6857afe2a4 
								
							
								 
							
						 
						
							
							
								
								*test* back to no sog kills,  little retouch on attachment updates,  
							
							... 
							
							
							
							NameValue AttachItemID is a root part thing only 
							
						 
						
							2014-08-25 23:31:04 +01:00  
				
					
						
							
							
								 
						
							
							
								b1f14ad62f 
								
							
								 
							
						 
						
							
							
								
								back to just kills  
							
							
							
						 
						
							2014-08-25 14:15:53 +01:00  
				
					
						
							
							
								 
						
							
							
								385fcbb75e 
								
							
								 
							
						 
						
							
							
								
								*test*  send kills and hack  
							
							
							
						 
						
							2014-08-25 13:58:50 +01:00  
				
					
						
							
							
								 
						
							
							
								f4a6be8654 
								
							
								 
							
						 
						
							
							
								
								clean sendKill a bit, remove a IsChild  that is set too early in a calling  
							
							... 
							
							
							
							path 
							
						 
						
							2014-08-24 00:44:14 +01:00  
				
					
						
							
							
								 
						
							
							
								06b6238d00 
								
							
								 
							
						 
						
							
							
								
								send avatar kills after attachments, send otherattachments before rest of  
							
							... 
							
							
							
							sog ( updates will mess this again but well... ) 
							
						 
						
							2014-08-23 22:24:28 +01:00  
				
					
						
							
							
								 
						
							
							
								8fd836c299 
								
							
								 
							
						 
						
							
							
								
								back to sending attachment sog kills in place of the hack. This is the  
							
							... 
							
							
							
							official way of doing it 
							
						 
						
							2014-08-23 12:03:55 +01:00  
				
					
						
							
							
								 
						
							
							
								1aa335078a 
								
							
								 
							
						 
						
							
							
								
								sop SendFullUpdate() goes by presence if it is a attachment  
							
							
							
						 
						
							2014-08-22 21:54:00 +01:00  
				
					
						
							
							
								 
						
							
							
								0295e6822d 
								
							
								 
							
						 
						
							
							
								
								some cleanup ( well or not )  
							
							
							
						 
						
							2014-08-22 20:01:07 +01:00  
				
					
						
							
							
								 
						
							
							
								c95fd60806 
								
							
								 
							
						 
						
							
							
								
								revert the kills, they seem even worse  
							
							
							
						 
						
							2014-08-22 00:28:05 +01:00  
				
					
						
							
							
								 
						
							
							
								0da7f8e863 
								
							
								 
							
						 
						
							
							
								
								silly...  
							
							
							
						 
						
							2014-08-22 00:01:50 +01:00  
				
					
						
							
							
								 
						
							
							
								be02fb3904 
								
							
								 
							
						 
						
							
							
								
								replace hack by sog kills on tp out  
							
							
							
						 
						
							2014-08-21 23:43:06 +01:00  
				
					
						
							
							
								 
						
							
							
								d5bb80798d 
								
							
								 
							
						 
						
							
							
								
								make the hack more extensive. Forbid sog/sop updates if Intransit but  
							
							... 
							
							
							
							release it sooner 
							
						 
						
							2014-08-21 23:18:51 +01:00  
				
					
						
							
							
								 
						
							
							
								6674548af0 
								
							
								 
							
						 
						
							
							
								
								replace AgentHasMovedAway + KillEntity by a hacked version on teleports  
							
							
							
						 
						
							2014-08-21 22:42:45 +01:00  
				
					
						
							
							
								 
						
							
							
								ad83b18634 
								
							
								 
							
						 
						
							
							
								
								some cleanup..  
							
							
							
						 
						
							2014-08-21 14:07:55 +01:00  
				
					
						
							
							
								 
						
							
							
								b68c814bc6 
								
							
								 
							
						 
						
							
							
								
								...  
							
							
							
						 
						
							2014-08-21 10:53:59 +01:00  
				
					
						
							
							
								 
						
							
							
								114144407b 
								
							
								 
							
						 
						
							
							
								
								variations..  
							
							
							
						 
						
							2014-08-21 09:32:36 +01:00  
				
					
						
							
							
								 
						
							
							
								5f1cb6542d 
								
							
								 
							
						 
						
							
							
								
								test  
							
							
							
						 
						
							2014-08-21 06:35:11 +01:00  
				
					
						
							
							
								 
						
							
							
								ad6f942279 
								
							
								 
							
						 
						
							
							
								
								add filter sog updates  
							
							
							
						 
						
							2014-08-21 06:11:19 +01:00  
				
					
						
							
							
								 
						
							
							
								d98d64a61a 
								
							
								 
							
						 
						
							
							
								
								bug fix  
							
							
							
						 
						
							2014-08-21 05:28:35 +01:00  
				
					
						
							
							
								 
						
							
							
								d2f3a19838 
								
							
								 
							
						 
						
							
							
								
								test  
							
							
							
						 
						
							2014-08-21 05:00:51 +01:00  
				
					
						
							
							
								 
						
							
							
								6acfa77919 
								
							
								 
							
						 
						
							
							
								
								test  
							
							
							
						 
						
							2014-08-21 04:35:04 +01:00  
				
					
						
							
							
								 
						
							
							
								87f03c040c 
								
							
								 
							
						 
						
							
							
								
								bad test  
							
							
							
						 
						
							2014-08-21 04:07:23 +01:00  
				
					
						
							
							
								 
						
							
							
								5bf145a397 
								
							
								 
							
						 
						
							
							
								
								add a direct sendpartfullUpdate to send a full object update to a part,  
							
							... 
							
							
							
							optionally overriding its parentID. check what it does to attachments 
							
						 
						
							2014-08-21 00:49:10 +01:00  
				
					
						
							
							
								 
						
							
							
								16cf3967b4 
								
							
								 
							
						 
						
							
							
								
								Reserve a extra localID for a presence ( it will be localID + 1 )  
							
							
							
						 
						
							2014-08-20 17:54:23 +01:00  
				
					
						
							
							
								 
						
							
							
								b21b6532b0 
								
							
								 
							
						 
						
							
							
								
								sending attachment kills before putting them back doesnt cover all cases  
							
							... 
							
							
							
							and seems heavy for viewers 
							
						 
						
							2014-08-20 17:48:10 +01:00  
				
					
						
							
							
								 
						
							
							
								d16f7df673 
								
							
								 
							
						 
						
							
							
								
								also send attachment pre-kills on crossings  
							
							
							
						 
						
							2014-08-19 20:33:26 +01:00  
				
					
						
							
							
								 
						
							
							
								6aa60a5d97 
								
							
								 
							
						 
						
							
							
								
								test ....  
							
							
							
						 
						
							2014-08-19 19:56:43 +01:00  
				
					
						
							
							
								 
						
							
							
								cca2ae3c89 
								
							
								 
							
						 
						
							
							
								
								test  
							
							
							
						 
						
							2014-08-19 19:47:41 +01:00  
				
					
						
							
							
								 
						
							
							
								ca43a7fe63 
								
							
								 
							
						 
						
							
							
								
								variationsss...  
							
							
							
						 
						
							2014-08-19 09:42:45 +01:00  
				
					
						
							
							
								 
						
							
							
								b0253362c7 
								
							
								 
							
						 
						
							
							
								
								remove the silly sendTerseUpdates. I was fooled by wingridproxy not  
							
							... 
							
