Commit Graph

13995 Commits (2c823c9f72a970faf3208301821dc97d5055584d)

Author SHA1 Message Date
Diva Canto 922f76a3a7 Don't fetch assets from the server when doing simple inventory operations like copy-paste items in inventory. 2014-05-18 07:49:01 -07:00
Robert Adams 0be9e3b079 BulletSim: adjust avatar step up parameters to better walk up small
staircases. This change is required because of the change in the
avatar default shape from the capsule to the rectangle.
2014-05-17 20:11:22 -07:00
Justin Clark-Casey (justincc) 7c12dfe185 On ScenePresence.MakeChildAgent(), reset the m_originRegionID as this is currently being used as a flag to orchestrate destination simulator threads on teleport.
If not reset, it's possible that teleports back and forth between simulators may not restart scripts in attachments.
2014-05-14 22:08:06 +01:00
Justin Clark-Casey (justincc) 2f7539a25b Remove a race where the client's SP.CompleteMovement() thread could attempt to restart attachment scripts before the source simulator's SP.UpdateAgent() thread had added them.
This commit changes the order of code so that attachments are re-added before the CompleteMovement() thread is released.
Relates to http://opensimulator.org/mantis/view.php?id=7148
2014-05-14 21:49:29 +01:00
Justin Clark-Casey (justincc) 0c0ee95bd8 minor: Clean up and make consistent some log file messages in EstateManagementModule relating to RAW file uploading. 2014-05-14 19:22:55 +01:00
Justin Clark-Casey (justincc) 484aa72ff8 minor: Add some method doc to IMessageTransferModule 2014-05-12 23:49:37 +01:00
Justin Clark-Casey (justincc) 8ad29fc5c8 Make offline IM delivery to URL (pre recent Addons code) have a 10 second rather than infinite timeout.
This both signals a problem with the URL and eventually frees the thread, rather than hanging indefinitely with no information.
2014-05-12 23:42:47 +01:00
Justin Clark-Casey (justincc) 87e2668529 For XmlRpcGroups (Flotsam) module, when MessageOnlineUsersOnly = true, handle notices to offline users directly as known undeliverable messages rather than discarding or attempting delivery.
Offline notices can still be controlled with the [Messaging] ForwardOfflineGroupMessages setting.
Looks to address more of http://opensimulator.org/mantis/view.php?id=7037
Only for Flotsam now for testing, but if approach works should be possible with core offline notices as well.
2014-05-12 23:38:48 +01:00
Justin Clark-Casey (justincc) 515d373a8e Add send group notice regression test for when MessageOnlineUsersOnly=true 2014-05-12 22:54:54 +01:00
Justin Clark-Casey (justincc) 8457044b2f Eliminate subsequently unused scene finding in UndeliveredMessage() method of xmlrpc and core offline IM modules 2014-05-12 22:23:24 +01:00
Justin Clark-Casey (justincc) 19d8f05584 minor: eliminate unused UUID in xmlrpc GroupsMessagingModule.ProcessMessageFromGroupSession() 2014-05-12 22:15:01 +01:00
Diva Canto 667a272cce This little sucker had evaded my attention forever. As a consequence some assets associated with foreign users were being missed. 2014-05-09 11:06:03 -07:00
Diva Canto a845c1a893 Finished implementing redirects in GetTexture. 2014-05-07 19:38:33 -07:00
Diva Canto f4cba27105 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-05-07 17:00:12 -07:00
Justin Clark-Casey (justincc) e44450cce1 Revert "fix infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync()"
There is a problem here with infinite recursion, but this patch loses the 'hunting' behaviour where the code will attempt multiple lookups if the avatar is teleporting rapidly around different simulators.
This patch only does a single lookup before giving up.

