UbitUmarov
33ec073320
revert to async send, since past experience showed sync didn't work when
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on mono
2014-10-13 22:46:58 +01:00
UbitUmarov
8c41271b33
*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.
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Testing this may require several people.
2014-10-13 13:17:48 +01:00
UbitUmarov
a301bad8ad
on util thread pool reduce the min number of threads, increase the
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maximum and increase the idle time before release to OS
2014-10-13 12:10:13 +01:00
UbitUmarov
9d52b7ff71
name the thread
2014-10-13 12:01:36 +01:00
UbitUmarov
cd87c4bec5
change/fix previus commits
2014-10-13 12:00:31 +01:00
UbitUmarov
6794508f8c
reduce minimum number of smartpool threads and name it
2014-10-13 11:41:11 +01:00
UbitUmarov
8558e97a44
tune poll smartThreadpool use and give it a name
2014-10-13 11:38:51 +01:00
UbitUmarov
9a3df6445e
move AnimationSet and AvatarSkeleton to OpenSimExtras
2014-10-12 12:52:12 +01:00
UbitUmarov
10d3d0c81d
try to reduce avatar bounce on falls. Not all possible side effects
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checked, specially on portals
2014-10-12 01:14:54 +01:00
UbitUmarov
39cfd82303
add simulator features AvatarSkeleton and AnimationSet report
2014-10-11 22:53:47 +01:00
UbitUmarov
c3e88b7b38
changed skeleton, do parse the mesh on upload to check skeleton. Sooner or
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later this parsing needs to validate the model cost also.
2014-10-11 22:41:59 +01:00
UbitUmarov
cc71dd9a27
dont let test mesh go to meshes inventory folder that is not displayed by
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viewers
2014-10-11 11:12:43 +01:00
UbitUmarov
dab2e778d6
bug fix
2014-10-11 10:22:57 +01:00
UbitUmarov
1a6ef2d60e
check for avatar skeleton data on meshs headers on cost estimation. Dont
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let a model have more than one mesh with skeleton, for testing create a
mesh inventory item, for this meshs. Add also option to read a avatar
collider replacement. This information still needs to be saved somewhere
so it can be checked on attachment, etc, without parsing the mesh asset again.
2014-10-11 10:01:26 +01:00
UbitUmarov
fe495874f2
Merge branch 'master' into ubitworkmaster
2014-10-09 00:26:08 +01:00
UbitUmarov
c0a75fcc03
fix targetOmega resend on deselect on the right place, can't be at sop
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but packethandlers
2014-10-06 00:17:41 +01:00
UbitUmarov
c3a1d6b5ef
reduce some avatar engine strenght
2014-10-05 18:55:37 +01:00
UbitUmarov
44a42efa4b
try to help steps climb a bit compensating the bounce reduction
2014-10-04 08:46:46 +01:00
UbitUmarov
57caf468e8
bug fix: resend part targetOmega on deSelect
2014-10-04 08:30:04 +01:00
UbitUmarov
6f149ef6ae
bug fix: leave jumping state only to landing, without fallback into
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onsurface, etc
2014-10-04 07:49:05 +01:00
Melanie Thielker
8918c42540
Merge branch 'ubitworkmaster'
2014-10-04 05:10:46 +02:00
UbitUmarov
4ae960a4f0
bug fix: revert back check on creating link
2014-10-04 03:43:20 +01:00
Melanie Thielker
307e49b3a7
Merge branch 'ubitworkmaster'
2014-10-04 02:23:07 +02:00
UbitUmarov
94f42cef90
added a missing angularVelocity.Zero on sitting, removed odd camera based
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movement vectors, plus little other things
2014-10-03 18:32:52 +01:00
Melanie Thielker
93fa3777d2
Merge branch 'ubitworkmaster'
2014-10-03 18:27:27 +02:00
Melanie Thielker
c66e4eeb7d
Also store names of assets in the AnimationSet
2014-10-03 18:27:14 +02:00
UbitUmarov
6d1f1103f3
clean up coments, use a even faster XY move request detection
2014-10-01 16:36:06 +01:00
UbitUmarov
4c8819a143
removed useless unreal inworld movement vector estimation. Do animation state using movement control flags only, on avatar frame of reference. This will hold
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valid until the up direction is allowed to be diferent from the world one.
2014-10-01 04:32:19 +01:00
UbitUmarov
49bf83ecb8
do global position X and Y with double precision in autopilot, so
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corrected viewers do work
2014-09-30 23:31:55 +01:00
UbitUmarov
b9be9097aa
fix a incomplet landing handling case
2014-09-30 17:02:24 +01:00
UbitUmarov
c704b079d8
persist script changes to mediaURL and musicURL ( heavy thing )
2014-09-30 04:24:31 +01:00
UbitUmarov
f117a86c87
fix musicURL change being sent back with wrong snap_selection, and not
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sent to other avatars.
2014-09-30 03:31:04 +01:00
UbitUmarov
2af7205813
keep same animation if in transit
2014-09-30 00:13:52 +01:00
UbitUmarov
1b2e2a86a3
remove check of other prim top height on steps climb code
2014-09-29 23:24:22 +01:00
UbitUmarov
cfb1a27300
Merge branch 'master' into ubitworkmaster
2014-09-29 20:36:03 +01:00
UbitUmarov
3052a53889
change avatar physics and motion control. Still not that good :(
2014-09-29 20:17:05 +01:00
Melanie Thielker
dbc0dfa606
Also fetch and store old asset for animation sets
2014-09-27 22:18:43 +02:00
Melanie Thielker
f60139cb91
Reinstate the part of the id theft protection that was lost in a long ago merge
2014-09-27 21:17:56 +02:00
Melanie Thielker
3ea76e3131
Make changes to AnimationSet to allow indexing by names rather than indices. Add some debugging output and prepare for parsing an ascii-based format.
2014-09-27 02:30:01 +02:00
UbitUmarov
bb019945e8
change permitions again
2014-09-26 15:20:45 +01:00
UbitUmarov
46caea6987
change it again...
2014-09-26 15:03:33 +01:00
UbitUmarov
90cad82405
remove unnecessary argument ref
2014-09-26 14:22:54 +01:00
UbitUmarov
fcad64209c
make c# more happy
2014-09-26 14:17:01 +01:00
UbitUmarov
5f57b55dc9
use central animationset permitions define
2014-09-26 14:08:21 +01:00
UbitUmarov
3e2242b4c4
change animset permitions to reflect no transfer nature
2014-09-26 14:06:16 +01:00
UbitUmarov
cce31b6638
add centerlized AnimationSet item permitions setting
2014-09-26 14:00:33 +01:00
UbitUmarov
09e05d48b9
refuse to do a inventory link if provided asset type is not a link or
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folderlink
2014-09-26 13:28:24 +01:00
UbitUmarov
d29a04fc20
remove debug msgs
2014-09-26 03:52:10 +01:00
UbitUmarov
598ab37b97
debug msg
2014-09-26 02:52:44 +01:00
UbitUmarov
db41c04f9d
little debug
2014-09-26 02:29:05 +01:00