							
							
							decoding updates correctly 
							
						 
						
							2014-08-19 09:18:29 +01:00  
				
					
						
							
							
								 
						
							
							
								e883fb519b 
								
							
								 
							
						 
						
							
							
								
								test  
							
							
							
						 
						
							2014-08-19 06:53:02 +01:00  
				
					
						
							
							
								 
						
							
							
								65983cc4fc 
								
							
								 
							
						 
						
							
							
								
								test  
							
							
							
						 
						
							2014-08-19 06:23:30 +01:00  
				
					
						
							
							
								 
						
							
							
								1c9af8727d 
								
							
								 
							
						 
						
							
							
								
								send the avatar data after sending attachments, by the same Entity updates  
							
							... 
							
							
							
							path 
							
						 
						
							2014-08-19 05:13:18 +01:00  
				
					
						
							
							
								 
						
							
							
								e77fafe12d 
								
							
								 
							
						 
						
							
							
								
								*test* send attachments in sync, resend avatar at end  
							
							
							
						 
						
							2014-08-19 02:15:01 +01:00  
				
					
						
							
							
								 
						
							
							
								ffcc1d7fa2 
								
							
								 
							
						 
						
							
							
								
								undo the hack.. its useless  
							
							
							
						 
						
							2014-08-18 23:14:04 +01:00  
				
					
						
							
							
								 
						
							
							
								d31f361e89 
								
							
								 
							
						 
						
							
							
								
								moved hacks to scene presence completemovement, possible only needed  
							
							... 
							
							
							
							there? 
							
						 
						
							2014-08-18 19:41:16 +01:00  
				
					
						
							
							
								 
						
							
							
								83e545df93 
								
							
								 
							
						 
						
							
							
								
								*DANGER* *HACKS*  on reusing child presences: partA  send kills to  
							
							... 
							
							
							
							viewers, partB keep using same localID (as before) 
							
						 
						
							2014-08-18 19:14:53 +01:00  
				
					
						
							
							
								 
						
							
							
								96de2a2fd2 
								
							
								 
							
						 
						
							
							
								
								reduce the kills sent, hide attachments kills on origin  
							
							
							
						 
						
							2014-08-18 04:07:40 +01:00  
				
					
						
							
							
								 
						
							
							
								f8e4805d98 
								
							
								 
							
						 
						
							
							
								
								NOT GOOD.  Changed hide code on crossing/tp. Send needed avatar and attachments  
							
							... 
							
							
							
							kills, visible so we can see what is going on, to try to improve later
(this are always needed, hidding just made issues more visible ) 
							
						 
						
							2014-08-18 01:34:16 +01:00  
				
					
						
							
							
								 
						
							
							
								f8b8cf3d8f 
								
							
								 
							
						 
						
							
							
								
								more detailed timing on completmovement  
							
							
							
						 
						
							2014-08-16 22:16:15 +01:00  
				
					
						
							
							
								 
						
							
							
								f6642a1cc8 
								
							
								 
							
						 
						
							
							
								
								minor low resolution debug timming  
							
							
							
						 
						
							2014-08-16 21:53:45 +01:00  
				
					
						
							
							
								 
						
							
							
								dc178959c5 
								
							
								 
							
						 
						
							
							
								
								change how avatar data, appearance and animations are sent, specially  
							
							... 
							
							
							
							the order 
							
						 
						
							2014-08-16 14:52:09 +01:00  
				
					
						
							
							
								 
						
							
							
								e0c6bfa81e 
								
							
								 
							
						 
						
							
							
								
								If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region.  
							
							
							
						 
						
							2014-08-15 21:47:34 +01:00  
				
					
						
							
							
								 
						
							
							
								91e1aaa5d4 
								
							
								 
							
						 
						
							
							
								
								On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again.  
							
							... 
							
							
							
							This is unnecessary since it has been received (and data continues to be received) in the existing child connection. 
							
						 
						
							2014-08-15 21:47:34 +01:00  
				
					
						
							
							
								 
						
							
							
								ca28062722 
								
							
								 
							
						 
						
							
							
								
								dont mess with Throttles in code also used to send to main regions. Use  
							
							... 
							
							
							
							full parameters on appearance cloning so its clear we want it all 
							
						 
						
							2014-08-14 12:34:07 +01:00  
				
					
						
							
							
								 
						
							
							
								bc0895c758 
								
							
								 
							
						 
						
							
							
								
								On entity transfer of scene presence, replace polling sleep in SP.WaitForUpdateAgent() with a triggered event instead.  
							
							... 
							
							
							
							Rapid polls are more expensive than triggered events (several polls vs one trigger) and may be problematic on heavily loaded simulators where many threads are vying for processor time.
A triggered event is also slightly quicker as there is no maximum 200ms wait between polls. 
							
						 
						
							2014-08-13 23:45:51 +01:00  
				
					
						
							
							
								 
						
							
							
								0d2a25b477 
								
							
								 
							
						 
						
							
							
								
								Remove redundant origin region lock in SP.CompleteMovement()  
							
							... 
							
							
							
							This is already going to be correctly set by WaitForUpdateAgent() earlier on in that method, which is always called where a callback to the originating region is required. 
							
						 
						
							2014-08-13 23:11:32 +01:00  
				
					
						
							
							
								 
						
							
							
								92117d48af 
								
							
								 
							
						 
						
							
							
								
								remove the region where we are root from the list of Neighbours and  
							
							... 
							
							
							
							childSeeds 
							
						 
						
							2014-08-13 03:54:13 +01:00  
				
					
						
							
							
								 
						
							
							
								444b41b22a 
								
							
								 
							
						 
						
							
							
								
								reverted last change since it did nothing usefull  
							
							
							
						 
						
							2014-08-13 03:11:55 +01:00  
				
					
						
							
							
								 
						
							
							
								0a1ffad07c 
								
							
								 
							
						 
						
							
							
								
								TEST  do a Animator.UpdateMovementAnimations()  when making root ( in  
							
							... 
							
							
							
							validate appearence just before sending animation 
							
						 
						
							2014-08-13 03:01:49 +01:00  
				
					
						
							
							
								 
						
							
							
								bf269c871a 
								
							
								 
							
						 
						
							
							
								
								use Vector3.normalize in place of util.GetNormalize  
							
							
							
						 
						
							2014-08-12 20:59:36 +01:00  
				
					
						
							
							
								 
						
							
							
								c7e3e59953 
								
							
								 
							
						 
						
							
							
								
								try no send current LookAt, remove redundant incomplete position height  
							
							... 
							
							
							
							check 
							
						 
						
							2014-08-12 20:37:34 +01:00  
				
					
						
							
							
								 
						
							
							
								4997a9e87a 
								
							
								 
							
						 
						
							
							
								
								fix VS creative indentation  
							
							
							
						 
						
							2014-08-12 18:42:18 +01:00  
				
					
						
							
							
								 
						
							
							
								a0f26dc6ec 
								
							
								 
							
						 
						
							
							
								
								change XMLIrpgGroups attach to events, using the more correct  
							
							... 
							
							
							
							\addons\Groups\...  model 
							
						 
						
							2014-08-12 18:28:01 +01:00  
				
					
						
							
							
								 
						
							
							
								2cc8e90bd2 
								
							
								 
							
						 
						
							
							
								
								remove a land.SendLandUpdateToClient() since its now done for all cases in  
							
							... 
							
							
							
							completmovement and not only that specific one 
							
						 
						
							2014-08-11 02:51:34 +01:00  
				
					
						
							
							
								 
						
							
							
								ba33d78af9 
								
							
								 
							
						 
						
							
							
								
								dont do ParcelCrossCheck() on child avatars  
							
							
							
						 
						
							2014-08-11 01:44:12 +01:00  
				
					
						
							
							
								 
						
							
							
								7fcd1068e7 
								
							
								 
							
						 
						
							
							
								
								TEST move parcelRegionCross to EntityTransferModule cross so it works on  
							
							... 
							
