Brian McBee
666bd6f06e
Another try: Fix moon bleeding over into linden grid. Need to clear your cache to fix it.
2007-11-14 06:00:03 +00:00
Jeff Ames
3d10dbf233
added IDs for all built-in animations
2007-11-13 02:30:43 +00:00
Teravus Ovares
d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
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* All thanks to unimplemented packet listing :D
2007-11-12 23:46:26 +00:00
Teravus Ovares
5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
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* ODE - Fixed the iscolliding property to report a static true when colliding.
* Added reporting of collisions to call UpdateMovementAnimations
* Added Jump - air animation (with arms outstretched).
* Added Fall Animations
* ODE - Added a small amount of X, Y motion control while jumping or Falling
* ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12 21:45:49 +00:00
Jeff Ames
ad002835d3
enable typing animation for chat, maybe
2007-11-12 20:25:59 +00:00
Teravus Ovares
9b6e747d78
* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to uncomment the Meshmerizer in OpenSim.ini)
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* Fixes a geometry issue in ODE when using ZeroMesher
2007-11-12 16:22:23 +00:00
Jeff Ames
008e4a2be8
set svn:eol-style, reset default config
2007-11-12 14:54:13 +00:00
Teravus Ovares
cdd903c173
* Applied Gerhard's Meshing patch (Thanks! Gerhard)
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* Addition of Gerhard's ZeroMesher.
* Addition of meshing OpenSim.ini parameter
* Some modifications to the Meshmerizer
* Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved.
2007-11-12 12:43:01 +00:00
Jeff Ames
db174dfa20
set svn:eol-style
2007-11-11 09:19:21 +00:00
Brian McBee
98fd8f099b
Better moon with new improved alpha-channel action!
2007-11-11 02:52:38 +00:00
Brian McBee
f1f3298473
moon
2007-11-11 02:02:35 +00:00
Teravus Ovares
ec77e1eb17
* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example.
2007-11-11 00:08:18 +00:00
Teravus Ovares
e9e72fe907
* Added an internal throttle on ODE physics updates
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* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene.
* Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
2007-11-09 21:01:55 +00:00
Sean Dague
114945b842
make Sun progression configurable for the Sim from OpenSim.ini
2007-11-09 19:53:23 +00:00
Jeff Ames
a9b5732c33
reformatted OpenSimAssetSet.xml (whitespace only)
2007-11-08 09:16:24 +00:00
Jeff Ames
0c770af51a
fixed case of name key in OpenSimAssetSet.xml
2007-11-08 08:49:24 +00:00
darok
f016ef76db
Update of libraries MonoXnaCompactMaths and Modified BulletX cause an update on MonoXnaCompactMaths. The method CreateFromRotation in Quaternion Class (MonoXnaCompactMaths) has been changed to make rotations work properly. See OpenSim libs.
2007-11-07 20:49:31 +00:00
dan miller
06e7b6bd98
teravus debug patch of libode.so from libs
2007-11-05 23:18:40 +00:00
MW
a07769db41
New ode.dll from Teravus.
2007-11-05 20:38:14 +00:00
dan miller
cf47e03ad1
tevarus ODE debug patch. note: NOT TESTED!
2007-11-05 19:16:04 +00:00
dan miller
92ceb036e1
teravus debugging patched ode.dll, windows
2007-11-05 18:30:01 +00:00
lbsa71
ce33db72cb
* prebuild now creates .exe references in NAntTarget
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* prebuild now uses local copy of schema (for future expansions)
2007-11-05 15:10:20 +00:00
MW
3237773efc
another attempt to fix problem
2007-11-04 16:36:27 +00:00
MW
6df3a56805
trying to fix the problem of Mono not liking to work with Mono.Addins, but MS .net is fine with it.
2007-11-04 16:27:57 +00:00
MW
039f2c46c0
Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
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A little bit more refactoring of Scene.
2007-11-04 13:48:15 +00:00
Charles Krinke
33d6222e8d
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins.
2007-10-31 04:18:34 +00:00
Tleiades Hax
6a8d8f54e8
Step one on the long march towards grid based inventory. Introduction of an InevntoryServer
2007-10-30 22:42:34 +00:00
Jeff Ames
2cf117cc6c
Added preliminary support for sitting on prims
2007-10-28 03:58:46 +00:00
lbsa71
fb6aa6eafc
* Added 'Jim' and 'Goblin' shapes; not available in inventory yet though
2007-10-27 11:45:52 +00:00
lbsa71
070047ce1b
* Added prototypical AvatarFactory module interface to load avatar parameters
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* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
2007-10-26 14:08:36 +00:00
Tleiades Hax
5e7dba7268
Very early first implementation of grid based assets.
