6e60d1e17f 
								
							
								 
							
						 
						
							
							
								
								* One change in SQLiteLocalStorage  
							
							... 
							
							
							
							* Committing half-started Berkeley BDB bindings, however not adding to solution or prebuild (will/should not compile yet) 
							
						 
						
							2007-04-11 07:39:39 +00:00  
				
					
						
							
							
								 
						
							
							
								1747d49d71 
								
							
								 
							
						 
						
							
							
								
								* built binaries, pdb's and user files should not be under version control.  
							
							... 
							
							
							
							* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files 
							
						 
						
							2007-04-11 07:33:14 +00:00  
				
					
						
							
							
								 
						
							
							
								44989288d6 
								
							
								 
							
						 
						
							
							
								
								Well, it *appears* to compile. Initial SQLite Local Storage module (supports saving, deletion and update of prims, but does not yet load them.)  
							
							
							
						 
						
							2007-04-11 06:42:07 +00:00  
				
					
						
							
							
								 
						
							
							
								adb56a46f4 
								
							
								 
							
						 
						
							
							
								
								Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**  
							
							
							
						 
						
							2007-04-11 05:19:27 +00:00  
				
					
						
							
							
								 
						
							
							
								b5494438e5 
								
							
								 
							
						 
						
							
							
								
								 
							
							
							
						 
						
							2007-04-10 11:51:37 +00:00  
				
					
						
							
							
								 
						
							
							
								56b237350b 
								
							
								 
							
						 
						
							
							
								
								And ignore this one too  
							
							
							
						 
						
							2007-04-10 11:38:44 +00:00  
				
					
						
							
							
								 
						
							
							
								deed426fe0 
								
							
								 
							
						 
						
							
							
								
								ignore this commit  
							
							
							
						 
						
							2007-04-10 11:38:04 +00:00  
				
					
						
							
							
								 
						
							
							
								03f5ff9dc2 
								
							
								 
							
						 
						
							
							
								
								 
							
							
							
						 
						
							2007-04-10 10:45:46 +00:00  
				
					
						
							
							
								 
						
							
							
								34d91c31cf 
								
							
								 
							
						 
						
							
							
								
								And now clothes update and show for all users  
							
							... 
							
							
							
							woohoo! 
							
						 
						
							2007-04-10 02:03:47 +00:00  
				
					
						
							
							
								 
						
							
							
								632db47dd7 
								
							
								 
							
						 
						
							
							
								
								Fixed avatar appearance not updating issue as per bug report  #79  
							
							
							
						 
						
							2007-04-10 01:43:40 +00:00  
				
					
						
							
							
								 
						
							
							
								868f184f23 
								
							
								 
							
						 
						
							
							
								
								Avatar now stands still and does the normal animation stuff  
							
							
							
						 
						
							2007-04-10 01:23:03 +00:00  
				
					
						
							
							
								 
						
							
							
								ea84e93679 
								
							
								 
							
						 
						
							
							
								
								Fixed "teh bug"  
							
							
							
						 
						
							2007-04-10 00:43:11 +00:00  
				
					
						
							
							
								 
						
							
							
								4ab5803911 
								
							
								 
							
						 
						
							
							
								
								Documentation!  
							
							
							
						 
						
							2007-04-07 17:37:04 +00:00  
				
					
						
							
							
								 
						
							
							
								c070d2bbf3 
								
							
								 
							
						 
						
							
							
								
								ZOMG Comments!  
							
							
							
						 
						
							2007-04-07 17:30:11 +00:00  
				
					
						
							
							
								 
						
							
							
								c18cf96824 
								
							
								 
							
						 
						
							
							
								
								Terrain can now import from a specially formatted file.  
							
							
							
						 
						
							2007-04-07 16:48:38 +00:00  
				
					
						
							
							
								 
						
							
							
								55aaf8060f 
								
							
								 
							
						 
						
							
							
								
								Added setHeights1D to allow importing from a 1D array  
							
							
							
						 
						
							2007-04-07 16:30:16 +00:00  
				
					
						
							
							
								 
						
							
							
								30a5e028c5 
								
							
								 
							
						 
						
							
							
								
								Port to a 2D Heightmap complete  
							
							
							
						 
						
							2007-04-07 16:19:49 +00:00  
				
					
						
							
							
								 
						
							
							
								d28dd8f456 
								
							
								 
							
						 
						
							
							
								
								I am a freaking idiot.  
							
