UbitUmarov
6857afe2a4
*test* back to no sog kills, little retouch on attachment updates,
...
NameValue AttachItemID is a root part thing only
2014-08-25 23:31:04 +01:00
UbitUmarov
b1f14ad62f
back to just kills
2014-08-25 14:15:53 +01:00
UbitUmarov
385fcbb75e
*test* send kills and hack
2014-08-25 13:58:50 +01:00
UbitUmarov
f4a6be8654
clean sendKill a bit, remove a IsChild that is set too early in a calling
...
path
2014-08-24 00:44:14 +01:00
UbitUmarov
06b6238d00
send avatar kills after attachments, send otherattachments before rest of
...
sog ( updates will mess this again but well... )
2014-08-23 22:24:28 +01:00
UbitUmarov
8fd836c299
back to sending attachment sog kills in place of the hack. This is the
...
official way of doing it
2014-08-23 12:03:55 +01:00
UbitUmarov
1aa335078a
sop SendFullUpdate() goes by presence if it is a attachment
2014-08-22 21:54:00 +01:00
UbitUmarov
0295e6822d
some cleanup ( well or not )
2014-08-22 20:01:07 +01:00
UbitUmarov
c95fd60806
revert the kills, they seem even worse
2014-08-22 00:28:05 +01:00
UbitUmarov
0da7f8e863
silly...
2014-08-22 00:01:50 +01:00
UbitUmarov
be02fb3904
replace hack by sog kills on tp out
2014-08-21 23:43:06 +01:00
UbitUmarov
d5bb80798d
make the hack more extensive. Forbid sog/sop updates if Intransit but
...
release it sooner
2014-08-21 23:18:51 +01:00
UbitUmarov
6674548af0
replace AgentHasMovedAway + KillEntity by a hacked version on teleports
2014-08-21 22:42:45 +01:00
UbitUmarov
ad83b18634
some cleanup..
2014-08-21 14:07:55 +01:00
UbitUmarov
b68c814bc6
...
2014-08-21 10:53:59 +01:00
UbitUmarov
114144407b
variations..
2014-08-21 09:32:36 +01:00
UbitUmarov
5f1cb6542d
test
2014-08-21 06:35:11 +01:00
UbitUmarov
ad6f942279
add filter sog updates
2014-08-21 06:11:19 +01:00
UbitUmarov
d98d64a61a
bug fix
2014-08-21 05:28:35 +01:00
UbitUmarov
d2f3a19838
test
2014-08-21 05:00:51 +01:00
UbitUmarov
6acfa77919
test
2014-08-21 04:35:04 +01:00
UbitUmarov
87f03c040c
bad test
2014-08-21 04:07:23 +01:00
UbitUmarov
5bf145a397
add a direct sendpartfullUpdate to send a full object update to a part,
...
optionally overriding its parentID. check what it does to attachments
2014-08-21 00:49:10 +01:00
UbitUmarov
16cf3967b4
Reserve a extra localID for a presence ( it will be localID + 1 )
2014-08-20 17:54:23 +01:00
UbitUmarov
b21b6532b0
sending attachment kills before putting them back doesnt cover all cases
...
and seems heavy for viewers
2014-08-20 17:48:10 +01:00
UbitUmarov
d16f7df673
also send attachment pre-kills on crossings
2014-08-19 20:33:26 +01:00
UbitUmarov
6aa60a5d97
test ....
2014-08-19 19:56:43 +01:00
UbitUmarov
cca2ae3c89
test
2014-08-19 19:47:41 +01:00
UbitUmarov
ca43a7fe63
variationsss...
2014-08-19 09:42:45 +01:00
UbitUmarov
b0253362c7
remove the silly sendTerseUpdates. I was fooled by wingridproxy not
...
decoding updates correctly
2014-08-19 09:18:29 +01:00
UbitUmarov
e883fb519b
test
2014-08-19 06:53:02 +01:00
UbitUmarov
65983cc4fc
test
2014-08-19 06:23:30 +01:00
UbitUmarov
1c9af8727d
send the avatar data after sending attachments, by the same Entity updates
...
path
2014-08-19 05:13:18 +01:00
UbitUmarov
e77fafe12d
*test* send attachments in sync, resend avatar at end
2014-08-19 02:15:01 +01:00
UbitUmarov
ffcc1d7fa2
undo the hack.. its useless
2014-08-18 23:14:04 +01:00
UbitUmarov
d31f361e89
moved hacks to scene presence completemovement, possible only needed
...
there?
