Dalien Talbot
c935b308e6
The very beginnings of attachments (no detachments! :)
2008-02-10 22:23:11 +00:00
Tedd Hansen
78363c3bab
Bugfix to state command:
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"state default;" rewrite to "state ("default");"
2008-02-10 21:55:26 +00:00
Tedd Hansen
f5cf5ad134
Bugfix on that last Quaternion/Vector patch
2008-02-10 21:43:53 +00:00
Tedd Hansen
3b844cb756
Untested bugfix in state support
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Replaced (?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ with (?<s1>(?![a-zA-Z_]+)\s*)" + @"(state\s+)?([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){
Lets see what happens now... :)
2008-02-10 21:37:19 +00:00
Tedd Hansen
801e95bbe1
Added support for function calls as values in LSL-specific <0,0,0> and <0,0,0,0> Quaternion and Vector
2008-02-10 21:30:46 +00:00
alondria
758458121e
Implements llListStatistics() and a bunch-o-LSL_Types.list statistical methods. Added LIST_STAT_HARMONIC_MEAN in addition to LL's LIST_STAT_*
2008-02-10 21:28:41 +00:00
Teravus Ovares
38f0615ffe
* This updates adds locking capability. Thanks, lbsa71 for pointing out my bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything.
2008-02-10 21:27:32 +00:00
Tedd Hansen
0756e01475
Removed some ScriptEngine config debugging.
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Added experimental console command to:
* unload module (note: module probably doesn't support it)
* load module
Not visible in help (needs testing first).
2008-02-10 19:03:38 +00:00
Teravus Ovares
b4a19a4fb4
* Added support for delinking individual prim from a linkset.
2008-02-10 18:56:34 +00:00
alondria
c2632a2eb9
Implemented llGetParcelFlags() and llGetRegionFlags(). I don't think the RegionFlags are currently implemented within EstateSettings, thus this is always 0.
2008-02-10 18:08:02 +00:00
alondria
04a5a57b3d
Implements llGetObjectMass()
2008-02-10 17:41:57 +00:00
Charles Krinke
cf284efcda
Thank you very much, Hashbox for :
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Add scene-debug command to Enable/Disable scripting,
collision, and physics from console.
2008-02-10 16:03:58 +00:00
lbsa71
e0424254bd
* Refactored permissions handling to extract info out of permisisons block in ClientView
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* Changed some uint constants to Enum values
2008-02-10 14:27:21 +00:00
Teravus Ovares
8d37e91454
* Adding more broken objectflags to the list here. Touch was also broken. It might be smarter to just rebuild the whole objectflags before sending it to the client >.<
2008-02-10 12:44:36 +00:00
Teravus Ovares
85a9834ed8
* A lot of ugly permissions updates.
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** Created SendFullUpdateToAllClientsExcept(LLUUID) so that permission updates /appear/ to apply immediately
** Separated out the ObjectFlags and the Permission Flags. They're related but not the same
** Added a hack routine to add *back* the objectflags to the client flags because the client hates the way we're doing object permissions
** Updated the clientflags routine to properly tell the client when they can't edit admin objects (objects owned by the sim administrator) even when they're an estate manager(why? >.< argh!)
** Fixed a null sim administrator/estate manager/user from causing permissions to return false even when it should return true.
** Re-added ObjectModify hack to allow collaboration with the allow anyone to move checkbox until we get group permissions done.
2008-02-10 10:55:57 +00:00
Jeff Ames
e207284fef
Clean up logging calls using String.Format explicitly
2008-02-10 01:57:59 +00:00
Jeff Ames
523284c32a
Set svn:ignore in OpenSim/Tests.
2008-02-10 01:50:28 +00:00
lbsa71
e9eaf8e949
* fixed typo. thanks, nebadon!
2008-02-09 22:26:28 +00:00
lbsa71
7486762aa0
* Refactored some asset code and in the process uncovered a bug; now, I think first transfer of asset should start faster.
2008-02-09 22:23:36 +00:00
Teravus Ovares
d2e66872ed
*Neb try this update. It might fix it.. it might also cause no parcel to be sent.
2008-02-09 22:05:00 +00:00
lbsa71
0b0bb28fd5
* added count of texture data bytes and asset bytes
2008-02-09 21:50:45 +00:00
lbsa71
e2ed5bf6b9
* Added count of temporary assets
2008-02-09 21:25:34 +00:00
lbsa71
176a1fe382
* added two new commands (for debug/disaster recovery)
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'show assets' shows the current state of the asset cache (number of cached assets, requests, et c)
'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items.
'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures.
