Commit Graph

25415 Commits (36ecad98a1c04e09ceff17ce6850a45d38f9c95f)

Author SHA1 Message Date
teravus 120b6948ed * This fixes the border crossing offsets by storing the final keyframe location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper.
(cherry picked from commit e0399ccaec)
2013-09-16 11:32:05 -05:00
teravus 1c7accf950 * Fix a null ref that causes a stack unwind when crossing borders. Less stack unwinding.. the faster it goes.
* Tweak XEngine so that it's partially functional again.    It's still not great, but basic things work.
(cherry picked from commit 01c3be2746)
2013-09-16 11:32:05 -05:00
Justin Clark-Casey (justincc) 53de6d94ea minor: replace spaces with tabs for see_into_region setting 2013-09-12 23:38:50 +01:00
Talun 07d6a0385f 6762: llList2Key fails to convert a string in a list to a key
llGetPrimitiveParams changed to return the sculpty key as an LSL_String so
that type checking in llList2Key will work
2013-09-12 23:23:52 +01:00
Robert Adams 2d7adcb22f BulletSim: update DLLs and SOs to disable Bullet's internal profiling.
This was accidentily left on. This version should make performance better
and fix the memory leak.
2013-09-12 13:07:18 -07:00
BlueWall 3c85afbb43 Allow setting the EntityTransfer-max_distance to 0 to override distance checks. This is to facilitate current viewer work fixing the distance limitations for teleporting. 2013-09-12 11:46:12 -04:00
Robert Adams dacc20ee48 BulletSim: remove collision cache clearing logic for physical objects.
This fixes constraints from getting messed up when properties change.
2013-09-11 16:50:27 -07:00
Mic Bowman b29e9d37e7 Change handling of the FetchInventoryDescendents2 capability configuration to allow
for external handlers.
2013-09-11 12:15:16 -07:00
Robert Adams 8bcf753127 BulletSim: update DLLs and SOs with ClearCollisionCache inteface calls
and constraint debugging messages.
2013-09-11 09:12:26 -07:00
Robert Adams 6e39cc316f BulletSim: add ClearCollisionProxyCache function to API.
Add proxy cache clearing when some properties are changed. This fixes
a problem where objects would stop colliding of they were moved
with setPosition mulitple times.
2013-09-11 09:12:24 -07:00
Robert Adams e34385634b BulletSim: update DLLs and SOs for spring parameters and constraint
debugging dump code.
2013-09-11 09:12:22 -07:00
Robert Adams c5eabb28b4 BulletSim: add LSL function and plumbing for setting a spring
equilibrium point in the physics engine constraint.
2013-09-11 09:12:19 -07:00
Robert Adams 5827b6e1aa BulletSim: add extended physics LSL constants for axis specification.
Add specific error warnings for mis-matched parameter types in extended
   physics functions.
2013-09-11 09:12:18 -07:00
Robert Adams cf2cdc191d BulletSim: ability to specify groups of axis to modify in constraint parameters that control multiple axis. Add useLinearReferenceFrameA constraint parameter. 2013-09-11 09:12:16 -07:00
Robert Adams 7c54630a2d BulletSim: add axis parameter for specifying enable, damping, and stiffness for spring constraints. Renumber parameter ops since I can as no one is using them yet. 2013-09-11 09:12:14 -07:00
Robert Adams 30b3657a66 BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters. 2013-09-11 09:12:12 -07:00
Robert Adams 67195618d5 BulletSim: add requestor's ID to post taint detail log message. 2013-09-11 09:12:10 -07:00
Robert Adams 3dbf4a1002 BulletSim: remove chatty debug message from previous commit. 2013-09-11 09:12:09 -07:00
Robert Adams e0b457d3c3 BulletSim: add position and rotation update for child prim physics update events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages. 2013-09-11 09:12:07 -07:00
Robert Adams d09c35f506 BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change. 2013-09-11 09:12:05 -07:00
Robert Adams 995314f91f BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint. 2013-09-11 09:12:03 -07:00