This reverts commit cecb446e0e.
2014-05-06 19:53:35 +01:00
Dev Random 78015bbbdc Console commands for Estate Mgmt 2014-05-06 18:55:42 +01:00
Matt Lehmann 9e83b43009 new version of patch to add default-user switch new version :qw :wq updated version of default user switch for load oar :q :q 2014-05-06 18:48:59 +01:00
Matt Lehmann 8b3c2f7d0c updated version of default user switch for load oar :q :q 2014-05-06 18:48:42 +01:00
Kunta Kinte cecb446e0e fix infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync() 2014-05-06 17:52:32 +01:00
Vegaslon 0faba7dc33 Fix avatars going to corner of region when they are sitting on a child prim and the prim is deleted. 2014-05-06 17:41:13 +01:00
Vegaslon e245638f24 Change llUnSit to be able to unsit any avatar that is currently sat on the object, not just avatars sitting on the sittarget in the object containing the script. or when the object is owned by the parcel, land group or estate owner. 2014-05-06 17:35:34 +01:00
Talun c9742c826d Mantis 7146 The lsl function llGetMassMKS is not implemented
This patch implements llGetMassMKS as it is described in the wiki
http://wiki.secondlife.com/wiki/LlGetMassMKS
2014-05-06 17:31:21 +01:00
Justin Clark-Casey (justincc) 95eeb4dde8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-05-06 17:22:47 +01:00
Oren Hurvitz 614b9e14c4 When moving an item from a prim to a user's inventory, don't delete the item from the prim until it was successfully copied to the user 2014-05-06 07:28:46 +01:00
Oren Hurvitz eb79c882ea Show more meaningful error messages when failed to move an item from a prim to a user's inventory.
Also, actually show the error to the user in more cases. (Previously, sometimes the operation failed without telling the user anything.)
2014-05-06 07:28:45 +01:00
Oren Hurvitz 1e5cff32fc Show more meaningful error messages when failed to give an item to another user 2014-05-06 07:28:44 +01:00
Oren Hurvitz 0fe08c8799 - When sending the "My Suitcase" folder to the client, always claim it has Folder Type 8. (Previously we had used Folder Type -1 in one place, and LLClientView didn't even bother changing Folder Type 100 to anything else.) 2014-05-06 07:16:37 +01:00
Oren Hurvitz 7862d1e20d Added range-checking for the parameters to PRIM_POINT_LIGHT (used in llSetLinkPrimitiveParamsFast() ) 2014-05-06 07:14:58 +01:00
Diva Canto 13b2ac1425 Makes it possible to support grids in which all the simulators share all central services of a Robust server EXCEPT assets. In other words, grids where the simulators' assets are kept in one DB and the users' inventory assets
are kept on another. When users rez items from inventory or take objects from world, an HG-like asset copy takes place between the 2 servers, the world asset server and the user's asset server. This makes the simulators independent of the central asset server.

Note that this an advanced configuration and requires some security strengthening coming up.
2014-05-04 20:54:42 -07:00
Justin Clark-Casey (justincc) 53b72ab4b8 minor: Comment out Cacheitems debug log lines for now 2014-05-02 13:31:58 +01:00
Talun 3a2c099169 Mantis 7144 missing ATTACH_AVATAR_CENTER constant
This patch adds ATTACH_AVATAR_CENTER and ATTACH_NECK
2014-05-01 23:20:31 +01:00
Justin Clark-Casey (justincc) c31d93cb6f Fix issue where only one of multiple attachments on the same attachpoint for NPCs would be seen by other viewers.
It appears that at least Singularity 1.8.5 (but probably others) rely on attachment FromItemIDs being different to display more than one.
This commit resolves this by generating random IDs instead of always using UUID.Zero for NPCs.
Resolves http://opensimulator.org/mantis/view.php?id=7110
2014-05-01 22:24:21 +01:00
Melanie 7c121a2acc Change XEngine to call StateChange rather than RemoveScript on state changes 2014-04-30 20:56:49 +01:00
Melanie f0eeb47262 Add the "StateChange" function to the async comand manager to differentiate
between state changes and script exit/reset.
2014-04-30 20:54:34 +01:00
Justin Clark-Casey (justincc) 7bb673a854 minor: Correct mistake in terrain flip error message from previous commit 5d01a1f 2014-04-30 19:41:11 +01:00
Justin Clark-Casey (justincc) 5d01a1ff4d minor: Print output in response to terrain console commands on the console rather than in the log. 2014-04-30 19:24:17 +01:00
Justin Clark-Casey (justincc) 253110293a Add "terrain show" console command which outputs terrain height for a given region co-ordinate.
For debug purposes.
2014-04-30 18:04:47 +01:00
Justin Clark-Casey (justincc) 5fc61942e0 minor: convert back some tabs to spaces that got into ScenePresence via recent patch bc969a6b 2014-04-29 20:15:29 +01:00
Justin Clark-Casey (justincc) d4eee213a9 Restore terrain height and flying adjustments that were eliminated from non-megaregion paths in ScenePresence.MoveToTarget() by recent patch bc969a6b 2014-04-29 20:05:08 +01:00
Justin Clark-Casey (justincc) 2dbc18054e Add regression test for NPC movement on a variable region.
Extends basic physics to allow av movement on a varregion (basic physics is only really useful for regression test purposes).
2014-04-29 19:29:16 +01:00
Oren Hurvitz 06e4fcd260 Fixed the UpdateAgentInformation CAP: the viewer expects the simulator to echo back the maturity that it sent
Without this change, attempts to change the maturity rating in the viewer's Preferences don't work.
2014-04-29 07:59:10 +01:00
Robert Adams df89e15290 BulletSim: non-functional changes to debugging statements and formatting. 2014-04-28 18:36:50 -07:00
Robert Adams 63aea3a5f2 BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSim
parameter 'TerrainGroundPlane' which defaults to -500.