							
							
							sitting avatars. (may be bad) comented out sending root avatars
information to the child that was just a root it should have it all
already. Dont turn a sitting avatar physical,  that needs to be a stand at SOG 
							
						 
						
							2014-08-10 20:09:02 +01:00  
				
					
						
							
							
								 
						
							
							
								dc7b9c1cc3 
								
							
								 
							
						 
						
							
							
								
								dont do for children what is for growups ( root agents) ( needs check)  
							
							
							
						 
						
							2014-08-09 15:12:02 +01:00  
				
					
						
							
							
								 
						
							
							
								b7f24bacce 
								
							
								 
							
						 
						
							
							
								
								bugg  
							
							
							
						 
						
							2014-08-07 06:09:56 +01:00  
				
					
						
							
							
								 
						
							
							
								c3f9c99fb3 
								
							
								 
							
						 
						
							
							
								
								DANGER...  changed bakedtextures caching. Assuming grid baking is cache  
							
							... 
							
							
							
							only, reduced number of accesses to it. TESTING 
							
						 
						
							2014-08-07 05:20:45 +01:00  
				
					
						
							
							
								 
						
							
							
								961cb9cc77 
								
							
								 
							
						 
						
							
							
								
								refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance for better accuracy and consistency with other similar parameters  
							
							
							
						 
						
							2014-08-06 00:35:26 +01:00  
				
					
						
							
							
								 
						
							
							
								507a29d581 
								
							
								 
							
						 
						
							
							
								
								diference fix  
							
							
							
						 
						
							2014-08-04 21:55:58 +01:00  
				
					
						
							
							
								 
						
							
							
								3cca5ec667 
								
							
								 
							
						 
						
							
							
								
								check...  
							
							
							
						 
						
							2014-08-04 21:52:29 +01:00  
				
					
						
							
							
								 
						
							
							
								3d81f25e34 
								
							
								 
							
						 
						
							
							
								
								Revert "start sending terrain in scenePresence after well defined avatar. Minor"  
							
							... 
							
							
							
							This reverts commit 05a2feba5d 
							
						 
						
							2014-08-04 20:32:11 +01:00  
				
					
						
							
							
								 
						
							
							
								05a2feba5d 
								
							
								 
							
						 
						
							
							
								
								start sending terrain in scenePresence after well defined avatar. Minor  
							
							... 
							
							
							
							change on significante AgentUpdate check. 
							
						 
						
							2014-08-04 19:57:47 +01:00  
				
					
						
							
							
								 
						
							
							
								b07b0ff555 
								
							
								 
							
						 
						
							
							
								
								missing child login parcel overlay  
							
							
							
						 
						
							2014-08-04 00:16:56 +01:00  
				
					
						
							
							
								 
						
							
							
								bad01fbb41 
								
							
								 
							
						 
						
							
							
								
								some mess cleanup  
							
							
							
						 
						
							2014-08-03 22:57:08 +01:00  
				
					
						
							
							
								 
						
							
							
								0d71a2bb8f 
								
							
								 
							
						 
						
							
							
								
								mess update ( hide avatars )  
							
							
							
						 
						
							2014-08-03 22:38:50 +01:00  
				
					
						
							
							
								 
						
							
							
								bcab663ad7 
								
							
								 
							
						 
						
							
							
								
								debug...  
							
							
							
						 
						
							2014-08-03 06:16:30 +01:00  
				
					
						
							
							
								 
						
							
							
								cc16fe68cc 
								
							
								 
							
						 
						
							
							
								
								....  
							
							
							
						 
						
							2014-08-03 02:26:39 +01:00  
				
					
						
							
							
								 
						
							
							
								b9443b186e 
								
							
								 
							
						 
						
							
							
								
								test...  
							
							
							
						 
						
							2014-08-03 02:09:07 +01:00  
				
					
						
							
							
								 
						
							
							
								53e95803a5 
								
							
								 
							
						 
						
							
							
								
								test not rezzing attachments on a FireAndForget  
							
							
							
						 
						
							2014-08-03 01:20:34 +01:00  
				
					
						
							
							
								 
						
							
							
								9f5e19127d 
								
							
								 
							
						 
						
							
							
								
								comment out a debug msg. more on gods being Gods  
							
							
							
						 
						
							2014-08-03 00:22:21 +01:00  
				
					
						
							
							
								 
						
							
							
								addca0737c 
								
							
								 
							
						 
						
							
							
								
								testing...  
							
							
							
						 
						
							2014-08-02 23:38:18 +01:00  
				
					
						
							
							
								 
						
							
							
								009e8ee76c 
								
							
								 
							
						 
						
							
							
								
								testing  
							
							
							
						 
						
							2014-08-02 23:04:18 +01:00  
				
					
						
							
							
								 
						
							
							
								e87f70e277 
								
							
								 
							
						 
						
							
							
								
								god also read local chat  
							
							
							
						 
						
							2014-08-02 22:45:28 +01:00  
				
					
						
							
							
								 
						
							
							
								580604c231 
								
							
								 
							
						 
						
							
							
								
								let gods see hidden avatars ( test )  
							
							
							
						 
						
							2014-08-02 22:32:51 +01:00  
				
					
						
							
							
								 
						
							
							
								35616339f3 
								
							
								 
							
						 
						
							
							
								
								remove the groups restrictions for npcs since they do nothing usefull  
							
							
							
						 
						
							2014-08-02 21:01:44 +01:00  
				
					
						
							
							
								 
						
							
							
								46da95d1b7 
								
							
								 
							
						 
						
							
							
								
								bug hunt:  disable group for npc  
							
							
							
						 
						
							2014-08-02 19:33:38 +01:00  
				
					
						
							
							
								 
						
							
							
								74447d14cd 
								
							
								 
							
						 
						
							
							
								
								add some filters for NPCs  
							
							
							
						 
						
							2014-08-02 18:32:28 +01:00  
				
					
						
							
							
								 
						
							
							
								b0864a2f0f 
								
							
								 
							
						 
						
							
							
								
								crossing into a hide parcel may work now. Not nice fix.. need get back to  
							
							... 
							
							
							
							this later 
							
						 
						
							2014-08-02 14:17:00 +01:00  
				
					
						
							
							
								 
						
							
							
								20eeeba0d2 
								
							
								 
							
						 
						
							
							
								
								initial state change  
							
							
							
						 
						
							2014-08-02 03:17:39 +01:00  
				
					
						
							
							
								 
						
							
							
								c11c4c0daa 
								
							
								 
							
						 
						
							
							
								
								add a hide check at end of region arrival  
							
							
							
						 
						
							2014-08-02 02:26:54 +01:00  
				
					
						
							
							
								 
						
							
							
								46add98071 
								
							
								 
							
						 
						
							
							
								
								remove a few more  
							
							
							
						 
						
							2014-08-02 01:45:32 +01:00  
				
					
						
							
							
								 
						
							
							
								bdac5058c8 
								
							
								 
							
						 
						
							
							
								
								remove some ischild tests  
							
							
							
						 
						
							2014-08-02 01:21:24 +01:00  
				
					
						
							
							
								 
						
							
							
								e296f25445 
								
							
								 
							
						 
						
							
							
								
								sitting avatars hidding by their position. This is not as SL that uses  
							
							... 
							