							
							
						 
						
							2007-04-07 16:05:45 +00:00  
				
					
						
							
							
								 
						
							
							
								0879e6427e 
								
							
								 
							
						 
						
							
							
								
								compiles and works just weird terrain problem (and terrain saving is currently not functional)  
							
							
							
						 
						
							2007-04-06 19:25:29 +00:00  
				
					
						
							
							
								 
						
							
							
								0311fef244 
								
							
								 
							
						 
						
							
							
								
								Now back to compiling, just no terrain generation at the moment  
							
							
							
						 
						
							2007-04-06 19:08:24 +00:00  
				
					
						
							
							
								 
						
							
							
								e0b84e0aa1 
								
							
								 
							
						 
						
							
							
								
								Added getHeights1D() function to TerrainEngine  
							
							
							
						 
						
							2007-04-06 18:53:18 +00:00  
				
					
						
							
							
								 
						
							
							
								fb0dffbf13 
								
							
								 
							
						 
						
							
							
								
								**BREAKING CHANGE**  Changing the way terrain is stored and used internally.  
							
							
							
						 
						
							2007-04-06 18:48:23 +00:00  
				
					
						
							
							
								 
						
							
							
								df4df07c39 
								
							
								 
							
						 
						
							
							
								
								And now for some solution files...  
							
							
							
						 
						
							2007-04-06 18:09:03 +00:00  
				
					
						
							
							
								 
						
							
							
								9169e9c18b 
								
							
								 
							
						 
						
							
							
								
								Shelling out a basic terrain manager using the BSD parts of libTerrain, with the intention to make a more complex version communicating with the main libterrain later via socket.  
							
							
							
						 
						
							2007-04-06 18:07:46 +00:00  
				
					
						
							
							
								 
						
							
							
								85e3231c61 
								
							
								 
							
						 
						
							
							
								
								Began adding POST handler for /sims REST stuff  
							
							
							
						 
						
							2007-04-06 13:46:26 +00:00  
				
					
						
							
							
								 
						
							
							
								802d443be8 
								
							
								 
							
						 
						
							
							
								
								very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made.  
							
							
							
						 
						
							2007-04-06 13:04:46 +00:00  
				
					
						
							
							
								 
						
							
							
								0a377238f8 
								
							
								 
							
						 
						
							
							
								
								more work on Primitive2  
							
							
							
						 
						
							2007-04-04 19:55:31 +00:00  
				
					
						
							
							
								 
						
							
							
								7c2b4d1c9d 
								
							
								 
							
						 
						
							
							
								
								no SimUUID in OpenSimMain  
							
							
							
						 
						
							2007-04-04 19:20:17 +00:00  
				
					
						
							
							
								 
						
							
							
								f741e00ad8 
								
							
								 
							
						 
						
							
							
								
								Added SimUUID  
							
							... 
							
							
							
							Added empty POST for /sims in REST on gridserver 
							
						 
						
							2007-04-04 18:57:13 +00:00  
				
					
						
							
							
								 
						
							
							
								d3766d0aef 
								
							
								 
							
						 
						
							
							
								
								Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.  
							
							... 
							
							
							
							Split World class into two partial classes 
							
						 
						
							2007-04-04 18:26:33 +00:00  
				
					
						
							
							
								 
						
							
							
								76df9e626d 
								
							
								 
							
						 
						
							
							
								
								Split Avatar class into three partial classes (hopefully will make it easier to work on)  
							
							
							
						 
						
							2007-04-04 16:31:35 +00:00  
				
					
						
							
							
								 
						
							
							
								74484ed2ed 
								
							
								 
							
						 
						
							
							
								
								* Added Primitive2 to vs2005 solution (again)  
							
							
							
						 
						
							2007-04-04 14:56:09 +00:00  
				
					
						
							
							
								 
						
							
							
								0ad017677b 
								
							
								 
							
						 
						
							
							
								
								Seems that I didn't actually include the Primitive2.cs file in the earlier commit.  
							
							
							
						 
						
							2007-04-04 14:13:49 +00:00  
				
					
						
							
							
								 
						
							
							
								85385c958a 
								
							
								 
							
						 
						
							
							
								
								* Added Primitive2 to vs2005 solution  
							
							... 
							
