Commit Graph

22086 Commits (2a558c7346fc5070d98fb96e8495a67d23f04ea7)

Author SHA1 Message Date
teravus 397aa74777 * Fixes the attachment scripted rotation bug. The problem is the code was relying on m_host.ParentId = 0 to determine if the attachment should be rotated against root prim offset. To fix it for attachments, we also need to check if the host's localID == RootPart's localID. otherwise we are cumulatively rotating against the host's root part rotation offset (which in this case, is it's own rotation) 2013-01-01 23:07:37 -05:00
teravus ce4b09cf63 Merge remote-tracking branch 'remotes/origin/avination' into teravuswork 2013-01-01 00:59:30 -05:00
teravus 2805ec6466 * Fixed a bug that replayed old cached appearance when changing outfits
* Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount.
* Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info.
* If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type.  It only properly error handles with the type Exception :(.  (commented on that because it's unusual)
2012-12-31 23:04:28 -05:00
teravus 6797ac1474 * This finishes the implementation of AgentCachedTexture. Requires the XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay. 2012-12-29 08:53:58 -05:00
Melanie 2313a86e32 Merge branch 'ubitwork' into avination 2012-12-22 01:04:49 +01:00
teravus 77cc7ce399 * Partial Commit for Avatar Appearance to include the functionality of Cached Bakes. 2012-12-21 19:12:30 -05:00
teravus f9051c22d8 * Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchronize with Agni. 2012-12-19 22:14:20 -05:00
teravus c648325d7c Merge branch 'avination' of careminster:/var/git/careminster into teravuswork 2012-12-19 11:53:26 -05:00
Melanie d1dd5a8ba9 Add the interfaces for the new Avination baked texture cache service 2012-12-19 13:04:41 +01:00
UbitUmarov f185239fc3 Merge branch 'avination' into ubitwork 2012-12-18 10:05:43 +00:00
Melanie 861477d85e Fix locking for good 2012-12-18 09:32:05 +01:00
UbitUmarov 72c7f4b2eb Merge branch 'avination' into ubitwork 2012-12-18 02:15:35 +00:00
UbitUmarov ed9cb18cf0 missing file 2012-12-18 00:54:40 +00:00
UbitUmarov f87af983f3 fix 2012-12-18 00:50:36 +00:00
UbitUmarov 9089bc7e37 some clean up/fix 2012-12-17 22:11:29 +00:00
UbitUmarov 9d1a6558d9 *TESTP unscripted sit: missing files 2012-12-17 01:43:16 +00:00
UbitUmarov d003aa2e7b * TEST * unscripted sit 2012-12-17 01:40:48 +00:00
Melanie 51354bad48 Merge branch 'ubitwork' into avination 2012-12-17 02:01:47 +01:00
Melanie a5781ea9fc Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avination
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2012-12-17 01:59:50 +01:00
Melanie 7d8c2b342c Fix locking objects 2012-12-16 02:05:01 +01:00
teravus d2695cb3f7 * Fix for Prim Locking. Prior to the merge, it was just a clone of the root part to each of the child parts. 2012-12-15 16:26:03 -05:00
Melanie 1d713bcdb8 Merge branch 'ubitwork' into avination 2012-12-14 03:57:31 +01:00
Melanie 7a093df24b Prevent a failed user relogi from throwing exceptions in poll services 2012-12-14 03:35:55 +01:00
UbitUmarov 5ad424a792 right fix this time ?? 2012-12-13 07:48:29 +00:00
UbitUmarov 94a659a9e0 fix the 'fix' 2012-12-13 07:46:33 +00:00
UbitUmarov c0368f4143 fix coment out code not in use 2012-12-13 07:39:10 +00:00
UbitUmarov b3a77c16bd FIX small avatars movement on terrain. (avatar appearance getting even
more messy)
2012-12-13 07:34:27 +00:00
UbitUmarov 20773dcfcc add a Check method to flotsamAssetCache, so to check if a asset is in
cache without actually loading it. Make use limited use of it in
avatarfactory textures check. Also on llclientview
HandleAgentTextureCached that now should work. Other asset cache modules
for now will return false, so are broken. baked textures logic
still unchanged. *UNTESTED*
2012-12-13 02:55:36 +00:00
UbitUmarov 71fc9f29f9 make ubitODE ignore X and Y rotation components on avatar rotations 2012-12-11 22:53:24 +00:00
UbitUmarov f35e3c6fe0 changes on the fast speed avatars collider, collisions from above, etc 2012-12-11 19:38:44 +00:00
UbitUmarov 04baea2d71 Merge branch 'avination' into ubitwork 2012-12-11 18:02:01 +00:00
UbitUmarov 28ea08c3e2 fix let other phys plugins work.. broken when added feetOffset 2012-12-11 17:14:32 +00:00
UbitUmarov 9a253c7c04 missing files remove some warnings... 2012-12-11 04:49:14 +00:00
UbitUmarov 420015b7d0 missing file 2012-12-11 04:47:40 +00:00
UbitUmarov 80639ace95 a few more changes on avatar collider 2012-12-11 04:36:27 +00:00
UbitUmarov c6430b14db typo fix 2012-12-10 11:25:30 +00:00
Melanie 8e6bc55470 Check database for root prim IDs only to try and get a handle on prim loss
once and for all.
2012-12-09 23:25:07 +01:00
UbitUmarov ecdd0e225f add velocityinterpolator packets handling but actually do nothing, since
they don't do what i was looking for.
2012-12-09 00:55:09 +00:00
teravus 6c1a852137 * This is a better way to do the last commit. 2012-12-08 00:05:12 -05:00
teravus 0e2b717b4d * Should promote faster self appearance. 2012-12-07 20:15:32 -05:00
UbitUmarov c73c2fb070 add some default size setting and checks 2012-12-07 21:53:33 +00:00
UbitUmarov 93bede4e6a revert the use of avatar skeleton and use avatar size provided by viewers,
since at least for now seems good enought
2012-12-07 21:26:58 +00:00
UbitUmarov 2ea0dc55d7 create a new ode character also with the new information 2012-12-07 20:06:35 +00:00
UbitUmarov b2f3516b68 calculate avatar size on tps 2012-12-07 17:28:07 +00:00
UbitUmarov d2499c4c31 *TEST* Use new avatar size in ubitODE. 2012-12-07 15:54:46 +00:00
UbitUmarov 1eddc4a9da fix regression 2012-12-07 14:01:22 +00:00
UbitUmarov 135e0ea853 *TEST* add some avatar skeleton information and use it to calculate avatar
height and bounding box. Change LSL acording.
2012-12-07 13:47:58 +00:00
UbitUmarov de3180a63e avatar collision plane send to viewer is only relative to feet. change
avatar collider, just rounding the boxes, etc
2012-12-05 23:19:18 +00:00
UbitUmarov b6d29aa124 move characters (avatars) to own collision space, also fixing a problem
with previus code that was still assuming the avatar is g2
2012-12-04 02:46:40 +00:00
UbitUmarov fc1be7e41f raise standing avatar a bit to reduce knees bending on some collisions.
reduce head size a bit
2012-12-04 01:54:37 +00:00