							
							
							avatar sitting on root prim. All cases have good and bad situations, this is
simpler. Only SOG position changes triggers checks, rotation alone will
not. ( as happens in other cases ) (UNTESTED, as usual ) 
							
						 
						
							2014-08-01 19:52:55 +01:00  
				
					
						
							
							
								 
						
							
							
								ef1f37cf20 
								
							
								 
							
						 
						
							
							
								
								handle change of hide avatars flag. Parcel limits edition still need work  
							
							
							
						 
						
							2014-08-01 18:59:08 +01:00  
				
					
						
							
							
								 
						
							
							
								0a1e9d731d 
								
							
								 
							
						 
						
							
							
								
								work on hide avatars  
							
							
							
						 
						
							2014-08-01 00:34:52 +01:00  
				
					
						
							
							
								 
						
							
							
								a5e9429f2b 
								
							
								 
							
						 
						
							
							
								
								MESS: changes in MakeRootAgent and CompleteMovement reordering things.  
							
							... 
							
							
							
							Added sending of land overlay and parcel information. This in order to
only send avatar related information after having its position well
defined and on the right parcel. THIS MAY STILL BE BAD :) 
							
						 
						
							2014-07-31 03:10:50 +01:00  
				
					
						
							
							
								 
						
							
							
								17f9f1c247 
								
							
								 
							
						 
						
							
							
								
								restrict other avatar sounds to parcel flags ( untested )  
							
							
							
						 
						
							2014-07-30 16:32:25 +01:00  
				
					
						
							
							
								 
						
							
							
								2a2a772408 
								
							
								 
							
						 
						
							
							
								
								mute avatar collision sounds if parcel doesnt allow  
							
							
							
						 
						
							2014-07-30 15:36:49 +01:00  
				
					
						
							
							
								 
						
							
							
								fcf5fb5dfd 
								
							
								 
							
						 
						
							
							
								
								Implement "scene debug set root-upd-per" for dropping 1 in N root agent updates except to originator  
							
							... 
							
							
							
							For experimental purposes.
Also corrects a previous bug where each terse update sent was counted rather than each set of terse updates to agents. 
							
						 
						
							2014-07-29 18:54:16 +01:00  
				
					
						
							
							
								 
						
							
							
								0f87a99e54 
								
							
								 
							
						 
						
							
							
								
								Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.  
							
							... 
							
							
							
							Allows experiments in manually reducing updates under heavy load.
Activated by "debug scene set client-upd-per" console command.
In a simple test, can send as few as every 4th update before observed movement starts becoming disturbingly rubber-banded. 
							
						 
						
							2014-07-29 18:09:11 +01:00  
				
					
						
							
							
								 
						
							
							
								f54fccba1e 
								
							
								 
							
						 
						
							
							
								
								Make it possible to change avatar position update, rotation and velocity tolerances on the fly.  
							
							... 
							
							
							
							This is done via "debug scene set client-pos-upd, client-rot-upd, client-vel-upd".
For testing purposes. 
							
						 
						
							2014-07-29 03:13:10 +01:00  
				
					
						
							
							
								 
						
							
							
								43cf184603 
								
							
								 
							
						 
						
							
							
								
								clear script controls on crossing (untested)(possible should be done  
							
							... 
							
							
							
							elsewhere/othe way) 
							
						 
						
							2014-07-26 16:56:21 +01:00  
				
					
						
							
							
								 
						
							
							
								8808549669 
								
							
								 
							
						 
						
							
							
								
								on sit use root prim camera at and eye if child as neither  
							
							
							
						 
						
							2014-07-23 23:09:13 +01:00  
				
					
						
							
							
								 
						
							
							
								f6af5f4996 
								
							
								 
							
						 
						
							
							
								
								change last commit setting intransit without messing flight  
							
							
							
						 
						
							2014-07-23 22:28:51 +01:00  
				
					
						
							
							
								 
						
							
							
								f9ae7ea2e6 
								
							
								 
							
						 
						
							
							
								
								do CompleteMovement with InTransit set as core  
							
							
							
						 
						
							2014-07-23 21:14:35 +01:00  
				
					
						
							
							
								 
						
							
							
								237075ce21 
								
							
								 
							
						 
						
							
							
								
								cleanup a bit presence CheckForBorderCrossing removing dead code  
							
							
							
						 
						
							2014-07-23 20:31:54 +01:00  
				
					
						
							
							
								 
						
							
							
								d64a50ac9b 
								
							
								 
							
						 
						
							
							
								
								changed locations of m_originRegionID setting to where current core has  
							
							... 
							
							
							
							them. Changed avatar AbsolutePosition, it still didnt assume m_pos as
 relative to root prim. ( forgot to commit before) ( this sit may still
 have loose ends, specially around the use of OffsetPosition that is now
 relative to root prim and was relative to prim) 
							
						 
						
							2014-07-23 19:56:06 +01:00  
				
					
						
							
							
								 
						
							
							
								0331159d2c 
								
							
								 
							
						 
						
							
							
								
								clamp avatar standup position within region  
							
							
							
						 
						
							2014-07-22 21:34:21 +01:00  
				
					
						
							
							
								 
						
							
							
								5cdd205ee7 
								
							
								 
							
						 
						
							
							
								
								change presence movetotarget avoiding trying to go undergroud or fly when  
							
							... 
							
							
							
							it can walk. ( still needs better code ) 
							
						 
						
							2014-07-21 21:31:48 +01:00  
				
					
						
							
							
								 
						
							
							
								899bcb7acd 
								
							
								 
							
						 
						
							
							
								
								Fixed: after a Hypergrid teleport, attachments often either disappear, or appear both on the avatar AND as in-world objects.  
							
							... 
							
							
							
							Another manifestation of this bug is that after a Hypergrid teleport, when you click on one of the avatar's attachments the object doesn't show its name. This means that the viewer knows the attachment is there, but the simulator does not.
The problem was caused by treating Hypergrid teleports as if they're Logins (because the teleport flag ViaLogin is enabled).
This may fix: http://opensimulator.org/mantis/view.php?id=7238 
This may fix: http://opensimulator.org/mantis/view.php?id=7220  
							
						 
						
							2014-07-21 09:29:51 +01:00  
				
					
						
							
							
								 
						
							
							
								4c5d7d4683 
								
							
								 
							
						 
						
							
							
								
								Fixed problems if an avatar tries to cross regions when the previous cross hasn't completed yet  
							
							... 
							
							
							
							This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed. 
							
						 
						
							2014-07-21 09:23:13 +01:00  
				
					
						
							
							
								 
						
							
							
								719880a6ff 
								
							
								 
							
						 
						
							
							
								
								make sittarget camera relative to root prim  
							
							... 
							
							
							
							Please enter the commit message for your changes. Lines starting 
							
						 
						
							2014-07-20 20:20:59 +01:00  
				
					
						
							
							
								 
						
							
							
								5f364dbed5 
								
							
								 
							
						 
						
							
							
								
								another change to standup  
							
							
							
						 
						
							2014-07-20 16:09:34 +01:00  
				
					
						
							
							
								 
						
							
							
								d6f56a4f99 
								
							
								 
							
						 
						
							
							
								
								change avatar standup code  
							
							
							
						 
						
							2014-07-20 16:03:05 +01:00  
				
					
						
							
							
								 
						
							
							
								79aea3e588 
								
							
								 
							
						 
						
							
							
								
								physicsSit SendSitResponse also relative to parent prim  
							
							
							
						 
						
							2014-07-20 09:21:00 +01:00  
				
					
						
							
							
								 
						
							
							
								d99c8e68a7 
								
							
								 
							
						 
						
							
							
								
								It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.  
							
							
							
						 
						
							2014-07-04 10:13:53 -07:00  
				
					
						
							
							
								 
						
							
							
								807fb8339b 
								
							
								 
							
						 
						
							
							
								
								Revert "Let HG users be gods too, if they have local permission to be so."  
							