2014-08-18 19:41:16 +01:00
UbitUmarov
83e545df93
*DANGER* *HACKS* on reusing child presences: partA send kills to
...
viewers, partB keep using same localID (as before)
2014-08-18 19:14:53 +01:00
UbitUmarov
96de2a2fd2
reduce the kills sent, hide attachments kills on origin
2014-08-18 04:07:40 +01:00
UbitUmarov
f8e4805d98
NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachments
...
kills, visible so we can see what is going on, to try to improve later
(this are always needed, hidding just made issues more visible )
2014-08-18 01:34:16 +01:00
UbitUmarov
f8b8cf3d8f
more detailed timing on completmovement
2014-08-16 22:16:15 +01:00
UbitUmarov
f6642a1cc8
minor low resolution debug timming
2014-08-16 21:53:45 +01:00
UbitUmarov
dc178959c5
change how avatar data, appearance and animations are sent, specially
...
the order
2014-08-16 14:52:09 +01:00
Justin Clark-Casey (justincc)
e0c6bfa81e
If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region.
2014-08-15 21:47:34 +01:00
Justin Clark-Casey (justincc)
91e1aaa5d4
On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again.
...
This is unnecessary since it has been received (and data continues to be received) in the existing child connection.
2014-08-15 21:47:34 +01:00
UbitUmarov
ca28062722
dont mess with Throttles in code also used to send to main regions. Use
...
full parameters on appearance cloning so its clear we want it all
2014-08-14 12:34:07 +01:00
Justin Clark-Casey (justincc)
bc0895c758
On entity transfer of scene presence, replace polling sleep in SP.WaitForUpdateAgent() with a triggered event instead.
...
Rapid polls are more expensive than triggered events (several polls vs one trigger) and may be problematic on heavily loaded simulators where many threads are vying for processor time.
A triggered event is also slightly quicker as there is no maximum 200ms wait between polls.
2014-08-13 23:45:51 +01:00
Justin Clark-Casey (justincc)
0d2a25b477
Remove redundant origin region lock in SP.CompleteMovement()
...
This is already going to be correctly set by WaitForUpdateAgent() earlier on in that method, which is always called where a callback to the originating region is required.
2014-08-13 23:11:32 +01:00
UbitUmarov
92117d48af
remove the region where we are root from the list of Neighbours and
...
childSeeds
2014-08-13 03:54:13 +01:00
UbitUmarov
444b41b22a
reverted last change since it did nothing usefull
2014-08-13 03:11:55 +01:00
UbitUmarov
0a1ffad07c
TEST do a Animator.UpdateMovementAnimations() when making root ( in
...
validate appearence just before sending animation
2014-08-13 03:01:49 +01:00
UbitUmarov
bf269c871a
use Vector3.normalize in place of util.GetNormalize
2014-08-12 20:59:36 +01:00
UbitUmarov
c7e3e59953
try no send current LookAt, remove redundant incomplete position height
...
check
2014-08-12 20:37:34 +01:00
UbitUmarov
4997a9e87a
fix VS creative indentation
2014-08-12 18:42:18 +01:00
UbitUmarov
a0f26dc6ec
change XMLIrpgGroups attach to events, using the more correct
...
\addons\Groups\... model
2014-08-12 18:28:01 +01:00
UbitUmarov
2cc8e90bd2
remove a land.SendLandUpdateToClient() since its now done for all cases in
...
completmovement and not only that specific one
2014-08-11 02:51:34 +01:00
UbitUmarov
ba33d78af9
dont do ParcelCrossCheck() on child avatars
2014-08-11 01:44:12 +01:00
UbitUmarov
7fcd1068e7
TEST move parcelRegionCross to EntityTransferModule cross so it works on
...
sitting avatars. (may be bad) comented out sending root avatars
information to the child that was just a root it should have it all
already. Dont turn a sitting avatar physical, that needs to be a stand at SOG
2014-08-10 20:09:02 +01:00
UbitUmarov
dc7b9c1cc3
dont do for children what is for growups ( root agents) ( needs check)
2014-08-09 15:12:02 +01:00
UbitUmarov
b7f24bacce
bugg
2014-08-07 06:09:56 +01:00
UbitUmarov
c3f9c99fb3
DANGER... changed bakedtextures caching. Assuming grid baking is cache
...
only, reduced number of accesses to it. TESTING
2014-08-07 05:20:45 +01:00
Justin Clark-Casey (justincc)
961cb9cc77
refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance for better accuracy and consistency with other similar parameters
2014-08-06 00:35:26 +01:00
UbitUmarov
507a29d581
diference fix
2014-08-04 21:55:58 +01:00
UbitUmarov
3cca5ec667
check...
2014-08-04 21:52:29 +01:00
UbitUmarov
3d81f25e34
Revert "start sending terrain in scenePresence after well defined avatar. Minor"
...
This reverts commit 05a2feba5d
.
2014-08-04 20:32:11 +01:00
UbitUmarov
05a2feba5d
start sending terrain in scenePresence after well defined avatar. Minor
...
change on significante AgentUpdate check.
