Commit Graph

151 Commits (27891fddcf64df71570a7831dc75cac2b02b95b6)

Author SHA1 Message Date
Melanie 27891fddcf Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2011-04-30 14:23:20 +02:00
Melanie d1cf1fe3d7 Merge branch 'master' into careminster-presence-refactor 2011-04-30 14:37:37 +01:00
Melanie 98fe37051a Set the attachment data on scripted rez to allow toasters to work. 2011-04-30 14:22:46 +02:00
Justin Clark-Casey (justincc) cd7517ccb9 Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
Addresses http://opensimulator.org/mantis/view.php?id=5444
Fix is to stop the asset transaction calling UpdateInventoryItem() since the caller is doing it anyway, which is more correct.
This did not effect scripts.
2011-04-28 22:59:12 +01:00
Melanie 3a113f9902 A stab at making CHANGED_OWNER work 2011-04-01 22:04:29 +01:00
Melanie 95e524dde1 A stab at making CHANGED_OWNER work 2011-04-01 18:49:53 +02:00
Melanie 3dc877c59f Merge branch 'master' into careminster-presence-refactor 2011-03-14 14:48:00 +00:00
Justin Clark-Casey (justincc) b821f748ac For objects loaded from an IAR, make sure the CreatorID points towards the OSP resolved ID if newer CreationData is not present.
This should resolve issues where the creator for rezzed objects was being shown as "Unknown user" where previous behaviour was to show the OSP resolved account.
This is being done by parsing the serialized objects and updating the CreatorID if no CreationData exists.  This operation might be expensive for sculpties where the sculpt texture is inlined with the object data.  Will just have to see.
This relies on the IAR streaming inventory data before asset data (as is currently the case).  Will need to introduce more stringent checks for file order on loading (much like JAR zips must start with the manifest file).
This is for IAR loading only.  Tests updated to check this behaviour.
2011-03-10 21:56:15 +00:00
Melanie b91c99b596 Fix script data not being reset as it should be 2011-01-24 03:07:01 +00:00
Melanie 649d9ef934 Fix script data not being reset as it should be 2011-01-24 02:20:54 +01:00
Justin Clark-Casey (justincc) 3083c517a0 minor: resolve some mono compiler warnings 2011-01-18 00:29:10 +00:00
Melanie 30320077a2 Fix slam bits being lost when editing perms in prim inventory 2011-01-14 03:20:47 +00:00
Melanie 139e84c0b2 Fix slam bits being lost when editing perms in prim inventory 2011-01-14 01:01:02 +01:00
Melanie 914e4b319e Fix direct item give permissions 2011-01-12 21:39:13 +00:00
Melanie 7cfe17b5b3 Partial permissions fix for boxed items. 2011-01-12 21:25:38 +00:00
Melanie dd154f7403 Fix god mode perms adjustment 2011-01-12 21:21:34 +00:00
Melanie 7f99a8c900 Fix direct item give permissions 2011-01-12 16:20:38 +01:00
Melanie 2c6a410e90 Partial permissions fix for boxed items. 2011-01-10 22:02:22 +01:00
Melanie c271bbcc8a Preserve the script running flag when copying an object. 2011-01-08 16:44:28 +01:00
Melanie 1ab9cd0997 Fix a couple of security issues 2011-01-08 13:51:34 +01:00
Melanie d1b6b4d288 Fix god mode perms adjustment 2011-01-06 19:12:25 +01:00
Melanie 75010e5e1c Merge branch 'master' into careminster-presence-refactor 2010-12-25 00:04:46 +00:00
Diva Canto 3eaaaa0d99 One more pass at object inventory. This time, fix SceneObjectPartInventory so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's. 2010-12-24 08:50:00 -08:00
Melanie 32cc569b00 Fix up some locking issues in task inventory. Don't use any prior versions in production! 2010-12-22 13:45:21 +01:00
Melanie 303c02133f Merge branch 'master' into careminster-presence-refactor 2010-12-21 23:00:01 +00:00
Melanie 1c3e77b728 What is the point of using different types to express the same damn thing? 2010-12-21 22:58:52 +00:00
Melanie a70b597840 Merge branch 'master' into careminster-presence-refactor 2010-12-21 22:57:31 +00:00
Melanie 19181c019a Another good catch. Update file name serial. 2010-12-21 22:56:48 +00:00
Melanie da37ddff9f Merge branch 'master' into careminster-presence-refactor 2010-12-21 22:50:35 +00:00
Melanie ec8d1d0131 Added a missed return. Thanks diva! 2010-12-21 22:49:38 +00:00
Melanie a31b96e1ba Fix up merge artifacts 2010-12-21 20:54:28 +00:00
Melanie 043dace118 Make prim inventories a bit more sane 2010-12-21 20:49:31 +00:00
Melanie c9aa420c2d Restore CM loking after core extract 2010-12-21 20:48:58 +00:00
Melanie 2f84f2171f Make prim inventories a bit more sane 2010-12-21 20:47:00 +00:00
Melanie 7bb005b0d1 Change the way attachments are persisted. Editing a worn attachment will now
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 21:01:56 +00:00
Melanie 4f15b8d4e6 Change the way attachments are persisted. Editing a worn attachment will now
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 20:44:39 +01:00
Melanie 3d75e9addd Lock the iteration over the inventory items when saving script states 2010-09-28 02:22:32 +02:00
Melanie 5b2aa02fd9 Merge branch 'master' into careminster-presence-refactor 2010-09-27 03:48:15 +01:00
Melanie c2a4bdb2fe Fix build break 2010-09-27 01:40:29 +01:00
Melanie aaa4cb64a4 if you can't edit a prim's inventory, you don't need to see the asset ids.
Prevents stealing IDs of animations, sounds and textures from prim
inventories. Prevents copybot from gathering the wearable UUIDs needed for
pirating things from vendors.
2010-09-27 00:34:30 +01:00
Melanie 1c1f308052 if you can't edit a prim's inventory, you don't need to see the asset ids.
Prevents stealing IDs of animations, sounds and textures from prim
inventories. Prevents copybot from gathering the wearable UUIDs needed for
pirating things from vendors.
2010-09-24 23:48:52 +02:00
Melanie 7df4383235 Merge branch 'master' into careminster-presence-refactor
Integrate the next large patch.
Don't use this version, it has a ghost avatar issue. Next push
will fix it.
2010-09-17 03:49:30 +01:00
John Hurliman 5321e0e69f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-09-16 17:31:24 -07:00
John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 2010-09-16 17:30:46 -07:00
Justin Clark-Casey (justincc) e3f1533705 Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {} 2010-09-17 01:21:28 +01:00
root 1b2edfe75f JustinCC is evil. f7b28dd3 broke script persistence. This fixes it. 2010-09-16 23:19:46 +01:00
root a0c87b5af6 JustinCC is evil. f7b28dd3 broke script persistence. This fixes it. 2010-09-16 23:12:32 +02:00
meta7 1f74f013b2 Don't fart when deserializing a prim with no ParentGroup set yet 2010-09-15 07:59:28 -07:00
Melanie 6a1ce17cdb Merge branch 'master' into careminster-presence-refactor
The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
2010-09-13 16:17:38 +01:00
John Hurliman c03b24cbfd Merged 2010-09-12 14:21:51 -07:00