							... 
							
							
							
							HG gods are not safe at this point. It's better to disallow this until
they can be made safe.
This reverts commit e86c765be3 
							
						 
						
							2014-06-09 22:00:10 -07:00  
				
					
						
							
							
								 
						
							
							
								e86c765be3 
								
							
								 
							
						 
						
							
							
								
								Let HG users be gods too, if they have local permission to be so.  
							
							
							
						 
						
							2014-06-09 21:46:24 -07:00  
				
					
						
							
							
								 
						
							
							
								22dade6463 
								
							
								 
							
						 
						
							
							
								
								varregion: More tweeking to only sending patches within avatar draw distance.  
							
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							Still has problems with child avatars. 
							
						 
						
							2014-05-31 12:19:50 -07:00  
				
					
						
							
							
								 
						
							
							
								bf5320eb26 
								
							
								 
							
						 
						
							
							
								
								minor: rename velocidyDiff -> velocityDiff  
							
							
							
						 
						
							2014-05-30 22:21:13 +01:00  
				
					
						
							
							
								 
						
							
							
								3c992b028c 
								
							
								 
							
						 
						
							
							
								
								minor: Add some commented out logging to ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers.  
							
							
							
						 
						
							2014-05-30 22:18:07 +01:00  
				
					
						
							
							
								 
						
							
							
								5015b0b485 
								
							
								 
							
						 
						
							
							
								
								If one is sitting on a child with an unset camera-eye and so using one set in a root prim, the focus should remain on the root prim.  
							
							... 
							
							
							
							Matches behaviour just tested on the Linden grid. 
							
						 
						
							2014-05-23 01:55:05 +01:00  
				
					
						
							
							
								 
						
							
							
								c78a8271c4 
								
							
								 
							
						 
						
							
							
								
								Add any camera at compensation for sat upon child prims to any existing camera-at value, rather than replace.  
							
							
							
						 
						
							2014-05-23 01:38:05 +01:00  
				
					
						
							
							
								 
						
							
							
								fbed245596 
								
							
								 
							
						 
						
							
							
								
								Compensate camera-at and camera-eye for child prim rotation when sitting on child prim with camera-eye set  
							
							
							
						 
						
							2014-05-23 01:34:02 +01:00  
				
					
						
							
							
								 
						
							
							
								3fbaef9275 
								
							
								 
							
						 
						
							
							
								
								If the root prim has a camera-at or camera-eye setting and a sat upon child prim does not, use the root prim offsets.  
							
							... 
							
							
							
							This matches behaviour just tested on the Linden Lab grid. 
							
						 
						
							2014-05-22 23:52:28 +01:00  
				
					
						
							
							
								 
						
							
							
								16bf38e1ab 
								
							
								 
							
						 
						
							
							
								
								Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root prims moved camera/focus to wrong position.  
							
							... 
							
							
							
							For non-root prim, eye offsets now need to be made relative to root prim if either camera-at or camera-eye are set.
Probably a regression since November 2013 when all sits were made relative to root prim to match viewer expections (and fix other bugs).
Addresses http://opensimulator.org/mantis/view.php?id=7176  
							
						 
						
							2014-05-22 23:39:22 +01:00  
				
					
						
							
							
								 
						
							
							
								d93275745b 
								
							
								 
							
						 
						
							
							
								
								minor: Remove some unused fields in ScenePresence  
							
							
							
						 
						
							2014-05-20 23:57:03 +01:00  
				
					
						
							
							
								 
						
							
							
								9479f64778 
								
							
								 
							
						 
						
							
							
								
								Fix issue where avatar and script chat could sometimes be heard from anywhere in neighbouring regions.  
							
							... 
							
							
							
							This was due to a silent uint overflow in ScenePresence.UpdateChildAgent() corrupting child agent positions
when the child agent was in a region with a greater x or y map co-ord than the root agent region
Probably introduced in beeec1chttp://opensimulator.org/mantis/view.php?id=7163  
							
						 
						
							2014-05-20 23:52:07 +01:00  
				
					
						
							
							
								 
						
							
							
								7c12dfe185 
								
							
								 
							
						 
						
							
							
								
								On ScenePresence.MakeChildAgent(), reset the m_originRegionID as this is currently being used as a flag to orchestrate destination simulator threads on teleport.  
							
							... 
							
							
							
							If not reset, it's possible that teleports back and forth between simulators may not restart scripts in attachments. 
							
						 
						
							2014-05-14 22:08:06 +01:00  
				
					
						
							
							
								 
						
							
							
								2f7539a25b 
								
							
								 
							
						 
						
							
							
								
								Remove a race where the client's SP.CompleteMovement() thread could attempt to restart attachment scripts before the source simulator's SP.UpdateAgent() thread had added them.  
							
							... 
							
							
							
							This commit changes the order of code so that attachments are re-added before the CompleteMovement() thread is released.
Relates to http://opensimulator.org/mantis/view.php?id=7148  
							
						 
						
							2014-05-14 21:49:29 +01:00  
				
					
						
							
							
								 
						
							
							
								5fc61942e0 
								
							
								 
							
						 
						
							
							
								
								minor: convert back some tabs to spaces that got into ScenePresence via recent patch  bc969a6b 
							
							
							
						 
						
							2014-04-29 20:15:29 +01:00  
				
					
						
							
							
								 
						
							
							
								d4eee213a9 
								
							
								 
							
						 
						
							
							
								
								Restore terrain height and flying adjustments that were eliminated from non-megaregion paths in ScenePresence.MoveToTarget() by recent patch  bc969a6b 
							
							
							
						 
						
							2014-04-29 20:05:08 +01:00  
				
					
						
							
							
								 
						
							
							
								328bc3b76e 
								
							
								 
							
						 
						
							
							
								
								Adjust avatar sit positioning on a target to pretty much exactly match that of the LL grid.  
							
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							This uses an offset of 0.05 on the up vector of the sit orientation, after extensive analysis on
http://opensimulator.org/mantis/view.php?id=7096  and https://wiki.secondlife.com/wiki/Talk:LlSitTarget 
This supersedes the previous adjustment in 5b73b9c4 
							
						 
						
							2014-04-23 19:19:09 +01:00  
				
					
						
							
							
								 
						
							
							
								998d7009a6 
								
							
								 
							
						 
						
							
							
								
								Eliminated many warnings  
							
							
							
						 
						
							2014-04-23 16:37:36 +03:00  
				
					
						
							
							
								 
						
							
							
								bc969a6b46 
								
							
								 
							
						 
						
							
							
								
								Possible solution for  #7120  and  #7051  
							
							... 
							
							
							
							Signed-off-by: Robert Adams <misterblue@misterblue.com> 
							
						 
						
							2014-04-21 05:58:29 -07:00  
				
					
						
							
							
								 
						
							
							
								c725ad1577 
								
							
								 
							
						 
						
							
							
								
								Fixed: when teleporting between grids, the avatar name wasn't always updated.  
							
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							When an avatar is in their home grid, their name appears as "First Last". In other grids the name appears as "First.Last @grid.example.com". However, viewers have a bug and they don't always show the new name. We use a trick (changing the Group Title briefly) in order to make the viewers show the new name. This is only done after a Hypergrid teleport. 
							
						 
						
							2014-04-09 15:00:54 +01:00  
				
					
						
							
							
								 
						
							
							
								cacbb5c165 
								
							
								 
							
						 
						
							
							
								
								Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it (this time with the right code change)  
							
							
							
						 
						
							2014-04-05 02:16:14 +01:00  
				
					
						
							
							
								 
						
							
							
								aec723b955 
								
							
								 
							
						 
						
							
							
								
								Fix sp.AbsolutePosition when agent is sitting on a child prim, which in turns fixes llDetectedPos(), llGetLinkPrimitiveParams() and similar functions.  
							
