Commit Graph

22434 Commits (206bfe06574d803f09dc73d3d0712c74174d235a)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 5ba99cbf55 Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking callers to lock and directly inspect the EventQueue 2012-12-05 23:33:48 +00:00
Justin Clark-Casey (justincc) 652f4bcb42 For now, sort "show scripts" output in descending order sorted by events processed.
For debug purposes - should later add options to allow different sorting or show only highest 10, etc.
2012-12-05 23:27:50 +00:00
UbitUmarov de3180a63e avatar collision plane send to viewer is only relative to feet. change
avatar collider, just rounding the boxes, etc
2012-12-05 23:19:18 +00:00
Justin Clark-Casey (justincc) e8df0f1b4c Add IScriptInstance.EventsProcessed stat so that we can record this information and display in "show scripts" for debug purposes 2012-12-05 22:33:46 +00:00
Justin Clark-Casey (justincc) 0f3ebe0971 Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce code complexity 2012-12-05 22:12:45 +00:00
Justin Clark-Casey (justincc) b60c6bc3f8 Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this is ignored by the ExtraParams properly anyway 2012-12-05 22:01:47 +00:00
Justin Clark-Casey (justincc) 2342d20a7e minor: tidy up spacing at bottom of MundaneFrameworkTests 2012-12-05 21:53:25 +00:00
Justin Clark-Casey (justincc) fdf8876e20 In BaseHttpServer.HandleRequest(), use Culture.SetCurrentCulture() rather than creating a new CultureInfo separately 2012-12-05 21:52:10 +00:00
Justin Clark-Casey (justincc) ea786414c2 In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constructing a new CultureInfo separately 2012-12-05 21:51:08 +00:00
Justin Clark-Casey (justincc) d97440c7cf On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on every call use the single one set by Culture.SetCurrentCulture()
This is slightly different in that SetCurrentCulture() does not use overridden settings if the system culture matches en-US but some settings there have been changed.
This is what we want - we do not want to use any system overriden settings.
2012-12-05 21:40:28 +00:00
Justin Clark-Casey (justincc) 1b5f21f761 minor: also comment out the debug log message which reports searching for child agents in simulator scenes for now. 2012-12-04 23:07:26 +00:00
Justin Clark-Casey (justincc) 0d4047e641 minor: Comment out "Delivering IM to..." messages for now. 2012-12-04 23:06:02 +00:00
Melanie 5837e731bf Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
2012-12-04 23:01:18 +00:00
Justin Clark-Casey (justincc) fb26d32a5c minor: Put Scene.PhysicsRequestAsset() into standard C# xml format. 2012-12-04 22:33:25 +00:00
Justin Clark-Casey (justincc) 7fdc251774 Add path references for Mono.Addins where they were missing for DataSnapshot and UserStatistics.
Should address http://opensimulator.org/mantis/view.php?id=6444
Appears that nant doesn't need these paths but building directly in monodevelop does.
2012-12-04 22:24:51 +00:00
Diva Canto 583e44103c Bug fix in OfflineMessageModule. Mantis #6446 2012-12-04 08:36:54 -08:00
Diva Canto a4821c5e01 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-04 08:08:58 -08:00
Diva Canto dc80c2afb3 Improvement in HGInstantMessageService: account for the existence of an offline IM service. 2012-12-04 08:08:34 -08:00
UbitUmarov b6d29aa124 move characters (avatars) to own collision space, also fixing a problem
with previus code that was still assuming the avatar is g2
2012-12-04 02:46:40 +00:00
UbitUmarov fc1be7e41f raise standing avatar a bit to reduce knees bending on some collisions.
reduce head size a bit
2012-12-04 01:54:37 +00:00
BlueWall 0c7d6adef1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-03 20:17:00 -05:00
BlueWall ac65085cc3 XmlRpcGridRouter
Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called.

  See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/ or
       https://github.com/BlueWall/XmlRpcRouter