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Run this on a major grid, and weep
2007-10-26 11:46:27 +00:00
Sean Dague
1d5ec16865
move out the config files to .example files so that they
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don't clobber people's configs all the time, and that
we don't get new changes pulled in randomly from people's
configs
2007-10-25 15:33:11 +00:00
dan miller
1d402134ac
updated libode.so (no exception on assert)
2007-10-24 05:04:11 +00:00
dan miller
3d689f1cd6
ode.dll with dnorm4 exception bypassed (windows)
2007-10-24 04:29:34 +00:00
Adam Frisby
c4707a284f
* Major ass commit.
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* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-22 15:23:48 +00:00
dan miller
779eaada40
updating windows sqlite binary
2007-10-20 05:38:32 +00:00
Adam Frisby
4f1abe3e76
* Whisper, Say and Shout distances are now configurable (what the hell!)
2007-10-19 23:36:27 +00:00
Sean Dague
9a17bc58a6
enable IRC bridge via runtime configuration
2007-10-19 21:36:58 +00:00
dan miller
6f70d6964a
checking in linux libode.so and config
2007-10-19 06:00:59 +00:00
dan miller
d92d17ef7f
windows: ODE binaries and build patches
2007-10-19 05:57:03 +00:00
dan miller
3a4b53077d
putting openjpeg-libsl source in /libraries; updating binaries
2007-10-18 08:19:20 +00:00
Charles Krinke
884edac78e
Add gryc's patch to run commands in a shutdown_commands.txt file when the sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc.
2007-10-18 02:13:06 +00:00
dan miller
94c098784c
recompiled libode with g++ 3.3 -- should fix problems loading on some distros, such as openmv machine
2007-10-14 11:06:54 +00:00
Tleiades Hax
8b440cef13
Opdated the MySql.Data.dll in bin to version 5.0.8.1. runprebuild should be run prior to rebuilding the solution
2007-10-11 19:10:27 +00:00
dan miller
23eeeaae03
fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.so
2007-10-11 05:54:56 +00:00
dan miller
2d5f5e2b32
applied Darok"s BulletXPlugin changes 003.patch
2007-10-07 14:40:02 +00:00
dan miller
e8917c9e14
this ode.dll should fix problems with windows server 2003, and perhaps other windows systems
2007-10-06 07:04:29 +00:00
dan miller
04b85c0711
reverting opensim.ini & ode.NET.dll
2007-10-01 16:07:54 +00:00
dan miller
d644b1f440
this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)
2007-10-01 16:01:42 +00:00
lbsa71
863195612b
Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445.
2007-09-27 14:57:43 +00:00
Sean Dague
a6f3fa2fbe
revert change to libsecondlife.dll.config which breaks Linux
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loading of native libraries
2007-09-27 14:17:01 +00:00
Sean Dague
dc7fdcb431
added missing inventory xml files
2007-09-27 14:07:25 +00:00
lbsa71
048e762f1f
That weren't supposed to go there.
2007-09-27 13:49:08 +00:00
lbsa71
8143c597fc
* Tleiades grid mode inventory ( #444 ) - thanx Tleiades!
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* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423 )
2007-09-27 13:25:45 +00:00
Adam Frisby
4e01aa4879
* Added time dilation property to Scene
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* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
2007-09-24 16:39:26 +00:00
Sean Dague
b6f1ad2a36
updated prebuild
2007-09-17 11:01:37 +00:00
Sean Dague
4b03834f8d
update url in default welcome note
2007-09-14 08:27:54 +00:00
Sean Dague
860620c24e
default to sqlite for assets, will help flush out any other bugs
2007-09-11 08:26:51 +00:00
MW
91cc820f34
Added "asset_database =" option to opensim.ini, so the asset database can be selected. Currently set default back to db4o until more people test using sqlite.
2007-09-10 07:23:43 +00:00
Brian McBee
d91b1434fe
Another attempt at an i386 version of libode. If this doesn't test out for people with older processors... I dunno what the next step is.
2007-09-08 13:27:11 +00:00
Brian McBee
60b3b7f5e7
Fix for permissions on library textures.
2007-09-05 05:05:25 +00:00
Brian McBee
038a6f2aec
Recompiled libode to work on older processors
2007-09-05 02:54:59 +00:00
dan miller
94b1d3c128
reverting opensim.ini to proper default state
2007-09-01 23:07:58 +00:00
dan miller
825a2208c6
ODE bugfix: multiple avatars now supported properly
2007-09-01 21:30:51 +00:00
dan miller
b371f049b4
oops -- restoring opensim.ini
2007-09-01 10:34:45 +00:00
dan miller
af7e11a81c
more ODE fixes & optimizations. Works better with 1834!
2007-09-01 10:32:19 +00:00
Sean Dague
5735d611de
default to sqlite for user storage. You will have to recreate
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users after this change.
2007-08-30 01:28:34 +00:00
Sean Dague
e29e064fa6
remove inventory, this is auto created now
2007-08-27 20:13:57 +00:00
Sean Dague
211116ec7e
enable sqlite storage by default
2007-08-27 19:16:00 +00:00
Brian McBee
67d2571301
Here is your ocean back. You will probably need to delete your regionassets.yap, and will lose your uploaded assets.
