6d7f66f781 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Don't add gravity to down force -- let Bullet do that. Add VehicleAddForce to set of managed vehicle prim properties.  
							
							
							
						 
						
							2012-12-06 09:30:35 -08:00  
				
					
						
							
							
								 
						
							
							
								e599a8b242 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Vehicle angular vertical attraction works. Other vehicle angular forces commented out for the moment for debugging.  
							
							
							
						 
						
							2012-12-06 09:30:28 -08:00  
				
					
						
							
							
								 
						
							
							
								f1d4e8f792 
								
							
								 
							
						 
						
							
							
								
								fix openjpeg on 64 bit OSX we were pointing to a file taht did not  
							
							... 
							
							
							
							exist. 
							
						 
						
							2012-12-06 09:52:18 -07:00  
				
					
						
							
							
								 
						
							
							
								68daeee434 
								
							
								 
							
						 
						
							
							
								
								minor: change method doc on GetTextureHandler.TryParseRange(), mainly to trigger another build  
							
							
							
						 
						
							2012-12-06 01:36:30 +00:00  
				
					
						
							
							
								 
						
							
							
								acc01bb85d 
								
							
								 
							
						 
						
							
							
								
								Allow GetTexture calls with no second value in the range header (e.g. just 5333-)  
							
							... 
							
							
							
							It looks like the latest Kokua is doing this.
As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html , leaving off the second value is legal
This indicates the caller wants the rest of the entity. 
							
						 
						
							2012-12-06 01:12:12 +00:00  
				
					
						
							
							
								 
						
							
							
								1c9ecc55d3 
								
							
								 
							
						 
						
							
							
								
								Instead of printing script errors out to console, put to debug log so that we also get timestamps.  
							
							... 
							
							
							
							This commit also adds script name, part name, uuid, etc. for later identification.
This information has been sent to console since 2009 but may be turned down if it proves too noisy.
However, I still currently need it to investigate some region problems probably triggered by scripting. 
							
						 
						
							2012-12-06 00:22:52 +00:00  
				
					
						
							
							
								 
						
							
							
								e60fe958df 
								
							
								 
							
						 
						
							
							
								
								minor: Fix more compiler warnings in CoreModules tests by properly overriding OpenSimTestCase.SetUp()  
							
							
							
						 
						
							2012-12-05 23:44:12 +00:00  
				
					
						
							
							
								 
						
							
							
								ec765de7e5 
								
							
								 
							
						 
						
							
							
								
								Add engine-wide events queued and events processed numbers to output of "xengine status" console command.  For debugging purposes.  
							
							
							
						 
						
							2012-12-05 23:41:50 +00:00  
				
					
						
							
							
								 
						
							
							
								66982c8a59 
								
							
								 
							
						 
						
							
							
								
								Remove some mono warnings in script tests, chiefly where SetUp() wasn't properly calling to OpenSimTestCase.SetUp()  
							
							
							
						 
						
							2012-12-05 23:36:15 +00:00  
				
					
						
							
							
								 
						
							
							
								5ba99cbf55 
								
							
								 
							
						 
						
							
							
								
								Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking callers to lock and directly inspect the EventQueue  
							
							
							
						 
						
							2012-12-05 23:33:48 +00:00  
				
					
						
							
							
								 
						
							
							
								652f4bcb42 
								
							
								 
							
						 
						
							
							
								
								For now, sort "show scripts" output in descending order sorted by events processed.  
							
							... 
							
							
							
							For debug purposes - should later add options to allow different sorting or show only highest 10, etc. 
							
						 
						
							2012-12-05 23:27:50 +00:00  
				
					
						
							
							
								 
						
							
							
								e8df0f1b4c 
								
							
								 
							
						 
						
							
							
								
								Add IScriptInstance.EventsProcessed stat so that we can record this information and display in "show scripts" for debug purposes  
							
							
							
						 
						
							2012-12-05 22:33:46 +00:00  
				
					
						
							
							
								 
						
							
							
								0f3ebe0971 
								
							
								 
							
						 
						
							
							
								
								Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce code complexity  
							
							
							
						 
						
							2012-12-05 22:12:45 +00:00  
				
					
						
							
							
								 
						
							
							
								b60c6bc3f8 
								
							
								 
							
						 
						
							
							
								
								Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this is ignored by the ExtraParams properly anyway  
							
							
							
						 
						
							2012-12-05 22:01:47 +00:00  
				
					
						
							
							
								 
						
							
							
								2342d20a7e 
								
							
								 
							
						 
						
							
							
								
								minor: tidy up spacing at bottom of MundaneFrameworkTests  
							
							
							
						 
						
							2012-12-05 21:53:25 +00:00  
				
					
						
							
							
								 
						
							
							
								fdf8876e20 
								
							
								 
							
						 
						
							
							
								
								In BaseHttpServer.HandleRequest(), use Culture.SetCurrentCulture() rather than creating a new CultureInfo separately  
							
							
							
						 
						
							2012-12-05 21:52:10 +00:00  
				
					
						
							
							
								 
						
							
							
								ea786414c2 
								
							
								 
							
						 
						
							
							
								
								In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constructing a new CultureInfo separately  
							
							
							
						 
						
							2012-12-05 21:51:08 +00:00  
				
					
						
							
							
								 
						
							
							
								d97440c7cf 
								
							
								 
							
						 
						
							
							
								
								On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on every call use the single one set by Culture.SetCurrentCulture()  
							
							... 
							