BulletSim had assumed altitudes never went negative but that is not true. The
ground plane is just a safety net so things wouldn't fall to infinity.
2014-04-28 11:08:47 -07:00
Justin Clark-Casey (justincc) 2e216aa056 Add missing [Test] decorator to actually get the basic scene creation test from 2227f51b to run 2014-04-25 23:35:20 +01:00
Justin Clark-Casey (justincc) 9664273df6 Add basic regression test for creating a var region 2014-04-25 23:34:30 +01:00
Justin Clark-Casey (justincc) 2227f51b29 Add basic sanity regression test for creating a scene. 2014-04-25 23:16:07 +01:00
Justin Clark-Casey (justincc) 38acda9f29 Add regression test for terrain fill at two digit height and max ll height. 2014-04-25 23:01:24 +01:00
Justin Clark-Casey (justincc) 904baa6da6 Fix issue where terrain height values > 327 caused chaotic spiked terrain.
Per http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files#Notes_for_Creating_Height_Field_Maps_for_Second_Life
terrain heights up to 508 are possible on the LL grid (and were available on previous releases of OpenSimulator).
The obvious way to allow both this and equivalent -z values, is to rewiden the internal terrain height storage from short to int.
The memory tradeoff is most noticeable on the maximum 8192x8192 var region (equiv to 1024 normal regions), where it adds 128mb to resident use (128k on a normal region)
This is still better than the double used in previous releases.
This does not affect physics or data storage since they already use float and double respectively.
This may not be the final solution if we actually want to sacrifice -z, >327 or something else.
Relates to http://opensimulator.org/mantis/view.php?id=7076
2014-04-25 22:56:25 +01:00
Melanie a108fcac95 Restore overload mode accidentally disabled in a prior commit. Add a new
config option, LogOverloads, to log when a thread pool overload occurs.
This option defaults to "True" because the logging data is useful for
diagnosing threading issues.
2014-04-25 21:34:29 +01:00
Melanie 2572ed9ed9 Adjust permissions to work hand in hand with what the viewer believes they are.
This fixes the issue of "Show in Search" seeming resetting at random.
2014-04-25 00:35:53 +01:00
Diva Canto cf54df3ecf Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-04-24 14:12:04 -07:00
Diva Canto 1d9a9e6004 Fixes a long-standing bug related to god-mode change ownership of objects permissive, where the permissions of the children prims' inventory items were not changed. As a consequence, we couldn't control some of the objects imported via HG and OARs even in god mode. 2014-04-24 14:11:42 -07:00
Oren Hurvitz e8a2eff2e8 Changed how UserProfile performs a fallback call using the OpenProfile API, because now JsonRpcRequest() returns an error result instead of throwing an exception 2014-04-24 15:58:43 +01:00
Oren Hurvitz d62f0bc35d Refactored: moved OpenProfileClient to a location where it can be used by both the Simulators and Robust 2014-04-24 15:58:42 +01:00
Dev Random 7180690a14 Show Group name when land is group-owned 2014-04-23 23:29:17 +01:00
Justin Clark-Casey (justincc) 5092cbd77e minor: Remove unused System.Linq reference and use ParcelFlags.None instead of 0 from previous commit cb1f28 2014-04-23 19:55:51 +01:00
Dev Random cb1f2886cd Prevent sending Land Properties for unprivileged users 2014-04-23 19:50:59 +01:00
Justin Clark-Casey (justincc) 7a5699224e Fix regression test break on previous commit 328bc3b 2014-04-23 19:46:58 +01:00
Justin Clark-Casey (justincc) 328bc3b76e Adjust avatar sit positioning on a target to pretty much exactly match that of the LL grid.
This uses an offset of 0.05 on the up vector of the sit orientation, after extensive analysis on
http://opensimulator.org/mantis/view.php?id=7096 and https://wiki.secondlife.com/wiki/Talk:LlSitTarget
This supersedes the previous adjustment in 5b73b9c4 which had been wrongly applied.
The maximum change is about 0.1 with a maximum height avatar.
This patch is all Aleric's work - I am applying manually in order to add these additional notes
2014-04-23 19:19:09 +01:00
Oren Hurvitz b01e73cf27 Dynamic textures shouldn't be saved in the assets service (only in the simulator cache) 2014-04-23 14:42:40 +01:00
Oren Hurvitz 7eb12f96ec Hypergrid: don't send Local assets to other grids
This commit also contains other changes, but they're all just for clarity. The only actual behavior change is to avoid Posting local assets.
2014-04-23 16:42:23 +03:00
Oren Hurvitz 018832522c Removed GetUserInventory(). It wasn't being used, and was creating warnings because it's Obsolete. 2014-04-23 14:38:33 +01:00
Oren Hurvitz 998d7009a6 Eliminated many warnings 2014-04-23 16:37:36 +03:00
Oren Hurvitz a893fd90cd Fixed KeyframeMotion to work with very slow movement.
Previously, if the movement speed was below 0.05/sec then it didn't work correctly.