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							Add regression test for this case.
In relation to http://opensimulator.org/mantis/view.php?id=7043  
							
						 
						
							2014-04-03 23:22:57 +01:00  
				
					
						
							
							
								 
						
							
							
								9406db3047 
								
							
								 
							
						 
						
							
							
								
								Fix problem with floating avatar by passing avatar size information  
							
							... 
							
							
							
							to the physics engine.
This operation was accidentally removed while in the middle of improving
the computation of the avatar height. This is a temp fix until the real
solution is added. 
							
						 
						
							2014-04-02 21:52:24 -07:00  
				
					
						
							
							
								 
						
							
							
								e756457703 
								
							
								 
							
						 
						
							
							
								
								Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as part.AddSittingAvatar already does this.  
							
							
							
						 
						
							2014-04-03 01:21:50 +01:00  
				
					
						
							
							
								 
						
							
							
								6ac9c9c972 
								
							
								 
							
						 
						
							
							
								
								refactor: Use m_sittingAvatars to maintain the list of sitting avatars instead of two independent structures that do exactly the same thing  
							
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							m_sittingAvatars code also already properly handles locking to avoid races. 
							
						 
						
							2014-04-03 01:14:39 +01:00  
				
					
						
							
							
								 
						
							
							
								e6d0dcd4e8 
								
							
								 
							
						 
						
							
							
								
								Fix bug where crossing to a neighbouring region and back again would trigger an exception, and a second recross would stop the user moving until relog  
							
							... 
							
							
							
							Also fixes an issue where sitting avatar counts became inaccurate after any cross.
Part of the problem was due to cloning code using MemberwiseClone() but not resetting certain collection structures.
Adds regression test for this case.
In relation to http://opensimulator.org/mantis/view.php?id=7050  
							
						 
						
							2014-04-03 00:19:53 +01:00  
				
					
						
							
							
								 
						
							
							
								e131e73652 
								
							
								 
							
						 
						
							
							
								
								Run slow operations in a separate thread, instead of using FireAndForget (which has a 1-minute timeout)  
							
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							Resolves http://opensimulator.org/mantis/view.php?id=6945  
							
						 
						
							2014-03-25 08:01:55 +01:00  
				
					
						
							
							
								 
						
							
							
								921f0052f4 
								
							
								 
							
						 
						
							
							
								
								Get the full viewer name even if it's (incorrectly) sent in the 'Channel' field  
							
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							Recent versions of Firestorm and Singularity have started sending the viewer name in the 'Channel' field, leaving only their version number in the 'Viewer' field. So we need to search both of these fields for the viewer name.
This resolves http://opensimulator.org/mantis/view.php?id=6952  
							
						 
						
							2014-03-24 12:26:52 +01:00  
				
					
						
							
							
								 
						
							
							
								39ed382ddf 
								
							
								 
							
						 
						
							
							
								
								Don't request a terse update after local teleport - this will be done by the main frame loop anyway and has the potential to race that thread.  
							
							
							
						 
						
							2014-03-05 00:59:27 +00:00  
				
					
						
							
							
								 
						
							
							
								c9415fd763 
								
							
								 
							
						 
						
							
							
								
								If an avatar is sitting, send out position updates to clients for any change, not just those outside the usual tolerances.  
							
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							This is to allow small adjustments of less than 0.05m in functions such as llSetPrimitiveLinkParams() to work
This is another fix for http://opensimulator.org/mantis/view.php?id=7044 
Extends regression test for this case. 
							
						 
						
							2014-03-05 00:38:38 +00:00  
				
					
						
							
							
								 
						
							
							
								7fc289c039 
								
							
								 
							
						 
						
							
							
								
								Properly restore position on crossing failure for mega-regions.  
							
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							Fix odd "cannot cross into banned parcel" viewer error message when crossing
into non-existant region. Proper permission failure messages are now returned. 
							
						 
						
							2014-02-15 17:02:53 -08:00  
				
					
						
							
							
								 
						
							
							
								4fed301e65 
								
							
								 
							
						 
						
							
							
								
								Don't request group information in SP.MakeRootAgent() if the presence belongs to no group (UUID.Zero)  
							
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							This was trigger the XmlRpcGroups errors described in http://opensimulator.org/mantis/view.php?id=6986 
Introduced in commit 5b73b9c4 
							
						 
						
							2014-02-14 23:43:07 +00:00  
				
					
						
							
							
								 
						
							
							
								c6e9db5866 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Framework/RegionSettings.cs
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
	OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
	OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs 
							
						 
						
							2014-01-28 21:02:20 +00:00  
				
					
						
							
							
								 
						
							
							
								4ccb15290e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
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							Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2014-01-28 20:47:36 +00:00  
				
					
						
							
							
								 
						
							
							
								8eec717f5f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into varregion  
							
							
							
						 
						
							2014-01-28 08:50:28 -08:00  
				
					
						
							
							
								 
						
							
							
								a4017ee1eb 
								
							
								 
							
						 
						
							
							
								
								Reinsert attachments list taking code in SP.MakeRootAgent()  
							
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							Locking attachments then launching script instances on a separate thread will not work, attachments will simply be unlocked and vulnerable to race conditions. 
							
						 
						
							2014-01-27 23:47:43 +00:00  
				
					
						
							
							
								 
						
							
							
								1b86239f79 
								
							
								 
							
						 
						
							
							
								
								refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which occur no matter which branch of the conditional is executed  
							
							
							
						 
						
							2014-01-27 23:17:09 +00:00  
				
					
						
							
							
								 
						
							
							
								f127e4b4ee 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into varregion  
							
							
							
						 
						
							2014-01-19 07:38:53 -08:00  
				
					
						
							
							
								 
						
							
							
								4fa843ff19 
								
							
								 
							
						 
						
							
							
								
								Reorder checks in SP.CompleteMovement() to fix test failures  
							
							
							
						 
						
							2014-01-16 23:44:17 +00:00  
				
					
						
							
							
								 
						
							
							
								f467121c51 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'justincc-master'  
							
							
							
						 
						
							2014-01-16 23:33:30 +00:00  
				
					
						
							
							
								 
						
							
							
								3bc669ffc7 
								
							
								 
							
						 
						
							
							
								
								Actually put IsChildAgent = true inside the lock, otherwise there is still a small window for race conditions on duplicate CompleteMovement calls  
							
							
							
						 
						
							2014-01-16 23:31:50 +00:00  
				
					
						
							
							
								 
						
							
							
								3ffd90496a 
								
							
								 
							
						 
						
							
							
								
								Prevent duplicate invocations or race dontision in SP.CompleteMovement()  
							
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							This can happen under poor network conditions if a viewer repeats the message send
If this happens, physics actors can get orphaned, which unecessarily raises physics frame times 
							
						 
						
							2014-01-16 20:23:31 +00:00  
				
					
						
							
							
								 
						
							
							
								3760d10cd0 
								
							
								 
							
						 
						
							
							
								
								varregion: remove unnecessary border checking code in ScenePresence.  
							