							
							
							This is slightly different in that SetCurrentCulture() does not use overridden settings if the system culture matches en-US but some settings there have been changed.
This is what we want - we do not want to use any system overriden settings. 
							
						 
						
							2012-12-05 21:40:28 +00:00  
				
					
						
							
							
								 
						
							
							
								1b5f21f761 
								
							
								 
							
						 
						
							
							
								
								minor: also comment out the debug log message which reports searching for child agents in simulator scenes for now.  
							
							
							
						 
						
							2012-12-04 23:07:26 +00:00  
				
					
						
							
							
								 
						
							
							
								0d4047e641 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out "Delivering IM to..." messages for now.  
							
							
							
						 
						
							2012-12-04 23:06:02 +00:00  
				
					
						
							
							
								 
						
							
							
								fb26d32a5c 
								
							
								 
							
						 
						
							
							
								
								minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.  
							
							
							
						 
						
							2012-12-04 22:33:25 +00:00  
				
					
						
							
							
								 
						
							
							
								7fdc251774 
								
							
								 
							
						 
						
							
							
								
								Add path references for Mono.Addins where they were missing for DataSnapshot and UserStatistics.  
							
							... 
							
							
							
							Should address http://opensimulator.org/mantis/view.php?id=6444 
Appears that nant doesn't need these paths but building directly in monodevelop does. 
							
						 
						
							2012-12-04 22:24:51 +00:00  
				
					
						
							
							
								 
						
							
							
								583e44103c 
								
							
								 
							
						 
						
							
							
								
								Bug fix in OfflineMessageModule. Mantis  #6446  
							
							
							
						 
						
							2012-12-04 08:36:54 -08:00  
				
					
						
							
							
								 
						
							
							
								a4821c5e01 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-12-04 08:08:58 -08:00  
				
					
						
							
							
								 
						
							
							
								dc80c2afb3 
								
							
								 
							
						 
						
							
							
								
								Improvement in HGInstantMessageService: account for the existence of an offline IM service.  
							
							
							
						 
						
							2012-12-04 08:08:34 -08:00  
				
					
						
							
							
								 
						
							
							
								0c7d6adef1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-12-03 20:17:00 -05:00  
				
					
						
							
							
								 
						
							
							
								ac65085cc3 
								
							
								 
							
						 
						
							
							
								
								XmlRpcGridRouter  
							
							... 
							
							
							
							Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called.
  See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/  or
       https://github.com/BlueWall/XmlRpcRouter 
  for php gateway and test code. 
							
						 
						
							2012-12-03 20:16:44 -05:00  
				
					
						
							
							
								 
						
							
							
								787636b97a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Reduce idle region physics overhead where there are MANY  
							
							... 
							
							
							
							static objects by more restrictive selection of objects that collide
    with static objects.
Rename collision mask fuctions from 'filter' to 'group' so it is clear
    what is being set.
Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above.
Restore passing of time step to linear and angular motion component routines.
Use buffering vehicle physical parameter get/set routines consistantly.
Make range enforcement clearer by using ClampInRange() function for parameter setting.
Remove commented out experimental vehicle calculations. 
							
						 
						
							2012-12-03 16:25:51 -08:00  
				
					
						
							
							
								 
						
							
							
								41f1c5b7f7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rework angular corrections to remove any hybrid code and compute absolute collections.  
							
							
							
						 
						
							2012-12-03 07:59:56 -08:00  
				
					
						
							
							
								 
						
							
							
								2586bab2dd 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add stubs for generalization of preStep actions. Will eventually replace the specialized vehicle processing with preStep event processing. Add TODO comments about this feature. Redo line endings in TODO file to be all Linux.  
							
							
							
						 
						
							2012-12-03 07:59:52 -08:00  
				
					
						
							
							
								 
						
							
							
								dc0497c1b8 
								
							
								 
							
						 
						
							
							
								
								BulletSim: begin tracking a TODO list. There just are so many things to remember to do.  
							
							
							
						 
						
							2012-12-03 07:59:49 -08:00  
				
					
						
							
							
								 
						
							
							
								10fcc70b36 
								
							
								 
							
						 
						
							
							
								
								BulletSim: revert angular vertical attraction from motor to code. The motor code did not return the restoring difference but the current value. Remove unused commented out code.  
							