							
							
							* Apparently, Prebuild thinks DEBUG should be in there. 
							
						 
						
							2007-04-04 13:27:13 +00:00  
				
					
						
							
							
								 
						
							
							
								a70ef1c2cb 
								
							
								 
							
						 
						
							
							
								
								Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version.  
							
							
							
						 
						
							2007-04-04 11:06:39 +00:00  
				
					
						
							
							
								 
						
							
							
								5e81e7ed9d 
								
							
								 
							
						 
						
							
							
								
								Finished initial sim<>Grid login (kinda)  
							
							... 
							
							
							
							Can login but no config data sent/updated yet 
							
						 
						
							2007-04-03 20:39:28 +00:00  
				
					
						
							
							
								 
						
							
							
								c43d6cf0e5 
								
							
								 
							
						 
						
							
							
								
								* lovely. svn doesn't delete the files from disk on svn delete, so they show up in prebuilt projs and build files.  
							
							
							
						 
						
							2007-04-03 20:34:12 +00:00  
				
					
						
							
							
								 
						
							
							
								d9ca661416 
								
							
								 
							
						 
						
							
							
								
								* Fixad namespace clash  
							
							
							
						 
						
							2007-04-03 20:31:46 +00:00  
				
					
						
							
							
								 
						
							
							
								f12ceff692 
								
							
								 
							
						 
						
							
							
								
								* The world can not contain ScriptFactories that creates unique instances of scripts for entities.  
							
							... 
							
							
							
							* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs 
							
						 
						
							2007-04-03 20:08:30 +00:00  
				
					
						
							
							
								 
						
							
							
								7169acc47e 
								
							
								 
							
						 
						
							
							
								
								* Extended Script API with GetRandomAvatar  
							
							... 
							
							
							
							* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar. 
							
						 
						
							2007-04-03 19:12:07 +00:00  
				
					
						
							
							
								 
						
							
							
								6d8dcd1d1d 
								
							
								 
							
						 
						
							
							
								
								Another temporary bug fix attempt, this time for the packet overflow problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK.  
							
							
							
						 
						
							2007-04-03 18:47:10 +00:00  
				
					
						
							
							
								 
						
							
							
								73380ed52b 
								
							
								 
							
						 
						
							
							
								
								attempt at a temporary fix to the shirt creation bug. (Its only temporary as I think the real problem is a deeper one)  
							
							
							
						 
						
							2007-04-03 18:25:43 +00:00  
				
					
						
							
							
								 
						
							
							
								9b2a4e8172 
								
							
								 
							
						 
						
							
							
								
								Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.  
							
							
							
						 
						
							2007-04-03 18:15:11 +00:00  
				
					
						
							
							
								 
						
							
							
								5ab7205dc5 
								
							
								 
							
						 
						
							
							
								
								* added script prototype intructions  
							
							
							
						 
						
							2007-04-03 16:57:50 +00:00  
				
					
						
							
							
								 
						
							
							
								ad39897144 
								
							
								 
							
						 
						
							
							
								
								* Script prototype  
							
							
							
						 
						
							2007-04-03 16:50:17 +00:00  
				
					
						
							
							
								 
						
							
							
								ba2c94721c 
								
							
								 
							
						 
						
							
							
								
								Limited (hacked) object linking. Note: once you have linked a set of prims together (in one go), then don't try to link anymore prims to those objects.  
							
							
							
						 
						
							2007-04-03 16:10:00 +00:00  
				
					
						
							
							
								 
						
							
							
								56e6587c9f 
								
							
								 
							
						 
						
							
							
								
								Temporary fix for the object taking bug  
							
							
							
						 
						
							2007-04-03 13:37:11 +00:00  
				
					
						
							
							
								 
						
							
							
								fdc9ed89b4 
								
							
								 
							
						 
						
							
							
								
								OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).  
							
							
							
						 
						
							2007-04-02 15:48:01 +00:00  
				
					
						
							
							
								 
						
							
							
								23ecc07caa 
								
							
								 
							
						 
						
							
							
								
								Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic configuration method, so that it is easier to load configuration data from a ogs server  
							
							
							
						 
						
							2007-04-02 12:56:35 +00:00  
				
					
						
							
							
								 
						
							
							
								454377a473 
								
							
								 
							
						 
						
							
							
								
								minor bug  
							
							
							
						 
						
							2007-04-02 12:35:51 +00:00