2008-02-09 21:17:47 +00:00
Tedd Hansen
4d376ee630
Added undocumented "modules list" command, lists shared region modules.
2008-02-09 12:08:08 +00:00
Jeff Ames
f6e9b9404f
Applied patch from mirceakitsune to fix #502 (lower land does the same as raise land)
2008-02-09 10:41:36 +00:00
Teravus Ovares
07d0f558c4
* Fixed nebadon's UserServer crash bug from yesterday.
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* Made Estate tools work for estate managers without needing to request admin status First
* Added code to make the Simulator version to be reported in the About box of the client
2008-02-09 07:53:01 +00:00
Jeff Ames
fc9bdb6c16
Moved LICENSE.txt into root.
2008-02-09 06:08:55 +00:00
Teravus Ovares
c9b5516ca8
* Adds Top Shear support to the Meshmerizer for the Cube prim and the Cylinder prim.
2008-02-09 05:18:52 +00:00
Teravus Ovares
fec65b3c69
* Tweaked timing of rapid mesh requests. Helps a race condition.
2008-02-09 04:08:26 +00:00
Justin Clarke Casey
d546859bc1
* Change logger to handle [<entry>] where <entry> contains non alphabetic characters
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* Change logger to not print extra line if [<entry>] <text> like string is not logged
* Remove more of my previous chatty debugging statements
2008-02-09 01:53:57 +00:00
Justin Clarke Casey
a50a8376d6
* In the most basic situations, ClientView and ScenePresence no longer leak memory
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* However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques
* Removed most of my debugging gawp
2008-02-09 01:37:53 +00:00
Justin Clarke Casey
2dc94870aa
Mostly debugging verbosity which I shall very shortly comment out.
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Just want to try this out on windows quickly.
2008-02-09 00:14:34 +00:00
Teravus Ovares
bb5b88d161
* Fixed a situation in ODE where it didn't call the mesher on a cube when you tapered if you didn't have a cut or a hollow.
2008-02-08 23:48:27 +00:00
Justin Clarke Casey
16f8f19a54
* Stop asset transactions hanging around after they've completed
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* Still not enough to solve the memory leak, though hopefully this is another step on the path
* All these changes are pretty temporary - this will be addressed with a more fundamental refactor in the future
2008-02-08 23:42:19 +00:00
Teravus Ovares
fadf5b479f
* Added Taper support to the Meshmerizer for Cube and Cylinder.
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* Removed the hull verbosity
2008-02-08 23:28:38 +00:00
Justin Clarke Casey
f05f583613
Still chasing logout memory leak. Putting in small changes and temporary light verbosity to this end
2008-02-08 22:39:08 +00:00
Teravus Ovares
b63c267f0b
* Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. Enjoy the new physics-friendly prim type.
2008-02-08 22:11:28 +00:00
Justin Clarke Casey
e6cd420f19
refactor - remove unused m_children from EntityBase
2008-02-08 20:11:45 +00:00
Justin Clarke Casey
47353ffe48
Minor refactoring
2008-02-08 19:56:49 +00:00
Justin Clarke Casey
9d95f9bcf4
Minor ScenePresence related refactoring
2008-02-08 19:53:18 +00:00
Adam Frisby
a50a26f812
* Dun-dun-dun. JavaScript scripting now actually works. :)
2008-02-08 18:39:30 +00:00
Justin Clarke Casey
24ac86931a
update eol-style
2008-02-08 18:18:56 +00:00
Adam Frisby
23e0ef3492
* Made some terrain functions faster computationally.
2008-02-08 18:18:34 +00:00
Justin Clarke Casey
dd4c011806
Rename README to README.txt
2008-02-08 18:12:26 +00:00
Justin Clarke Casey
42c5a49572
Move TESTING.txt from bin to root
2008-02-08 18:11:47 +00:00
Adam Frisby
f9094fe066
* Forced nunit.framework.dll into the repo
2008-02-08 17:56:41 +00:00
Adam Frisby
9d0cc904cb
* Added TESTING.txt
2008-02-08 17:55:23 +00:00
Adam Frisby
a1625a5410
* Applying mantis 339 patches round 2 -- Thanks daedius
2008-02-08 17:54:30 +00:00
Adam Frisby
a637473f80
* Adding console spam to help track 'The Steve Bug'.
2008-02-08 17:49:53 +00:00
Sean Dague
62943de68a
change counter from 3 => 2 based on feedback from mirceakitsune on mantis
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http://opensimulator.org/mantis/bug_view_page.php?bug_id=490
2008-02-08 16:29:01 +00:00