Commit Graph

27707 Commits (2f7e9a97dbe338fc69bfe043d54cdcdb0541fab8)

Author SHA1 Message Date
Robert Adams e4d0ae4f6e BulletSim: fix collision sound calculation. Modify some routines to make
collider and collidee clearer. Also fix (when did it break?) avatars not moving
if standing on a moving object. Now friction will move avatars if standing
on a disc or the top of a train.
2015-11-30 20:51:12 -08:00
Diva Canto 3be555e3f3 Replaced ICSharpCode.SharpZipLib.dll for the same reason 2015-11-30 20:02:29 -08:00
Diva Canto b5a8a69c01 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2015-11-30 19:49:45 -08:00
Diva Canto 0d79805f65 Replaced the mono addins dlls with freshly compiled ones, because the existing ones may somehow been mutually inconsistent. 2015-11-30 19:49:10 -08:00
UbitUmarov b453ef0fbd fix a few typos 2015-11-30 19:47:58 +00:00
UbitUmarov fbef862aee add a few more known texture IDs 2015-11-30 19:45:44 +00:00
UbitUmarov d952b267e9 Merge branch 'master' of opensimulator.org:/var/git/opensim 2015-11-29 18:28:14 +00:00
UbitUmarov 25f13f7c01 fix llLookAt in non-physical case 2015-11-29 18:27:34 +00:00
Diva Canto 55a9bbc6ce Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2015-11-29 09:48:48 -08:00
Diva Canto 1aa0234408 Trying to make http requests less slow, according to http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow 2015-11-29 09:48:17 -08:00
UbitUmarov 302d28625d change llLookAt math to master cleaner solution, assuming lAxis2rot does work 2015-11-29 14:36:09 +00:00
UbitUmarov ca026ac735 fix the default shape type on upload, it is always convex 2015-11-29 00:19:25 +00:00
UbitUmarov 15f8a46216 let Bullet do collision sounds (RAdams plz fix the relative speed) 2015-11-29 00:02:46 +00:00
UbitUmarov 82e464cb8c let old ODE trigger collision sounds like ubOde 2015-11-28 23:44:53 +00:00
UbitUmarov 9928076d1a remove terrain height clamping left over the ushort format testing 2015-11-27 23:46:58 +00:00
UbitUmarov f59350a1ee add a nasty global lock, ode.dll requires on multi regions per instance ( also make sure ninjaJoints are disabled 2015-11-27 22:50:28 +00:00
UbitUmarov 37d7576d67 add missing Xengine MinTimerInterval to opensim.ini.example 2015-11-27 19:25:56 +00:00
UbitUmarov 5aa1c0d328 coment out warnings that do a messed around number of threadpool workitens and number of active threads ( at least when a pool is in use) 2015-11-27 18:43:17 +00:00
Diva Canto cade717b5f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2015-11-27 08:24:39 -08:00
Diva Canto 5b7a585b4f Sometimes the viewer sends a null string as mapName; this made the client thread throw an exception with unexpected behavior for users (nothing happens). This commit gives it a sane default: it assumes we're looking for a position in the current region. 2015-11-27 08:22:30 -08:00
UbitUmarov 3304e52750 add a delay to consume other change messages on move and cross 2015-11-27 14:56:04 +00:00
UbitUmarov f1bbc4d386 stop some requests processing when module as no scenes (there must be a better way to fix this) 2015-11-27 14:39:11 +00:00
UbitUmarov bb0db96256 DeregisterRegion from grid earlier on close 2015-11-27 14:01:42 +00:00
UbitUmarov e2fb600bf5 change Backup on scene close to Forced, and not dependent on last change time. 2015-11-27 13:56:57 +00:00
UbitUmarov c5395cef74 remove thread Heartbeat from watchdog 2015-11-27 13:45:14 +00:00
UbitUmarov 9224b5d680 revert last change to watchdog timeouts, that should not be needed 2015-11-27 13:32:49 +00:00
UbitUmarov baf8e762a6 change JobEngine stop code and add a extra check for thread removed on watchdog timeout checks 2015-11-27 13:28:10 +00:00
UbitUmarov 3029080d9b change threading on GetTexture and getMesh and WebFetch Modules. 2015-11-27 07:38:54 +00:00
UbitUmarov f16d36627f change threading on GetTexture and GetMesh NonSharable region modules 2015-11-27 05:00:11 +00:00
Jak Daniels c0e920c1ad Fix Region Max height in boundingSize parameters checking in ArchiverModule.cs to float.MaxValue .. as was changed in ArchiveReadRequest.cs in commit 71f5c2b856 A comparison of consistent 'default' values determines whether boundingBox check is true.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-27 00:16:08 +00:00
Melanie Thielker 9afe2b018f Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore prior functionality.
Avination code wasn't designed for deep building.
2015-11-26 17:29:50 +01:00
UbitUmarov 172bb05ec2 suspend the use of DisableSimulator, that is causing teleport and crossing issues 2015-11-25 04:13:13 +00:00
UbitUmarov 1484348d7f Merge branch 'master' of opensimulator.org:/var/git/opensim 2015-11-25 03:22:20 +00:00
UbitUmarov 583c874773 remove default of 60minutes on MapImageService Refresh time, forgotten from early merge debug 2015-11-25 03:21:38 +00:00
Melanie Thielker 774ac5e96b If no job engine is started at all, keep checking it's status from
bombing
2015-11-24 21:10:40 +01:00
UbitUmarov 6d5b405168 simplify DeliverChatToAvatars(..) ( hopefully not breaking it ) 2015-11-24 17:28:05 +00:00
UbitUmarov a0c3297b37 again chat echos, check repeats uncondicionally 2015-11-24 15:12:39 +00:00
UbitUmarov 08d061d201 reset control even prior to use 2015-11-24 14:28:35 +00:00
UbitUmarov f45905851a at end of teleport disable the sending simulator, not destiny 2015-11-24 14:01:51 +00:00
UbitUmarov 7cf2d261b3 reduce 'echos' on several regions per instance (mantis 7754) 2015-11-24 12:51:58 +00:00
UbitUmarov 19b96697a6 try not to use Process.HasExit that is broken in some mono versions 2015-11-24 11:22:40 +00:00
Diva Canto 5e4b16658b Flipped version to 0.9.0.0 2015-11-23 18:15:09 -08:00
UbitUmarov 87464b5039 remove a debug message 2015-11-24 02:03:38 +00:00
UbitUmarov 9d8fe7f3db revert previus commit 2015-11-23 23:10:02 +00:00
UbitUmarov 81eb9816a2 remove libomv detection/log from llLoginService 2015-11-23 23:03:16 +00:00
UbitUmarov e9345479c4 remove warning on siting in phantom prims without sittarget 2015-11-23 22:11:27 +00:00
Jak Daniels 15af6265a1 Fixed some stupid math and checks on --bounding-origin and --bounding-size. Bounding origin can of course be negative if it needs to be as we're taking stuff from the (possibly rotated) source region. Bounding size must always be >=0 and <= destination region size.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 17:30:08 +00:00
UbitUmarov f75d113230 change silly Monitor use 2015-11-22 08:40:55 +00:00
UbitUmarov ec069edead change syncronization method 2015-11-22 08:31:54 +00:00
UbitUmarov e28eecd0bf revert take the Monitor.wait out of the locks 2015-11-22 08:08:01 +00:00