2007-08-27 05:18:07 +00:00
Tedd Hansen
7e06df5f83
llList-commands from ldvoipeng, new Default.lsl from dalien
2007-08-26 21:21:21 +00:00
Brian McBee
5ce230ccee
Added texture set for the library. To enable, delete your regionassets.yap. WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED.
2007-08-25 19:29:30 +00:00
MW
a53125aae0
Updated sqlite3.dll to version 3.4.2
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Fixed it so now when you move a script to a Prim or delete a script from a prim the change should show up in the prims inventory straight away (without having to close the edit window and reopen it).
When linking prims, all parts except for the root part of the new group are removed from the physics engine, as currently we only really support root parts in the physics engine.
2007-08-24 11:04:07 +00:00
Tedd Hansen
9566444a6a
Correct OpenSim.ini and inventoryStore.db
2007-08-22 19:49:36 +00:00
Tedd Hansen
ffa8bd6cdd
Seems like I commited OpenSim.ini and inventoryStore.db unintentionally in last commit...
2007-08-22 19:40:30 +00:00
Tedd Hansen
4beef91d00
GC.GetTotalMemory(true) was blocking.
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We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o.
2007-08-22 19:33:10 +00:00
MW
73a67feaa3
changed the comment lines from # to ; in opensim.ini.
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added a serverside_object_permissions = false entry (set to true to enable permission checking on prim editing etc).
set the default for standalone account authentication to be turned on (so we don't get lots of people asking why inventory doesn't work). Just remember to use "create user" to create the accounts.
2007-08-21 19:03:44 +00:00
Sean Dague
4dd40151a6
self document how to enable prim storage
2007-08-21 18:34:49 +00:00
Brian McBee
8eb9952e5f
lsl test cases, and llregioncorner (thanks Dalien!)
2007-08-18 02:15:21 +00:00
Tedd Hansen
fcf7db7272
Pimped up Default.lsl. Now featuring a touch counter.
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Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-17 21:24:38 +00:00
Tedd Hansen
3998c1611c
(2/2) Added DotSets.dll and Mono.PEToolkit.dll
2007-08-17 18:42:54 +00:00
Tedd Hansen
4e8536588f
(1/2) removed DotSets.dll and Mono.PEToolkit.dll
2007-08-17 18:42:07 +00:00
Tedd Hansen
f2dd6c86f7
Added RAIL.dll
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Updated DotSets.dll and Mono.PEToolkit.dll
Started on microthreading - currently display exception during startup
2007-08-17 18:39:04 +00:00
mingchen
d3660ed269
*Moved network_servers_info.xml into OpenSim.ini under [Network]
2007-08-17 15:45:49 +00:00
MW
915f8cc1a1
I will get it right, honestly!
2007-08-16 14:48:58 +00:00
MW
5bbbf44719
Sorry everyone forget to include this, if someone wants to arrange it, I will present myself on a deepgrid region for public flogging.
2007-08-16 14:37:16 +00:00
mingchen
ae20503dae
*Added the ability to run commands after all regions have started up
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*By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini
2007-08-15 19:08:27 +00:00
MW
a228b5984e
Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
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In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-14 13:54:46 +00:00
Tedd Hansen
79dc1a4f7d
Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console.
2007-08-13 20:55:07 +00:00
MW
a63fb0147b
committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.
2007-08-13 20:40:38 +00:00
MW
45fcbaae1b
Added Scene.ConvertLocalIDToFullID() method.
2007-08-13 20:24:37 +00:00
MW
7fbc3266df
The Welcome message /message of the day shown in the client during login, can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line).
2007-08-13 13:41:54 +00:00
lbsa71
7f393791e7
* Removed magic exclusion of MonoSqlite data store from prebuild
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* Renamed project back to base.
2007-08-12 08:11:28 +00:00
MW
114807b9d1
Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.
2007-08-11 11:59:51 +00:00
MW
79f0ac82e3
Some cleaning up and removed a few old files no longer in use.
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Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10 17:22:54 +00:00
lbsa71
fc4c241d9c
* Now "OpenSim.DataStore.MonoSqlite" is not referenced from solution either.
2007-08-09 18:59:00 +00:00
Brian McBee
4fbecd94b6
New linux libopenjpeg compiled for i386 instead of i686. Hopefully this one will work on older processors
2007-08-09 16:37:04 +00:00
Brian McBee
ad29f215ed
Getting rid of 'EncodeFromImage' debug statement that I accidentally slipped into our libsecondlife.dll
2007-08-09 16:00:42 +00:00
lbsa71
25a6791627
* Checked in new tweaked Prebuild.exe
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* Ignored binaries
2007-08-08 21:23:42 +00:00
MW
cf203cf5ee
The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
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Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08 17:11:02 +00:00