UbitUmarov
f8b8cf3d8f
more detailed timing on completmovement
2014-08-16 22:16:15 +01:00
UbitUmarov
f6642a1cc8
minor low resolution debug timming
2014-08-16 21:53:45 +01:00
UbitUmarov
21b3980d2b
send avatar Height to children, use it in region tp height check
2014-08-16 21:46:25 +01:00
UbitUmarov
dc178959c5
change how avatar data, appearance and animations are sent, specially
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the order
2014-08-16 14:52:09 +01:00
UbitUmarov
1edaf29149
NextAnimationSequenceNumber be a udpserver variable with random start
2014-08-16 13:43:26 +01:00
UbitUmarov
7d967c37f4
*test* just send default appearance ( something along path doesnt like
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null there )
2014-08-16 00:25:27 +01:00
UbitUmarov
0720c201b2
on teleports dont send baked textures assets in CreateClient, they will do on the update sent next
2014-08-15 23:01:54 +01:00
Justin Clark-Casey (justincc)
3a643e2456
Don't allow the last behavior to be removed from a pCampbot bot
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If you want to stop existing behavious, add the None behaviour.
2014-08-15 22:44:31 +01:00
Justin Clark-Casey (justincc)
1d2933ca51
Resolve a small race condition on removing bot behaviours that might leave previous behaviour active
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Also closes behaviours on disconnect instead of interrupt, though this makes no practical difference.
If existing behaviour is None, other added behavious will not take affect until None is removed (as this is an infinite wait until interrupted).
2014-08-15 22:41:00 +01:00
Justin Clark-Casey (justincc)
e0c6bfa81e
If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region.
2014-08-15 21:47:34 +01:00
Justin Clark-Casey (justincc)
91e1aaa5d4
On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again.
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This is unnecessary since it has been received (and data continues to be received) in the existing child connection.
2014-08-15 21:47:34 +01:00
UbitUmarov
447fd0850a
remove duplication of textures, wearables and attachments on crossings.
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receiver checks old method if it doesnt get packed appeareace
2014-08-15 21:39:37 +01:00
UbitUmarov
72a6bca033
cleanup a bit
2014-08-15 21:26:50 +01:00
UbitUmarov
3e6f49f3be
do CrossAttachmentsIntoNewRegion for old versions in the right place
2014-08-15 19:21:32 +01:00
UbitUmarov
a3e45a45bc
refix hide on crossings
2014-08-15 19:05:27 +01:00
UbitUmarov
4d770082d5
let failed crossing say something abotu reason
2014-08-15 18:06:04 +01:00
UbitUmarov
1314a02a95
adjust createAgent delay on childs creation. Beeing bad, it should be high
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enougth to reasonable account for grid and region lag spikes
2014-08-15 17:44:24 +01:00
UbitUmarov
117d563fd4
remove ban check from create caps. That needs to be done on caller
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(scene.NewUserConnection()) acording to cases, and with minimal calls to
external grid services.
2014-08-15 17:24:01 +01:00
UbitUmarov
b4a7126167
remove the delay on child creation on Neighbour since its amout in not
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predictable.
2014-08-15 01:22:15 +01:00
UbitUmarov
f798f04686
add a extra delay in EnableChildAgents between CreateAgent() return and
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telling client to connect, to account for potencial async tasks that need
to finish before the client knocks at the door. Empirical value used
2014-08-14 22:03:41 +01:00
UbitUmarov
0ae8fed4c2
reduce ping cliping lower limit
2014-08-14 21:18:58 +01:00
UbitUmarov
538a95ff1e
in show connections show also if it is a childagent connection
2014-08-14 21:05:17 +01:00
UbitUmarov
a46d6004df
reduce ping filter time constant
2014-08-14 21:04:30 +01:00
UbitUmarov
8c657e4837
add a estimator of client ping time, and painfully make it visible in show
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connections console command
2014-08-14 20:41:36 +01:00
UbitUmarov
d64fb216d2
try external bakedModule when local cache is invalid and not just at login
2014-08-14 15:39:46 +01:00
UbitUmarov
ca28062722
dont mess with Throttles in code also used to send to main regions. Use
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full parameters on appearance cloning so its clear we want it all
2014-08-14 12:34:07 +01:00
Kevin Cozens
626536b8cc
Added RestrictEmail to make llEmail only send to avatars email address if true.
2014-08-14 02:40:06 -04:00
UbitUmarov
96cc4e5b95
reduced debug msgs
2014-08-14 04:01:54 +01:00
UbitUmarov
ab4df26309
only try external baked texture module on login
2014-08-14 03:47:18 +01:00
UbitUmarov
395903d58f
*DANGER* dont send baked textures assets to Neighbours. Possible we could
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send a lot less
2014-08-14 02:36:50 +01:00
UbitUmarov
a1cc218f10
*DANGER* make baked textures cross and make use of it * UNTESTED *
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issue: alll this seems to be sent back to childs, need to stop that
2014-08-14 01:53:51 +01:00
Justin Clark-Casey (justincc)
4c781db572
Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [InterestManagement] in OpenSim.ini for experimental purposes.