Fixes http://opensimulator.org/mantis/view.php?id=7117
2014-04-22 10:19:11 +01:00
Oren Hurvitz 93a9ed2a6d Changed the maximum asset name and description lengths to constants. Also, pre-truncate the description of dynamic textures. 2014-04-22 12:18:54 +03:00
Oren Hurvitz 4cac87d9f4 Fixed: when a user logged-in, sometimes he didn't get notified of the Online status of friends, so they continued to appear Offline.
This happened because these notifications (the UDP packets) can only be sent to Root Agents. But the notifications were done in OnClientLogin(), at which point the client is still a Child Agent. Since a FireAndForget is used, it became a race condition as to whether the packets would be sent before or after the client became a Root Agent.

To fix this, we now only send the notifications once the client becomes a Root Agent for the first time.
2014-04-21 16:56:49 +01:00
lillith_xue bc969a6b46 Possible solution for #7120 and #7051
Signed-off-by: Robert Adams <misterblue@misterblue.com>
2014-04-21 05:58:29 -07:00
Oren Hurvitz 3f76f72137 Better error-handling when storing assets: recognize that 'null' is an error value 2014-04-20 06:23:38 +01:00
Oren Hurvitz 853c0fccc8 Fixed: when any avatar changed his Active Group, it was set as the active group for *all* the avatars in the scene (not permanently) 2014-04-20 06:23:37 +01:00
Oren Hurvitz 090f9bcece Fixed: once a user has rezzed an object, they could then duplicate it as much as they wanted even if the parcel's permissions had since been changed to disallow rezzing 2014-04-20 06:23:36 +01:00
Oren Hurvitz 3185db7f94 Fixed: if a user belonged to the parcel's group then he was allowed to rez object in the parcel even if the flag "Create Objects by Group" was disabled 2014-04-20 06:23:36 +01:00
Oren Hurvitz a780e01a54 Fixed: the parcel flag "Allow Scripts from Group" should only check if the parcel has a Group set; it doesn't have to be *deeded* to the group
Also some cleanup of the use of Group ID's (with no change to functionality).
2014-04-20 06:23:35 +01:00
BlueWall 63fd027494 Catch empty url error 2014-04-19 22:25:21 -04:00
Oren Hurvitz b3ebec184f In teleports, when sending the Source region, set its ServerURI to the Gatekeeper URI (which is used with Regions); not the Home URI (which is used with Users) 2014-04-13 12:58:37 +03:00
Robert Adams c8914d22eb BulletSim: reduce the terrain collison margin to be the same as other
objects in the world.

