Jeff Ames
dfe8e2c502
Rework some of the animation logic in an attempt to resolve #1318
2008-05-19 04:14:43 +00:00
Adam Frisby
7ed86b429a
* Committing a change to our build script to generate doxygen documentation with each build. Thanks MikeM. (Issue#1279)
2008-05-18 23:23:39 +00:00
Jeff Ames
6ec680918b
Formatting cleanup, minor refactoring. Fixed some comparisons of value types and null.
2008-05-18 23:06:50 +00:00
Jeff Ames
901e97f821
Update svn properties.
2008-05-18 21:54:13 +00:00
Teravus Ovares
e57c2b47a8
* This fixes the Sculpty seam. Unfortunately not all sculpties will survive. A tiny fraction of them will turn into a torus.
2008-05-18 21:05:48 +00:00
Justin Clarke Casey
f6add412d6
* Refactor: Eliminate empty if clause from AssetCache.GetAsset()
2008-05-18 19:56:25 +00:00
Justin Clarke Casey
682fc23e32
* minor: Just a few documentation odds and ends
2008-05-18 19:51:58 +00:00
Tedd Hansen
aa5b26a4d3
Cleanup: Removed LSOEngine source again as it will not be used.
2008-05-18 14:10:51 +00:00
Adam Frisby
c22b388f83
* Patch #1312 from Melanie - Abstracts Money Module to IMoneyModule.
2008-05-18 10:23:31 +00:00
Teravus Ovares
529553c77e
* Fixed a logic error in previous commit. Darn these long client(param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param); methods!
2008-05-18 03:32:17 +00:00
Teravus Ovares
2bd03b7c8c
* Group type stuff. Nothing spectacular. two packets, sorta almost semi half tiny amount implemented.
2008-05-18 03:21:22 +00:00
Charles Krinke
89056c492d
Thank you very kindly, Melanie for:
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The money module witll register (claim) an interface slot,
even when disabled. This patch fixes it so that it will not
register to supply this interface unless it's activated.
2008-05-17 22:06:11 +00:00
Charles Krinke
4fde2e602c
Thank you kindly, KMeisthax for: Moving the PostInitialize() code to the
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Initialize() section that runs when the module is grabbing config data.
This is run before any Providers are created and thus makes sure we don't
get any more startup crashes.
2008-05-17 21:05:08 +00:00
Teravus Ovares
74fb5e1a94
* whoops, misplaced / where should have been \
2008-05-17 18:48:06 +00:00
Teravus Ovares
6bcb0e8685
* Update on the script engine LSL parser. Blocks all static objects and method references.
2008-05-17 18:37:51 +00:00
Charles Krinke
f6a4f8844f
Thank you very much KMeisthax for DataSnapshot 1.1
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to enhance search capability on OpenSim sims using
external search engines such as Metaversink.com and
others.
2008-05-17 15:47:08 +00:00
Sean Dague
06b1535ec5
while this doesn't fix the initial no pants issue in grid (which still baffles me)
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it does make setting appearance in grid stick.
2008-05-17 12:45:43 +00:00
Teravus Ovares
fbc98ca537
0001303: [PATCH] Make prim owner and data show for prims not owned. From Melanie. Thanks Melanie!
2008-05-17 02:07:38 +00:00
Teravus Ovares
349a17f664
* Tweaked patch mantis 1302 and committing it.
2008-05-17 00:16:16 +00:00
Jeff Ames
a5f08b430d
Formatting cleanup.
2008-05-17 00:06:35 +00:00
Teravus Ovares
aa5197304e
* Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie!
2008-05-16 23:11:00 +00:00
Sean Dague
ebb0cc5dd7
minor change to justin's previous fix that should still
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prevent his crashes
2008-05-16 23:03:36 +00:00
Teravus Ovares
abc06daefd
* Patch from Melanie. Mantis 1294: Fix broken wearables icon display in prim inventories. From Melanie! Thanks Melanie.
2008-05-16 22:57:46 +00:00
Teravus Ovares
a510033df5
* Applying patch in mantis 0001293: [PATCH] Fix a bug that corrupts uploaded assets on disk write from Melane. Thanks Melanie!