2014-08-04 19:57:47 +01:00
UbitUmarov
b07b0ff555
missing child login parcel overlay
2014-08-04 00:16:56 +01:00
UbitUmarov
bad01fbb41
some mess cleanup
2014-08-03 22:57:08 +01:00
UbitUmarov
0d71a2bb8f
mess update ( hide avatars )
2014-08-03 22:38:50 +01:00
UbitUmarov
bcab663ad7
debug...
2014-08-03 06:16:30 +01:00
UbitUmarov
cc16fe68cc
....
2014-08-03 02:26:39 +01:00
UbitUmarov
b9443b186e
test...
2014-08-03 02:09:07 +01:00
UbitUmarov
53e95803a5
test not rezzing attachments on a FireAndForget
2014-08-03 01:20:34 +01:00
UbitUmarov
9f5e19127d
comment out a debug msg. more on gods being Gods
2014-08-03 00:22:21 +01:00
UbitUmarov
addca0737c
testing...
2014-08-02 23:38:18 +01:00
UbitUmarov
009e8ee76c
testing
2014-08-02 23:04:18 +01:00
UbitUmarov
e87f70e277
god also read local chat
2014-08-02 22:45:28 +01:00
UbitUmarov
580604c231
let gods see hidden avatars ( test )
2014-08-02 22:32:51 +01:00
UbitUmarov
35616339f3
remove the groups restrictions for npcs since they do nothing usefull
2014-08-02 21:01:44 +01:00
UbitUmarov
46da95d1b7
bug hunt: disable group for npc
2014-08-02 19:33:38 +01:00
UbitUmarov
74447d14cd
add some filters for NPCs
2014-08-02 18:32:28 +01:00
UbitUmarov
b0864a2f0f
crossing into a hide parcel may work now. Not nice fix.. need get back to
...
this later
2014-08-02 14:17:00 +01:00
UbitUmarov
20eeeba0d2
initial state change
2014-08-02 03:17:39 +01:00
UbitUmarov
c11c4c0daa
add a hide check at end of region arrival
2014-08-02 02:26:54 +01:00
UbitUmarov
46add98071
remove a few more
2014-08-02 01:45:32 +01:00
UbitUmarov
bdac5058c8
remove some ischild tests
2014-08-02 01:21:24 +01:00
UbitUmarov
e296f25445
sitting avatars hidding by their position. This is not as SL that uses
...
avatar sitting on root prim. All cases have good and bad situations, this is
simpler. Only SOG position changes triggers checks, rotation alone will
not. ( as happens in other cases ) (UNTESTED, as usual )
2014-08-01 19:52:55 +01:00
UbitUmarov
ef1f37cf20
handle change of hide avatars flag. Parcel limits edition still need work
2014-08-01 18:59:08 +01:00
UbitUmarov
0a1e9d731d
work on hide avatars
2014-08-01 00:34:52 +01:00
UbitUmarov
a5e9429f2b
MESS: changes in MakeRootAgent and CompleteMovement reordering things.
...
Added sending of land overlay and parcel information. This in order to
only send avatar related information after having its position well
defined and on the right parcel. THIS MAY STILL BE BAD :)
2014-07-31 03:10:50 +01:00
UbitUmarov
17f9f1c247
restrict other avatar sounds to parcel flags ( untested )
2014-07-30 16:32:25 +01:00
UbitUmarov
2a2a772408
mute avatar collision sounds if parcel doesnt allow
2014-07-30 15:36:49 +01:00
Justin Clark-Casey (justincc)
fcf5fb5dfd
Implement "scene debug set root-upd-per" for dropping 1 in N root agent updates except to originator
...
For experimental purposes.
Also corrects a previous bug where each terse update sent was counted rather than each set of terse updates to agents.
2014-07-29 18:54:16 +01:00
Justin Clark-Casey (justincc)
0f87a99e54
Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.
...
Allows experiments in manually reducing updates under heavy load.
Activated by "debug scene set client-upd-per" console command.
In a simple test, can send as few as every 4th update before observed movement starts becoming disturbingly rubber-banded.
2014-07-29 18:09:11 +01:00
Justin Clark-Casey (justincc)
f54fccba1e
Make it possible to change avatar position update, rotation and velocity tolerances on the fly.
...
This is done via "debug scene set client-pos-upd, client-rot-upd, client-vel-upd".
For testing purposes.
