UbitUmarov
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e77fafe12d
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*test* send attachments in sync, resend avatar at end
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2014-08-19 02:15:01 +01:00 |
UbitUmarov
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ffcc1d7fa2
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undo the hack.. its useless
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2014-08-18 23:14:04 +01:00 |
UbitUmarov
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d31f361e89
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moved hacks to scene presence completemovement, possible only needed
there?
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2014-08-18 19:41:16 +01:00 |
UbitUmarov
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73b8dc4183
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missing file for previus commit
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2014-08-18 19:19:25 +01:00 |
UbitUmarov
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83e545df93
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*DANGER* *HACKS* on reusing child presences: partA send kills to
viewers, partB keep using same localID (as before)
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2014-08-18 19:14:53 +01:00 |
Melanie Thielker
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4f7acc4c2c
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Expect a missing directory, the asset cache is shared. Prevent spew if
two nodes run cleanup at the same time.
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2014-08-18 17:14:51 +02:00 |
UbitUmarov
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96de2a2fd2
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reduce the kills sent, hide attachments kills on origin
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2014-08-18 04:07:40 +01:00 |
UbitUmarov
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f8e4805d98
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NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachments
kills, visible so we can see what is going on, to try to improve later
(this are always needed, hidding just made issues more visible )
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2014-08-18 01:34:16 +01:00 |
UbitUmarov
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31a2c07e83
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put bake bakes, plus a missing change forcing animations to pass by
scenepresence
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2014-08-17 09:54:38 +01:00 |
UbitUmarov
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7ce32d717a
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TEST disable again baked textures on crossing
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2014-08-17 07:57:26 +01:00 |
UbitUmarov
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d3b3822006
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TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagent
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2014-08-17 07:32:24 +01:00 |
UbitUmarov
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8d11b96cd9
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*DANGER* rearange EnableChildAgents() so that hopefully it does it job
better, like not telling clients to log on regions where they are already
child
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2014-08-17 05:59:14 +01:00 |
UbitUmarov
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99a87f18c0
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bad test
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2014-08-17 04:24:55 +01:00 |
UbitUmarov
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722b3a6523
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make EnableChildAgent async from caller
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2014-08-17 03:22:05 +01:00 |
UbitUmarov
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4a20760929
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remove hack to break sending of baked cache on agent cross update
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2014-08-17 02:26:35 +01:00 |
UbitUmarov
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ff518e7cbb
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make webutilmore verbose on PUT for avatar updates. Reduce LargeTime debug
level to 500ms from 3000ms
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2014-08-17 02:12:45 +01:00 |
UbitUmarov
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90987a5484
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DEBUG intencional break of sending baked cache
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2014-08-16 22:56:56 +01:00 |
UbitUmarov
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f8b8cf3d8f
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more detailed timing on completmovement
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2014-08-16 22:16:15 +01:00 |
UbitUmarov
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f6642a1cc8
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minor low resolution debug timming
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2014-08-16 21:53:45 +01:00 |
UbitUmarov
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21b3980d2b
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send avatar Height to children, use it in region tp height check
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2014-08-16 21:46:25 +01:00 |
UbitUmarov
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dc178959c5
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change how avatar data, appearance and animations are sent, specially
the order
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2014-08-16 14:52:09 +01:00 |
UbitUmarov
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1edaf29149
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NextAnimationSequenceNumber be a udpserver variable with random start
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2014-08-16 13:43:26 +01:00 |
UbitUmarov
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7d967c37f4
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*test* just send default appearance ( something along path doesnt like
null there )
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2014-08-16 00:25:27 +01:00 |
UbitUmarov
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0720c201b2
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on teleports dont send baked textures assets in CreateClient, they will do on the update sent next
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2014-08-15 23:01:54 +01:00 |
UbitUmarov
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447fd0850a
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remove duplication of textures, wearables and attachments on crossings.