							
							
						 
						
							2012-12-03 07:59:46 -08:00  
				
					
						
							
							
								 
						
							
							
								f9fed421fe 
								
							
								 
							
						 
						
							
							
								
								BulletSim: format vehicle detail logging messages so vehicle changs are grouped better in the log output.  
							
							
							
						 
						
							2012-12-03 07:59:42 -08:00  
				
					
						
							
							
								 
						
							
							
								20c3ec7d92 
								
							
								 
							
						 
						
							
							
								
								BulletSim: localize vehicle property setting so the vehicle prim is only updated at the end of the vehicle simulation step and the push of the physics property update event only happens if the properties are actually changed.  
							
							
							
						 
						
							2012-12-03 07:59:39 -08:00  
				
					
						
							
							
								 
						
							
							
								b124aae05e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add DumpActivationInfo2 function. Change static objects from DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.  
							
							
							
						 
						
							2012-12-01 15:39:13 -08:00  
				
					
						
							
							
								 
						
							
							
								ec63e4ff29 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove time scaling of computed vehicle absolute velocity since Bullet will scale the movement by the time slice. Restore LIMIT_MOTOR_UP to definitition of BOAT simce some vehicle engines use it even for land vehicles. Push vehicle parameter updates through the regular property update to solve vehicles floating off when they should be stopped.  
							
							
							
						 
						
							2012-11-29 22:21:45 -08:00  
				
					
						
							
							
								 
						
							
							
								0bda35e18f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add copyright header where it is missing. Remove some unnecessary 'using' requirements so testing framework is less complicated.  
							
							
							
						 
						
							2012-11-29 09:53:59 -08:00  
				
					
						
							
							
								 
						
							
							
								0cd99c74a7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh.  
							
							
							
						 
						
							2012-11-29 09:24:53 -08:00  
				
					
						
							
							
								 
						
							
							
								b8a7cbb9e9 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reverse direction of hover correction. Removes problem with vehicles being orbited.  
							
							
							
						 
						
							2012-11-29 08:03:30 -08:00  
				
					
						
							
							
								 
						
							
							
								2ccd4c1302 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_BOAT definition.  
							
							
							
						 
						
							2012-11-28 09:48:48 -08:00  
				
					
						
							
							
								 
						
							
							
								24b3b4df2e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update DLLs and SOs to remove simulator crash when calling SetInterpolationAngularVelocity.  
							
							
							
						 
						
							2012-11-28 09:48:41 -08:00  
				
					
						
							
							
								 
						
							
							
								0a66317fa6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.  
							
							
							
						 
						
							2012-11-28 09:48:33 -08:00  
				
					
						
							
							
								 
						
							
							
								d656ec8f33 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-11-27 21:11:19 -08:00  
				
					
						
							
							
								 
						
							
							
								92a766e8cb 
								
							
								 
							
						 
						
							
							
								
								Bug fix in Offline IM for inventory transfers. The items were being placed twice in the receiver's inventory.  
							
							
							
						 
						
							2012-11-27 21:10:58 -08:00  
				
					
						
							
							
								 
						
							
							
								aae76f7be4 
								
							
								 
							
						 
						
							
							
								
								Stop logging spurious asset data for {0} is zero length error for sculpts/mesh  
							
							... 
							
							
							
							ODEPrim, for instance, always hits this code path twice at the moment
Firstly before any sculpt data has been loaded (hence the spurious message)
Secondly when any sculpt data has been loaded or failed to load (when the message would be valid).
Hence comment this out and rely on the message in ODEPrim.MeshAssetReceived() instead
(though this is not ideal since it requires all physics plugins to copy/paste similar code). 
							
						 
						
							2012-11-28 02:01:04 +00:00  
				
					
						
							
							
								 
						
							
							
								8a1d3b322f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-11-28 02:00:34 +00:00  
				
					
						
							
							
								 
						
							
							
								c17ea2049b 
								
							
								 
							
						 
						
							
							
								
								Show many more primitive properties on console command "show part name/id/pos"  
							
							
							
						 
						
							2012-11-28 01:42:58 +00:00  
				
					
						
							
							
								 
						
							
							
								a82f699f43 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-11-27 14:43:01 -08:00  
				
					
						
							
							
								 
						
							
							
								2cd88787af 
								
							
								 
							
						 
						
							
							
								
								Prevent the core Groups module from being enabled when its name doesn't match the "default" ini choice  
							
							
							
						 
						
							2012-11-27 14:42:28 -08:00  
				
					
						
							
							
								 
						
							
							
								8e459a0346 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reorganize linear movement routine into separate subroutines enabling external calibration routines and unit tests.  
							
							
							
						 
						
							2012-11-27 10:04:00 -08:00