Commit Graph

1132 Commits (2e4fbe6b176a2c4b65b819eae6e58f1510dcc95f)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 4919c60560 Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()
This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate.
Normal standalone operation unaffected.
2011-12-03 18:59:54 +00:00
Justin Clark-Casey (justincc) 10a23a823e Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them.
Also finally get the deregister grid service message working properly
2011-11-19 01:16:07 +00:00
Justin Clark-Casey (justincc) b89534ad0a Remove mono compiler warnings. Fix problem with co-ordinate given in deregister region message 2011-11-19 00:34:13 +00:00
Justin Clark-Casey (justincc) d05d065d85 Improve some grid region log messages to express regions at co-ordinate (e.g. 1000, 1000) rather than meter positions (256000, 256000) 2011-11-19 00:29:52 +00:00
Justin Clark-Casey (justincc) 348d15707d Add test for adding a friend whilst online 2011-11-14 18:08:02 +00:00
Dan Lake e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are
using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on
SOP consistently now. Also started working toward eliminating those
calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule
from outside SOP in favor of just setting properties on SOP and let SOP
decide if an update should be scheduled. This consolidates the update
policy within SOP and the client rather than everywhere that makes
changes to SOP. Some places forget to call update while others call it
multiple times, "just to be sure".

UpdateFlag and Schedule*Update will both be made private shortly.

UpdateFlag is intended to be transient and internal to SOP so it has
been removed from XML serializer for SOPs.
2011-11-02 14:59:00 -07:00
Melanie a9a24062a5 Plug a security hole in the inventory service 2011-10-31 11:11:36 +00:00
Dan Lake 7ec7a3cf33 Null simulation data must return a non-null region settings or other parts of the simulator expect 2011-09-20 15:35:36 -07:00
Justin Clark-Casey (justincc) aadf7dd91c Remove vestigal OpenSim.Data mono addins extension points that don't look like they've been active for at least 2 and a half years 2011-09-20 20:56:32 +01:00
Chris Hart d4043c084a MSSQL Bug fix in user account retrieval, plus migrations for FriendsStore and InventoryStore 2011-09-16 19:09:46 +01:00
Kevin Houlihan 1458fab82c Reattaching a region was failing if the estate name had not changed (issue 5035).
Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones.
2011-09-16 18:50:25 +01:00
Justin Clark-Casey (justincc) 42790f021f Fix unit tests from RegionSettings commit 2011-09-09 00:47:23 +01:00
Justin Clark-Casey (justincc) 086bf9f15d Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero.
Leaving them at UUID.Zero meant that when a viewer 2 logged into a region that had been freshly created, it received UUID.Zero for these textures, and hence display the land as plain white.
On a simulator restart, the problem would go away since when the database adapators loaded the new region settings, RegionSettings itself has code to use default textures instead of UUID.Zero.
This commit resolves the problem by saving the default texture UUIDs instead of Zero.
However, we currently have to do this in a roundabout way by resaving once the RegionSettings have been created by the database for the first time.  This needless complexity should be addressed.
This change will also have the effect of replacing any existing UUID.Zero terrain textures with the default ones.
However, this shouldn't have any effect since the UUID.Zeros were already being replaced in memory with those same UUIDs.
2011-09-09 00:38:04 +01:00
Justin Clark-Casey (justincc) 1bf29d60e1 Remove code which was automatically deleting non-root prims from scene objects that had previous been attachments.
Looks like this code was accidentally uncommented in e1b5c612 from feb 2010.
Appears to resolve the rest of http://opensimulator.org/mantis/view.php?id=5664
2011-09-01 22:05:05 +01:00
Justin Clark-Casey (justincc) d3c03658aa minor: remove mono compiler warning 2011-08-31 16:48:21 +01:00
Justin Clark-Casey (justincc) 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values 2011-08-27 00:15:21 +01:00
Justin Clark-Casey (justincc) 8d29d490a1 minor: remove some mono compiler warnings 2011-08-18 01:16:58 +01:00
Justin Clark-Casey (justincc) 6b51d8a10e In the asset service, check that an asset exists before attempting to store it. 2011-08-17 23:24:41 +01:00
BlueWall e870442e31 Remove un-needed ATTACH command in migration script.
This was causing issues when using specified
	paths to database files by using a hard-coded
	name.
2011-08-15 12:59:17 -04:00
Justin Clark-Casey (justincc) 3d4cc93a8e minor: a little bit of log message correction/commenting out 2011-08-11 03:07:41 +01:00
Justin Clark-Casey (justincc) dad1d6df18 rename TestHelper => TestHelpers for consistency 2011-08-06 00:31:03 +01:00
Marck dd2564d7ec refactor: Pull up Assembly of the SQLite classes as a protected property, so that it can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is a refactor similar to commit 9923a2ff10 for MySQL -- no functional changes. 2011-07-16 09:49:38 +02:00
Diva Canto d992779397 Switched order of SQL statements in Friends migration -- resulted in the wrong key 2011-06-11 09:36:57 -07:00
Justin Clark-Casey (justincc) 9149ef6c89 For MySQL, migrate region tables to the MyISAM storage engine rather than InnoDB
Using MyISAM proves vastly faster for persisting scene objects.
For instance, a scene object that took 9 seconds to persist before now takes 1.  This also improves the experience of loading large OARs.
We don't use any of the transactional features of InnoDB.
The only thing that may have an impact is that InnoDB does row locking on inserts while MyISAM does table locking.
However, field reports say there is no noticeable difference.
2011-06-10 02:33:50 +01:00
Diva Canto c13acdf5a1 This is the better solution: make the combined key be only on the first 36 characters of each field -- that's the UUIDs. Thanks coyled. WARNING: Again, people who have gone through this migration and failed need to run it manually. 2011-06-01 20:19:22 -07:00
Diva Canto 43ecc46a22 It looks like there's a better solution for that problem.
Revert "Changed Friends table to have 165-sized varchars on PrincipalID and FriendID. The reason for this number is the following: there is a combined key of these 2 fields; apparently MySql can't handle keys larger than 1000 bytes; when the table is created with utf8 encoding, this combined key is bigger than 1000 bytes, and the migration fails. WARNING: this is not a new migration! People who have gone through this migration and failed should update the sizes of these fields manually."