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If n > 1 for RootTerseUpdatePeriod only every n terse update is actually sent to observers on same region, unless velocity is effectively zero (to stop av drift).
If n > 1 for ChildTerseUpdatePeriod only every n terse update is sent to observers in other regions, unless velocity is effectively zero.
Defaults are same as before (all packets are sent).
Tradeoff is reduction of UDP traffic vs fidelity of observed av mvmt.
Increasing n > 1 leads to jerky observed mvmt immediateley for root, though not on child, where experimentally have gone to n = 4 before jerkiness is noticeable.
2014-08-14 01:39:26 +01:00
Justin Clark-Casey (justincc)
6ea82ad48a
Make some existing reprioritization values changeable outside the scene for test purposes, and use more consise property syntax.
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No functional change.
2014-08-14 01:16:58 +01:00
BlueWall
dabb8e62f4
Update OpenID server handler with proper interface. fixes http://opensimulator.org/mantis/view.php?id=7301
2014-08-13 20:06:07 -04:00
Justin Clark-Casey (justincc)
bc0895c758
On entity transfer of scene presence, replace polling sleep in SP.WaitForUpdateAgent() with a triggered event instead.
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Rapid polls are more expensive than triggered events (several polls vs one trigger) and may be problematic on heavily loaded simulators where many threads are vying for processor time.
A triggered event is also slightly quicker as there is no maximum 200ms wait between polls.
2014-08-13 23:45:51 +01:00
Justin Clark-Casey (justincc)
0d2a25b477
Remove redundant origin region lock in SP.CompleteMovement()
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This is already going to be correctly set by WaitForUpdateAgent() earlier on in that method, which is always called where a callback to the originating region is required.
2014-08-13 23:11:32 +01:00
Justin Clark-Casey (justincc)
0db6f3a2bd
Only set up the UnackedMethod for an outgoing message if that message is actually meant to get an ack (because it's reliable).
2014-08-13 22:57:14 +01:00
Justin Clark-Casey (justincc)
21176a3a90
Terminate 'nothing' behaviour (and potentially others) by signalling using an event rather than polling connection state every 100ms
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This kind of polling is very expensive with many bots/polling threads and appears to be the primary cause of bot falloff from the client end at higher loads.
Where inbound packet threads can't run in time due to contention and simulator disconnect timeout occurs.
2014-08-13 22:38:27 +01:00
UbitUmarov
1bd13155e6
put back baked textures debug msgs at start of validatebaked...
2014-08-13 20:43:26 +01:00
Justin Clark-Casey (justincc)
f1f935ed95
Add 'server' stats information to pCampbot, as used elsewhere in OpenSimulator
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This adds the "show stats", "stats record", etc. commands and information on available Threadpool threads, etc.
It also adds the Watchdog which logs warnings if time between executions is unexpectedly large.
2014-08-13 19:53:42 +01:00
UbitUmarov
483afe6867
remove creative hack and try to fix
2014-08-13 18:52:13 +01:00
UbitUmarov
3f0138c967
Merge branch 'master' into ubitworkmaster
2014-08-13 15:50:12 +01:00
UbitUmarov
92117d48af
remove the region where we are root from the list of Neighbours and
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childSeeds
2014-08-13 03:54:13 +01:00
UbitUmarov
444b41b22a
reverted last change since it did nothing usefull
2014-08-13 03:11:55 +01:00
UbitUmarov
0a1ffad07c
TEST do a Animator.UpdateMovementAnimations() when making root ( in
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validate appearence just before sending animation
2014-08-13 03:01:49 +01:00
Melanie Thielker
b96f951a6a
Merge branch 'ubitworkmaster'
2014-08-13 03:05:54 +02:00
Melanie Thielker
ecae45a21e
Revert "make HandlerRegionHandshakeReply processing async and delay it a bit. This"
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This reverts commit 30f00bfb14
.
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2014-08-13 03:05:25 +02:00
UbitUmarov
cf48b814eb
remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
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need a delay, we need to do it at end of HandleUseCircuitCode before
feeding pending packets (including that one) into processing queue.
2014-08-13 01:42:16 +01:00
UbitUmarov
0760fa3106
process AgentUpdates in order with rest of packets. Only give higher priority to chat
2014-08-13 00:17:03 +01:00
UbitUmarov
20b3cab5d1
take agentUpdate checks out of llUDPserver (disabling useless debug) and
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do it only where its supposed to be done..
2014-08-12 23:57:41 +01:00