2014-07-29 03:13:10 +01:00
UbitUmarov
43cf184603
clear script controls on crossing (untested)(possible should be done
...
elsewhere/othe way)
2014-07-26 16:56:21 +01:00
UbitUmarov
8808549669
on sit use root prim camera at and eye if child as neither
2014-07-23 23:09:13 +01:00
UbitUmarov
f6af5f4996
change last commit setting intransit without messing flight
2014-07-23 22:28:51 +01:00
UbitUmarov
f9ae7ea2e6
do CompleteMovement with InTransit set as core
2014-07-23 21:14:35 +01:00
UbitUmarov
237075ce21
cleanup a bit presence CheckForBorderCrossing removing dead code
2014-07-23 20:31:54 +01:00
UbitUmarov
d64a50ac9b
changed locations of m_originRegionID setting to where current core has
...
them. Changed avatar AbsolutePosition, it still didnt assume m_pos as
relative to root prim. ( forgot to commit before) ( this sit may still
have loose ends, specially around the use of OffsetPosition that is now
relative to root prim and was relative to prim)
2014-07-23 19:56:06 +01:00
UbitUmarov
0331159d2c
clamp avatar standup position within region
2014-07-22 21:34:21 +01:00
UbitUmarov
5cdd205ee7
change presence movetotarget avoiding trying to go undergroud or fly when
...
it can walk. ( still needs better code )
2014-07-21 21:31:48 +01:00
Oren Hurvitz
899bcb7acd
Fixed: after a Hypergrid teleport, attachments often either disappear, or appear both on the avatar AND as in-world objects.
...
Another manifestation of this bug is that after a Hypergrid teleport, when you click on one of the avatar's attachments the object doesn't show its name. This means that the viewer knows the attachment is there, but the simulator does not.
The problem was caused by treating Hypergrid teleports as if they're Logins (because the teleport flag ViaLogin is enabled).
This may fix: http://opensimulator.org/mantis/view.php?id=7238
This may fix: http://opensimulator.org/mantis/view.php?id=7220
2014-07-21 09:29:51 +01:00
Oren Hurvitz
4c5d7d4683
Fixed problems if an avatar tries to cross regions when the previous cross hasn't completed yet
...
This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed.
2014-07-21 09:23:13 +01:00
UbitUmarov
719880a6ff
make sittarget camera relative to root prim
...
Please enter the commit message for your changes. Lines starting
2014-07-20 20:20:59 +01:00
UbitUmarov
5f364dbed5
another change to standup
2014-07-20 16:09:34 +01:00
UbitUmarov
d6f56a4f99
change avatar standup code
2014-07-20 16:03:05 +01:00
UbitUmarov
79aea3e588
physicsSit SendSitResponse also relative to parent prim
2014-07-20 09:21:00 +01:00
Diva Canto
d99c8e68a7
It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.
2014-07-04 10:13:53 -07:00
Diva Canto
807fb8339b
Revert "Let HG users be gods too, if they have local permission to be so."
...
HG gods are not safe at this point. It's better to disallow this until
they can be made safe.
This reverts commit e86c765be3
.
2014-06-09 22:00:10 -07:00
Diva Canto
e86c765be3
Let HG users be gods too, if they have local permission to be so.
2014-06-09 21:46:24 -07:00
Robert Adams
22dade6463
varregion: More tweeking to only sending patches within avatar draw distance.
...
Still has problems with child avatars.
2014-05-31 12:19:50 -07:00
Justin Clark-Casey (justincc)
bf5320eb26
minor: rename velocidyDiff -> velocityDiff
2014-05-30 22:21:13 +01:00
Justin Clark-Casey (justincc)
3c992b028c
minor: Add some commented out logging to ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers.
2014-05-30 22:18:07 +01:00
Justin Clark-Casey (justincc)
5015b0b485
If one is sitting on a child with an unset camera-eye and so using one set in a root prim, the focus should remain on the root prim.
...
Matches behaviour just tested on the Linden grid.
2014-05-23 01:55:05 +01:00
Justin Clark-Casey (justincc)
c78a8271c4
Add any camera at compensation for sat upon child prims to any existing camera-at value, rather than replace.
2014-05-23 01:38:05 +01:00
Justin Clark-Casey (justincc)
fbed245596
Compensate camera-at and camera-eye for child prim rotation when sitting on child prim with camera-eye set
2014-05-23 01:34:02 +01:00
Justin Clark-Casey (justincc)
3fbaef9275
If the root prim has a camera-at or camera-eye setting and a sat upon child prim does not, use the root prim offsets.
...
This matches behaviour just tested on the Linden Lab grid.
2014-05-22 23:52:28 +01:00
Justin Clark-Casey (justincc)
16bf38e1ab
Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root prims moved camera/focus to wrong position.
...
For non-root prim, eye offsets now need to be made relative to root prim if either camera-at or camera-eye are set.
Probably a regression since November 2013 when all sits were made relative to root prim to match viewer expections (and fix other bugs).
Addresses http://opensimulator.org/mantis/view.php?id=7176
2014-05-22 23:39:22 +01:00
Justin Clark-Casey (justincc)
d93275745b
minor: Remove some unused fields in ScenePresence
2014-05-20 23:57:03 +01:00
Justin Clark-Casey (justincc)
9479f64778
Fix issue where avatar and script chat could sometimes be heard from anywhere in neighbouring regions.
...
This was due to a silent uint overflow in ScenePresence.UpdateChildAgent() corrupting child agent positions
when the child agent was in a region with a greater x or y map co-ord than the root agent region
Probably introduced in beeec1c
.