							
							
						 
						
							2014-01-11 21:59:22 -08:00  
				
					
						
							
							
								 
						
							
							
								1cf17a3cf7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into varregion  
							
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							Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/SceneBase.cs
	OpenSim/Services/Interfaces/IGridService.cs
	OpenSim/Services/LLLoginService/LLLoginResponse.cs
(conflicts were debug statements that are commented out in master branch) 
							
						 
						
							2014-01-11 08:52:23 -08:00  
				
					
						
							
							
								 
						
							
							
								32e9c16957 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'justincc-master'  
							
							
							
						 
						
							2014-01-08 01:04:26 +00:00  
				
					
						
							
							
								 
						
							
							
								0155d42b80 
								
							
								 
							
						 
						
							
							
								
								If an agent is sitting, then do send the rotation in the agent update instead of zeroing it to resolve mouselook camera problems  
							
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							Addresses http://opensimulator.org/mantis/view.php?id=6892 
Thanks to tglion for this spot.
This resolves a recent regression from 17b32b764a 
							
						 
						
							2014-01-08 00:54:39 +00:00  
				
					
						
							
							
								 
						
							
							
								e79fab91db 
								
							
								 
							
						 
						
							
							
								
								Intermediate commit. Sill errors.  
							
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							Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/SQLite/SQLiteUserProfilesData.cs
	OpenSim/Framework/RegionInfo.cs
	OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Services/UserProfilesService/UserProfilesService.cs 
							
						 
						
							2014-01-05 20:12:32 +00:00  
				
					
						
							
							
								 
						
							
							
								01c0bbf181 
								
							
								 
							
						 
						
							
							
								
								varregion: extract banned region logic into a class for cleanlyness.  
							
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							Add 'not found' caching in EntityTransferModule.GetRegionContainingWorldLocation
so hitting borders and bad teleports do not continuiously hammer on the GridService. 
							
						 
						
							2013-12-27 08:23:37 -08:00  
				
					
						
							
							
								 
						
							
							
								e5f7c8b6e8 
								
							
								 
							
						 
						
							
							
								
								varregion: add lots of DEBUG level log messages. Especially for teleport.  
							
							
							
						 
						
							2013-12-24 12:31:26 -08:00  
				
					
						
							
							
								 
						
							
							
								6937eec258 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into varregion  
							
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							Add new region crossing code to varregion
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2013-12-17 06:18:13 -08:00  
				
					
						
							
							
								 
						
							
							
								13a9a4b653 
								
							
								 
							
						 
						
							
							
								
								varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.  
							
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							Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z.
This keeps the downward compatibility and follows the scheme of 'region'
and 'world' location naming that is happening in the Util module. 
							
						 
						
							2013-12-14 07:53:01 -08:00  
				
					
						
							
							
								 
						
							
							
								11f177d6a8 
								
							
								 
							
						 
						
							
							
								
								Eliminate unnecessary line from my previous commit  1d605642 
							
							
							
						 
						
							2013-12-13 23:30:08 +00:00  
				
					
						
							
							
								 
						
							
							
								1d605642f7 
								
							
								 
							
						 
						
							
							
								
								Refix sitting on child prims by reinserting relevant code back into SP.HandleAgentSit()  
							
							
							
						 
						
							2013-12-11 23:59:52 +00:00  
				
					
						
							
							
								 
						
							
							
								5b73b9c4a8 
								
							
								 
							
						 
						
							
							
								
								Committing the Avination Scene Presence and related texture code  
							
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							- Parts of region crossing code
- New bakes handling code
- Bakes now sent from sim to sim without central storage
- Appearance handling changes
- Some changes to sitting
- A number of unrelated fixes and improvements 
							
						 
						
							2013-12-11 01:39:56 +00:00  
				
					
						
							
							
								 
						
							
							
								6d6b9ab791 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
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							Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2013-12-07 01:08:49 +00:00  
				
					
						
							
							
								 
						
							
							
								4eb52eb19e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into varregion  
							
							
							
						 
						
							2013-12-05 21:07:44 -08:00  
				
					
						
							
							
								 
						
							
							
								17b32b764a 
								
							
								 
							
						 
						
							
							
								
								Fix regression where mouse look flight direction no longer worked by zeroing x/y rot before sending agent updates, instead of before any agent update processing  
							
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							It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook.
Doing this in the terse send so that we preserve mouselook rotation information 
							
						 
						
							2013-12-05 02:10:46 +00:00  
				
					
						
							
							
								 
						
							
							
								62a2d7836f 
								
							
								 
							
						 
						
							
							
								
								Ignore X and Y body rotations when sent by mouse look.  
							
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							Fixes http://opensimulator.org/mantis/view.php?id=3274 
When not in mouselook, avatar only sends rotations around the Z plane (since that's the only way an avatar can rotate).
However, in mouselook it also sends X and Y information.  But sending X and Y in terse updates causes issues with wrong camera movement in mouselook.
So strip out X and Y components for now.  If this is an issue, then could strip out before sending avatar terse update, though this generates more cpu work.
Thanks to mirceakitsune for suggesting an initial fix 
							
						 
						
							2013-12-03 02:27:40 +00:00  
				
					
						
							
							
								 
						
							
							
								31bacfbb63 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into varregion  
							
							
							
						 
						
							2013-12-01 15:51:42 -08:00  
				
					
						
							
							
								 
						
							
							
								6cd0d7a62b 
								
							
								 
							
						 
						
							
							
								
								varregion: Add MaxRegionSize constant and enforce in RegionInfo.  
							
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							Intermediate checkin of changing border cross computation from checking
boundry limits to requests to GridService. Not totally functional. 
							
						 
						
							2013-11-30 15:28:39 -08:00  
				
					
						
							
							
								 
						
							
							
								8ebad90800 
								
							
								 
							
						 
						
							
							
								
								Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced for slow walk/run in 4cfe02a rather than the magic number  
							
							
							
						 
						
							2013-11-30 01:56:46 +00:00  
				
					
						
							
							
								 
						
							
							
								96018afab4 
								
							
								 
							
						 
						
							
							
								
								Remove unused SP.Updated flag, which appears unused for many years and was only set true once and never reset  
							
							
							
						 
						
							2013-11-30 01:52:45 +00:00  
				
					
						
							
							
								 
						
							
							
								4cde02a2a3 
								
							
								 
							
						 
						
							
							
								
								Implement most effects of AGENT_CONTROL_STOP  
							
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							AGENT_CONTROL_STOP is specified to SP.HandleAgentUpdate if the user holds down the space bar on a viewer.
For a stopped avatar, this prevents fly or walk/run (though not rotate) until released.
For a walking/running avatar, this reduces movement to half speed.
For a flying avatar, this stops the avatar.
These are observed behaviours on the LL grid - there was no previous OpenSimulator implementation
This commit introduces an optional parameter to SP.AddNewMovement(), which means that it will no longer compile on .NET 3.5 or earlier versions of Mono than 2.8
Currently, this does not work for jumping, and if used whilst flying the avatar continues the fly animation even though it does not move 
							
						 
						
							2013-11-30 01:44:30 +00:00  
				
					
						
							
							
								 
						
							
							
								4bd4f1cd83 
								
							
								 
							
						 
						
							
							
								
								Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rather than a byte  
							
							
							
						 
						
							2013-11-30 01:14:12 +00:00  
				
					
						
							
							
								 
						
							
							
								5f0e763062 
								
							
								 
							
						 
						
							
							
								
								Remove unused sp.ParentPosition, which has not been used for some time  
							
							
							
						 
						
							2013-11-29 02:48:59 +00:00  
				
					
						
							
							
								 
						
							
							
								84bfde3bdf 
								
							
								 
							
						 
						
							
							
								
								Comment out debug sit message accidently left active  
							
							
							
						 
						
							2013-11-29 02:45:14 +00:00  
				
					
						
							
							
								 
						
							
							
								868c0c2746 
								
							
								 
							
						 
						
							
							
								
								Fix regression where sitting on ground stopped working.  
							