Robert Adams 4781297b4e BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier. 2013-09-11 09:12:02 -07:00
Robert Adams 6d83f3f021 BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini. 2013-09-11 09:12:00 -07:00
Robert Adams e1120cb74d BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint. 2013-09-11 09:11:58 -07:00
Robert Adams 8755aeb348 BulletSim: update DLLs and SOs with Bullet svn version 2644 (no major fixes) and with BulletSim implementing more of the constraint types and parameter settings. 2013-09-11 09:11:56 -07:00
Robert Adams f6fdfd16f5 BulletSim: change ExtendedPhysics constants to 'const' so they can be used as case variables in switch statements. 2013-09-11 09:11:54 -07:00
Robert Adams 455d36c4c7 BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). 2013-09-11 09:11:52 -07:00
Robert Adams b2a1348adc BulletSim: update C++ HACD parameters to values that handle enclosed hollow spaces better. This shouldn't affect many since this HACD routine is off by default. 2013-09-11 09:11:50 -07:00
Robert Adams 6aee08ac3c BulletSim: add physChangeLinkSpring to change linkset link to be a spring constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet. 2013-09-11 09:11:48 -07:00
Robert Adams dff0fb5690 BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild. 2013-09-11 09:11:46 -07:00
Robert Adams f3cc20050e BulletSim: initial implementation of physChangeLinkFixed that resets a linkset's link back to a fixed, non-moving connection. 2013-09-11 09:11:45 -07:00
Robert Adams c6a6631efc BulletSim: move linkset extension operations into BSPrimLinkable where they should be. 2013-09-11 09:11:43 -07:00
Robert Adams 993bcec088 BulletSim: add unmanaged and XNA functions for hinge, slider and spring constraints. 2013-09-11 09:11:41 -07:00
Robert Adams 0971c7ae77 BulletSim: complete linkage of spring constraint into linkset constraint. 2013-09-11 09:11:39 -07:00
Robert Adams 9a7d0e489c BulletSim: add spring constraint to linkset constraint types. 2013-09-11 09:11:37 -07:00
Robert Adams 48ee73bfa7 BulletSim: add API and calls for spring constraint parameters. 2013-09-11 09:11:36 -07:00
Robert Adams 725751fd6c BulletSim: fixes for change linkset implementation of physical linksets. 2013-09-11 09:11:34 -07:00
Michael Cerquoni 663059ac5c chaning the default max_distance to 16383 as we actually start counting at zero, thank you dahlia for pointing this out. 2013-09-10 19:56:39 -04:00
Michael Cerquoni ec5f17b2ce This extends the default max_distance for teleports to 16384, a big thank you to all of the viewer devs who made this possibe! 2013-09-10 18:35:02 -04:00
Robert Adams b05cb3b2bf Change collision logic in SceneObjectPart so land_collision will happen.
The previous logic would generate land_collision_start and land_collision_end
but would not generate the land_collision itself.
2013-09-09 14:50:33 -07:00
Melanie ddf67bf929 Mono 2.0 fix - call ToArray() explicitly 2013-09-08 19:41:51 +02:00
Melanie Thielker 528fc5358d Fix exception when brokering HG asset ids 2013-09-08 18:23:06 +02:00
Melanie Thielker b41ae0f98f Harmonize the class name, ID and Name of the default perms module 2013-09-08 17:54:00 +02:00
Melanie Thielker 59290854f2 Reinstate SecurePermissionsLoading functionality, default ON 2013-09-08 17:53:21 +02:00
BlueWall a97f6f8668 Fix configuration/ini expansion issue. Thanks to smxy for testing. 2013-09-07 13:11:31 -04:00
root 844ae7720e Bring Core Groups up to current version 2013-09-07 17:58:32 +02:00
root 66715a69a7 Add two argument constructor to GridInstantMessage 2013-09-07 17:57:53 +02:00
root 823e8b5d19 Add support for simple external CAPS texture services 2013-09-07 17:57:02 +02:00
Melanie 2f365ea80b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2013-09-07 13:54:19 +01:00
Diva Canto 08874d6b9e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-09-05 07:44:49 -07:00