This still will not function properly with very high region map co-ords (in the millions) but other parts of the code don't handle this properly anyway.
Looks to address http://opensimulator.org/mantis/view.php?id=7163
2014-05-20 23:52:07 +01:00
Justin Clark-Casey (justincc)
7c12dfe185
On ScenePresence.MakeChildAgent(), reset the m_originRegionID as this is currently being used as a flag to orchestrate destination simulator threads on teleport.
...
If not reset, it's possible that teleports back and forth between simulators may not restart scripts in attachments.
2014-05-14 22:08:06 +01:00
Justin Clark-Casey (justincc)
2f7539a25b
Remove a race where the client's SP.CompleteMovement() thread could attempt to restart attachment scripts before the source simulator's SP.UpdateAgent() thread had added them.
...
This commit changes the order of code so that attachments are re-added before the CompleteMovement() thread is released.
Relates to http://opensimulator.org/mantis/view.php?id=7148
2014-05-14 21:49:29 +01:00
Justin Clark-Casey (justincc)
5fc61942e0
minor: convert back some tabs to spaces that got into ScenePresence via recent patch bc969a6b
2014-04-29 20:15:29 +01:00
Justin Clark-Casey (justincc)
d4eee213a9
Restore terrain height and flying adjustments that were eliminated from non-megaregion paths in ScenePresence.MoveToTarget() by recent patch bc969a6b
2014-04-29 20:05:08 +01:00
Justin Clark-Casey (justincc)
328bc3b76e
Adjust avatar sit positioning on a target to pretty much exactly match that of the LL grid.
...
This uses an offset of 0.05 on the up vector of the sit orientation, after extensive analysis on
http://opensimulator.org/mantis/view.php?id=7096 and https://wiki.secondlife.com/wiki/Talk:LlSitTarget
This supersedes the previous adjustment in 5b73b9c4
which had been wrongly applied.
The maximum change is about 0.1 with a maximum height avatar.
This patch is all Aleric's work - I am applying manually in order to add these additional notes
2014-04-23 19:19:09 +01:00
Oren Hurvitz
998d7009a6
Eliminated many warnings
2014-04-23 16:37:36 +03:00
lillith_xue
bc969a6b46
Possible solution for #7120 and #7051
...
Signed-off-by: Robert Adams <misterblue@misterblue.com>
2014-04-21 05:58:29 -07:00
Oren Hurvitz
c725ad1577
Fixed: when teleporting between grids, the avatar name wasn't always updated.
...
When an avatar is in their home grid, their name appears as "First Last". In other grids the name appears as "First.Last @grid.example.com". However, viewers have a bug and they don't always show the new name. We use a trick (changing the Group Title briefly) in order to make the viewers show the new name. This is only done after a Hypergrid teleport.
2014-04-09 15:00:54 +01:00
Justin Clark-Casey (justincc)
cacbb5c165
Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it (this time with the right code change)
2014-04-05 02:16:14 +01:00
Justin Clark-Casey (justincc)
aec723b955
Fix sp.AbsolutePosition when agent is sitting on a child prim, which in turns fixes llDetectedPos(), llGetLinkPrimitiveParams() and similar functions.
...
Add regression test for this case.
In relation to http://opensimulator.org/mantis/view.php?id=7043
2014-04-03 23:22:57 +01:00
Robert Adams
9406db3047
Fix problem with floating avatar by passing avatar size information
...
to the physics engine.
This operation was accidentally removed while in the middle of improving
the computation of the avatar height. This is a temp fix until the real
solution is added.
2014-04-02 21:52:24 -07:00
Justin Clark-Casey (justincc)
e756457703
Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as part.AddSittingAvatar already does this.
2014-04-03 01:21:50 +01:00
Justin Clark-Casey (justincc)
6ac9c9c972
refactor: Use m_sittingAvatars to maintain the list of sitting avatars instead of two independent structures that do exactly the same thing
...
m_sittingAvatars code also already properly handles locking to avoid races.
2014-04-03 01:14:39 +01:00
Justin Clark-Casey (justincc)
e6d0dcd4e8
Fix bug where crossing to a neighbouring region and back again would trigger an exception, and a second recross would stop the user moving until relog
...
Also fixes an issue where sitting avatar counts became inaccurate after any cross.
Part of the problem was due to cloning code using MemberwiseClone() but not resetting certain collection structures.
Adds regression test for this case.
In relation to http://opensimulator.org/mantis/view.php?id=7050
2014-04-03 00:19:53 +01:00
Oren Hurvitz
e131e73652
Run slow operations in a separate thread, instead of using FireAndForget (which has a 1-minute timeout)
...
Resolves http://opensimulator.org/mantis/view.php?id=6945
2014-03-25 08:01:55 +01:00
Oren Hurvitz
921f0052f4
Get the full viewer name even if it's (incorrectly) sent in the 'Channel' field
...