This reverts commit 3fa54a156a.
2011-06-01 20:09:59 -07:00
Diva Canto 3fa54a156a Changed Friends table to have 165-sized varchars on PrincipalID and FriendID. The reason for this number is the following: there is a combined key of these 2 fields; apparently MySql can't handle keys larger than 1000 bytes; when the table is created with utf8 encoding, this combined key is bigger than 1000 bytes, and the migration fails. WARNING: this is not a new migration! People who have gone through this migration and failed should update the sizes of these fields manually. 2011-06-01 20:02:26 -07:00
Chris Hart 5fb0455e92 Updates to MSSQL to most recent compatibility, also included Windlight support. Needs plenty of testing but clean install and migration from 0.6.9 have been tested and work, a few indexes still need to be added for performance. 2011-06-01 21:01:04 +01:00
Justin Clark-Casey (justincc) 5711ada5c9 Fix dumb sql mistake in MSSQLGenericTableHandler.Delete() 2011-05-31 22:42:18 +01:00
Justin Clark-Casey (justincc) 28cd03cda5 fix bug where generic sqlite table delete wasn't working.
this would have caused dupe links bugs when using the sqlite adaptor
2011-05-27 22:54:59 +01:00
Diva Canto 336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 2011-05-22 16:51:03 -07:00
Diva Canto 58c53c41de Fixed permissions bug related to friends in PermissionsModule. Added FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work. 2011-05-21 16:48:00 -07:00
Diva Canto 80457111e0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-05-21 14:07:30 -07:00
Diva Canto d21e9c755f HG Friends working to some extent: friendships offered and accepted correctly handled. Friends list showing correct foreign names. TODO: GrantRights. 2011-05-19 16:54:46 -07:00
Justin Clark-Casey (justincc) bdd7849094 Allow item links to be deleted even when other deletes and purges are disabled.
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved.  When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-19 00:51:14 +01:00
Justin Clark-Casey (justincc) 6dcc87b1ad Accidentally committed too early
Revert "Allow item links to be deleted even when other deletes and purges are disabled."

This reverts commit 491279f99a.
2011-05-18 00:23:35 +01:00
Justin Clark-Casey (justincc) 491279f99a Allow item links to be deleted even when other deletes and purges are disabled.
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved.  When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-17 22:31:16 +01:00
Diva Canto 72fb0d5b93 Mantis #5470 -- add forgotten MSSQL's GridUserStore. Thank you MrMonkE 2011-05-07 14:56:59 -07:00
Justin Clark-Casey (justincc) 04ecd748d9 remove further mono compiler warnings 2011-05-06 22:47:41 +01:00
Justin Clark-Casey (justincc) 3d095e84d6 minor: remove mono compiler warnings 2011-05-06 22:45:03 +01:00
Diva Canto 7ecf689584 Thank you MrMonkE for a patch that seems to bring the MSSQL data layer up to speed with 0.7.x. 2011-04-28 07:28:29 -07:00
Justin Clark-Casey (justincc) da4a9653a2 minor: remove some mono compiler warnings 2011-04-12 22:33:06 +01:00
Justin Clark-Casey (justincc) 49d80f5711 Include code to return more information about the NullReferenceException seen in
http://opensimulator.org/mantis/view.php?id=5403 prior to doing something about it.
2011-04-11 23:07:56 +01:00
Justin Clark-Casey (justincc) 9d40c0dcc7 Remove the SQLite legacy adaptor. This is no longer needed now that the main adaptor works on Mac OS X.
The SQLite legacy adapator was also not at all well maintained, even worse than the mainline sqlite adapator.
2011-04-07 23:20:04 +01:00
Teravus Ovares (Dan Olivares) 18e206d2ed * Bugfix - Compile NullEstateData implement public List<int> IEstateDataStore.GetEstatesByOwner(UUID) 2011-04-04 23:45:28 -04:00
Mic Bowman d5e0674213 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-04-04 20:04:01 -07:00
Mic Bowman b2fbadeae8 Updates NullStorage plugin.
Thanks MisterBlue...
2011-04-04 20:02:13 -07:00
Justin Clark-Casey (justincc) f58941e89f Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns).
This applies to adding/removing estate users, groups, managers and bans.
This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420
Thanks very much, Snoopy!
2011-04-05 01:30:13 +01:00
Justin Clark-Casey (justincc) 7bba31e8d9 remove some mono compiler warnings 2011-03-31 22:20:12 +01:00
Justin Clark-Casey (justincc) d3a20a1e92 On initial region registration, if the user chooses the option to make the region part of an existing estate, then list the existing region names. 2011-03-21 21:37:06 +00:00