UbitUmarov
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35b37510fc
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explicitly remove some references, and other useless changes
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2016-11-17 19:15:28 +00:00 |
UbitUmarov
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e77f913116
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minor: dont let rcvd agentupdates time jump back
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2016-11-16 22:34:56 +00:00 |
UbitUmarov
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8196f21af9
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change camera collision check rules
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2016-11-14 22:13:02 +00:00 |
UbitUmarov
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ae17b5d203
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reduce calls to physics world cast rays for camera collision check
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2016-11-14 03:21:07 +00:00 |
UbitUmarov
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07893ec3e7
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a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need talk with Robert before last changes bc of bullet
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2016-11-07 16:03:23 +00:00 |
UbitUmarov
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8a3958ad04
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dont let ignored AgentUpdates change their throttles. Apply respective movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
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2016-10-05 13:17:23 +01:00 |
UbitUmarov
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38fb28bd68
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avoid siting a avatar at 0,0,0
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2016-09-12 18:19:01 +01:00 |
UbitUmarov
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386a13d5d6
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mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrong
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2016-08-28 14:59:02 +01:00 |
UbitUmarov
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ddc2f2ccd3
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mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
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2016-08-28 08:45:09 +01:00 |
UbitUmarov
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03dba18bb6
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let mouse steer work on crossings; some cleanup
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2016-08-28 04:43:44 +01:00 |
UbitUmarov
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804d4971e2
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my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)
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2016-08-28 03:51:20 +01:00 |
UbitUmarov
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e7b0963db8
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reduce math on use of camerarotation (need to add a lock there). Fix a bug on sits AToffset for some reason ATaxis got in there (needs testing)
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2016-08-27 22:33:16 +01:00 |
UbitUmarov
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9128c88d9b
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remove excess data
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2016-08-27 22:10:31 +01:00 |
Vegaslon
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c918dd74da
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Import plumbing from Halcyon for camera data to physics engine.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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2016-08-27 22:02:03 +01:00 |
UbitUmarov
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2853c12135
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respect landpoint Z position also on the ugly LandingPointBehavior_OS option (default one)
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2016-08-24 21:59:39 +01:00 |
UbitUmarov
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4ab9cfe711
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fix physics sits on child prims
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2016-08-19 23:38:56 +01:00 |
UbitUmarov
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9102f6e5da
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fill data for llDetected funtions of collisions closer to the event. (xengine wasn't update with this on merge bc was not used there). fix some parameters
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2016-08-05 22:50:15 +01:00 |
UbitUmarov
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e9660d5d05
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fix parcel Avatar Sounds using group membership not active group
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2016-08-05 15:57:30 +01:00 |
UbitUmarov
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29dc449cc8
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revert a variable rename
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2016-08-04 23:00:40 +01:00 |
UbitUmarov
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a90079bc92
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cancel sending group powers on crossings, they are no longer needed.
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2016-08-04 22:54:29 +01:00 |
UbitUmarov
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e57d3edf6f
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make sure all new scenepresences have fresh groups information at creation time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later
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2016-08-04 21:36:41 +01:00 |
UbitUmarov
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4f17078b07
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add a weak safeguard
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2016-08-04 18:21:16 +01:00 |
UbitUmarov
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bb8e271081
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fix a typo
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2016-08-04 17:29:47 +01:00 |
UbitUmarov
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9a4afa753b
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fix NULL references added in recente changes in standalone mode
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2016-07-30 20:56:19 +01:00 |
UbitUmarov
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6cd0a3e07c
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fix cAgent.CrossingFlags
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2016-07-30 04:25:32 +01:00 |
UbitUmarov
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ec8101a24a
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remove references to RegionCombinerModule
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2016-07-28 00:34:16 +01:00 |
UbitUmarov
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e951f4cc96
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a few more changes relative to sits crossing
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2016-07-27 14:28:16 +01:00 |
UbitUmarov
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2e4c8798ab
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a few more changes on avatar crossing
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2016-07-27 03:50:47 +01:00 |
UbitUmarov
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d6e16c5130
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missing changes about friends on crossings, and missing angular velocity clear on sits
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2016-07-27 01:57:20 +01:00 |
UbitUmarov
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52decfcc16
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reduce some grid services calls on region crossings, sending more information on the agent update ( groups v2 needs change )
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2016-07-26 21:39:47 +01:00 |
UbitUmarov
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1d507f8073
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remove extra char
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2016-07-25 08:38:10 +01:00 |
UbitUmarov
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c3b298f85e
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missing file
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2016-07-25 02:11:45 +01:00 |
UbitUmarov
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76239602b4
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change avatar Health, from bad penetration depth to relative velocity
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2016-07-25 00:51:37 +01:00 |
UbitUmarov
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d7ab1cdd15
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let RePrioritization also work on child agents
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2016-07-06 18:58:28 +01:00 |
UbitUmarov
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beafc99d43
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bug fix, etc
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2016-07-06 17:31:05 +01:00 |
UbitUmarov
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c02fe98b7d
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add test option ObjectsCullingByDistance. In future, if true, it may
prevent sending objects outside view range to viewers. DO NOT SET TRUE
unless testing it. Code still not completei!!!
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2016-07-06 16:13:27 +01:00 |
Diva Canto
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b522f0916a
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Mantis #7934 and related: landing points and telehubs for gods. Added a new configuration variable LandingPointBehavior that can switch between what we're used to in OpenSim and the behavior in SL.
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2016-06-23 11:44:59 -07:00 |
Melanie Thielker
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bcee4e3772
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Fix a line deletion that should not have been deleted
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2016-05-23 19:33:36 +02:00 |
Melanie Thielker
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775a657bb1
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Addressing #7903. Fix legacy sit offsets to use legacy computation.
New offsets of course still use the correct math.
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2016-05-23 19:18:24 +02:00 |
Robert Adams
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feb058f5c5
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BulletSim: Send out avatar position update if velocity is now zero
and it wasn't zero last tick. This will prevent some avatar creeping.
Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner.
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2016-03-06 11:30:25 -08:00 |
UbitUmarov
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b34652e9eb
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accept mantis 7785 requests, at least until bullet can be also be used fix landing height. (could not test)
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2016-01-26 21:42:46 +00:00 |
UbitUmarov
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109723dc2d
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add option MaxRegionsViewDistance to control the maximum range to tell viewer to connect to Neighbour regions, since that is diferent from view range
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2016-01-26 20:39:37 +00:00 |
Robert Adams
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b02f29300d
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Code cleanup to terse update sending as given in a patch in Mantis 7813.
Thanks tqlion!
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2016-01-18 06:58:41 -08:00 |
UbitUmarov
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24aa529715
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fix avatar movetotarget that got broken with changes on significant movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
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2015-12-23 21:22:00 +00:00 |
UbitUmarov
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5135214e5b
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physics landing: don't land on top of volume detectors
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2015-12-22 13:23:08 +00:00 |
UbitUmarov
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6437a94388
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a few changes to physics new root avatar position height estimation
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2015-12-22 00:06:17 +00:00 |
UbitUmarov
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7081ef948c
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clean a bit
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2015-12-21 17:56:12 +00:00 |
UbitUmarov
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4b14ec3c45
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add physics help on root agent arrival via some login types and if not under action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly.
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2015-12-21 16:31:49 +00:00 |
UbitUmarov
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52d7aca6a2
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simplify avatar updates throotle control, this possible needs to get more complex again
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2015-12-21 13:20:24 +00:00 |
UbitUmarov
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b31adde5fc
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BUG FIX on avatar position updates send control
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2015-12-20 11:12:48 +00:00 |