Recent versions of Firestorm and Singularity have started sending the viewer name in the 'Channel' field, leaving only their version number in the 'Viewer' field. So we need to search both of these fields for the viewer name.
This resolves http://opensimulator.org/mantis/view.php?id=6952
2014-03-24 12:26:52 +01:00
Justin Clark-Casey (justincc)
39ed382ddf
Don't request a terse update after local teleport - this will be done by the main frame loop anyway and has the potential to race that thread.
2014-03-05 00:59:27 +00:00
Justin Clark-Casey (justincc)
c9415fd763
If an avatar is sitting, send out position updates to clients for any change, not just those outside the usual tolerances.
...
This is to allow small adjustments of less than 0.05m in functions such as llSetPrimitiveLinkParams() to work
This is another fix for http://opensimulator.org/mantis/view.php?id=7044
Extends regression test for this case.
2014-03-05 00:38:38 +00:00
Robert Adams
7fc289c039
Properly restore position on crossing failure for mega-regions.
...
Fix odd "cannot cross into banned parcel" viewer error message when crossing
into non-existant region. Proper permission failure messages are now returned.
2014-02-15 17:02:53 -08:00
Justin Clark-Casey (justincc)
4fed301e65
Don't request group information in SP.MakeRootAgent() if the presence belongs to no group (UUID.Zero)
...
This was trigger the XmlRpcGroups errors described in http://opensimulator.org/mantis/view.php?id=6986
Introduced in commit 5b73b9c4
(Wed Dec 11 01:39:56 2013)
2014-02-14 23:43:07 +00:00
Melanie
c6e9db5866
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/RegionSettings.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
2014-01-28 21:02:20 +00:00
Melanie
4ccb15290e
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2014-01-28 20:47:36 +00:00
Robert Adams
8eec717f5f
Merge branch 'master' into varregion
2014-01-28 08:50:28 -08:00
Justin Clark-Casey (justincc)
a4017ee1eb
Reinsert attachments list taking code in SP.MakeRootAgent()
...
Locking attachments then launching script instances on a separate thread will not work, attachments will simply be unlocked and vulnerable to race conditions.
2014-01-27 23:47:43 +00:00
Justin Clark-Casey (justincc)
1b86239f79
refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which occur no matter which branch of the conditional is executed
2014-01-27 23:17:09 +00:00
Robert Adams
f127e4b4ee
Merge branch 'master' into varregion
2014-01-19 07:38:53 -08:00
Justin Clark-Casey (justincc)
4fa843ff19
Reorder checks in SP.CompleteMovement() to fix test failures
2014-01-16 23:44:17 +00:00
Justin Clark-Casey (justincc)
f467121c51
Merge branch 'justincc-master'
2014-01-16 23:33:30 +00:00
Justin Clark-Casey (justincc)
3bc669ffc7
Actually put IsChildAgent = true inside the lock, otherwise there is still a small window for race conditions on duplicate CompleteMovement calls
2014-01-16 23:31:50 +00:00
Justin Clark-Casey (justincc)
3ffd90496a
Prevent duplicate invocations or race dontision in SP.CompleteMovement()
...
This can happen under poor network conditions if a viewer repeats the message send
If this happens, physics actors can get orphaned, which unecessarily raises physics frame times
2014-01-16 20:23:31 +00:00
Robert Adams
3760d10cd0
varregion: remove unnecessary border checking code in ScenePresence.
2014-01-11 21:59:22 -08:00
Robert Adams
1cf17a3cf7
Merge branch 'master' into varregion
...
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneBase.cs
OpenSim/Services/Interfaces/IGridService.cs
OpenSim/Services/LLLoginService/LLLoginResponse.cs
(conflicts were debug statements that are commented out in master branch)
2014-01-11 08:52:23 -08:00
Justin Clark-Casey (justincc)
32e9c16957
Merge branch 'justincc-master'
2014-01-08 01:04:26 +00:00
Justin Clark-Casey (justincc)
0155d42b80
If an agent is sitting, then do send the rotation in the agent update instead of zeroing it to resolve mouselook camera problems
...
Addresses http://opensimulator.org/mantis/view.php?id=6892
Thanks to tglion for this spot.
This resolves a recent regression from 17b32b764a
2014-01-08 00:54:39 +00:00
Melanie
e79fab91db
Intermediate commit. Sill errors.
...
Merge branch 'master' into careminster
Conflicts:
OpenSim/Data/SQLite/SQLiteUserProfilesData.cs
OpenSim/Framework/RegionInfo.cs
OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Services/UserProfilesService/UserProfilesService.cs
2014-01-05 20:12:32 +00:00
Robert Adams
01c0bbf181
varregion: extract banned region logic into a class for cleanlyness.
...