2008-05-16 22:50:37 +00:00
Teravus Ovares
00a1f0bab0
* This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!
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* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties.
* The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
2008-05-16 20:16:33 +00:00
Sean Dague
f99b4cbe3b
prime the wearables structure, which should fix the exception
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FluxOne found.
2008-05-16 19:24:28 +00:00
Sean Dague
7e17a444f0
it helps when both sides of the xml-rpc server agree on the method names
2008-05-16 19:06:58 +00:00
Sean Dague
8a7ae313be
it helps to actually create the database if the connect
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string is provided. My bad.
2008-05-16 18:43:53 +00:00
Sean Dague
843be1e93d
some more wrapping of errors in user service on appearance for
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safety
2008-05-16 18:40:16 +00:00
Sean Dague
a5fb011041
in theory implement the backend of appearance for grid.
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testers encouraged so I can track down issues.
2008-05-16 18:23:13 +00:00
Justin Clarke Casey
6812de9af2
* Minor: For no particularly good reason, make all console prompts conform to the same prompt scheme
2008-05-16 18:19:02 +00:00
Justin Clarke Casey
63ddbfb979
* Eliminate occurences of "Got a texture uuid ... with no sender object to handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out
2008-05-16 18:10:04 +00:00
Sean Dague
244c776487
front end of OGS1 Appearance bits. Now I need to write the
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back end.
2008-05-16 18:02:20 +00:00
Justin Clarke Casey
c2581c9577
* Cache knowledge in the region server that the asset service has reported an asset to be missing
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* This prevents repeated requests for the same missing asset to the asset server, hopefully reducing the load a little
2008-05-16 17:47:34 +00:00
Justin Clarke Casey
772f88d2e5
* Removing unnecessary LLUUID.Zero check from AssetCache
...
* This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode
2008-05-16 16:37:31 +00:00
Sean Dague
6a526fcb6f
add to / from hash mapping for grid serialization
2008-05-16 16:01:36 +00:00
Sean Dague
a3b10caa07
starting to put appearance into grid comms. now I know why
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everyone hates OGS1
2008-05-16 14:48:09 +00:00
Sean Dague
0076ed40ff
in theory, this moves the appearance mapper to live
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under the MySQLUserData. There is a lot of in theory here
so testing would be appreciated.
2008-05-16 14:30:25 +00:00
Sean Dague
e6d4c8f0c9
move AppearanceTableMapper to OpenSim.Data.Base. The mapper
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stuff should probably be collapsed soon, as it takes up 4 assemblies
now.
2008-05-16 14:05:12 +00:00
Jeff Ames
7fefb80abb
Minor cleanup.
2008-05-16 13:33:57 +00:00
Jeff Ames
9040213366
Set svn:ignore. Minor formatting cleanup.
2008-05-16 05:30:39 +00:00
Jeff Ames
65c5efe43b
Formatting cleanup.
2008-05-16 01:22:11 +00:00
Charles Krinke
e25818d832
Thank you very much, mjm for :
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Fixing LSL multiplication and division operators for quaternions
2008-05-16 00:56:55 +00:00
Jeff Ames
fbac37ad8c
Update svn properties.
2008-05-16 00:16:02 +00:00
Sean Dague
fc77364972
appearance now survives logout. Tommorrow will involve moving
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the MSSQL and MYSQL mappers back in under datastores and looking at doing
gid bits for this
2008-05-16 00:04:46 +00:00
Teravus Ovares
afd5da6851
* Adds various tweakable avatar control options to the OpenSim.ini.example.
2008-05-15 23:11:31 +00:00
Sean Dague
129e7e19c5
fixed the key issue that caused appearance to go wonky
2008-05-15 21:14:42 +00:00
Sean Dague
30202542c0
fix bad default initialization
2008-05-15 20:39:34 +00:00
Teravus Ovares
0976949ad4
* Committing half of patch mantis 001291 from Melanie! Thanks Melanie.
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* Fixes perms on take-copy assuming you have a specific flag set.. which is still in discussion.
2008-05-15 20:29:28 +00:00
Sean Dague
4a9ee9f870
testing avatar appearance as a user service
2008-05-15 20:25:42 +00:00