  for php gateway and test code.
2012-12-03 20:16:44 -05:00
Robert Adams 787636b97a BulletSim: Reduce idle region physics overhead where there are MANY
static objects by more restrictive selection of objects that collide
    with static objects.
Rename collision mask fuctions from 'filter' to 'group' so it is clear
    what is being set.
Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above.
Restore passing of time step to linear and angular motion component routines.
Use buffering vehicle physical parameter get/set routines consistantly.
Make range enforcement clearer by using ClampInRange() function for parameter setting.
Remove commented out experimental vehicle calculations.
2012-12-03 16:25:51 -08:00
Melanie b7c3a4fa7f Merge branch 'avination' into ubitwork 2012-12-03 19:46:16 +01:00
UbitUmarov 8aa5fdb6a3 *TEST* diferent avatar collider 2012-12-03 19:45:45 +01:00
UbitUmarov f21d990820 fix vertex rounding direction 2012-12-03 19:41:29 +01:00
UbitUmarov aa00308b10 *TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
of unique vertices only originated by math errors in PrimMesher
2012-12-03 19:41:21 +01:00
UbitUmarov c50fda8bf5 adjust avatar standing Z position 2012-12-03 19:41:14 +01:00
Melanie d3904ff484 Add a transaction ID to the money module path for llTransferLindenDollars 2012-12-03 19:34:22 +01:00
Robert Adams 41f1c5b7f7 BulletSim: rework angular corrections to remove any hybrid code and compute absolute collections. 2012-12-03 07:59:56 -08:00
Robert Adams 2586bab2dd BulletSim: add stubs for generalization of preStep actions. Will eventually replace the specialized vehicle processing with preStep event processing. Add TODO comments about this feature. Redo line endings in TODO file to be all Linux. 2012-12-03 07:59:52 -08:00
Robert Adams dc0497c1b8 BulletSim: begin tracking a TODO list. There just are so many things to remember to do. 2012-12-03 07:59:49 -08:00
Robert Adams 10fcc70b36 BulletSim: revert angular vertical attraction from motor to code. The motor code did not return the restoring difference but the current value. Remove unused commented out code. 2012-12-03 07:59:46 -08:00
Robert Adams f9fed421fe BulletSim: format vehicle detail logging messages so vehicle changs are grouped better in the log output. 2012-12-03 07:59:42 -08:00
Robert Adams 20c3ec7d92 BulletSim: localize vehicle property setting so the vehicle prim is only updated at the end of the vehicle simulation step and the push of the physics property update event only happens if the properties are actually changed. 2012-12-03 07:59:39 -08:00
Robert Adams b124aae05e BulletSim: Add DumpActivationInfo2 function. Change static objects from DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function. 2012-12-01 15:39:13 -08:00
UbitUmarov 9c7c703360 Merge branch 'avination' into ubitwork 2012-12-01 12:39:55 +00:00
Robert Adams ec63e4ff29 BulletSim: remove time scaling of computed vehicle absolute velocity since Bullet will scale the movement by the time slice. Restore LIMIT_MOTOR_UP to definitition of BOAT simce some vehicle engines use it even for land vehicles. Push vehicle parameter updates through the regular property update to solve vehicles floating off when they should be stopped. 2012-11-29 22:21:45 -08:00
Melanie 56b2bc7101 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Physics/Manager/IMesher.cs
2012-11-30 01:54:13 +00:00
Melanie daa1d99513 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
	OpenSim/Region/Physics/Meshing/Meshmerizer.cs
2012-11-30 01:19:08 +00:00
Robert Adams 0bda35e18f BulletSim: add copyright header where it is missing. Remove some unnecessary 'using' requirements so testing framework is less complicated. 2012-11-29 09:53:59 -08:00
Robert Adams 0cd99c74a7 BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh. 2012-11-29 09:24:53 -08:00
Robert Adams b8a7cbb9e9 BulletSim: reverse direction of hover correction. Removes problem with vehicles being orbited. 2012-11-29 08:03:30 -08:00
Robert Adams 2ccd4c1302 BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_BOAT definition. 2012-11-28 09:48:48 -08:00
Robert Adams 24b3b4df2e BulletSim: update DLLs and SOs to remove simulator crash when calling SetInterpolationAngularVelocity. 2012-11-28 09:48:41 -08:00
Robert Adams 0a66317fa6 BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain. 2012-11-28 09:48:33 -08:00
Diva Canto d656ec8f33 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-27 21:11:19 -08:00
Diva Canto 92a766e8cb Bug fix in Offline IM for inventory transfers. The items were being placed twice in the receiver's inventory. 2012-11-27 21:10:58 -08:00
Justin Clark-Casey (justincc) aae76f7be4 Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
ODEPrim, for instance, always hits this code path twice at the moment
Firstly before any sculpt data has been loaded (hence the spurious message)
Secondly when any sculpt data has been loaded or failed to load (when the message would be valid).
Hence comment this out and rely on the message in ODEPrim.MeshAssetReceived() instead
(though this is not ideal since it requires all physics plugins to copy/paste similar code).
2012-11-28 02:01:04 +00:00
Justin Clark-Casey (justincc) 8a1d3b322f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-28 02:00:34 +00:00