Add 'not found' caching in EntityTransferModule.GetRegionContainingWorldLocation
so hitting borders and bad teleports do not continuiously hammer on the GridService.
2013-12-27 08:23:37 -08:00
Robert Adams
e5f7c8b6e8
varregion: add lots of DEBUG level log messages. Especially for teleport.
2013-12-24 12:31:26 -08:00
Robert Adams
6937eec258
Merge branch 'master' into varregion
...
Add new region crossing code to varregion
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-12-17 06:18:13 -08:00
Robert Adams
13a9a4b653
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
...
Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z.
This keeps the downward compatibility and follows the scheme of 'region'
and 'world' location naming that is happening in the Util module.
2013-12-14 07:53:01 -08:00
Justin Clark-Casey (justincc)
11f177d6a8
Eliminate unnecessary line from my previous commit 1d605642
2013-12-13 23:30:08 +00:00
Justin Clark-Casey (justincc)
1d605642f7
Refix sitting on child prims by reinserting relevant code back into SP.HandleAgentSit()
2013-12-11 23:59:52 +00:00
Melanie
5b73b9c4a8
Committing the Avination Scene Presence and related texture code
...
- Parts of region crossing code
- New bakes handling code
- Bakes now sent from sim to sim without central storage
- Appearance handling changes
- Some changes to sitting
- A number of unrelated fixes and improvements
2013-12-11 01:39:56 +00:00
Melanie
6d6b9ab791
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-12-07 01:08:49 +00:00
Robert Adams
4eb52eb19e
Merge branch 'master' into varregion
2013-12-05 21:07:44 -08:00
Justin Clark-Casey (justincc)
17b32b764a
Fix regression where mouse look flight direction no longer worked by zeroing x/y rot before sending agent updates, instead of before any agent update processing
...
It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook.
Doing this in the terse send so that we preserve mouselook rotation information
2013-12-05 02:10:46 +00:00
Justin Clark-Casey (justincc)
62a2d7836f
Ignore X and Y body rotations when sent by mouse look.
...
Fixes http://opensimulator.org/mantis/view.php?id=3274
When not in mouselook, avatar only sends rotations around the Z plane (since that's the only way an avatar can rotate).
However, in mouselook it also sends X and Y information. But sending X and Y in terse updates causes issues with wrong camera movement in mouselook.
So strip out X and Y components for now. If this is an issue, then could strip out before sending avatar terse update, though this generates more cpu work.
Thanks to mirceakitsune for suggesting an initial fix
2013-12-03 02:27:40 +00:00
Robert Adams
31bacfbb63
Merge branch 'master' into varregion
2013-12-01 15:51:42 -08:00
Robert Adams
6cd0d7a62b
varregion: Add MaxRegionSize constant and enforce in RegionInfo.
...
Intermediate checkin of changing border cross computation from checking
boundry limits to requests to GridService. Not totally functional.
2013-11-30 15:28:39 -08:00
Justin Clark-Casey (justincc)
8ebad90800
Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced for slow walk/run in 4cfe02a rather than the magic number
2013-11-30 01:56:46 +00:00
Justin Clark-Casey (justincc)
96018afab4
Remove unused SP.Updated flag, which appears unused for many years and was only set true once and never reset
2013-11-30 01:52:45 +00:00
Justin Clark-Casey (justincc)
4cde02a2a3
Implement most effects of AGENT_CONTROL_STOP
...
AGENT_CONTROL_STOP is specified to SP.HandleAgentUpdate if the user holds down the space bar on a viewer.
For a stopped avatar, this prevents fly or walk/run (though not rotate) until released.
For a walking/running avatar, this reduces movement to half speed.
For a flying avatar, this stops the avatar.
These are observed behaviours on the LL grid - there was no previous OpenSimulator implementation
This commit introduces an optional parameter to SP.AddNewMovement(), which means that it will no longer compile on .NET 3.5 or earlier versions of Mono than 2.8
Currently, this does not work for jumping, and if used whilst flying the avatar continues the fly animation even though it does not move
2013-11-30 01:44:30 +00:00
Justin Clark-Casey (justincc)
4bd4f1cd83
Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rather than a byte
2013-11-30 01:14:12 +00:00
Justin Clark-Casey (justincc)
5f0e763062
Remove unused sp.ParentPosition, which has not been used for some time
2013-11-29 02:48:59 +00:00
Justin Clark-Casey (justincc)
84bfde3bdf
Comment out debug sit message accidently left active
2013-11-29 02:45:14 +00:00
Justin Clark-Casey (justincc)
868c0c2746
Fix regression where sitting on ground stopped working.
...
This was due to the PhysicsActor no longer being recreated on stand from ground.
2013-11-29 01:56:49 +00:00
Justin Clark-Casey (justincc)
f9193e3c51
Restore SP.AbsolutePosition to properly return actual absolute position when sitting
2013-11-29 01:50:12 +00:00
Justin Clark-Casey (justincc)
0785210e29
Fix stand positions rather than having the stand jump to the root prim.