This was originally changed in an attempt to make vehicles work better
but the effect was not that large and it causes avatars to float
above the terrain.
2014-04-12 17:37:57 -07:00
Dev Random 18b91fdbe9 Tweak to PrimLimits and add missing Regions.ini example
Signed-off-by: Melanie <melanie@t-data.com>
2014-04-12 14:40:34 +01:00
Dev Random f0998a9222 Add per-user checking to PrimLimitsModule
Signed-off-by: Melanie <melanie@t-data.com>
2014-04-12 09:28:29 +01:00
Justin Clark-Casey (justincc) 7c148d9b2f minor: use constants instead of magic numbers in llRequestAgentData() where possible 2014-04-11 00:52:28 +01:00
Justin Clark-Casey (justincc) de0ab04d00 Actually add the llRequestAgentData() test class for commit 530c86 2014-04-11 00:36:50 +01:00
Justin Clark-Casey (justincc) 530c86335d Fix the presence info caching used in llRequestAgentData(), which was completely inoperative.
This means the presence info may be out of date by up to 20 seconds, but this avoids scripts potentially triggering constants requests to user accout and presence info services.
Relates to http://opensimulator.org/mantis/view.php?id=7088 though I fixed in a different way.
Adds regression test for this case.
2014-04-11 00:29:06 +01:00
Robert Adams 562a3cb338 BulletSim: small tweek to avatar height reduce feet embedded into prims.
This adjustment makes a default, shoeless avatar stand properly on a prim
for the various heights (0% to 100% in the appearance adjustment).
2014-04-10 06:53:36 -07:00
Snoopy Pfeffer 32ad66c274 Allows to sell objects on a parcel of land together with that parcel of land. The objects that are sold together with the parcel of land need to fulfill the following preconditions: owned by the current parcel owner, not set to a group, transferrable. This feature does not work for group owned parcels or land bought by a group. 2014-04-10 11:47:46 +02:00
Oren Hurvitz c725ad1577 Fixed: when teleporting between grids, the avatar name wasn't always updated.
When an avatar is in their home grid, their name appears as "First Last". In other grids the name appears as "First.Last @grid.example.com". However, viewers have a bug and they don't always show the new name. We use a trick (changing the Group Title briefly) in order to make the viewers show the new name. This is only done after a Hypergrid teleport.
2014-04-09 15:00:54 +01:00
Oren Hurvitz 06e0528d0b In teleports, pass the source region to the destination (similar to an HTTP referrer) 2014-04-09 09:22:20 +01:00
Oren Hurvitz af406748a2 Improved error messages when a teleport fails. The viewer's dialog already says "Teleport failed", so adding "Teleport refused" is redundant. 2014-04-08 08:11:30 +01:00
Oren Hurvitz e00f1a0410 Allow invalidating the users cache 2014-04-08 08:11:29 +01:00
Oren Hurvitz 85d51e57a9 When sending QueryAccess to a region, also send the user's Home URI 2014-04-07 07:32:36 +01:00
Oren Hurvitz 55cc8044cb Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a user 2014-04-07 07:26:44 +01:00
Oren Hurvitz f3508649f5 Fixed: during a teleport we always sent the error "The teleport destination could not be found" to the client. This happened on both success and failure.
On successful teleports this error wasn't actually shown to the user. But on failed teleports this error could hide the true cause of the failure. For example, attempting to use a Landmark that's more than 4095 regions away would result in two warnings appearing in the viewer: "Region too far" and "Destination could not be found". The second message hid the first one, so it wasn't obvious to the user what is actually the problem.
2014-04-06 15:42:33 +01:00
Oren Hurvitz abe0f4a088 When preparing a Hypergrid teleport, tell the receiving grid which user is entering the grid.
This can affect which region to use. E.g., returning users may be allowed to enter any region, whereas users from other grids will have to enter a gateway region. Previously per-user decisions were only made later, but by then it's too late to change which region the user enters.
2014-04-06 15:40:45 +01:00
Oren Hurvitz d4acaf25af Pass the correct position to QueryAccess() instead of UUID.Zero (it was wrong in one place) 2014-04-06 15:40:45 +01:00
Justin Clark-Casey (justincc) cacbb5c165 Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it (this time with the right code change) 2014-04-05 02:16:14 +01:00
Justin Clark-Casey (justincc) 86a2cd915c Revert "Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it."
This reverts commit 2c00b73cd2.

Wrong code change
2014-04-05 02:11:36 +01:00
Justin Clark-Casey (justincc) 2c00b73cd2 Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it. 2014-04-05 02:09:44 +01:00
tglion 8b8e1b88ec fixed object-collision issue after uncheck phantom-flag
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-04-04 12:29:44 -04:00
Justin Clark-Casey (justincc) aec723b955 Fix sp.AbsolutePosition when agent is sitting on a child prim, which in turns fixes llDetectedPos(), llGetLinkPrimitiveParams() and similar functions.
Add regression test for this case.
In relation to http://opensimulator.org/mantis/view.php?id=7043
2014-04-03 23:22:57 +01:00
Michael Cerquoni 6b1d09813e remove some whitespace that snuck in with last patch 2014-04-03 13:25:32 -04:00
Dev Random 50eec6df52 Add Varregion support to Terragen Handler
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-04-03 13:14:13 -04:00
Vegaslon 3c5b7d7b79 BulletSim: Minor Fix to vehicle hovering, add more ways to disable it.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-04-03 13:07:48 -04:00
Dev Random 4aa483777b Move new Estate commands to OpenSim.cs
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-04-03 12:45:43 -04:00