Commit Graph

27146 Commits (371c9dd2af01a2e7422ec901ee1f80757284a78c)

Author SHA1 Message Date
UbitUmarov 371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
UbitUmarov f811fdfb70 remove lixo 2015-09-01 11:48:13 +01:00
UbitUmarov fb78b18252 Merge remote-tracking branch 'os/master' 2015-09-01 11:43:07 +01:00
UbitUmarov 52f7991ee5 lixo 2015-09-01 11:40:57 +01:00
UbitUmarov 31a50a73cb dont change camera on crossings 2015-08-31 14:21:50 +01:00
UbitUmarov 4905c74ddf start sending terrain patchs in completmovement where we know its
position. Also reset camera to position on makeroot
2015-08-31 14:08:32 +01:00
UbitUmarov 0900f9dd7f fix slow moving physical objects moving without sending updates 2015-08-31 13:06:41 +01:00
UbitUmarov c24f3b4f5e minor changes 2015-08-31 04:37:52 +01:00
UbitUmarov 0edffae7e4 more on tps and crossings 2015-08-30 19:17:35 +01:00
Diva Canto f6d79c7cbb Mantis #7713: fixed bug introduced by 1st MOSES patch. 2015-08-30 11:07:27 -07:00
UbitUmarov ecfd442c9b cache in memory water texture 2015-08-30 11:02:59 +01:00
UbitUmarov bd11311845 improve object crossings 2015-08-29 09:18:34 +01:00
UbitUmarov 207dd6da48 fix some effects ranges 2015-08-29 05:28:13 +01:00
UbitUmarov b114a04ed4 fix NeighborRegions code 2015-08-29 03:41:43 +01:00
UbitUmarov f31f9002de change default scopeID to UUID.Zero 2015-08-29 00:32:36 +01:00
UbitUmarov 46054d4f02 review ServiceBase for var 2015-08-28 20:54:59 +01:00
UbitUmarov ee4f61fe34 review llLoginService for var support 2015-08-28 20:49:29 +01:00
UbitUmarov f2259d37e2 review gridservice module. Not merged os code for varsize, since that
should be handle at db level
2015-08-28 20:26:24 +01:00
UbitUmarov 8a8acc41bb stop sending parcel overlays on parcels crossings since SL seems to have
stop sending also
2015-08-28 03:59:25 +01:00
UbitUmarov efc062b0cc send land parcels overlay in cat Land not Task, or avatar freezes 2015-08-28 03:34:28 +01:00
UbitUmarov c967ecf0c7 also limit terrain flood effects ( like on pait change this should have
no visible impact, just cpu saving)
2015-08-28 02:33:54 +01:00
UbitUmarov bd4ec5f26c restrict terrain PaintBrushes to the requested area 2015-08-27 22:36:14 +01:00
UbitUmarov f9efa23d5e remove the rest of #justEditedTerrain, it was sending patchs non
conforming to protocol, and no longer in agreement with how patchs are
 schedule to send
2015-08-27 21:30:51 +01:00
UbitUmarov 195dd054de make terrain undo non op, it is broken and can't be global but per agent 2015-08-27 21:07:16 +01:00
UbitUmarov d1b4e0dd6a fix terrain bake for revert. just good enought fix 2015-08-27 19:20:41 +01:00
UbitUmarov 030c866b34 rename revert map as baked map, bc thats what it is 2015-08-27 15:48:13 +01:00
UbitUmarov b82b16c954 take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox) 2015-08-27 15:01:15 +01:00
UbitUmarov c7f148ee64 minor clear. Use isTainted in is read clear form 2015-08-27 14:13:23 +01:00
UbitUmarov c7ddb790a7 change osd encoding of region size 2015-08-27 04:45:16 +01:00
Ai Austin e64f7abd6c Restore FlotsamAssetCache as default and pre-enabled asset cache module
Keep FlotsamAssetCache as default and pre-enabled asset cache module in
StandaloneCommon.ini./example to have common behaviour between grids and
standalones.  Asset cache is needed to better support temporary assets
and texture drawing functions.
2015-08-26 16:33:32 +02:00
UbitUmarov e2cfc73293 NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!
this costed me hours :P
2015-08-26 15:20:18 +01:00
Diva Canto 0540e25081 Still about Ai's patch: it turns out OpenSim doesn't work well without an asset cache because of temporary assets. So setting the default asset cache to Cenome, which is the in-memory cache. 2015-08-25 21:32:38 -07:00
UbitUmarov ce883e9b43 add more of the v03 checks and homeURL. Sending side only for now 2015-08-26 05:29:08 +01:00
Diva Canto 9b5bd4b279 Fixed comment in ini related to previous patch 2015-08-25 20:43:22 -07:00
Ai Austin 9d104f5453 Changes to .ini.example files to improve instructions and workflow for standalone setups
Clarify what must be changed in initial .ini files to create a working
standalone setup now that [Const] variables are used. Fix separator used
in one of choice lists for [Const] BaseURL descriptor. Minor changes to
line spacing of some sections in StandaloneCommon.ini.example file for
layout regularity. Correction of a typo in comment.

Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-08-25 20:42:02 -07:00
UbitUmarov 73124f22cc change teleport version number to v0.3, without actually adding the checks
for 0.7 sims, etc that we don't have. Also still not using the homeURL
added in core.
2015-08-26 03:21:48 +01:00
UbitUmarov f4f3b18221 fix bug 2015-08-25 20:08:05 +01:00
UbitUmarov 22f573a0be update raw32 file reader to core one. Warning only suports square regions 2015-08-25 20:00:31 +01:00
UbitUmarov ef3deffeeb remove rest of ushort test code 2015-08-25 17:54:49 +01:00
UbitUmarov 244f0c6352 change terrain internal representation to float. ushort work with legal
sl terrain, but may break existent terrain and that may cost a lot more
 than the cost of memory
2015-08-25 16:51:48 +01:00
UbitUmarov 64d05bab0f terrain stored as ushorts with gzip compression 2015-08-25 13:36:45 +01:00
UbitUmarov 50d73873db let mysql be happy with a NULL heighmap ( yeap i made several ) 2015-08-25 12:58:24 +01:00
UbitUmarov 1c752296bf change internal representation of terrain from int to ushort. This will
suporte height from 0 to 655.53m that includes SL limits ( still need to
 add code to trap eventual negative values from dbs or user input)
2015-08-24 18:40:28 +01:00
UbitUmarov 3829df1059 try to implement core load oar options 2015-08-24 17:05:16 +01:00
Robert Adams 9a490ad2b9 Revert "BulletSim: delay adding a scene presence to the list of presences"
Remove these changes until the region crossing problems can be figured out.

This reverts commit 062ec0efbd.
2015-08-24 06:39:06 -07:00
UbitUmarov cbc569a1e0 rename ImapTileModule as IMAPImageUploadModule to match core 2015-08-24 11:06:12 +01:00
UbitUmarov 018d855f28 turn off KeepAlive 2015-08-24 07:38:33 +01:00
Robert Adams 062ec0efbd BulletSim: delay adding a scene presence to the list of presences
until it is fully configured. Another addition to fixing the
collisions stopping problem.
2015-08-23 21:15:04 -07:00
Robert Adams 11209c72f5 In ScenePresence, when removing from the physical scene, unsubscribe
from collisions before removing the collision callbacks.
Should not make operational differences.
2015-08-23 21:13:40 -07:00
lillith xue 722d00903b Add Culture.FormatProvider to String.Format, like it is done for LSLFloat
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-24 01:21:33 +02:00