvider override
2014-03-27 13:27:46 -04:00
BlueWall
45ada5ca2d
Merge branch 'master' of /home/opensim/var/repo/opensim
2014-03-27 12:56:12 -04:00
BlueWall
9c7b28341c
Add support for specifying non-default StorageProvider
2014-03-27 12:36:30 -04:00