2013-11-27 02:08:22 +00:00
Justin Clark-Casey (justincc)
a3c72dafe6
Only translate linked prim specified offset pos by the link prim rotation, not any specified avatar rotation as well.
...
Don't translate root prim position by avatar rotation.
2013-11-26 01:40:55 +00:00
Justin Clark-Casey (justincc)
36d146bf27
fix position changes when sitting on a prim with position and/or orientation explicitly specified
2013-11-26 00:43:35 +00:00
Justin Clark-Casey (justincc)
65304260af
fix avatar rotation when sitting on a linked part
...
Need to take into account rotation of linked prim now that we are always specifying sits wrt the root prim
2013-11-23 02:09:03 +00:00
Justin Clark-Casey (justincc)
78649eb099
Refix fix for sitting on non-root linked prims with explicit sit targets.
...
I forgot that m_post is being set inconsistently between non-explicit and explicit ragets
2013-11-23 01:35:08 +00:00
Justin Clark-Casey (justincc)
70e651a8d1
Fix non-root prim sit positions for prims where a sit target has been specified as well.
2013-11-23 01:32:29 +00:00
Justin Clark-Casey (justincc)
ed1029712a
Add line accidentally left out of recent non-root prim sit fix
...
Original commit is ff4e7de7
2013-11-23 01:18:07 +00:00
Justin Clark-Casey (justincc)
ff4e7de776
Fix issue where sitting on non-root linked prims would send camera to wrong position in third-person and mouselook
...
We now specify sits as offsets from the root prim, as the viewer expects.
2013-11-23 00:53:09 +00:00
Robert Adams
beeec1c467
varregion: elimination of Constants.RegionSize from all over OpenSimulator.
...
Routines in Util to compute region world coordinates from region coordinates
as well as the conversion to and from region handles. These routines have
replaced a lot of math scattered throughout the simulator.
Should be no functional changes.
2013-11-08 20:53:37 -08:00
Robert Adams
25ae59b9eb
varregion: remove scattered use of Constants.RegionSize by having routines reference RegionInfo.RegionWorldLoc?.
2013-10-07 13:57:30 -07:00
Melanie
75c68fa29e
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-10-04 20:03:12 +01:00
Robert Adams
317c04fe17
VarRegion: change RegionInfo storage of region coordinates from region
...
count number to integer world coordinates.
Added new methods RegionWorldLoc[XY].
Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim.
Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability
of external region management packages.
2013-09-28 07:33:52 -07:00
Justin Clark-Casey (justincc)
253f8de8cd
minor: Add scene name to baked textures in cache log message
2013-09-26 00:33:50 +01:00
Justin Clark-Casey (justincc)
c01db5fbdd
Lock around read/write of ScenePresence.m_originRegionID to make sure that all threads are seeing the latest value and not a cached one.
...
There is a possibilty that some V2 teleport failures are due to the viewer triggered CompleteMovement thread not seeing the change of m_originRegionID by the UpdateAgent thread.
2013-09-20 22:41:53 +01:00
Justin Clark-Casey (justincc)
b6f10780c2
minor: Make SP.MakeRootAgent() private - no external code has any business calling this method
2013-09-19 21:44:30 +01:00
Justin Clark-Casey (justincc)
03b2b5b77b
minor: Make log message at top of ScenePresence.CompleteMovement info level and comment out later log message in ScenePresence.MakeRootAgent()
...
Need an info message since this is currently important in detecting teleport issue when not at debug log level.
CompleteMovement message occurs before MakeRootAgent() one did
2013-09-19 20:59:27 +01:00
Justin Clark-Casey (justincc)
8999f06025
minor: correct method name in comment
2013-09-18 23:13:31 +01:00
Justin Clark-Casey (justincc)
ddcbd4bb7d
refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()
...
verb-noun is consistent with other similar methods
2013-09-18 23:09:38 +01:00
Justin Clark-Casey (justincc)
3ce46adb2a
minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explicit that there is a problem if it still finds the agent to be a child if the sender wanted to wait till it became root
...
Add some comments about the mssage sequence, though much more data is at
http://opensimulator.org/wiki/Teleports
2013-09-18 22:56:00 +01:00
Melanie
72206a0e29
Merge branch 'avination-current' into careminster
...
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
2013-09-16 22:32:53 +01:00
Melanie
ddf67bf929
Mono 2.0 fix - call ToArray() explicitly
2013-09-08 19:41:51 +02:00
Melanie
008c98a974
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/World/Region/RestartModule.cs
OpenSim/Region/Framework/Scenes/SceneGraph.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-09-01 22:49:31 +01:00
Justin Clark-Casey (justincc)
61c20bd06a
Remove old and unused ScenePresence.RestoreInCurrentScene()
2013-08-23 00:53:42 +01:00