receiver checks old method if it doesnt get packed appeareace
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2014-08-15 21:39:37 +01:00 |
UbitUmarov
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72a6bca033
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cleanup a bit
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2014-08-15 21:26:50 +01:00 |
UbitUmarov
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3e6f49f3be
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do CrossAttachmentsIntoNewRegion for old versions in the right place
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2014-08-15 19:21:32 +01:00 |
UbitUmarov
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a3e45a45bc
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refix hide on crossings
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2014-08-15 19:05:27 +01:00 |
UbitUmarov
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4d770082d5
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let failed crossing say something abotu reason
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2014-08-15 18:06:04 +01:00 |
UbitUmarov
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1314a02a95
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adjust createAgent delay on childs creation. Beeing bad, it should be high
enougth to reasonable account for grid and region lag spikes
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2014-08-15 17:44:24 +01:00 |
UbitUmarov
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117d563fd4
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remove ban check from create caps. That needs to be done on caller
(scene.NewUserConnection()) acording to cases, and with minimal calls to
external grid services.
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2014-08-15 17:24:01 +01:00 |
UbitUmarov
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b4a7126167
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remove the delay on child creation on Neighbour since its amout in not
predictable.
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2014-08-15 01:22:15 +01:00 |
UbitUmarov
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f798f04686
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add a extra delay in EnableChildAgents between CreateAgent() return and
telling client to connect, to account for potencial async tasks that need
to finish before the client knocks at the door. Empirical value used
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2014-08-14 22:03:41 +01:00 |
UbitUmarov
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0ae8fed4c2
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reduce ping cliping lower limit
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2014-08-14 21:18:58 +01:00 |
UbitUmarov
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538a95ff1e
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in show connections show also if it is a childagent connection
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2014-08-14 21:05:17 +01:00 |
UbitUmarov
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a46d6004df
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reduce ping filter time constant
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2014-08-14 21:04:30 +01:00 |
UbitUmarov
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8c657e4837
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add a estimator of client ping time, and painfully make it visible in show
connections console command
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2014-08-14 20:41:36 +01:00 |
UbitUmarov
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d64fb216d2
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try external bakedModule when local cache is invalid and not just at login
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2014-08-14 15:39:46 +01:00 |
UbitUmarov
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ca28062722
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dont mess with Throttles in code also used to send to main regions. Use
full parameters on appearance cloning so its clear we want it all
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2014-08-14 12:34:07 +01:00 |
UbitUmarov
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96cc4e5b95
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reduced debug msgs
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2014-08-14 04:01:54 +01:00 |
UbitUmarov
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ab4df26309
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only try external baked texture module on login
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2014-08-14 03:47:18 +01:00 |
UbitUmarov
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395903d58f
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*DANGER* dont send baked textures assets to Neighbours. Possible we could
send a lot less
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2014-08-14 02:36:50 +01:00 |
UbitUmarov
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a1cc218f10
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*DANGER* make baked textures cross and make use of it * UNTESTED *
issue: alll this seems to be sent back to childs, need to stop that
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2014-08-14 01:53:51 +01:00 |
UbitUmarov
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1bd13155e6
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put back baked textures debug msgs at start of validatebaked...
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2014-08-13 20:43:26 +01:00 |
UbitUmarov
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483afe6867
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remove creative hack and try to fix
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2014-08-13 18:52:13 +01:00 |
UbitUmarov
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3f0138c967
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Merge branch 'master' into ubitworkmaster
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2014-08-13 15:50:12 +01:00 |
UbitUmarov
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92117d48af
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remove the region where we are root from the list of Neighbours and
childSeeds
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2014-08-13 03:54:13 +01:00 |
UbitUmarov
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444b41b22a
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reverted last change since it did nothing usefull
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2014-08-13 03:11:55 +01:00 |
UbitUmarov
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0a1ffad07c
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TEST do a Animator.UpdateMovementAnimations() when making root ( in
validate appearence just before sending animation
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2014-08-13 03:01:49 +01:00 |
Melanie Thielker
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b96f951a6a
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Merge branch 'ubitworkmaster'
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2014-08-13 03:05:54 +02:00 |