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							This was due to the PhysicsActor no longer being recreated on stand from ground. 
							
						 
						
							2013-11-29 01:56:49 +00:00  
				
					
						
							
							
								 
						
							
							
								f9193e3c51 
								
							
								 
							
						 
						
							
							
								
								Restore SP.AbsolutePosition to properly return actual absolute position when sitting  
							
							
							
						 
						
							2013-11-29 01:50:12 +00:00  
				
					
						
							
							
								 
						
							
							
								0785210e29 
								
							
								 
							
						 
						
							
							
								
								Fix stand positions rather than having the stand jump to the root prim.  
							
							
							
						 
						
							2013-11-27 02:08:22 +00:00  
				
					
						
							
							
								 
						
							
							
								a3c72dafe6 
								
							
								 
							
						 
						
							
							
								
								Only translate linked prim specified offset pos by the link prim rotation, not any specified avatar rotation as well.  
							
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							Don't translate root prim position by avatar rotation. 
							
						 
						
							2013-11-26 01:40:55 +00:00  
				
					
						
							
							
								 
						
							
							
								36d146bf27 
								
							
								 
							
						 
						
							
							
								
								fix position changes when sitting on a prim with position and/or orientation explicitly specified  
							
							
							
						 
						
							2013-11-26 00:43:35 +00:00  
				
					
						
							
							
								 
						
							
							
								65304260af 
								
							
								 
							
						 
						
							
							
								
								fix avatar rotation when sitting on a linked part  
							
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							Need to take into account rotation of linked prim now that we are always specifying sits wrt the root prim 
							
						 
						
							2013-11-23 02:09:03 +00:00  
				
					
						
							
							
								 
						
							
							
								78649eb099 
								
							
								 
							
						 
						
							
							
								
								Refix fix for sitting on non-root linked prims with explicit sit targets.  
							
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							I forgot that m_post is being set inconsistently between non-explicit and explicit ragets 
							
						 
						
							2013-11-23 01:35:08 +00:00  
				
					
						
							
							
								 
						
							
							
								70e651a8d1 
								
							
								 
							
						 
						
							
							
								
								Fix non-root prim sit positions for prims where a sit target has been specified as well.  
							
							
							
						 
						
							2013-11-23 01:32:29 +00:00  
				
					
						
							
							
								 
						
							
							
								ed1029712a 
								
							
								 
							
						 
						
							
							
								
								Add line accidentally left out of recent non-root prim sit fix  
							
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							Original commit is ff4e7de7 
							
						 
						
							2013-11-23 01:18:07 +00:00  
				
					
						
							
							
								 
						
							
							
								ff4e7de776 
								
							
								 
							
						 
						
							
							
								
								Fix issue where sitting on non-root linked prims would send camera to wrong position in third-person and mouselook  
							
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							We now specify sits as offsets from the root prim, as the viewer expects. 
							
						 
						
							2013-11-23 00:53:09 +00:00  
				
					
						
							
							
								 
						
							
							
								beeec1c467 
								
							
								 
							
						 
						
							
							
								
								varregion: elimination of Constants.RegionSize from all over OpenSimulator.  
							
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							Routines in Util to compute region world coordinates from region coordinates
as well as the conversion to and from region handles. These routines have
replaced a lot of math scattered throughout the simulator.
Should be no functional changes. 
							
						 
						
							2013-11-08 20:53:37 -08:00  
				
					
						
							
							
								 
						
							
							
								25ae59b9eb 
								
							
								 
							
						 
						
							
							
								
								varregion: remove scattered use of Constants.RegionSize by having routines reference RegionInfo.RegionWorldLoc?.  
							
							
							
						 
						
							2013-10-07 13:57:30 -07:00  
				
					
						
							
							
								 
						
							
							
								75c68fa29e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
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							Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Data/MySQL/Resources/RegionStore.migrations
	OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
	OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2013-10-04 20:03:12 +01:00  
				
					
						
							
							
								 
						
							
							
								317c04fe17 
								
							
								 
							
						 
						
							
							
								
								VarRegion: change RegionInfo storage of region coordinates from region  
							
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							count number to integer world coordinates.
Added new methods RegionWorldLoc[XY].
Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim.
Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability
of external region management packages. 
							
						 
						
							2013-09-28 07:33:52 -07:00  
				
					
						
							
							
								 
						
							
							
								253f8de8cd 
								
							
								 
							
						 
						
							
							
								
								minor: Add scene name to baked textures in cache log message  
							
							
							
						 
						
							2013-09-26 00:33:50 +01:00  
				
					
						
							
							
								 
						
							
							
								c01db5fbdd 
								
							
								 
							
						 
						
							
							
								
								Lock around read/write of ScenePresence.m_originRegionID to make sure that all threads are seeing the latest value and not a cached one.  
							
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							There is a possibilty that some V2 teleport failures are due to the viewer triggered CompleteMovement thread not seeing the change of m_originRegionID by the UpdateAgent thread. 
							
						 
						
							2013-09-20 22:41:53 +01:00  
				
					
						
							
							
								 
						
							
							
								b6f10780c2 
								
							
								 
							
						 
						
							
							
								
								minor: Make SP.MakeRootAgent() private - no external code has any business calling this method  
							
							
							
						 
						
							2013-09-19 21:44:30 +01:00  
				
					
						
							
							
								 
						
							
							
								03b2b5b77b 
								
							
								 
							
						 
						
							
							
								
								minor: Make log message at top of ScenePresence.CompleteMovement info level and comment out later log message in ScenePresence.MakeRootAgent()  
							
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							Need an info message since this is currently important in detecting teleport issue when not at debug log level.
CompleteMovement message occurs before MakeRootAgent() one did 
							
						 
						
							2013-09-19 20:59:27 +01:00  
				
					
						
							
							
								 
						
							
							
								8999f06025 
								
							
								 
							
						 
						
							
							
								
								minor: correct method name in comment  
							
							
							
						 
						
							2013-09-18 23:13:31 +01:00  
				
					
						
							
							
								 
						
							
							
								ddcbd4bb7d 
								
							
								 
							
						 
						
							
							
								
								refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()  
							
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							verb-noun is consistent with other similar methods 
							
						 
						
							2013-09-18 23:09:38 +01:00  
				
					
						
							
							
								 
						
							
							
								3ce46adb2a 
								
							
								 
							
						 
						
							
							
								
								minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explicit that there is a problem if it still finds the agent to be a child if the sender wanted to wait till it became root  
							
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							Add some comments about the mssage sequence, though much more data is at
http://opensimulator.org/wiki/Teleports  
							
						 
						
							2013-09-18 22:56:00 +01:00  
				
					
						
							
							
								 
						
							
							
								72206a0e29 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current' into careminster  
							
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							Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
	OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs 
							
						 
						
							2013-09-16 22:32:53 +01:00  
				
					
						
							
							
								 
						
							
							
								ddf67bf929 
								
							
								 
							
						 
						
							
							
								
								Mono 2.0 fix - call ToArray() explicitly  
							
							
							
						 
						
							2013-09-08 19:41:51 +02:00  
				
					
						
							
							
								 
						
							
							
								008c98a974 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
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							Conflicts:
	OpenSim/Region/CoreModules/World/Region/RestartModule.cs
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs 
							
						 
						
							2013-09-01 22:49:31 +01:00  
				
					
						
							
							
								 
						
							
							
								61c20bd06a 
								
							
								 
							
						 
						
							
							
								
								Remove old and unused ScenePresence.RestoreInCurrentScene()  
							
							
							
						 
						
							2013-08-23 00:53:42 +01:00